Hi all,
A Dogs Purpose - is to run around, lick people, chase cats, fetch sticks and balls, bark for no apparent reason and generally have fun. That's it pretty well in a nutshell. He must have been paid a lifetime's worth of doggy chunks or similar items.
I did think that some of the doggy lives portrayed were a bit short, almost blink away a tear and you have missed it. Regarding the two legged cast, Bryce Gheisar gets full marks for knowing how to play a child and getting paid for having fun too. I suppose Dennis Quaid was not doing anything that week or so, so he may have thought, "Why not, I know how to have fun too", he looks like he was enjoying himself.
My friend suggested they would have done better to have done a remake of "The Littlest Hobo", that way they would not have needed the reincarnation scenes, just stitch the scenes together as they wished.
A bit mushy, as expected.
5 out of 10, unless you have kids, then it gets a 9.
Ivor
P.S. One of our former UK TV presenters has just passed away, John Noakes, human partner to "Shep" the sheep dog on the BBC Blue Peter program. He did a stand alone program, "Go with Noakes". He and the rest of the Blue Peter team gave a lot of pleasure to many people and each year contributed to charities.
https://www.theguardian.com/commentisfree/2017/may/30/john-noakes-blue-peter
https://en.wikipedia.org/wiki/Go_With_Noakes#Go_With_Noakes
http://www.mirror.co.uk/tv/tv-news/family-john-noakes-ask-fans-10525823
This is for my war gaming and Role Playing exploits, settings include SF worlds, fantasy lands and Post-Apocalypse vistas, with a dash of historical goodness. It is a mix of solo and group game play. Commercial and D.I.Y. terrain making are also included in the Blog, with a few reviews of figures, TV shows and films. I support Green Climate Change Policies. A big round of applause for our emergency services and all those who are working, "Smashed it" for everybody staying in. Black Lives Matter.
Monday, 22 May 2017
Monday, 15 May 2017
5P - Job 1 - Hologame Part 4
Hi all,
This is my fourth installment of the Holo game in the lounge of the Spaceship Magic Carpet. Buckle in and hold on to your controllers, its fun time again.
The remaining players are:-
Squad 1 100 PTS Armour Snap Fire Aimed Combat
React Exposed Cover Weapon Range to hit Range to hit Hit Parry Speed
Lucy 8 7 10 BP + Knife 8 1D+1 16 1D+1 2D+2 3
Sgt Ted 10 8 10 BP + Chain 8 1D+1 16 1D+1 2D+3 P 5
Gus 8 7 10 BP + Knife 8 1D+1 16 1D+1 2D+2 4
(Rescued survivor, infected with nanobots (-1 to hit rolls)).
Squad 2 100 PTS
Martin 8 7 10 BP + Knife 8 1D+1 16 1D+1 2D+2 5
Chris 8 7 10 BP + Knife 8 1D+1 16 1D+1 2D+2 5
Pinky 8 7 10 BP + Knife 8 1D+1 16 1D+1 2D+2 5
Harry 8 7 10 BP + Knife 8 1D+1 16 1D+1 2D+2 4
(Rescued survivor).
Baddies
Extra Action Table D12 Roll Actions
1-4 = 0 Charge = Speed +2 (No shoot, can attack
5-8 = 1 (cost 1 square of move))
9-12=2 Advance= Speed (Can Snap shoot, can attack
13-16=3 (cost 1 square of move))
17+=4 Ready Weapon = Move 1 square (Optional)
Sgt. gives +2 to extra action rolls. Take an aimed shot or throw grenade.
Enter Overwatch status.
Reload= Reload weapon. Move 1 square (Optional)
No attacks.
For other stats and House rules, see part one.
Roll for extra actions. 6 +2 =8. So 1 extra action.
Squad 1
Lucy is trying to find her comrades. She turns left at the junction.
Gus leads Sgt. Ted towards the smoky room.
Squad 2
(Note: The frag grenade broke off close combat.)
While there is room to move, Chris takes a pace to the right and shoots at Boss Gizmo.
(10+1=11), a hit and the boss is down. 1 Victory Point.
Martin moves up towards the nearest door.
Pinky and Harry fan out to give cover.
Martin uses the Extra Move to check the nearest door. He finds a dead end.
The Warrior sees its next victim in the distance. Finding the last two rather tasty, it advances to attack Lucy.
Roll for extra actions. 8 +2 =10. So 2 extra actions.
Squad 1
Squeezing past the evil smelling body, Lucy decides to avoid the area where the monster came from, until she has a bit more backup. She turns left and moves off warily hoping this is the correct tunnel to go down.
Gus fires once at the organic machine (Snap shot) 9 +1-1=9, a miss on anything vital, although the smoke and steam seems to thicken.
One of the creatures spits a foul green liquid at him. (12) A hit, he screams in agony as the acid burns into his shoulder (Save roll =9, he survives again thanks to his nanobots in his system, but he is now at -2 to hit). He staggers back against the door, but it remains shut.
Sgt. Ted fires once at the creature(Snap shot) 9 +1=10, a miss. It ducks int hiding, but another one pops up its head and squirts more green goo in his direction. (2) A miss.
Sgt. Ted fires again (Snap shot) 6 +1=7, a miss.
A third creatures retaliates to their being there with another quick squirt. (3) A miss. Pools of hissing goo are forming across the floor.
Sgt. Ted fires a volley. Extra Move (Snap shot) 2 , 12 +1=13, a Hit. The gurgling starts to slow down and a shudder runs through the ship. 10 Victory points gained.
D4 (2) of the creatures spits more foul liquid at him and then scurries away into the darkness. (3, 12) A miss and a hit. His shield is reduced to 4.
Martin and Chris explore the alcoves to the right. Chris triggers a trap (3) and is locked in (Strength 12). Chris lets out a scream and claws at the opening.
Pinky and Harry were exploring other compartments and came face to face with each other at the same time as the scream, each fired off a shot. Pinky realizes it is Harry just in time to jerk his weapon away (5+1=6), manages to miss. Harry returns fire at Pinky (12), unfortunately, he hits him in the chest armour, his shields drop down to 4. They apologize to each other.
Martin uses Extra Move to go back and see if he can open the door. (4+1 strength=5). It is still jammed shut.
More shudders and groans are felt throughout the ship. Chris gives out another scream as tentacles start forming out of the walls ! Just when he thought it could get any worse, the floor started to open, revealing hundreds of fangs lining a pit. "Its gonna eat me !!"
That concludes this spine tingling episode. Have you seen the first three ? If you liked them, please press the relevant button. There are another couple of episodes to come.
Ivor
P.S. Based on Warhammer 40K "Advanced Space Crusade", Copyright 1990 Games Workshop Ltd. All rights reserved.
This is my fourth installment of the Holo game in the lounge of the Spaceship Magic Carpet. Buckle in and hold on to your controllers, its fun time again.
The remaining players are:-
Squad 1 100 PTS Armour Snap Fire Aimed Combat
React Exposed Cover Weapon Range to hit Range to hit Hit Parry Speed
Lucy 8 7 10 BP + Knife 8 1D+1 16 1D+1 2D+2 3
Sgt Ted 10 8 10 BP + Chain 8 1D+1 16 1D+1 2D+3 P 5
Gus 8 7 10 BP + Knife 8 1D+1 16 1D+1 2D+2 4
(Rescued survivor, infected with nanobots (-1 to hit rolls)).
Squad 2 100 PTS
Martin 8 7 10 BP + Knife 8 1D+1 16 1D+1 2D+2 5
Chris 8 7 10 BP + Knife 8 1D+1 16 1D+1 2D+2 5
Pinky 8 7 10 BP + Knife 8 1D+1 16 1D+1 2D+2 5
Harry 8 7 10 BP + Knife 8 1D+1 16 1D+1 2D+2 4
(Rescued survivor).
Baddies
Boss Gizmo 8 9 10 Plasma Pistol - - 16 1D+1 2D+2 3
(2
rounds to charge up)
Power
Fist
1D+8
Warrior 1 Bone Sword 3D+6 4
(Speed -2 due to 2
bodies eaten, 6-2=4).
Extra Action Table D12 Roll Actions
1-4 = 0 Charge = Speed +2 (No shoot, can attack
5-8 = 1 (cost 1 square of move))
9-12=2 Advance= Speed (Can Snap shoot, can attack
13-16=3 (cost 1 square of move))
17+=4 Ready Weapon = Move 1 square (Optional)
Sgt. gives +2 to extra action rolls. Take an aimed shot or throw grenade.
Enter Overwatch status.
Reload= Reload weapon. Move 1 square (Optional)
No attacks.
For other stats and House rules, see part one.
Turn 9
Roll for extra actions. 6 +2 =8. So 1 extra action.
Squad 1
Lucy is trying to find her comrades. She turns left at the junction.
Gus leads Sgt. Ted towards the smoky room.
Squad 2
(Note: The frag grenade broke off close combat.)
While there is room to move, Chris takes a pace to the right and shoots at Boss Gizmo.
(10+1=11), a hit and the boss is down. 1 Victory Point.
Martin moves up towards the nearest door.
Pinky and Harry fan out to give cover.
Martin uses the Extra Move to check the nearest door. He finds a dead end.
Meanwhile
The Warrior sees its next victim in the distance. Finding the last two rather tasty, it advances to attack Lucy.
Lucy stands her ground, reacts (2) and makes a snap shot (12+1=13). the warrior unable to parry while on the move, dies at her feet.
Turn 10
Roll for extra actions. 8 +2 =10. So 2 extra actions.
Squad 1
Squeezing past the evil smelling body, Lucy decides to avoid the area where the monster came from, until she has a bit more backup. She turns left and moves off warily hoping this is the correct tunnel to go down.
Gus and Sgt.Ted enter the smoky room, to find an air purification unit, (Armour 12), gurgling and glopping to itself. There are small moving creatures doing various tasks amongst the tubes and wobbling tendrils.
Gus fires once at the organic machine (Snap shot) 9 +1-1=9, a miss on anything vital, although the smoke and steam seems to thicken.
One of the creatures spits a foul green liquid at him. (12) A hit, he screams in agony as the acid burns into his shoulder (Save roll =9, he survives again thanks to his nanobots in his system, but he is now at -2 to hit). He staggers back against the door, but it remains shut.
Sgt. Ted fires once at the creature(Snap shot) 9 +1=10, a miss. It ducks int hiding, but another one pops up its head and squirts more green goo in his direction. (2) A miss.
A third creatures retaliates to their being there with another quick squirt. (3) A miss. Pools of hissing goo are forming across the floor.
Sgt. Ted fires a volley. Extra Move (Snap shot) 2 , 12 +1=13, a Hit. The gurgling starts to slow down and a shudder runs through the ship. 10 Victory points gained.
D4 (2) of the creatures spits more foul liquid at him and then scurries away into the darkness. (3, 12) A miss and a hit. His shield is reduced to 4.
Squad 2
Martin and Chris explore the alcoves to the right. Chris triggers a trap (3) and is locked in (Strength 12). Chris lets out a scream and claws at the opening.
Pinky and Harry were exploring other compartments and came face to face with each other at the same time as the scream, each fired off a shot. Pinky realizes it is Harry just in time to jerk his weapon away (5+1=6), manages to miss. Harry returns fire at Pinky (12), unfortunately, he hits him in the chest armour, his shields drop down to 4. They apologize to each other.
Martin uses Extra Move to go back and see if he can open the door. (4+1 strength=5). It is still jammed shut.
Meanwhile
More shudders and groans are felt throughout the ship. Chris gives out another scream as tentacles start forming out of the walls ! Just when he thought it could get any worse, the floor started to open, revealing hundreds of fangs lining a pit. "Its gonna eat me !!"
----------------------------------
That concludes this spine tingling episode. Have you seen the first three ? If you liked them, please press the relevant button. There are another couple of episodes to come.
Ivor
P.S. Based on Warhammer 40K "Advanced Space Crusade", Copyright 1990 Games Workshop Ltd. All rights reserved.
WIP - Painting Dwarfs Part 2
Hi all,
Here are my next bunch of snaps of my Fantasy Dwarven Skirmishers, for an upcoming scrap I am planning. I have done most of the hems of the chain mail coats, put some details on shields, totems, horns and beards.
Here are my next bunch of snaps of my Fantasy Dwarven Skirmishers, for an upcoming scrap I am planning. I have done most of the hems of the chain mail coats, put some details on shields, totems, horns and beards.
A selection of the models rear view. |
The Clanging Hammer House - Warriors and Musician |
The totem, two Champions (With Black Shields) and the leader wielding the Hammer of Justice |
There we are, my brave boys, looking better and smarter all the time, I hope. Not to be messed with in a dark alley, or a light one, come to that.
Any thoughts, you know where the box is, please use it. A like would be nice too.
Ivor
Sunday, 7 May 2017
WIP - Painting Dwarfs Part 1
Hi all,
Here is a work in progress, pictures of my Dwarf Skirmish Squad, being painted up for a rule set that, for the time being, shall remain nameless.
Another few shots, froma bit further away.
Now one of the back view.
There were very little difference in the backs of the models, just the odd case or pouch. I am not sure what pedigree they are, I got them at a show. I like shows.
I will add some more once my brush goes into action again.
I did some more, so look out for part two.
Ivor
Here is a work in progress, pictures of my Dwarf Skirmish Squad, being painted up for a rule set that, for the time being, shall remain nameless.
Another few shots, froma bit further away.
Now one of the back view.
I will add some more once my brush goes into action again.
I did some more, so look out for part two.
Ivor
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