Showing posts with label RPG. Show all posts
Showing posts with label RPG. Show all posts

Saturday, 1 August 2026

Exploring Kal-Arath - Episode 11 - The Revenant - Updated 04.10.2026

Hi everyone,

 A very warm welcome to my latest follower, RB. 

Exploring Kal-Arath -Episode 11 - The Revenant

Mal-Shui (PC) - Str = 1, Tou = 2, Agi = 1, Int = -1, Presence = 1. Fate Point =1.

Male Human. Age = 24. Brown eyes and hair, 6'1" tall. 

Personality: Friendly, Moody,  HP = 7 out of 7. Xp=1.1.

Equipment
Longsword (Att +1, Dam +1),  Staff, Dagger. Leather Armour
14 days' rations in a sack.Waterskin and strap. Flint.   
 Rough blue tunic, an animal fur cloak. Terradon Tooth necklace with Tribal Totem carving.
Burvin's Journal in a water-resistant pouch. Speckled Eggshell serving bowl. 
In pouch around neck - Gold Coins = 1. Silver Coins = 13.

Threads
 1) Scaleel or Goritan Village Member, 2) Wizard - Jis-Kel, 3)  Khainar Yak Folk, 
4) Ref Sodrav, Tan Muen and Cazen Goorte.5) Hermit,  6).Mad Folk, 
7) Melek-Kesh symbol 

                                 Yamil-Torl  - Str = 1, Tou = 1, Agi = -1, Int = 2, Presence = 1.Fate Point =1.
Male Human. Age =34. Green eyes, Black hair.  5'11" tall.
 Personality: Independent, Opinionated. 
Goal: Wants to visit the jungle. Hp. = 4 out of 6. Xp = 1.1.
.
Equipment
Sling, Staff, Club, (Att+0, Damage d6 / disadvantage).Rough clothes. Bronze helmet. 
Hand Axe. Dagger. Silver Coins in pouch = 17! sack.
Rations = 7 in a sack, including Burvin's supplies. Tarnak Berries/ 1 Ration.
Sword and Shield (Design of the Cultists).

Thread

 Burvin Charank 

   Deramask and the Hunters Str = 1, Tou = 1, Agi = 1, Int = 2, Presence = 1.Fate Point = Used.
Male Human. Age = 18. Green eyes, Black hair.  5'11" tall.
 Personality: Independent, Willing to listen. 
Goal: Wants to keep his tribe safe.

                        Hp. = 6 of 6.         Xp = 0.2.  
Scouts Boki      Hp = 3 of  3.         Xp = 0.1.   
             Kudu    Hp. = 1.of 1.         Xp = 0.2.   
          Shemba     Hp = 6 of 6.          Xp = 0.1.     

Equipment
Sling, Spear, Hand Axe, Dagger (Att+0, Damage d6/disadvantage).Rough clothes.
Tinder and flint in a pouch. Waterskin, clay bowl. 1 Food sack. Tribal necklace. Hammock 
and sheet. Bedroll, Rations = 7 in a sack. Banners Carriers x 2. Swords & shields X2


Day Five Continues -  Our adventurers have just entered another chamber and been met with a grisly sight. The skeletal remains of a corpse was laid out on a table, with the remains of ropes attached to it.

Taking no chances,  Mal had flicked the head away from the body. After this, the temperature got colder, and a smell of decay permeated the room. And a thin, wispy form appeared above the skeleton. It spoke like the wind, rustling through the trees.

"Who disturbs the rest of Aglar Krent. Speak!"

"I am Mal-Sui, formerly of the village of Scaleel." he said defiantly.

"Wait, I sense no malice in you; you are not like those evil ones who put me to death here. 

"We have been calling them the Mad Cult."

"So they are. I was told they called themselves The Beloved of Lotross. I was to be another guardian to their royalty. As you can see, it only partially worked."

"We found their resting place back there."

"Their shaman had managed to stave off their corruption, but nothing else. I can sense their presence."

"How can we grant you peace?

"Burying my body may stop my wandering, but as to my release, I do not know."

"That we can do for you." 
He picked up Aglar's skull where it lay on the floor and placed it back with the rest of the body.
"We shall return soon once we have finished our searches".
Hearing this, Aglar faded away.

He exits through the other hole. The others nod to the spirit as they pass the table and follow Mal.
Kudu, last in line, pauses in front of the table and whispers, "Watch over me, gentle spirit, if you can."
Aglar said nothing, but the smell of decay had lessened. He took that to be a good sign.

(? D6 Will Aglar try? True / False =5 True)

Mal remembers where he is and waits for Yamil to catch up with the torch, shuddering at what misfortune a wrong foot might mean. The tunnel curves back towards the banner room and soon they can see the glittering reflections of the torchlight again.

Yamil said quietly, "I am not sure how we will get him out of there, Mal."
"There was a pot I saw under the other table. That would do if we find nothing else."  

"There is just this tunnel to check now," said Deramask. We can use that old robe as a makeshift torch for later."
Deramask was going to bend down, but Yamil stopped him. " Always be suspicious in here." He prodded it with a staff and flicked it to one side.

(?D6 anything there? 4 = Yes, but)

Under the robe was a coiled snake, Dead, but to make sure, Yamil pounded its skull into pieces. He lifted the robe with the staff and gave it a shake; nothing came out. "That's better."

They entered the final tunnel in the usual manner, tapping away, noting that it angled downwards after fifteen feet. The torch flickered slightly more than usual; there must be a slight breeze.  After thirty feet, the way struck water, coming from the floor of another of the minor side tunnels, a small rivulet running in front of them.
"Be careful, the rocks will be slippery, but they should be rough enough to stop a fall."
A few feet further on.
"Ah, they have put a groove in again."
The water turned to the left of the tunnel floor.

 After another ten feet, it began to get steeper, but not too dangerous to proceed.  The water went faster. Yamil slowed his pace, watching the white rock shining in the wall tilting downward. Another few feet revealed a hole in the floor which the water ran into. 
"I think we have come as far as we can for now."
He did not want to get too close to the edge, as there was no protection against falling into this hole. The sounds of faint splashing came from below.

They retraced their steps to the banner room and then back to the torture room, and  Deramask placed the remains of Aglar into the pot and carried it. Kubu carried his skull, mumbling to himself. Boki and Shemba carried the banner pole. They went through the larger exit and made their way to the meadow where Burvin Charank was buried. They dug a shallow hole with their knives, placed his remains in and then covered them with rocks and stones, leaving a small mound. Yamil scratched Amil's name on a flat stone and placed it on top, as he had done for Burvin.

Mal quietly spoke, "Now you will not be alone, Burvin. Aglar, may Burvin and The Great Mother give you the peace that you deserve." (Graves lower right on map.)



                                                       Abandoned Mine Map 3


They made their way back to their original campsite and had lunch and then started back down the mountain path. They tried to make as little noise as possible, with the scouts out in front again.It was slow going, with the banner pole getting in the way of everything. Mal thought it was too much bother, but he kept silent. The youngsters did not want to come back empty handed from their journey. They came across some game tracks and signs of a Eucaryd hunting one of them. Lower down the slope, they arrived at their previous tribal camp and set up on familiar ground.  

(No new points of interest as they were travelling on a known path. No foraging needed as they had plenty of supplies.)

(? D6 Encounter 3= No. Overnight = 4 No.).

Day Six -  Light rain begins to fall. The mountain forest gives way to hills, but the game trails were wider and easier to navigate. They follow a stream for a while. Deramask points out edible plants as they pass them, but they do not stop to forage for anything. The rain stops and they gather bark from dead trees to start a fire for lunch and chat about adventures. After lunch, they realise they must have taken the wrong path and have to backtrack for a while before finding the correct one again. The forest begins to thin out. They have to take rest breaks and swop over carrying the banner often. It is not very heavy, but cumbersome and unwieldy, especially when footing is un-even and slippery in the wet. 

They find a rock outcrop that will serve as a campsite and decide they will stop early since they are all feeling the strain from the banner pole. This does give them the time to grab a few local plants to flavour their meal with. 

For the first time, Yamil carves Burvin Charank into the rock, as he promised to do. He sees Kudu watching him and explains, "This is our fallen comrade, I honor his memory, although we knew him for just a short time. He gave his life for us."  He scratches a fallen stick man fighting with a skeleton wielding a sword above it.

(?D6 =6 =TOU, Yamil's leg is healed.)

(4 = No new points of interest. No foraging needed)

(? D6 Encounter 4= No. Overnight = 4 No.).




                                       The Camp at end of day 6. (1 hex = 6 Miles approx.)

Day Seven - There are clear skies this morning, so that means it will be better underfoot  and a better travel rate. The way is still hilly. As they walked along, Boki announced that Aglar had appeared to him in a dream, as a strong warrior and thanked them for their treatment of him. He felt highly honoured to have been visited by the spirit.
                     Mid-morning, in one of the valleys, they find the overgrown ruts of a battle wagon curving in from the left, its wide scar on the landscape showing clearly it had passed this way, with the remains of crushed tree trunks strewn about its path. It had long since gone to meet its fate. 

Mal mutters to himself, "May they stay in the past."

Deramask leads them along its track for about a couple of hours, before they branched off to the right again. We still skirted the edge of the stream, along a much narrower path. with birds twittering overhead.
He mentioned, "That was not the way we came last time, our prey was no so helpful as that, but it was going our way, so why not use it, especially with our trophy."
            We had a cold lunch by the stream running through the valley bottom, it was cold, clear and refreshing to drink They refilled their water bags, rising out the older water first.  Some kind soul in the past had laid large flat stones in the stream bed to aid people crossing, which we were grateful for. We saw the odd game animal in the distance, but none came near, most bolted at the mere sight of us.

(?D6 Lost: 4 All fine).

(2 = No new points of interest. No foraging needed).

In the afternoon, we come across a band of armed merchants on the trail, with horses. They stop as we emerge from the down the path.

(? Hostilities = 10, Friendly. Trade - Information.)

"Greetings, travelers." they call out. "I am Sirgon, leader of our house."
"And to you, Sirgon. I am Daramask, of the Onjos tribe. We are on our way home with our new friends, Mal and Yamil. Have you met any wild beasts on the road?" Daramask asks.
"I have heard good things of the Onjos tribe, but not met any before now. No, but there were signs of a giant snake. Where the trail goes between the rocks, after it has left the river."
Daramask nods, "I know that place, where the carvings are. We will be careful."

"I hope your path does not take you too close to the Red mountain, there are Eucarya and Ghouls on the higher slopes, they may wander down if they are hungry.", shares Mal.
"No, our legends say it is a dark place and to be avoided."

Yamil agrees, "Ya, they are so true. We have heard of three deaths and one our number was slain there. Some dark deeds were done there long ago and it was left tainted. There is a hermit that lives on the top too, he has probably been up there too long, but he is not exactly hostile, just not friendly towards anyone."  
            "I do not like to have to say this, but we have news of possibly more dark events to come your way. My former tribe, the Remiki, may well be at war with its neighboring tribes, all for the glory of one man, their new leader."

            "Many thanks for that warning, in that case, we will go further south than we had planned, but it will be worth it.". They swapped greetings with each other as they passed on the trail. "There is a campsite by the river that you will reach before nightfall.", said Yamil, as he grasped hands with the last traveler.  Mal adds, "If you pass through Scaleel or Goritan villages, tell them I was well. Safe travels."

The trail was easier now, since it had been trampled by the horses and twigs had been snapped aside by the others as they passed by, but they were still vigilant when the undergrowth got thicker. Finally the trail bent away from the stream.

Daramask asks, "Shall we halt here or press on while we have daylight left?".

(? d6 1-3= Stay, 4-6 = Continue  6 =Press on.)

Mal looks up, "Well, it is clear and not windy, so we may as well make good speed while we can, Deramask".

They carried on through the scrubland, gradually rising onto flat ground, but with hillier terrain ahead. Reddish rock outcrops started to appear, then bigger chunks, worn smooth by the passing of ages. Deramask warned, "This could be part of the home ground of the snake, stay alert."

Yamil replied, "Ya."

High on one of the flat stone surfaces was carved a shield of the Beloved of Lotross cult. 

Yamil spat and exclaimed, "It is the same design; they came this way after coming from the mine."

Daramask nodded and replied, "I thought it was the same as on your shield there, but I wanted to make sure it was the Lotrossi, It has been a while since I came hunting along this pass, since the game is not plentiful here. You will see a few more of them along the trail, but not as big as that one is. They must have paused here for some reason and expected others of their clan to be following them later on, so someone saw fit to carve their emblem here to make the path clear."
             Shemba continues proudly, "We have erased some of the smaller ones by carving them deeper into the rock to provide water catchers for the animals, few that there are in the area. You may have noticed that at most places we stop, there has been a stone already left there for grinding grasses or grain and one or more hollow stones to catch water. That has been by design, not accident. We do not have to carry grinding bowls with us when we travel."



Kal- Arath Map 3. Orange = Battle wagon tracks.


 (? D6 Roll for encounter  6 = YES).

End of Part Eleven

 Mal-Shui (PC) - Str = 1, Tou = 2, Agi = 1, Int = -1, Presence = 1. Fate Point =1.

Male Human. Age = 24. Brown eyes and hair, 6'1" tall. 

Personality: Friendly, Moody,  HP = 7 out of 7. Xp=1.4.

Equipment
Longsword (Att +1, Dam +1),  Staff, Dagger. Leather Armour
9 days' rations in a sack.Waterskin and strap. Flint and tinder (Gathered inside from scraps).   
 Rough blue tunic, an animal fur cloak. Terradon Tooth necklace with Tribal Totem carving.
Burvin's Journal in a water-resistant pouch. Speckled Eggshell serving bowl. 
In pouch around neck - Gold Coins = 1. Silver Coins = 13.

Threads
 1) Scaleel or Goritan Village Member, 2) Wizard - Jis-Kel, 3)  Khainar Yak Folk, 
4) Ref Sodrav, Tan Muen and Cazen Goorte.5) Hermit,  6)  The Beloved of Lotross.
7) Melek-Kesh symbol 

                                 Yamil-Torl  - Str = 1, Tou = 1, Agi = -1, Int = 2, Presence = 1.Fate Point =1.
Male Human. Age =34. Green eyes, Black hair.  5'11" tall.
 Personality: Independent, Opinionated. 
Goal: Wants to visit the jungle. Hp. = 5 out of 6. Xp = 1.2
.
Equipment
Sling, Staff, Club (Att+0, Damage d6 / disadvantage).Rough clothes. Bronze helmet. 
Hand Axe. Dagger. Silver Coins in pouch = 17! sack.
Rations = 7 in a sack, including Burvin's supplies. 
Sword and Shield (Design of the Cultists).

   Deramask and the Hunters Str = 1, Tou = 1, Agi = 1, Int = 2, Presence = 1.Fate Point = Used.
Male Human. Age = 18. Green eyes, Black hair.  5'11" tall.
 Personality: Independent, Willing to listen. 
Goal: Wants to keep his tribe safe.

                        Hp. = 6 of 6.         Xp = 0.4.  
Scouts Boki      Hp = 3 of  3.         Xp = 0.2.   
                                                  Kudu    Hp. = 1 of 1.         Xp = 1 (Deeply affected by his      
                                                  experience. He has gained Aglar as a Spirit Guide.  He may
become a Shaman).   
          Shemba     Hp = 6 of 6.          Xp = 0.2.     

Equipment
Sling, Spear, Hand Axe, Dagger (Att+0, Damage d6/disadvantage).Rough clothes.
Tinder and flint in a pouch. Waterskin, clay bowl. 1 Food sack. Tribal necklace. Hammock 
and sheet. Bedroll, Rations = 5 in a sack. Banner Carrier. Swords & shields X2

04 Oct 2026 - I am partway through writing Episode 12.

Regards all,

Ivor Cogdell

Kal-Arath (C) Copyright 2023 Castle Grief. Permission to copy for personal use.
Exploring Kal-Arath (C) Copyright 2026 Ivor Cogdell.
Map 1a and Mine Maps 1 and 2 Artwork (C) Copyright 2026 Ivor Cogdell.
I am using "Wilderness Encounters" from ???. No copyright visible.

100 Items Found In An Abandoned Mine From (C) Copyright: the GM Mastery list.


P.S. If you have problems with my choice of colours, email me at ivorcogdell52 "at" gmail.com, and I will send you a plain text version. 


P.P.S. The next episode has been slightly delayed while I work on https.//www.thepeoplesvoice.online

website. I am currently doing the administration for it. Please take a look; it is for you to use, after all.




Saturday, 30 May 2026

Exploring Kal-Arath - Episode 9 - The Decision - Updated 21.06.2026

   Hi everybody,

Exploring Kal-Arath - Episode 9

The Decision

Mal-Shui (PC) - Str = 1, Tou = 2, Agi = 1, Int = -1, Pre = 1. Fate Point =1.

Male Human. Age = 24. Brown eyes and hair, 6'1" tall. 

Personality: Friendly, Moody,  Hp = 7 out of 7. Xp=1.

Equipment
Longsword, (Att +1, Dam +1),  Staff, Dagger. Leather Armour, after being cleaned and adjusted.
15 days' rations in a sack.Tarnak Berries R=1 (Sc=3), Waterskin and strap. Tinder and flint.   
 Rough blue tunic, an animal fur cloak. Terradon Tooth necklace with Tribal Totem carving.
Burvin's Journal in a water-resistant pouch. Speckled Eggshell serving bowl.
In pouch around neck - Gold Coins = 1. Silver Coins = 13.

Threads
 1) Scaleel or Goritan Village Member, 2) Wizard - Jis-Kel, 3)  Khainar Yak Folk, 
4) Ref Sodrav, Tan Muen and Cazen Goorte.5) Hermit,  6).Mad Folk, 
7) Melek-Kesh Symbol.

                                 Yamil-Torl  - Str = 1, Tou = 1, Agi = -1, Int = 2, Presence = 1.Fate Point =1.
Male Human. Age =34. Green eyes, Black hair.  5'11" tall.
 Personality: Independent, Opinionated. 
Goal: Wants to visit the jungle. Hp. = 4 out of 6. Xp = 1
.
Equipment
Sling, Staff, Club, (Att+0, Damage d6/disadvantage).Rough clothes. Bronze helmet. 
Hand Axe. Dagger. Silver Coins in pouch around neck = 17), 1 sack.
Rations = 7 in a sack, including Burvin's supplies. Tarnak Berries/ 1 Ration.
Sword and Shield (Melek-Kesh Symbol).

It is still the afternoon of day four. Weather - Cool and Cloudy.

Everybody was keen to hear about the mine and the magical skeleton that guarded it.  "This is its armour, shield and sword. Does anyone recognise the House sign?" They all shook their heads.
 Deramisk said that the elders would want a proper report on the mine, not a half-completed one, which is all that could be given at the moment, since they did not know all of the details.

"Then split your forces, half takes the food back to the village, and the other half can explore the mine with us, or as much as we can in a few days, and then we will come back with you. As far as we know, there are only a few rooms left to explore, but there is at least one part not on the map, so there might be more. We will not be able to explore the lower level in any event. It is your choice as leader of the hunt."
Boki applied fresh salve to Yamil's leg while they ate and rested."Thank you." Boki nodded, "It is healing nicely."
After lunch, they packed their camping gear away.
Deramisk spoke, "I have thought on what you said, Boki, Shemba and Kudu will come with me to the mine, the rest will go to the village."
Farind asked, "What about me?"
"Not this time, but you will come with me on my next visit."
"Yes, Deramisk."
"Nandak, you will lead the hunters on the way home. No detours unless you have to, you have enough meat, and you must see it gets to the village."
"Yes, Deramisk."
"Garamu protect you."
"And you"
 With that farewell, they started back to their village, and the other group retraced their steps back to the mine.

Mel and Yamil chatted to everyone about the game in the area and assorted tracks when they came to them. The time passed quickly, but Yamil was annoyed that he was slowing the group down.
"We are not worried, the others have bundles of food and will be assured of a good welcome when they arrive back home. It is good not to have to worry about the hunt, but we do have to worry about things hunting us, so we still have the scouts checking the path ahead."

The trail through the forest was mostly uphill. The two scouts were returning at intervals to report and be replaced by the other two hunters.
Boki explained, "By swapping men scouting the front, you do not get very tired or slip in your concentration. You get a break from being on high alert, although you are never really safe in these woods. We do not normally hunt in this area, but we had to follow the beast where it led us. It must have hoped to put us off its trail. But the snow and rain helped to preserve its tracks, and we were able to get ahead of it and ambush it."
"You did well to bring down a beast of that size."
"Yes, we are a good team."

(? Q - Get lost? 3 No)

The trees are beginning to thin out, and the going gets easier as the slope begins to flatten.

(?Q - Mishap? 6 - Yes)

A stone gives way under Mal's foot, and he slips, "Ahhh." and rolls down the slope a few yards. His pack had spilt its contents on the ground. His Tarnak berries have been squashed in amongst his tinder bundle and ruined it. The bung had come out of his waterskin, and half of the remaining liquid had leaked out. He took a long drink and then stoppered the waterskin again.
He picks up the rest of his gear and the flint. "They will be fine once they are washed, but my tinder is just a sticky mess."
Yamil reminds him, "These things happen on the trail."
"So they do," agreed Boki.
"We must be getting closer now."

Within a few minutes, they had arrived at the larger of the two mine entrances.
Yamil cried, "At last, I was wondering if we had missed a turning and would be wandering all night."
He did not show it, but his leg was itching fiercely.
Mal asked, "Do you want to camp inside or outside?"

(? D6 1-3 Inside, 4-6 Outside. 6 Outside)

"We shall camp outside tonight, and treat the mine as a hostile lair for now. We will camp around the corner, so that if anything wants to go in or out of there, it can do so without us getting in its way. But no doubt, it would catch our scent."
Mal added, "We did not see any creature tracks inside or at the entrance last time we were here, but we should stand watch at camp during the night to be safe."

They found a suitable spot protected from the wind by a rock outcrop, cleared the ground of snow and soon had a fire going. Mal melted some snow and refilled his waterskin. He plans to search for tinder materials in the mine in the morning. They took turns on watch duty.

(?D Yamil's healing roll - 2 + 1   Failed)

(D: Night encounter = 03 Nothing.)


Day Five - Heavy rain began during the night.

"It's too damp to get a fire going out here; we can have a cold breakfast, pack up and get warm in the mine", suggested Mal.
Yamil stated, "You are just eager to see what else is in there."
Mal admitted, "That's  true enough" he grinned, "Anybody disagree with the idea?"
Nobody did. They started with dried Terraton leg and nuts for breakfast, then broke camp.

Once they got to the mine entrance, Mal instructed, "Stick to the right wall, it's about 40 feet to where there is a left-hand bend, that is where we have left some torches. After that, there is a pool on the left and further up, there is a pit trap. Use the boards on the right edge."
"I will go first, Yamil will follow next. Oh, keep your spears up so you can find the low rocks in the roof. It will get easier when we can get the torches lit. Yamil, is your Tinder dry?"
"Yes, Mal"
"Right then, head down, spears up, right hand following the right wall. The scratching will be our helmets being bumped by the ceiling rocks. Let's go."

Mine map 3 - Entrance South, Vent NW, Exit East, Down Tunnel Central.

NOTE: Coming in from the East exit.

They entered in single file, getting used to the rock surface underfoot and overhead
Thunk, Mal's staff had hit wood.
"A crossbeam in the roof coming up. I think that was where the roof gets higher for a bit. Yes, it does."
A few paces forward.
Clunk.
"Ah, that must have been a bit further on."
A few more paces forward.
Mal announced, "I think we have come to the junction, wait there, and I will get a torch."
 He soon returned with a torch, which Yamil proceeded to light, "That's better. We would have been quicker with just the two of us. "
"Oh well, it's done now."
The others looked around at the different colours of the rock veins.
Mal pointed to the white rock overhead, "We think that is what they were digging out, but we do not know what they were after. It does look pretty with all of those different coloured specks in it."

They picked up a spare torch and continued at a better pace past the pool, over the pit trap and under the net trap into the communal room. Mal pointed to the other tunnel way out.
"It's left, straight on, right through the other chamber and out. You would have to curve left of the main path to get to your camp from the entrance."

"We have not done up this small passage, but it may lead to somewhere new. Be prepared."
Mal took the lead with his sword drawn, and Yamil came next with the torch and the staff prodding in front of Mal. After fifteen feet, they came to the chamber with the decapitated skeleton.
"That was our opponent, guarding the passageway; there may be more." 
Yamil pointed to the symbol carved on the wall, "This may be who they worship, Melek-Kesh."
They moved around the central pillar of rock and examined the entrance to the tunnel before entering, just in case more traps were waiting for them, but it looked clear. 

Mal was about to proceed, but Yamil stopped him. "My turn in front for a bit."
Mal shrugged and let him proceed first down the new passage.
After about five feet, the passage began to rise slowly, with occasional planks of wood on the floor.
Yamil paused, "That beam looks as it is at an odd angle, I don't like it. Back up a bit."
They did so while he picked up a small rock, which he threw at the plank.
Chunk, it bounced off the plank to the side.
Suddenly, a spear dropped down, splitting the plank where someone would have been standing on the plank.
"Another tripwire trap. They made a groove in the wall and covered it with mud, which pulled away the plug or whatever was holding the spear in place. It could have been nasty. The mud preserved it from rotting, and they put animal grease on it too."
"It's like hunting in reverse."
"Exactly, not something we are usually a part of, except when a terradon comes calling.at our home.or raiding our livestock."
"Let's keep going."
Ten feet along the passage,  they saw a torch propped up against the left-hand wall. Mal said, "That is not one of ours. If we did not get this far before, it is much more neatly made. Possibly another welcome gift for visitors."
Another rock flew straight, knocking the torch over, and another spear came out of the roof to the right of the torch and clattered on the stone floor. 

"They certainly had a liking for nasty stuff; this is no place for youngsters to go exploring just yet."
"No", Boki replied, "And I am not too keen either", he admitted.
Another ten feet and it opened up into a large chamber which had a faint blue light coming from within it. It contained three pillars, probably from the original excavation. They could see one normally sized exit before the light became too dim and a large carved out alcove instead of a left wall, with a glowing blue altar placed in front of it.

Yamil peeked around the left corner, "There's a central pillar, probably from the mining, and I can make out something else strange as well."
He shuddered.
"What is it? What can you see?" asked Mal.

End of Episode 9.
,

Mal-Shui (PC) - Str = 1, Tou = 2, Agi = 1, Int = -1, Pre = 1. Fate Point =1.

Male Human. Age = 24. Brown eyes and hair, 6'1" tall. 

Personality: Friendly, Moody,  Hp = 7 out of 7. Xp=1.

Equipment
Longsword, (Att +1, Dam +1),  Staff, Dagger. Leather Armour
14 days' rations in a sack.Waterskin and strap. Flint.   
 Rough blue tunic, an animal fur cloak. Terradon Tooth necklace with Tribal Totem carving.
Burvin's Journal in a water-resistant pouch. Speckled Eggshell serving bowl. 
In pouch around neck - Gold Coins = 1. Silver Coins = 13.

Threads
 1) Scaleel or Goritan Village Member, 2) Wizard - Jis-Kel, 3)  Khainar Yak Folk, 
4) Ref Sodrav, Tan Muen and Cazen Goorte.5) Hermit,  6).Mad Folk, 
7) Melek-Kesh symbol 

                                 Yamil-Torl  - Str = 1, Tou = 1, Agi = -1, Int = 2, Presence = 1.Fate Point =1.
Male Human. Age =34. Green eyes, Black hair.  5'11" tall.
 Personality: Independent, Opinionated. 
Goal: Wants to visit the jungle. Hp. = 4 out of 6. Xp = 1
.
Equipment
Sling, Staff, Club, (Att+0, Damage d6 / disadvantage).Rough clothes. Bronze helmet. 
Hand Axe. Dagger. Silver Coins in pouch = 17! sack.
Rations = 7 in a sack, including Burvins supplies. Tarnak Berries/ 1 Ration.
Sword and Shield (After being cleaned in the stream.


         Deramask  and the Hunters   Str = 1, Tou = 1, Agi = 1, Int = 2, Presence = 1.Fate Point =1.
Male Human. Age = 18. Green eyes, Black hair.  5'11" tall.
 Personality: Independent, Willing to listen. 
Goal: Wants to keep his tribe safe. Hp. = 6 out of 6. Xp = 0
.
Equipment
Sling, Spear, Hand Axe, Dagger, (Att+0, Damage d6/disadvantage).Rough clothes.
Tinder and flint in a pouch. Waterskin, clay bowl. 1 Food sack. Tribal necklace. Hammock and sheet.
 Bedroll, Rations = 7 in a sack.

Please leave any thoughts on the campaign or the game itself in the comments box. Do you intend to try it yourself? If so, you can get bound copies on https://www.lulu.com/ or digital PDF's at  https://www.drivethrurpg.com/en/

Regards all,

Ivor Cogdell


Kal-Arath (C) Copyright 2023 Castle Grief. Permission to copy for personal use.
Exploring Kal-Arath (C) Copyright 2026 Ivor Cogdell.
Map 1a and Mine Maps 1 and 2 Artwork (C) Copyright 2026 Ivor Cogdell.
I am using "Wilderness Encounters" from drivethruRPG.com. No copyright visible.

100 Items Found In An Abandoned Mine From (C) Copyright: the GM Mastery list.

P.S. If you have problems with my choice of colours, email me at ivorcogdell52 "at" gmail.com, and I will send you a plain text version.