Thursday, 25 June 2026

Exploring Kal-Arath Episode 10 - Revelations

 

Hi everybody,

Exploring Kal-Arath - Episode 10 - Revelations

Mal-Shui (PC) - Str = 1, Tou = 2, Agi = 1, Int = -1, Pre = 1. Fate Point =1.

Male Human. Age = 24. Brown eyes and hair, 6'1" tall. 

Personality: Friendly, Moody,  Hp = 7 out of 7. Xp=1.

Equipment
Longsword, (Att +1, Dam +1),  Staff, Dagger. Leather Armour
14 days' rations in a sack.Waterskin and strap. Flint.   
 Rough blue tunic, an animal fur cloak. Terradon Tooth necklace with Tribal Totem carving.
Burvin's Journal in a water-resistant pouch. Speckled Eggshell serving bowl
In pouch around neck - Gold Coins = 1. Silver Coins = 13.

Threads
 1) Scaleel or Goritan Village Member, 2) Wizard - Jis-Kel, 3)  Khainar Yak Folk, 
4) Ref Sodrav, Tan Muen and Cazen Goorte.5) Hermit,  6).Mad Folk, 
7) Melek-Kesh symbol 

                                 Yamil-Torl  - Str = 1, Tou = 1, Agi = -1, Int = 2, Presence = 1.Fate Point =1.
Male Human. Age =34. Green eyes, Black hair.  5'11" tall.
 Personality: Independent, Opinionated. 
Goal: Wants to visit the jungle. Hp. = 4 out of 6. Xp = 1
.
Equipment
Sling, Staff, Club, (Att+0, Damage d6 / disadvantage).Rough clothes. Bronze helmet. 
Hand Axe. Dagger. Silver Coins in pouch = 17! sack.
Rations = 7 in a sack, including Burvins supplies. Tarnak Berries/ 1 Ration.
Sword and Shield (Design of the Cultists).


         Deramask and the Hunters Str = 1, Tou = 1, Agi = -1, Int = 2, Presence = 1.Fate Point =1.
Male Human. Age = 18. Green eyes, Black hair.  5'11" tall.
 Personality: Independent, Willing to listen. 
Goal: Wants to keep his tribe safe. Hp. = 6 out of 6. Xp = 0
.
Equipment
Sling, Spear, Hand Axe, Dagger, (Att+0, Damage d6/disadvantage).Rough clothes.
Tinder and flint in a pouch. Waterskin, clay bowl. 1 Food sack. Tribal necklace. Hammock and sheet.
 Bedroll, Rations = 7 in a sack.


The Morning of day five, in the Mine - Yamil peeked around the left corner into the latest chamber, "There's a central pillar, probably from the mining, and I can make out something else as well."
He shuddered.
"What is it? What can you see?" asked Mal.
"Glowing pikes are coming from the left wall, and there is a haunted altar."
He thrust the torch farther in to look for any imminent danger. "Wait, they are not spikes, they are crystals of some sort."
They checked the immediate area for traps.

(?Q Traps? d6 > 2 =no traps).

They stepped farther into the chamber and looked to the left at the crystals, which had formed in a hollow in the rock. There were three lead-lined boxes in there, each with carvings on it. One had a royal arm bracelet depiction, the other had the symbol for Mother Nature of Fertility, and the small one had the Spear of the Royal line upon it. Resting on each was a glowing blue crystal. The light was reflected off the faces of the other crystals, giving the chambers a faint ethereal blue radiance. This was reflecting off the altar, giving it a faint glow. Yamil made the sign of warding off evil spirits. "May Dorgan the Mighty protect us."
"Always," replied the others.

"The miners must have hit this growth of crystals as they were coming this way. The cultists have taken advantage of it to honour their royal family. Those blue crystal things may be protecting them in some fashion. I, for one, will not be disturbing their slumber. We have already found out what their powerful mage could do."
"Yes indeed, they were clearly worshipping them or were performing some sort of rituals here."
 The wooden altar was stained with a dark substance that was probably blood. The Melek-Kesh symbol was carved into the top of the altar. Above it, there were metal hooks hammered into the high roof, with the remains of rope dangling from them.
Looking farther behind the large columns of rock, we saw old remnants of two crossed, sloping banner poles with tattered banners dangling from them, along with swords and shields mounted on the walls, all bearing the same design as the shield Yamil was carrying now. 
There were crudely made benches in the central area facing the altar..
"I will change the design on here as soon as possible, even if it is the brown of plain dirt. They clearly had power at one time, and it seems they did not use it for good".
"That is the way of great power, it always seeks more."

(? D6 Loot?  6 Yes, And information).

Deramask looked at the ragged banners and stated, "We will repurpose them to the glory of our tribe."
Not wanting to argue with their new acquaintance and having no need of them, they both agreed. "Take the weapons too, but check for traps first," he advised.
They carefully examined them, or so they thought.

(? D6 Is there a trap?  5 Yes).

(? D6 Look for trap, 5 Yes, Locate Trap?  1 No.)
 TARGET = Deramask, Boki, Shemba and Kudu 1-4 = 4.

Kudu states, "This banner is fine." He picks it off the mounting hooks. There is a slight ping, and a sword mounted above it comes falling towards him.

(? d6 Do Mal or Yamil see the blade falling? Mal = 6+1=7. Y 3+1=4)

Mal shouts, "Above you!"
Yamil shouts slightly later, "The sword!"

(?D2 Dodge or Parry with banner? 2 + Dodge attempt. 6= fail). He slips on some gravel.

Daramask, who is next to Kudu, will burn his Fate Point and Strength to push Kudu out of the way, and he falls to the side, the banner still gripped in his hands.

  2d6+2 = 4,2+2 =8) Can Daramask twist out of the blade's path?  11 Yes, 

Using the skills honed in evading charging boars, he dodges the lethal blade as it clatters to the floor and collides with the benches, landing on top of them, his pack cushioning his fall.
Mal and Yamil are horrified at the sight, remembering what happened to Burvin.
Shemba asks, "Are you hurt, Kudu? Kudu?"
There was no reply.
Shemba rushes to his side. "Kudu!"
Kudu's eyes slowly blink open. "Are you hurt, Kudu?"
"No, but I would have been if it had not been for Daramask." He slowly climbs to his feet and claps Daramask's arm in appreciation.

They found a braided hair connecting the base of the banners to one of the sword hilts on the wall, balanced so it would fall if anyone lifted the banner base off the ground.

Daramask looks at the other banner, "I think just one banner will do. We can leave it here for the time being."
Shemba noticed that Kudu was hurt."Kembu, you are bleeding."
"It's only a scratch."
"Sit on the bench while I fix it."
Shemba bound some healing leaves around it.
(Not worth losing a HP over.)

Mal looked around at the exits, wondering which one to take next.  The left one began just beyond the crystal chamber. The central one was wider than the other two. The other exit was to the right of the banners.

(?d6 Left, Middle, Right  1 Left tunnel).

"Let's go down the left tunnel. The torch should be good for a while." 
He prods around the entrance with the staff to check if it is safe.
"All clear, I hope."
He asks Yamil, "Do you want me to go first?"
"No, I am fine."

The tunnel was mostly straight, and then it curved to the right after a stubby dead end. After about  60 feet, it opened into another roughly circular chamber 30 feet wide with an exit in the right wall.

There was a central table with a humanoid skeleton chained to the top, and a far table with a Ghoul's head hanging from a beam above it.
Mal adopted a defensive posture. He approached the table and flicked the skull off the body onto the floor. He looked around nervously.
Nothing happened.
He drew a sigh of relief.
The others came into the room.

Suddenly, the temperature got colder, and a smell of decay permeated the room. And a thin, wispy form appeared above the skeleton. It spoke like the wind through the trees.

"Who disturbs the rest of Aglar Krent. Speak!"

End of Episode 10.

Mal-Shui (PC) - Str = 1, Tou = 2, Agi = 1, Int = -1, Presence = 1. Fate Point =1.

Male Human. Age = 24. Brown eyes and hair, 6'1" tall. 

Personality: Friendly, Moody,  Hp = 7 out of 7. Xp=1.1.

Equipment
Longsword, (Att +1, Dam +1),  Staff, Dagger. Leather Armour
14 days' rations in a sack.Waterskin and strap. Flint.   
 Rough blue tunic, an animal fur cloak. Terradon Tooth necklace with Tribal Totem carving.
Burvin's Journal in a water-resistant pouch. Speckled Eggshell serving bowl
In pouch around neck - Gold Coins = 1. Silver Coins = 13.

Threads
 1) Scaleel or Goritan Village Member, 2) Wizard - Jis-Kel, 3)  Khainar Yak Folk, 
4) Ref Sodrav, Tan Muen and Cazen Goorte.5) Hermit,  6).Mad Folk, 
7) Melek-Kesh symbol 

                                 Yamil-Torl  - Str = 1, Tou = 1, Agi = -1, Int = 2, Presence = 1.Fate Point =1.
Male Human. Age =34. Green eyes, Black hair.  5'11" tall.
 Personality: Independent, Opinionated. 
Goal: Wants to visit the jungle. Hp. = 4 out of 6. Xp = 1.1.
.
Equipment
Sling, Staff, Club, (Att+0, Damage d6 / disadvantage).Rough clothes. Bronze helmet. 
Hand Axe. Dagger. Silver Coins in pouch = 17! sack.
Rations = 7 in a sack, including Burvin's supplies. Tarnak Berries/ 1 Ration.
Sword and Shield (Design of the Cultists).

   Deramask and the Hunters Str = 1, Tou = 1, Agi = 1, Int = 2, Presence = 1.Fate Point = Used.
Male Human. Age = 18. Green eyes, Black hair.  5'11" tall.
 Personality: Independent, Willing to listen. 
Goal: Wants to keep his tribe safe.

                        Hp. = 6 of 6.         Xp = 0.2.  
Scouts Boki      Hp = 3 of  3.         Xp = 0.1.   
             Kudu    Hp. = 1.of 1.         Xp = 0.2.   
          Shemba     Hp = 6 of 6.          Xp = 0.1.     

Equipment
Sling, Spear, Hand Axe, Dagger, (Att+0, Damage d6/disadvantage).Rough clothes.
Tinder and flint in a pouch. Waterskin, clay bowl. 1 Food sack. Tribal necklace. Hammock 
and sheet. Bedroll, Rations = 7 in a sack. Banners Carriers x 2. Swords & shields X2


Regards all,

Ivor Cogdell


Kal-Arath (C) Copyright 2023 Castle Grief. Permission to copy for personal use.
Exploring Kal-Arath (C) Copyright 2026 Ivor Cogdell.
Map 1a and Mine Maps 1 and 2 Artwork (C) Copyright 2026 Ivor Cogdell.
I am using "Wilderness Encounters" from drivethruRPG.com. No copyright visible.

100 Items Found In An Abandoned Mine From (C) Copyright: the GM Mastery list.

P.S. If you have problems with my choice of colours, email me at ivorcogdell52 "at" gmail.com, and I will send you a plain text version. 


Tuesday, 23 June 2026

#SaveStargate Petition Is Going Great Guns - Updated 25.06.2026

 Hi Everyone,

                      I type just a swift ditty for you as the World Cup England V Ghana game ends in a draw, 1:1.

 The #SaveStargate Petition has just reached 100,000 signatures. A big thanks to everybody who has signed so far.

Please check your streaming provider if you have one, and see if Stargate: SG1, Stargate: Atlantis or Stargate: Universe is showing and get stuck into some classic episodes. Spread the word.

Regards all,

Ivor Cogdell

Update - 25.06.2026 -  Tachyon Pulse Sci-Fi Podcast - Can Jason Momoa save Stargate? - Find out here - https://www.youtube.com/watch?v=_YEBcgKFRHQ


Monday, 15 June 2026

Thoughts On - #SaveStargate - Updated 23rd June 2026

 Hi Everyone,

                      I want to show my support for Amazon to restore the "Go-Ahead" after a dimwit executive decided to cancel the show after it had been in the writing stage for TWO years by the original script writers, and they were about to start the casting process.


Please click on the links below for the full details. Thanks to Variety Magazine (C) Copyright 2026. for telling the fans the truth on June 2nd 2026.

The Fandom are Fighting Back


The Background behind the decision. Backlash by Michael Shanks = "Daniel Jackson".

Sign the petition HERE.

https://www.youtube.com/watch?v=YPdJ0uw-0TU

More Info on the trouble

https://www.youtube.com/watch?v=86uo1AEiVpI

News  < "Dial the Gate" and "Gateworld".

Gossip - Netflix stepping in?

The SF fanbase was already lit up over the garbage that was Star Trek: Academy Wokeness; this cancellation of the upcoming series was just the cherry on the top. How to shoot yourself in the foot, Amazon. Your job is supposed to be creating the content for US, the fans, and we are fed up with just being served up slop when we do get a revival. 

                We want quality storylines that respect the story that has gone before and expand the lore. This would have been an EXPANSION to the story, not a reboot by someone who did not know what they were up to, by story writers and producers that were involved in the original series, so had experience in what makes a good show, who made a spaecific goal to be able to bring new fans into the story. That would benefit Amazon, too, proving that they can produce quality shows in this science fiction setting, which will attract audiences. Word of mouth is a very powerful seller of shows. Success breeds success, but this is negative publicity. 

It is going to cost Amazon 18 million US Dollars to cancel it, including writers' fees.

          We, the fans, are the ones who spend the money that will start the magic that others will latch onto. We have been treated with utter contempt. Beware the backlash. It is coming.

Regards all,

Ivor Cogdell


Update - 20 June 2026, The #SaveStargate petition has now passed 96,000. The banner plane has flown over the Amazon studio. There are talks between the organisers of having a new banner fly over the upcoming very popular ComicCon event to keep the campaign on the front foot and the pressure on the studio.

        More actors of the various Stargate series are coming on social media to support the fans in their efforts to get Amazon Studios to change their minds on this matter. 

Youtube Tachion Pulse Update.

I have started to rewatch the first season of Stargate: SG1 on my streaming service to help the popularity ratings. Even an overseas uptick is worth doing. This is another thing you can do to help prove the fanbase is still active.












Saturday, 30 May 2026

Exploring Kal-Arath - Episode 9 - The Decision - Updated 21.06.2026

   Hi everybody,

Exploring Kal-Arath - Episode 9

The Decision

Mal-Shui (PC) - Str = 1, Tou = 2, Agi = 1, Int = -1, Pre = 1. Fate Point =1.

Male Human. Age = 24. Brown eyes and hair, 6'1" tall. 

Personality: Friendly, Moody,  Hp = 7 out of 7. Xp=1.

Equipment
Longsword, (Att +1, Dam +1),  Staff, Dagger. Leather Armour, after being cleaned and adjusted.
15 days' rations in a sack.Tarnak Berries R=1 (Sc=3), Waterskin and strap. Tinder and flint.   
 Rough blue tunic, an animal fur cloak. Terradon Tooth necklace with Tribal Totem carving.
Burvin's Journal in a water-resistant pouch. Speckled Eggshell serving bowl.
In pouch around neck - Gold Coins = 1. Silver Coins = 13.

Threads
 1) Scaleel or Goritan Village Member, 2) Wizard - Jis-Kel, 3)  Khainar Yak Folk, 
4) Ref Sodrav, Tan Muen and Cazen Goorte.5) Hermit,  6).Mad Folk, 
7) Melek-Kesh Symbol.

                                 Yamil-Torl  - Str = 1, Tou = 1, Agi = -1, Int = 2, Presence = 1.Fate Point =1.
Male Human. Age =34. Green eyes, Black hair.  5'11" tall.
 Personality: Independent, Opinionated. 
Goal: Wants to visit the jungle. Hp. = 4 out of 6. Xp = 1
.
Equipment
Sling, Staff, Club, (Att+0, Damage d6/disadvantage).Rough clothes. Bronze helmet. 
Hand Axe. Dagger. Silver Coins in pouch around neck = 17), 1 sack.
Rations = 7 in a sack, including Burvin's supplies. Tarnak Berries/ 1 Ration.
Sword and Shield (Melek-Kesh Symbol).

It is still the afternoon of day fourWeather - Cool and Cloudy.

Everybody was keen to hear about the mine and the magical skeleton that guarded it.  "This is its armour, shield and sword. Does anyone recognise the House sign?" They all shook their heads.
 Deramisk said that the elders would want a proper report on the mine, not a half-completed one, which is all that could be given at the moment, since they did not know all of the details.

"Then split your forces, half takes the food back to the village, and the other half can explore the mine with us, or as much as we can in a few days, and then we will come back with you. As far as we know, there are only a few rooms left to explore, but there is at least one part not on the map, so there might be more. We will not be able to explore the lower level in any event. It is your choice as leader of the hunt."
Boki applied fresh salve to Yamil's leg while they ate and rested."Thank you." Boki nodded, "It is healing nicely."
After lunch, they packed their camping gear away.
Deramisk spoke, "I have thought on what you said, Boki, Shemba and Kudu will come with me to the mine, the rest will go to the village."
Farind asked, "What about me?"
"Not this time, but you will come with me on my next visit."
"Yes, Deramisk."
"Nandak, you will lead the hunters on the way home. No detours unless you have to, you have enough meat, and you must see it gets to the village."
"Yes, Deramisk."
"Garamu protect you."
"And you"
 With that farewell, they started back to their village, and the other group retraced their steps back to the mine.

Mel and Yamil chatted to everyone about the game in the area and assorted tracks when they came to them. The time passed quickly, but Yamil was annoyed that he was slowing the group down.
"We are not worried, the others have bundles of food and will be assured of a good welcome when they arrive back home. It is good not to have to worry about the hunt, but we do have to worry about things hunting us, so we still have the scouts checking the path ahead."

The trail through the forest was mostly uphill. The two scouts were returning at intervals to report and be replaced by the other two hunters.
Boki explained, "By swapping men scouting the front, you do not get very tired or slip in your concentration. You get a break from being on high alert, although you are never really safe in these woods. We do not normally hunt in this area, but we had to follow the beast where it led us. It must have hoped to put us off its trail. But the snow and rain helped to preserve its tracks, and we were able to get ahead of it and ambush it."
"You did well to bring down a beast of that size."
"Yes, we are a good team."

(? Q - Get lost? 3 No)

The trees are beginning to thin out, and the going gets easier as the slope begins to flatten.

(?Q - Mishap? 6 - Yes)

A stone gives way under Mal's foot, and he slips, "Ahhh." and rolls down the slope a few yards. His pack had spilt its contents on the ground. His Tarnak berries have been squashed in amongst his tinder bundle and ruined it. The bung had come out of his waterskin, and half of the remaining liquid had leaked out. He took a long drink and then stoppered the waterskin again.
He picks up the rest of his gear and the flint. "They will be fine once they are washed, but my tinder is just a sticky mess."
Yamil reminds him, "These things happen on the trail."
"So they do," agreed Boki.
"We must be getting closer now."

Within a few minutes, they had arrived at the larger of the two mine entrances.
Yamil cried, "At last, I was wondering if we had missed a turning and would be wandering all night."
He did not show it, but his leg was itching fiercely.
Mal asked, "Do you want to camp inside or outside?"

(? D6 1-3 Inside, 4-6 Outside. 6 Outside)

"We shall camp outside tonight, and treat the mine as a hostile lair for now. We will camp around the corner, so that if anything wants to go in or out of there, it can do so without us getting in its way. But no doubt, it would catch our scent."
Mal added, "We did not see any creature tracks inside or at the entrance last time we were here, but we should stand watch at camp during the night to be safe."

They found a suitable spot protected from the wind by a rock outcrop, cleared the ground of snow and soon had a fire going. Mal melted some snow and refilled his waterskin. He plans to search for tinder materials in the mine in the morning. They took turns on watch duty.

(?D Yamil's healing roll - 2 + 1   Failed)

(D: Night encounter = 03 Nothing.)


Day Five - Heavy rain began during the night.

"It's too damp to get a fire going out here; we can have a cold breakfast, pack up and get warm in the mine", suggested Mal.
Yamil stated, "You are just eager to see what else is in there."
Mal admitted, "That's  true enough" he grinned, "Anybody disagree with the idea?"
Nobody did. They started with dried Terraton leg and nuts for breakfast, then broke camp.

Once they got to the mine entrance, Mal instructed, "Stick to the right wall, it's about 40 feet to where there is a left-hand bend, that is where we have left some torches. After that, there is a pool on the left and further up, there is a pit trap. Use the boards on the right edge."
"I will go first, Yamil will follow next. Oh, keep your spears up so you can find the low rocks in the roof. It will get easier when we can get the torches lit. Yamil, is your Tinder dry?"
"Yes, Mal"
"Right then, head down, spears up, right hand following the right wall. The scratching will be our helmets being bumped by the ceiling rocks. Let's go."

Mine map 3 - Entrance South, Vent NW, Exit East, Down Tunnel Central.

NOTE: Coming in from the East exit.

They entered in single file, getting used to the rock surface underfoot and overhead
Thunk, Mal's staff had hit wood.
"A crossbeam in the roof coming up. I think that was where the roof gets higher for a bit. Yes, it does."
A few paces forward.
Clunk.
"Ah, that must have been a bit further on."
A few more paces forward.
Mal announced, "I think we have come to the junction, wait there, and I will get a torch."
 He soon returned with a torch, which Yamil proceeded to light, "That's better. We would have been quicker with just the two of us. "
"Oh well, it's done now."
The others looked around at the different colours of the rock veins.
Mal pointed to the white rock overhead, "We think that is what they were digging out, but we do not know what they were after. It does look pretty with all of those different coloured specks in it."

They picked up a spare torch and continued at a better pace past the pool, over the pit trap and under the net trap into the communal room. Mal pointed to the other tunnel way out.
"It's left, straight on, right through the other chamber and out. You would have to curve left of the main path to get to your camp from the entrance."

"We have not done up this small passage, but it may lead to somewhere new. Be prepared."
Mal took the lead with his sword drawn, and Yamil came next with the torch and the staff prodding in front of Mal. After fifteen feet, they came to the chamber with the decapitated skeleton.
"That was our opponent, guarding the passageway; there may be more." 
Yamil pointed to the symbol carved on the wall, "This may be who they worship, Melek-Kesh."
They moved around the central pillar of rock and examined the entrance to the tunnel before entering, just in case more traps were waiting for them, but it looked clear. 

Mal was about to proceed, but Yamil stopped him. "My turn in front for a bit."
Mal shrugged and let him proceed first down the new passage.
After about five feet, the passage began to rise slowly, with occasional planks of wood on the floor.
Yamil paused, "That beam looks as it is at an odd angle, I don't like it. Back up a bit."
They did so while he picked up a small rock, which he threw at the plank.
Chunk, it bounced off the plank to the side.
Suddenly, a spear dropped down, splitting the plank where someone would have been standing on the plank.
"Another tripwire trap. They made a groove in the wall and covered it with mud, which pulled away the plug or whatever was holding the spear in place. It could have been nasty. The mud preserved it from rotting, and they put animal grease on it too."
"It's like hunting in reverse."
"Exactly, not something we are usually a part of, except when a terradon comes calling.at our home.or raiding our livestock."
"Let's keep going."
Ten feet along the passage,  they saw a torch propped up against the left-hand wall. Mal said, "That is not one of ours. If we did not get this far before, it is much more neatly made. Possibly another welcome gift for visitors."
Another rock flew straight, knocking the torch over, and another spear came out of the roof to the right of the torch and clattered on the stone floor. 

"They certainly had a liking for nasty stuff; this is no place for youngsters to go exploring just yet."
"No", Boki replied, "And I am not too keen either", he admitted.
Another ten feet and it opened up into a large chamber which had a faint blue light coming from within it. It contained three pillars, probably from the original excavation. They could see one normally sized exit before the light became too dim and a large carved out alcove instead of a left wall, with a glowing blue altar placed in front of it.

Yamil peeked around the left corner, "There's a central pillar, probably from the mining, and I can make out something else strange as well."
He shuddered.
"What is it? What can you see?" asked Mal.

End of Episode 9.
,

Mal-Shui (PC) - Str = 1, Tou = 2, Agi = 1, Int = -1, Pre = 1. Fate Point =1.

Male Human. Age = 24. Brown eyes and hair, 6'1" tall. 

Personality: Friendly, Moody,  Hp = 7 out of 7. Xp=1.

Equipment
Longsword, (Att +1, Dam +1),  Staff, Dagger. Leather Armour
14 days' rations in a sack.Waterskin and strap. Flint.   
 Rough blue tunic, an animal fur cloak. Terradon Tooth necklace with Tribal Totem carving.
Burvin's Journal in a water-resistant pouch. Speckled Eggshell serving bowl
In pouch around neck - Gold Coins = 1. Silver Coins = 13.

Threads
 1) Scaleel or Goritan Village Member, 2) Wizard - Jis-Kel, 3)  Khainar Yak Folk, 
4) Ref Sodrav, Tan Muen and Cazen Goorte.5) Hermit,  6).Mad Folk, 
7) Melek-Kesh symbol 

                                 Yamil-Torl  - Str = 1, Tou = 1, Agi = -1, Int = 2, Presence = 1.Fate Point =1.
Male Human. Age =34. Green eyes, Black hair.  5'11" tall.
 Personality: Independent, Opinionated. 
Goal: Wants to visit the jungle. Hp. = 4 out of 6. Xp = 1
.
Equipment
Sling, Staff, Club, (Att+0, Damage d6 / disadvantage).Rough clothes. Bronze helmet. 
Hand Axe. Dagger. Silver Coins in pouch = 17! sack.
Rations = 7 in a sack, including Burvins supplies. Tarnak Berries/ 1 Ration.
Sword and Shield (After being cleaned in the stream.


         Deramask  and the Hunters   Str = 1, Tou = 1, Agi = 1, Int = 2, Presence = 1.Fate Point =1.
Male Human. Age = 18. Green eyes, Black hair.  5'11" tall.
 Personality: Independent, Willing to listen. 
Goal: Wants to keep his tribe safe. Hp. = 6 out of 6. Xp = 0
.
Equipment
Sling, Spear, Hand Axe, Dagger, (Att+0, Damage d6/disadvantage).Rough clothes.
Tinder and flint in a pouch. Waterskin, clay bowl. 1 Food sack. Tribal necklace. Hammock and sheet.
 Bedroll, Rations = 7 in a sack.

Please leave any thoughts on the campaign or the game itself in the comments box. Do you intend to try it yourself? If so, you can get bound copies on https://www.lulu.com/ or digital PDF's at  https://www.drivethrurpg.com/en/

Regards all,

Ivor Cogdell


Kal-Arath (C) Copyright 2023 Castle Grief. Permission to copy for personal use.
Exploring Kal-Arath (C) Copyright 2026 Ivor Cogdell.
Map 1a and Mine Maps 1 and 2 Artwork (C) Copyright 2026 Ivor Cogdell.
I am using "Wilderness Encounters" from drivethruRPG.com. No copyright visible.

100 Items Found In An Abandoned Mine From (C) Copyright: the GM Mastery list.

P.S. If you have problems with my choice of colours, email me at ivorcogdell52 "at" gmail.com, and I will send you a plain text version.