Thursday, 27 August 2015

5P - My 5 Parsecs From Home Characters (Updated).

Nordic Weasel Games,

 5 Core Rules,
5 Parsec From Home expansion
Every star an opportunity supplement
Version 2 of 5 Parsecs From Home and more supplements are available from Nordic Weasel Games.

My 5 Parsecs from home campaign

Characters

Captain Martin Taggart





He was brought up by Brent Farlane, the First Officer on The Rising Tide, a deep-space survey vessel, after his parents were killed in a gravity sled accident. His first job was in the Laundry, which at first he thought was pure drudgery, but it built up his muscles and he could see the benefits of it. He was later helped by a buddy who had a cargo hauler, The Big Fist. He was able to sign on with him and learn the trade from the inside, what to do and not to do. He found out that the cook was smuggling diamonds in some of the food crates. He spent most of the reward buying The Magic Carpet. He likes the spacer way of life.

Petty Criminal - He has bent the law on occasion to earn enough credits to get by. So long as no one gets hurt, he is willing to be flexible with the law when it suits him. Now he has his own ship he is trying to tread a straight path.


Medical
Current Status Mental - Shock (Killed attacker) - rest and counselling to be given by Lucy and David.

Weapon -Blast Pistol.

Dave "Shorty" Muldoon (Mercenary)



He is from the Blue Bandana Tech Guild, on Hougemont. He scavenges old equipment and turns them into items people can use again. He has been caught up in assorted skirmishes, which taught him how to take care of himself and his friends. He likes to go hunting alien life forms, not that he gets much chance to do so.
          He believes in a supreme being that is out there somewhere, laughing at the rest of us.

Rocker - He wears his hair short and plays oldie rock music loudly in his cabin, soundproofed naturally.

Medical
Recovered - (Plant reaction) Jellytosis. Symptoms - a loss of balance and uncontrollable shaking. Severe forms can last for three days.

Current Status - Aiding with Martin's counselling.

Commendation - He tracked down a child who had gotten lost in the bush.

True Believer - A true fanatic with a cause, "we are in the right, so don't mess with us".
If a Bail result is applied against this figure, immediately move 6” towards the nearest enemy and attempt to initiate a Brawl.

Weapon - Hand cannon.

Rose "Spike" Sharpe (Pilot)
Alien Screand



She is from Purgalis. A member of the wealthy Sharpe family, merchants who transport Unity gear about the systems. She is a survivalist and wants to make her own way in life. She was arrested for underage flying, but daddy's money made the charge go away. She is a very good pilot. She has not seen any of her family for three years.

Scoundrel - She has falsified information of rivals in the past, to get where she is now, just to make sure the job would be hers. She likes to keep an eye on what other pilots in the area are doing. Planting rumors here and there, nothing specific or anything that could be traced back to her. She has a contact in the control tower who feeds her any interesting information he comes across.

Weapon - Hand Gun.


Ted "Cracker" Greene (Tech expert)
Alien Orakkg

From the continent of Tremis on the planet Craagie. Currently in the "Wanderlust " stage of its development. It is another of the Blue Bandana Tech Guild graduates. It uses a variety of Martial Arts to keep fit.
              It believes that Order is the way forward for mankind and that things, in general, are getting worse rather than better. It fell out with the rest of its family, who do not work, sitting about playing holo games.
              It collects old ceremonial knives.

Medical - It was refused permission to Bond because it had poor prospects for advancement. (It aims to prove them wrong.)

Current Status Wounded right arm - Light duties.
                      (It is not suffering from any shock for killing another being - It sees it as bringing Order to mankind, weeding out the defective units.)

Primitive - The old ways were best. It likes dishing out justice personally. It took a personal survival course, living off the bush with no modern technology, it passed with no problems.

Terrifying - Roll a Shock die against each enemy when approaching within 4”.

Peculiar mating habits (Loud) - No game effects but can be uncomfortable for the rest of the crew.

Weapons - Knife. Engraved Hand Blaster.

Lucy Ronin (Nurse)



She comes from the overcrowded planet of Mastrect. Trained in the 4078th M.A.S.H unit. She saved a patient's life by giving her a dose of an expensive drug intended for a rich senator. (The hospital got another dose for the Senator). She was sacked for Gross Misconduct. The unions fought her case and she won ("Treat everyone equally") and with her compensation money, she bought a ticket off-planet.
Motivated by what she had missed out on in her earlier life, wanting a slice of adventure, she came to the frontier planets.

Working class - Has done quite a few jobs. Has a wide skill set.

Stalker - No one is sure where this breed came from. Likely a mutation or military experiment, Stalkers have spread throughout the Fringes. They have dark blue, crimson or purple skin tones with gleaming, unnatural eyes.
On any event roll of a 6, the Stalker may teleport to another location within 3”. This does not prevent its normal activation.

People Skills - One other figure in the group may ignore 1 Shock die result per game.

Lack of initiative - If more than 4” away from friendly figures, she may not move except to seek cover. She will only fire if an enemy is within 12” or if returning fire.

Counter Attack - If attacked in Brawl, may re-roll dice roll. She has been taking martial arts lessons from Ted, she is a natural at it.

Weapon - Hand Tazer.

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Background

They all met on a rainy day in a starport bar on the planet Hugemont, while taking part in a quiz night. They won, celebrated and realized that they all got on well together, so they decided to stick together on the Magic Carpet.

See also - Reginald "Pinky" Farnsworth.

The Magic Carpet is an alien vessel that the Used Transport dealer thought was haunted, so he was willing to sell it at a knockdown price just to get rid of it. It was a troop transport in a former alien war. In fact, the ghost was a malfunctioning ship Artificial Intelligence, it is now repaired and called Melody.

See also - The Magic Carpet information.

Droids 834 and 811.

Droid 834, now fitted with an upgraded memory and operating system is now doing light maintenance tasks, getting to know the ship operations.  Droid 811 is being worked on by Pinky in his spare time.

Passenger Information

 Chris Don Roytona -  freelance reporter and Eric Vickers - cameraman,

Equipment
Dazzle grenades.
Scanbot.

Trade Goods
Alien shiny bits.
500 Copper Bar Ingots
13 Humanoid Droids

Next

Ship Log 1 - Out and About.
Ship Log 2 - A Guest Arrives.
Job 1 - Droids Part 1.
(Here is the news 1) insert.
Job 1 - Droids Part 2.
Job 1 - Droids Part 3.
Job 1 - Interlude.
Job 1 - Departure for CL.
Job 1 - Trouble Pts 1 + 2.
Job 1 - Hologame Pts. 1 - 4.

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Please note that I do not have many miniatures for my NPC's yet, so any suggestions as to where to get futuristic-looking miniatures (with or without space suits) from in the UK? Please leave your suggestions in the comments section.


Regards all and stay safe,

Ivor Cogdell





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