Showing posts with label Nations. Show all posts
Showing posts with label Nations. Show all posts

Thursday, 17 April 2025

Flag - New Battle Report Published

 Hi Everyone,

                  Just a quick note to let you know that I have published a battle report that has been in the works for a while in draft mode. I thought it would put it here at the top, but it has just changed the published date. If you would like to take a look, it is called "Nations Battle Report 1 part 2." I hope part three does not take as long to do.

             One of my wargaming mates is in a bit of a jam at the moment, so things are on hold on here, while we swap his stuff from his old place to where some mates are going to store stuff for him until he gets himself together, or rather when social services get their act together. Good luck on that one.

UPDATE - See Thoughts On - Busy Bunny. (4 August 2025).


Regards,

Ivor Cogdell


Sunday, 11 February 2024

Warhammer Mighty Empires Turn1 Month 00 - Generating Tribes and 01b - Updated 09.03.2024.

 Hi everyone,

                      I am trying out Warhammer Mighty Empires, (C) Copyright 1990 Games Workshop, to flesh out one of my early "Nations" continents Bjantfass. I may mix in with it the "Countrycraft" rules, from Dragon Magazine # 293, (C) Copyright Wizards of the Coast. I tried to load a spreadsheet with my info in, but it was no good. I will just have to be descriptive.

                      I was using a 29 tall x 18 wide Hex map to begin with, but decided to use a 62 x 56 hex map instead to get finer detail. This works out to 50 miles across the face of a hex. I have a rough map to give me an idea of the general large-scale contents of the landscape, as shown in the preview. I plan to colour a second Hex map to show the conquests of each tribe over time.

House Rule - I have introduced Bandits, Pirates and Monsters to inhabit wasteland areas and some of the islands. Their territory will be a d4 or d6 depending on intelligence.

The army represents a quarter of the population of the tribe.

Map Key - I have split each Hex into 6 to represent the resources of the land and then added any features that may be generated by the game. Each Capital has a castle, except Bandits which have a fort.

Br = Bridge or Ford, C = City, D = Desert Tile, F = Forest Tile, Fo = Fortress, HA = Harbour, H = Hill, L= Lake,

J = Jungle, MG = Mine Gold, M = Mountain, N = Necropolis, Number = Tribe number Capital,   PL = Plain, PT = Plateau, S (1-6) = Ships in Port, T = Temple, Vo = Volcano, W = Wizard's Tower.

                    NW        NE

              W            1           E

                    SW         SE

Turn 0 Setup.


Tribe 01 Skularn Dark Elves. Alignment - Chaotic Neutral.

Resources = Capital, Built on a Ruin. (x = 25, y = 27) M5 D1 (e.g Mountain 5 Desert 1) - River, NW = F1 H5 - Barren, 

NE = PT5 D1 - Barren, E = M3 D3 - Barren, SE = H2 D4 - Village in a Cave, SW = H2 D4 -Village, W = PT3 H3 - Fort & Lookout Tower.

Army = 588 Total. (Not sorted into Banners yet.)

Tribe  3 Halflings. Alignment - Neutral Good.

Resources = Capital ( x = 28, y = 33) PL3 L3 , NW = PL3 F3 - Village, NE = PL2 L4 - Barren, E = L6  - Barren, SE =  M2 H2 L2 - Village & Necropolis, SW = M2 H4 - Fort, W = H6 - City.

Total Army = 633.

I have been adding monster lairs and bandits randomly over the map and two of them have landed close to some of our tribes already generated, so there will soon be friction in the air. Such as this one coming next.  Unless they talk it out and have a party.

Tribe  3a Lizard Folk Alignment - Neutral.

Resources = Capital ( x = 31, y = 30) PL6, NW = PL3 L3 - Fort, NE = PL3 L3 - Fort, E = PL6  - Village, SE = M1 PL3 H2 - Village, SW = PL4 F2 - Barren, W = PL6 - Village River.

Total Army = 648.

Tribe 7 Hobgoblin Raiders. Alignment - Chaotic Evil.

Resources (1d4 Hex) = Capital, actually it's just a Large Fort. ( x = 24, y = 34) F6 - Hot Spring. E = PL5 F1 - Village, SE = PL4 F2 - Village.

Total Army = 377.

Tribe 14 Elves - Alignment - Chaotic Good.

Resources = Capital (x = 29, y = 17) PL6 R, NW = H6 - Village,  NE = H4 J1 L1 - Village, E = H2 L4 - Fort, SE = H6 - Fort River, SW = H2 J4 - Village, W = H2 J4 - City.

Total Army = 909.

Tribe 16 Elves - Alignment - Chaotic Good.

Resources = Capital ( x = 31, y = 30) M2 PL4 Necropolis, NW = M2 PL2 F2 Fort Barren, NE = PL6 - Fort Hot Spring, E = M3 H3 Village River, SE = H3 L3- Village in a Cave, SW = M4 H2 - Village Lookout Tower, W = M2 L4 - Fort.

Total Army = 636.

Tribe 22 Human Bandits - Alignment - Chaotic Good.

Resources  = Large Fort. (x = 26, y = 11) PL3 F2 S1 River. NW = PL6 - Fort, NE = H4 F2 Village Lookout Tower,  E = PL4 F2 Village, SE =  M3 H2 F1 City & Lookout Tower.

Total Army = 649.

Tribe 30 Bosh Goblins - Alignment - Chaotic Evil.

Resources = Capital (x = 21, y = 06) H6 Built on Ruined City Lookout Tower, NW = P6 - Village  & Necropolis,  NE = PL3 F3 City, E =C4  City Port (No ships), SE = Lowland 5 F1 Castle, SW = C4 Village, W = PL5 F1 Village.

Total Army = 1197.

Tribe 34 Snotlings - Alignment -Neutral.

Resources = Capital (x = 19, y = 13) Lowland 4 Lake 2 , NW = PL6 - Fort,  NE = PL6 

Village & Temple to Neptune, E =PL3 L3 Village, SE = Lowland 1 Lake 5 Barren, SW = C4 Fort, W =PL6 Ruin.

Army = ____ Total.

Tribe 35 Bash Orks - Alignment - Chaotic Evil.

Resources = Capital (x = 26, y = 07) Lowland 6 Wizard, NW = PL5 F1 - Fort & Necropolis,  NE = PL5 F1 Castle & Road NE, E =PL4 F2 Village, SE = Lowland 5 F1 Castle & Wizard, SW = C4 Fort, W =PL6 Ruin.

Army = ____ Total.

Tribe 62 Orks - Alignment - Chaotic Evil.

Resources = Capital (x = 46, y = 20) C6 Built on a Ruined town -  W, NW = PL6 - City,  NE = PL6 -  Village, E = H2 L4 - Fort, SE = L3 F3 - Fort, SW = C4 - Barren Port, W = H3 F3 -Village.

Army = ____ Total.

There are armies to add next and then I will start them off scouting in nearby Hexes.

Warhammer Mighty Empires by Rick Priestley and Nigel Stillman. (C) Copyright 1990 Games Workshop Ltd. All Rights Reserved

Warhammer Fantasy Battle Original Game Design by Rick Priestley, Richard Halliwell and Bryan Ansel. 

Third Edition:  by Rick Priestley and Jim Bambra. 

Additional Material: Richard Halliwell and Bryan Ansel. 

Copyright (C) 1987 Games Workshop Ltd and Citadel Miniatures.


Regards all,


Ivor Cogdell

Web Page Copyright (C) 2024 Ivor Cogdell.



Warhammer Mighty Empires (C) Project Preview

 Hi Everyone,

                       I have just started my draft of  Warhammer Mighty Empires (C) Campaign Turn One, set on my continent of Bjantfass, roughly 2571 years ago. The idea is to work out the kingdoms and provinces, put a name to some locations and battles, flesh out my timeline and work out who were the dominant players in history. This will be my first time using Mighty Empires.

Warhammer Mighty Empires by Rick Priestley and Nigel Stillman. is Copyright (C) 1990 Games Workshop Ltd. All Rights Reserved. 

Here is a look at the continent of Bjantfass. Copyright (C) 2024 Ivor Cogdell. It may not be geographically accurate and subject to change, but that's why it's a fantasy.



Some of the names are the current sector colour designations and other countries. I may be tweaking the border of Ellrostanne and other Sectors as events unfold. I may add settlements to the left and right areas too, as my timeline unfolds.

The continent of  Drennas is to the West, Jelv, Bretonia and Cathay are to the East. I have no plans to expand into those areas as yet.

I have not made up my mind whether to just use the ME points system to resolve battles on all conflicts or occasionally convert to Warhammer Fantasy Battle (C) armies and fight it out on the tabletop.


Warhammer Fantasy Battle Original Game Design by Rick Priestley, Richard Halliwell and Bryan Ansel. 

Third Edition:  by Rick Priestley and Jim Bambra. 

Additional Material: Richard Halliwell and Bryan Ansel. 

Copyright (C) 1987 Games Workshop Ltd and Citadel Miniatures.


Regards all,


Ivor Cogdell

 Copyright (C) 2024 Ivor Cogdell


Sunday, 9 January 2022

Nations Battle Report 1 Part 1 - Background - Updated - 23.01.2024

 Hi Everyone,

Nations Battle Report No. 1 Part One - The Background to the conflict.

                   This is my first outing on here of Nations, my home made battleground. It is the year, BE.2571. It takes place on the continent of Bjantffas, the home of the Btjantff Empire, mainly controlled by the Elves, with a smattering of other races around the edges. The area had recently been devastated by volcanic eruption to the south, The central capital, Nitan, Grey with a red dot) has been built in an extinct volcanic crater. It has been devastated by a Dragon taking up residence in its main living area.


The Continent of Bjantffas.

Note: Smaller Island nations not shown on this map.

Capital  Nitan 21,100 (40,000 gp). - Ruled by a science council, backed by landowners. A main City Guard. Two main routes in and out of the capital, Nitan`s Might the north east pass and Nitan`s Protection, a tunnel dug in to the extinct volcano to the south. Roads and villages nestle in the foothills. 

Latest News - A dragon has awoke and moved into Nitan and has wrecked most of the major buildings. The nobility, followed by the rest of the able bodied population have fled f the capital, heading west, leaving assorted treasures behind them. The roads are clogged, panic is rife. They are easy prey for bandits, or former guards who see the opportunity to go rogue in the chaos.  The remains are being picked over by thieves. Food stores have been ransacked, intact supplies would be buried among the ruins.

Council leaders - Socrel Lelius (Elf) Trade Guild, Wenda Hardeholme (Dwarf) Mine and bank Owner, Eldran Torsund -Gem Dealer, all survived an assassination attack,  Argyle Hoonfest- Army Commander, Grag Tern -Navy Commander. Advisors FOL, Tymorae, Gaia, Druid. They plan to set up a base of operations on the coast.

Former Accomodation - Battle of Atris Bay Tavern and Hotel.   Howling Bear traders,  The Sentry Officers College - destroyed, The Red Banner Traders Guild - wrecked. The Black Spider Queen Inn -Destroyed.  The Full Warehouse Pub. Nitan’s Arms. 

The Army HQ and Admiralty - Destroyed above ground, but who is in the secret bunker - tasked to the rebuilding of the Capital if disaster ever came?.  The Heralds Court - Destroyed. Guild Row - Destroyed. The Famed Mage Tower - Destroyed.  What was let loose to roam the ruins? The basement Vault contained some book copies from the Great Library at 7 Towers,  in the Country of Achin, to the West. Anything else ?. Nitan Bank - Destroyed - Partially emptied.

The Great Library of Nitan survived, so far, being mostly underground. Science College-Destroyed. The Followers Of Light Temple (Which was being repaired, then destroyed again in the earthquake and now has a Dragon sitting on it). Hanvers Palace-Destroyed. Tymorae‘s Chapel - Destroyed, but with its gold vault un-looted, as yet.  The Druid Grove was turned to ashes. Gaia Hall survived the initial chaos, because it was small and insignificant. The Indoor Market survived. The Lower Science College survived. The Abandoned Gold Mine - Very big, it connects to a large cave and lava tube system. It is quite full with peasants and others, who may be richer, but most were lost and starved to death or captured by its dark cruel, residents. I wonder who else has been disturbed in there?

The Stone Circle Teleport had been the scene of bloody conflict, surrounded by clerics and wizards trying to get out. Some got sent to random, forgotten, locations as they rushed their spells, without adequate supplies for what lay at the other places.

 Most of the Ruling Council of Nine were killed by assassins among their own Guard. Bandits attacked the refugees, who were fleeing mainly to the west along the main Northern exit. The southern tunnel through the mountain intersected a cave system and way down to the Underdark. During the disaster and the lack of food, the guard posts watching over the exit were deserted and the Goblin tribes are making the most of it.

They have ransacked villages for slaves and prowl the ruins of the capital for treasure. Some of the national guard from the Red Sector, where the Southern Tunnel emerges among Nitan's Fingers, have been tracking one of the goblin bands that have been rampaging across the countryside. 

The Battleground

I am using a homebrew rules mix of Rally Round the King by Two Hour Wargames. For their latest games check out their website. I am on turn five at the moment.

The western shoreline of Lake Nitan's Tears will be our battleground.

Regards,

Ivor Cogdell

P.S. 18 May 2022 - Yes, this is still taking place, I'm halfway through the project, but was not sure if it was the right mood at the moment with what is actually going on in Ukraine.

P.P.S. 6 September - Just having another go at it. Work and holidays got in the way. Working out what went on in turn five was a bit of a nightmare since I was so rusty, I still have a couple of elements to work on.

I mislaid my photos, but will keep looking