Showing posts with label Information. Post Apocalypse. Show all posts
Showing posts with label Information. Post Apocalypse. Show all posts

Tuesday, 28 April 2020

Expanding a barricade pt2

Terrain Tweaking

Hi all,
          This is my second installment of terrain enlargement on here. The first part was designing and building a barricade for a fortified position.This installment is probably what I should have done first, which is to mount it on a base. Better late than never, goes the saying.

Tools

A craft knife.
Acrylic paints, brush and mixing tray.
Base board of your choice.
Sandpaper.
PVA glue.
Optional - Flock, foam core stickers, bits of wall or junk pile.


Prepare your material


 Carefully cut down the edges of your board to the required shape, smooth down with sandpaper all over to give adhesion to the paint. Prime the board if needed. Distress the board now if needed. I added in the lines of the path now, but they did not show up very well. Paint the surface as desired. I mixed the pale green and Terracotta for the dry soil and plain Terracotta for the rest. Acrylic yellow for the path.


Add optional terrain pieces. I placed foam core stickers to add an optional pathway and pier bases to the scene, plus a couple of spare wall pieces. Paint the excess glue once they are dry.
.

Add the main terrain piece.


I adjusted the position of the barricade from the original design so that it can be shut or open, sliding left or right as desired. So I now have a checkpoint or a toll booth for the table.


Shut.

Open.
You could add extra junk around the walls to beef them up, but that could block line of sight and give cover to enemies, your choice.


"Who is in charge ?" That's for you to decide and then fight over.

Have fun terrain building, even if they are little bitty things..

Ivor Cogdell


Saturday, 3 November 2018

Project Z- Battle Report 2

Hi there,
            Today's action is over at Martin's pad, again for another outing of Zombie bashing. This is more of an overview of the battle rather than a battle report since there are four mini battles taking place at once. The pictures do not have a lot of information, but it showed how the game progressed.

In the Bunker. You may just be able to detect that he is keen on his wargaming.

Layouts in storage.

A Roman Villa layout ready for conflict.

My Ladies of  Larceny


Positions - North _Harry, East_Ivor, South_Martin GM, West_Richard. Steve controls the Zed's and Prof Puke.

Martin's base and spawn area, above.
The Ladies starting point, spawn area is to the NE.

Harry's Biker Gang.

The Zombie spawn point closest to The Ladies.

Zombie spawn area

Special guest star Mew.

Ladies move out.

Zombie spawn area in the background.

Martin's SWAT team in the wood.

Richard's Lawgivers

Harry's Biker Boys move out

Zombies advance on the ladies. Objective token on top of the hill, as well as zed's.

The Bikers spot some Zombies.

Note the circular Objective tokens on the crashed convoy.

The SWAT Team move out.

Close up of a Zombie Spawn Zone, with mutated mushrooms.

Prof. Puke has Zombified his former captors in the convoy. Objective markers on the convoy.

Turn 2.

Zombies heading for the nearest humans.

The Ladies are being tracked by some nasty characters.

Zombies king of the hill.

Zombies coming to attack the SWAT boys.

The Ladies down a Zombie (Left).

Harry checks the state of play.

The Ladies go hand to hand combat with a Zombie.

Harry working out his next move.

The Ladies fight their way free, one needs to reload (Crossed bullet marker).

Checking out the ruins for loot.

Harry's fracas in the forest, and some of our emergency rations.

Turn 3.

The Zombies are massing, advancing on the Ladies.

Finding some loot.

The Ladies......

.........and what's coming after them.

Grab the treasure quick.

Time to leg it.

But who should they meet, but the Biker Gang.

A couple of nasties attack the Ladies.

The ladies dig deep

A desperate bid for freedom
More keep coming.



What to do?


Martin and Mew survey the battle.

Richard's forces loot a police van, while fending off nasties.

Harry checks his forces.

Steve controls Prof Puke and the Zombies.

Mew wants to join the fray.

Take that!


Getting busy.

Nothing for me from the takeaway then?

Watch out!

Another threat.
Threat removed.



Take them out.


Loot and Grit tokens.

We are being swept into the middle.

Enemies on all sides.
Chaos rules.



Overview of the battlefield as it finished. Richard was the winner on points.
Well, there you have it. I hope you can make sense of it all. Everybody had a fun afternoon and evening. Thanks again to Martin for hosting the event and coming up with some great terrain to fight over.

Regards all,

Ivor Cogdell

Project Z Pt.3 The Inn_Campaign Turn 1