Wednesday 12 July 2023

Stargrave Character Sheet and Battle Report 01a (Part completed.)

 Hi everyone,

                    Here is my Character Sheet from the short Stargrave Battle I took part in a few days back. The rules are similar to Frostgrave, free reference sheets can be found on the Stargrave website. Starting Credits for the Captains = 400. 


May I present - MacDougals Misfits (My forces).

Our Ship: The Upgraded Balloon.

Captain: Jim MacDougal. Level 15.  Cost Credits 50.

Move     Fight    Shoot    Armour    Will    Health

    7           +3       +3            11          +4        17

Rogue Powers

Name            Activation        Strain

Data Jump          10                    0

Fortune               12                    0

Quick-Step         10                    0

Void Blade          10                   0

Power Spike          8                    1

Gear / Notes

Rapid Fire, Heavy Armour, Frag Grenade, Knife.

====================================

First Mate: Baxter Wilde, a Veteran, Level 0.

Move     Fight    Shoot    Armour    Will    Health

    5           +3       +3            11          +2        15

Veteran Powers

Name                    Activation        Strain

Concentrate Fire            10                0

Energy Shield                10                0

Armoury                        10                0

Target Designation         8                 0

Bait & Switch                12                2

Gear / Notes

Heavy Armour, Flame Thrower +2 shoot, Frag Grenade.

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Crew:  Hooper Peters                                Hacker    Cost   Credits 20

Move     Fight    Shoot    Armour    Will    Health

    6           +1       +1            10          +1        12

Gear / Notes

Light Armour, Pistol, Knife

==================================================

Crew:  Fiona Robbins                                Medic    Cost   Credits 100

Move     Fight    Shoot    Armour    Will    Health

    7           +2       +2            10          +3        10

Gear / Notes

Light Armour, Pistol, Medic Kit

===============================================

Crew:  Wally Baker                                Sentry    Cost   Credits 50

Move     Fight    Shoot    Armour    Will    Health

    4           +3       +2            11          +0        14

Gear / Notes

Carbine, Heavy Armour, Hand Weapon.

===============================================

Crew:  Dodger Harris                                Runner    Cost   Free

Move     Fight    Shoot    Armour    Will    Health

    7           +2       +1            9          +1        12

Gear / Notes

Pistol, Knife.

=================================================

Crew:  Barney Short                                Chiseler    Cost   Credits 20

Move     Fight    Shoot    Armour    Will    Health

    6           +1       +1            10          +1        12

Gear / Notes

Pistol, Lock Pick, Light Armour, Knife.

==========================================

Crew:  Andy Fox                                Recruit    Cost   Free

Move     Fight    Shoot    Armour    Will    Health

    6           +2       +2            10          0        12

Gear / Notes

Cosh.

===================================================

Crew: Humanoid Robot                               Commando    Cost   Credits 75

Move     Fight    Shoot    Armour    Will    Health

    5           +3       +3            11          +1        14

Gear / Notes

Carbine, Heavy Armour, Knife.

==============================

I think I'm missing one here.

Remaining Credits to Jim = 145.

There is no battle video, I'm afraid, only a couple of pictures taken at the start of the day. I did not take more snaps as my pc will not receive any downloads from my mobile camera, even though I have downloaded the drivers for it. The scanner did not pick up the colours of the photo as I was scanning them from my phone, but, at least you can see how much effort Martin, our host, put into the table. 

Starting positions - I am top-centre and will come on the board in that corner. Richard is on the left and will come in behind the Med Bay with the red cross on its roof. Martin is centre-right in this photo and will come on the table from the right of the brothel and to the left of the tree.


One objective is in the offices behind the saloon on the first floor, accessed by a circular aerial ramp, partially visible, going to the ground and the rear of the saloon. One is in a tree behind the saloon.


It is a desert setting, with sand on the base. The building at the lower centre is the Brothel, painted red, naturally. The multi-storey building in the middle is the saloon (Orange). This has the prime objective placed on its roof. Minor objective markers are placed at its left corners. Mid Left is the car park. Left (pale blue) and mid-right are warehouses with assorted storage containers scattered around, adding cover. Vegetation counts as soft cover. (Lower left = orange). (Grey = Mid-right.) A minor objective was placed on its roof. One objective was at the front of the warehouse mid-left.

Turn 1

Martin wins the initiative and his Captain and three troopers move North. His sniper climbs onto the brothel roof and his other forces move around the left side of the brothel.

Richard brings his forces to either side of the Medbay. 

I advance my troops forward, Captain Jim, Fiona, the Medic and Wally the Sentry, go towards the tree with the objective in it, to the left of the ramp. Baxter, the First Mate, flicks on his Energy Shield.  He joins the others to get in cover below the walkway on the right. Hooper, our hacker, is going towards the circular walkway ramp along with our shiny robot.

Dodger Harris, our runner and Andy, the Recruit go up the hill, difficult ground, so half movement distance, on our left. Barney, our chiseler, is not needed to open anything yet, so hangs back.

Shooting

All were out of range of each other.

Turn 2

Martin's Captain climbs up the roof and heads for the objective. Another climbs up after him and pauses there. The Sniper moves forward to the roof line in the middle. The rest move towards the Saloon.

Richard's Captain heads towards the loot token at the back of the saloon. His first mate moves towards the front of the saloon to collect the other objective. The others take cover in the car park and spread out.

My troops advance forward. Captain Jim, Fiona, the Medic and Wally the Sentry, get to the tree with the objective in it. Baxter, the First Mate, grunts, as the weight of his flamethrower's straps dig into his collarbones. He jogs right, below the walkway, towards the cover of the cargo containers that the offices are supported by. Hooper, our hacker, starts to ascend the ramp, difficult ground, to its halfway-level point, followed by the robot.  Dodger Harris, our runner and Andy, the Recruit go up the hill on our left, to get into cover. Barney, our chiseler, is not needed to open anything yet, so hangs back.

Shooting

Assorted pot shots went off, no damage.

Turn 3

Richard's Captain reaches for the loot token at the back of the saloon and tries to unlock it. His flamethrower advances towards the front of the saloon. 

Martin's Captain reaches the objective. Another soldier moves halfway along the roof in support. The sniper advances to the front of the roof of the Brothel. The rest advance towards the Saloon in two waves.

 My troops advance forward. Captain Jim uses the tree as cover. Fiona climbs into the tree to unlock the data token and Wally the Sentry splits off to the left into cover of the offices. Baxter gets into the cover of the containers. Hooper gets to the top of the ramp and heads right towards the loot, followed by the robot.  Dodger and Andy get to the top of the hill and into cover. Barney, our chiseler, is not needed to open anything yet, so hangs back.

I had rolled a low number for the initiative roll (<5), so was allowed to put our first local on the board. I put him coming out of the brothel.

Shooting

Assorted shots went off. After much soul searching, Richard's second in command fired the fragmentation grenade into the group of Martin's soldiers advancing towards the Saloon, scoring "First Blood" points. Martin's Captain got wounded on the container as he unlocked it by Dodger. My Sentry got wounded, as Martin's soldier returned fire from the rear end of the container. Baxter used his flamethrower on Richard's Captain and got wounded by return fire from the car park. The local shot one of Martin's other Crewmen.

Turn 4


This is only part done, but I wanted to show you that I am working on something for you.

Thanks again to Martin and Richard for a fun game. I have no doubt got some of the moves and shooting wrong, but it is as close as I can get it.

(Apologies for not finishing this bit off yet. I am doing a course online currently and my notes have gone walkies.)

Ivor Cogdell