Tuesday 21 November 2023

Thoughts On - The Free Stargazer App for Starforged

  Hi everyone,

                      Thanks for stopping by today. I was just digging about in "Netland", wondering if the "Ironsworn: Delve supplement" was suitable for use with "Ironsworn: Starforged" or if it had been superseded with the Explore mechanic in the rules.

                      As it turns out "The Stargazer" is a Virtual Table Top App made specifically for the Starforged RPG. It has the Moves, Combat etc. enabled for the Starforged game engine in drop down menus You can paste dice results and text into your campaign journal. It is hex-based and can auto-generate planetary surfaces, planets, ships in orbit, maps of ships, dungeons, robots, NPCs etc.  

It is currently at https://nboughton.uk/apps/stargazer/#/campaign

Donations are accepted but not obligatory.

It looks well worth your consideration if you use these rules. I am running a campaign on it for myself.


Ivor Cogdell

Mini Review - Zombicide The Board Game

 Hi Everyone,

                        Yesterday, I unexpectedly joined in on a game of Zombicide. I did not get to take any photos, as I did not want to interrupt the flow of the game for the others. You are in a house with 6 rooms.  Each player begins in a different room, armed with one weapon. Zombies come in various types, Breakers can break baracades at windows and doors and get inside. Relatives are inside the house and can spawn within the house (blocking you from making any searches), "Fatties" move slower, and normal zombies begin at three "Spawn points" surrounding the house.

There is a weapons cache inside the house, which players can gain access to, as well as searching the rooms they are in with one of their three basic actions per turn. Wood can repair windows. Weapons have different stats - number of shots, range, to hit number and damage.  You destroy spawn points by throwing molotov cocktails at them, made by finding flammable liquid and mason jars.

Players gain experience for doing tasks, one a player has passes a certain level, they get bonus actions, but they also unlock a zombie ability, such as the number spawning each round. 

Objectives per game increase in complexity, Destroy spawn points, get cars etc.


Thanks to Alice, Steve, both Dave's, Martin and our host, Richard for a fun time I next had a game of Carcosonne with Richard and Dave. Another great game.


On another note, my "Alien" GM Richard (another one), loves the electronic version. He has been giving us blow-by-blow accounts of his progress or lack of it for the last few weeks before we start our Alien session over the airwaves. 


Regards all,


Ivor Cogdell