Showing posts with label Thoughts On. Show all posts
Showing posts with label Thoughts On. Show all posts

Wednesday, 18 February 2026

Thoughts On - Lonelog - SOLO note taking

 Hi all,

            Another quick heads-up note, which galloped away from me and expanded at an alarming rate, I saw an interesting YouTube clip the other day for solo note-taking. This was not something I had thought of, but it seemed rather a good topic to share with everyone, since all GM's take notes all the time and solo gamers are usually doing some sort of a journal for themselves, so here it is.


 https://www.youtube.com/watch?v=_jQzbRbZd6o  (C) Copyright Secret Art of Gaming.

From original information - LoneLog.v 1.0.0: Evolved from Solo TTRPG Notation v2.0 by Roberto

Bisceglie.

https://www.amazon.com/dp/B0GM69FY3R

Very useful, I am not sure if there is copyright info on the video, but you can look.

Below is a text copy of  Lonelog. It still needs a partial edit from me to connect some of the lines. I have marked where I have got to. It is still readable.

Lonelog

A Standard Notation for Solo RPG Session Logging by Roberto Bisceglie (C) Copyright.


 Table of contents

Lonelog

1. Introduction

1.1 Why “Lonelog”?

1.2 What Lonelog Does

1.3 How to Use This Notation

1.4 Quick Start: Your First Session

1.5 Migrating from Solo TTRPG Notation v2.0

2. Digital vs Analog Formats

2.1 Digital Format (Markdown)

2.2 Analog Format (Notebooks)

2.3 Format Examples

3. Core Notation

3.1 Actions

3.2 Resolutions

3.3 Consequences

3.4 Complete Action Sequences

4. Optional Layers

4.1 Persistent Elements

4.2 Progress Tracking

4.3 Random Tables & Generators

4.4 Narrative Excerpts

4.5 Meta Notes

5. Optional Structure

5.1 Campaign Header

5.2 Session Header

5.3 Scene Structure

6. Complete Examples

6.1 Minimal Shorthand Log

6.2 Hybrid Digital Format

6.3 Analog Notebook Format

6.4 Complete Campaign Log (Digital)

6.5 Complete Campaign Log (Analog)

7. Best Practices

7.1 Good Practices ✓

7.2 Bad Practices ✗

8. Templates

8.1 Campaign Template (Digital YAML)

8.2 Campaign Template (Analog)

8.3 Session Template

8.4 Quick Scene Template

9. Adapting to Your System

9.1 System-Specific Roll Notation

9.2 Oracle Adaptations

9.3 Handling Edge Cases

Appendices

A. Solo RPG Notation Legend

B. FAQ

C. Symbol Design Philosophy

Credits & License

Lonelog

1. Introduction

If you’ve ever played a solo RPG, you know the challenge: you’re deep in an exciting scene, dice are rolling, oracles are answering questions, and suddenly you realize: how do I capture all this without

breaking the flow?

Maybe you’ve tried free-form journaling (gets messy), pure prose (loses the mechanics), or bullet points (hard to parse later). This notation system offers a different approach: a lightweight shorthand that captures the essential game elements while leaving room for as much (or as little) narrative as you want.

1.1 Why “Lonelog”?

This system started life as Solo TTRPG Notation, a name that was descriptive but unwieldy. Nearly 5,000 downloads later, it was clear the concept resonated with the community. But real-world use

brought valuable lessons about what worked, what caused friction, and where the notation could evolve.

The rename to Lonelog reflects three insights:

A name that sticks. “Solo TTRPG Notation” got abbreviated a dozen different ways. Lonelog is compact and evocative: Lone (solo play) + log (session record). It works.

A name you can find. Search “solo ttrpg notation” and you’ll drown in generic results. Search “lonelog” and you get this system. Think of how Markdown succeeded as both a format and a brand; it’s not called “Text Formatting Notation.” Lonelog gives this notation a distinct, findable identity.

A name built to last. As the system matures, having a clear identity makes it easier for the community to share resources, tools, and session logs under one banner.

The core philosophy hasn’t changed: separate mechanics from fiction, stay compact at the table, scale from one-shots to long campaigns, and work in both markdown and paper notebooks.

1.2 What Lonelog Does

Think of it as a shared language for solo play. Whether you’re playing Ironsworn, Thousand Year Old Vampire, a non-solo RPG using Mythic GME, or your own homebrew system, this notation helps you: Record what happened without slowing down play. Track ongoing elements like NPCs, locations, and plot threads.

Share your sessions with other solo players who’ll understand the format.

Review past sessions and quickly find that crucial detail from three sessions ago.

The notation is designed to be:

Flexible — usable across different systems and formats

Layered — works as both quick shorthand or expanded narrative

Searchable — tags and codes make it easy to track NPCs, events, and locations

Format-agnostic — works in digital markdown files or analog notebooks.

The notation’s goals:

Make reports written by different people readable at a glance: standard symbols facilitate reading

Separate mechanics from fiction: the best reports are those that highlight how the use of rules and oracles informs fiction

Have a modular and scalable system: you can use the core symbols or extend the notation as you wish

Make it useful for both digital and analog notes. Compliance and extension of markdown for digital use.


1.3 How to Use This Notation

Think of this as a toolbox, not a rulebook. The system is fully modular: grab what works for you and leave the rest behind. At its core are just five symbols (see Section 3: Core Notation).

They are carefully chosen to avoid conflicts with markdown formatting and comparison operators. These are the minimal language of play:

@ for player actions

? for oracle questions

d: for mechanics rolls

-> for oracle/dice results

=> for consequences

That’s it. Everything else is optional.

Scenes, campaign headers, session headers, threads, clocks, narrative excerpts—these are all enhancements you can add when they serve your play. Want to track a long campaign? Add campaign

headers. Need to follow complex plots? Use thread tags. Playing a quick one-shot? Stick to the five core symbols.

Think of it as concentric circles:

Core Notation (required): Actions, Resolutions, Consequences

Optional Layers (add as needed): Persistent Elements,

Progress tracking, Notes, etc.

Optional Structure (for organization): Campaign Header,

Session Header, Scenes

Start small. Try the core notation for one scene. If it clicks, great— keep going. If you need more, layer in what helps. Your notes should serve your play, not the other way around.


1.4 Quick Start: Your First Session

Never used notation before? Here’s everything you need:

S1 *Your starting scene*

@ Action you take

d: your roll result -> Success or Fail

=> What happens as a result

? Question you ask the oracle

-> Oracle's answer

=> What that means in the story

That’s it! Everything else is optional. Try this for one scene and see how it feels.


Quick Start Example

S1 *Dark alley, midnight*

@ Sneak past the guard

d: Stealth 4 vs TN 5 -> Fail

=> I kick a bottle. Guard turns!

? Does he see me clearly?

-> No, but...

=> He's suspicious, starts walking toward the noise.


1.5 Migrating from Solo TTRPG Notation v2.0

If you’re already using Solo TTRPG Notation v2.0, welcome! Lonelog is an evolution of that system with clarified symbols for better consistency.

What Changed:

v2.0 Symbol Lonelog Symbol Why the Change

> @ Avoids conflict with Markdown blockquotes

-> (oracle only) -> (all resolutions) Now unified for both dice AND oracle results

=> (overloaded) => (consequences only)

Clarified—no longer doubles as dice outcome

Key clarification: In v2.0, => was confusingly used for both dice outcomes and consequences. Lonelog clarifies this by using -> for ALL resolutions (dice and oracle), reserving => exclusively for consequences.


Your Old Logs Are Still Valid

The structure and philosophy remain identical. Your existing logs are perfectly readable—you don’t need to convert them unless you want consistency across your campaign.

Conversion

If you prefer manual conversion, use find & replace in your text editor:

1. Find: > (at start of lines) → Replace: @

2. The -> and => symbols are retained but with clarified usage

2. Digital vs Analog Formats This notation works in both digital markdown files and analog notebooks. Choose the format that suits your play style.

2.1 Digital Format (Markdown)

In digital markdown files:

Campaign metadata → YAML front matter (top of file)

Campaign Title → Level 1 heading

Sessions → Level 2 headings (## Session 1)

Scenes → Level 3 headings (### S1)

Core notation and tracking → Code blocks for easy copying/parsing

Narrative → Regular prose between code blocks

Note: Always wrap notation in code blocks (```) when using digital markdown. This prevents conflicts with Markdown syntax and ensures symbols like => render correctly. Some Markdown extensions (Mermaid, Obsidian plugins) may interpret => outside of code blocks.


2.2 Analog Format (Notebooks)

In paper notebooks:

Write headers and metadata directly as shown

Core notation works identically but without code fences

Use the same symbols and structure

Brackets and tags help scanning paper pages.


2.3 Format Examples

Digital markdown

Analog notebook

=== Session 1 ===

Date: 2025-09-03 | Duration: 1h30

S1 *School library after hours*

@ Sneak inside to check the archives

d: Stealth d6=5 vs TN 4 -> Success

=> I slip inside unnoticed. [L:Library|dark|quiet]

Both formats use identical notation — only the wrapping differs.


3. Core Notation

## Session 1

*Date: 2025-09-03 | Duration: 1h30*

### S1 *School library after hours*

```

@ Sneak inside to check the archives

d: Stealth d6=5 vs TN 4 -> Success

=> I slip inside unnoticed. [L:Library|dark|quiet]

```

This is the heart of the system—the symbols you’ll use in nearly every scene. Everything else in this document is optional, but these core elements are what make the notation work.

There are only five symbols to remember, and they mirror the natural flow of solo play: you take an action or ask a question, you resolve it with mechanics or an oracle, then you record what happens

as a result. Let’s break it down.

3.1 Actions

In solo play, uncertainty comes from two distinct sources: you don’t know if your character can do something (that’s mechanics), or you don’t know what the world does (that’s the oracle).

This distinction is fundamental. When you swing a sword, you use mechanics to see if you hit. When you wonder whether guards are nearby, you ask the oracle. Both create uncertainty, but they’re

resolved differently.

The notation reflects this with two different symbols—one for each type of action.

The @ symbol represents you, the player, acting in the game world.

Think of it as ‘at this moment, I…’ It’s visually distinct from comparison operators, making your logs clearer and avoiding confusion when recording dice rolls.

Player-facing actions (mechanics):

@ Pick the lock

@ Attack the guard

@ Convince the merchant

World / GM questions (oracle):

? Is anyone inside?

? Does the rope hold?

? Is the merchant honest?


3.2 Resolutions

Once you’ve declared an action (@) or asked a question (?), you need to resolve the uncertainty. This is where the game system or oracle gives you an answer.

There are two types of resolutions: mechanics (when you roll dice or apply rules) and oracle answers (when you ask the game world a question).


3.2.1 Mechanics Rolls

Format:

d: [roll or rule] -> outcome

The d: prefix indicates a mechanics roll or rule resolution. Always include the outcome (Success/Fail or narrative result).

Examples

d: d20+Lockpicking=17 vs DC 15 -> Success

d: 2d6=8 vs TN 7 -> Success

d: d100=42 -> Partial success (using result table)

d: Hack the terminal (spend 1 Gear) -> Success


Comparison shorthand

When comparing rolls to target numbers, you can use comparison operators:

d: 5 vs TN 4 -> Success (standard format)

d: 5≥4 -> S (shorthand: ≥ means meets/exceeds TN)

d: 2≤4 -> F (shorthand: ≤ means fails to meet TN)

Note: Comparison operators ≥ and ≤ work seamlessly with lonelog notation, with no symbol conflicts. You can also use >= and <=.

Add S (Success) or F (Fail) letters if you want explicit flags:

d: 2≤4 F

d: 5≥4 S.



3.2.2 Oracle and Dice Results

The -> symbol represents a definitive resolution—a declaration of outcome. The arrow visually shows “this leads to outcome,” whether determined by dice mechanics or the oracle’s answer.

Format:

-> [result] (optional: roll reference)

The -> prefix indicates any resolution outcome—mechanics or oracle.

Dice Mechanics Results

For mechanics rolls, -> declares Success or Fail:

d: Stealth d6=5 vs TN 4 -> Success

d: Lockpicking d20=8 vs DC 15 -> Fail

d: Attack 2d6=7 vs TN 7 -> Success

d: Hacking d10=3 -> Partial Success


Oracle Answers

For oracle questions, -> declares what the world reveals:

-> Yes (d6=6)

-> No, but... (d6=3)

-> Yes, and... (d6=5)

-> No, and... (d6=1)

Common oracle formats

Yes/No oracles: -> Yes, -> No

Yes/No with modifiers: -> Yes, but..., -> No, and...

Degree results: -> Strong yes, -> Weak no

Custom results: -> Partially, -> With a cost

Why unified syntax?

Both mechanics and oracles resolve uncertainty. Using -> for both creates consistency—every resolution gets the same declaration, making your log easier to scan and parse. Whether you rolled dice or asked the oracle, -> marks the moment uncertainty becomes certainty.

3.3 Consequences

Record the narrative result after rolls using =>. The symbol shows consequences flowing forward from actions and resolutions. The double arrow visualizes how events cascade through your story.

=> The door creaks open, but the noise echoes through the hall.

=> The guard spots me and raises the alarm.

=> I find a hidden diary with a crucial clue.


Multiple consequences

You can chain multiple consequence lines for cascading effects:

d: Lockpicking 5≥4 -> Success

=> The door opens

=> But the hinges squeal loudly

=> [E:AlertClock 1/6]

3.4 Complete Action Sequences

Here’s how the core elements combine:

Mechanics-driven sequence

@ Pick the lock

d: d20+Lockpicking=17 vs DC 15 -> Success

=> The door creaks open, but the noise echoes through the hall.


Oracle-driven sequence

? Is anyone inside?

-> Yes, but... (d6=4)

=> Someone is here, but they're distracted.


Combined sequence

@ Sneak past the guards

d: Stealth 2≤4 -> Fail

=> My foot kicks a barrel. [E:AlertClock 2/6]

? Do they see me?

-> No, but... (d6=3)

=> Distracted, but one guard lingers nearby. [N:Guard|watchful]


4. Optional Layers

You’ve got the basics—actions, rolls, and consequences. That’s enough for simple play. But longer campaigns often need more:

NPCs who reappear, plot threads that weave through sessions, progress that accumulates over time.

This section covers the tracking elements that help you manage complexity. They’re all optional. If you’re playing a one-shot mystery, you might not need any of this. If you’re running a sprawling

campaign with dozens of NPCs and multiple plot threads, you’ll probably want most of it.

Pick and choose based on what your campaign needs.


4.1 Persistent Elements

As your campaign grows, certain things stick around: NPCs who reappear, locations you return to, ongoing threats, story questions that span sessions. These are your persistent elements.

Tags let you track them consistently across scenes and sessions. The format is simple: brackets, a type prefix, a name, and optional details. Like this: [N:Jonah|friendly|wounded].

Why use tags?

Searchability: Find every scene where Jonah appears

Consistency: Reference NPCs the same way every time

Status tracking: See how elements change over time

Memory aid: Remind yourself of details weeks later

You don’t need to tag everything—only what matters to your campaign. A random merchant you’ll never see again? Just call them “the merchant” in prose. A recurring villain? Definitely tag them.

Here are the main types of persistent elements you might track:

4.1.1 NPCs

[N:Jonah|friendly|injured]

[N:Guard|watchful|armed]

[N:Merchant|suspicious]


Updating NPC tags:

When an NPC’s status changes, you can either:

Restate with new tags: [N:Jonah|captured|wounded]

Show just the change: [N:Jonah|captured] (assumes other tags persist)

Use explicit updates: [N:Jonah|friendly→hostile]

Add + or -: [N:Jonah|+captured] or [N:Jonah|-wounded]

Choose the style that keeps your log clearest.


4.1.2 Locations

[L:Lighthouse|ruined|stormy]

[L:Library|dark|quiet]

[L:Tavern|crowded|noisy]


4.1.3 Events & Clocks

[E:CultistPlot 2/6]

[E:AlertClock 3/4]

[E:RitualProgress 0/8]

Events track significant plot elements. The number format X/Y shows current/total progress.


4.1.4 Story Threads

[Thread:Find Jonah's Sister|Open]

[Thread:Discover the Conspiracy|Open]

[Thread:Escape the City|Closed]

Threads track major story questions or goals. Common states:

Open — active thread

Closed — resolved thread

Abandoned — dropped thread

Custom states allowed (e.g., Urgent, Background)


4.1.5 Player Character

[PC:Alex|HP 8|Stress 0|Gear:Flashlight,Notebook]

[PC:Elara|HP 15|Ammo 3|Status:Wounded]


Updating PC stats:

[PC:Alex|HP 8] (initial)

[PC:Alex|HP-2] (shorthand: lost 2 HP, now at 6)

[PC:Alex|HP 6] (explicit: now at 6 HP)

[PC:Alex|HP+3|Stress-1] (multiple changes)

4.1.6 Reference Tags

To reference a previously established element without restating tags,use the # prefix:

[N:Jonah|friendly|injured] (first mention — establishes the element)

... later in the log ...

[#N:Jonah] (reference — assumes tags from earlier)

The # tells you this element was defined earlier. Use it to:

Keep later mentions concise

Signal to readers they should look back for context

Maintain searchability (the ID “Jonah” still appears)

When to use reference tags:

First mention: Full tag with details [N:Name|tags]

Later mentions in same scene: Optional, use judgment

Later mentions in different scenes/sessions: Use [#N:Name] to signal reference Status changes: Drop the # and show new tags [N:Name|new_tags]


4.2 Progress Tracking

Some things in your campaign don’t happen all at once—they build up over time. The ritual takes twelve steps to complete. The guards’ suspicion grows with each noise you make. Your escape plan inches forward. The air supply counts down.

Progress tracking gives you a visual way to see these accumulating forces. Three formats handle different types of progression:

Clocks (fill up toward completion):

[Clock:Ritual 5/12]

[Clock:Suspicion 3/6]

Use for: Threats building, spells preparing, danger accumulating.

When the clock fills, something happens (usually bad for you).

Tracks (progress toward a goal):

[Track:Escape 3/8]

[Track:Investigation 6/10]

Use for: Your progress on projects, journey advancement, long￾term goals. When the track fills, you succeed at something.

Timers (count down toward zero):

[Timer:Dawn 3]

[Timer:AirSupply 5]

Use for: Deadlines approaching, resources depleting, time pressure.

When it hits zero, time’s up.

The difference? Clocks and tracks both go up, but clocks are threats (bad when full) and tracks are progress (good when full).

Timers go down and create urgency.

You don’t need to track everything numerically. Only use these when the accumulation matters to your story and you want a concrete way to measure it.


****************** Note: I have not had time to finish the bottom part of this at the moment. It should still be readable, I hope to finish it off soon, Ivor,   ******Did some more to here  *********



4.3 Random Tables & Generators

Solo play thrives on surprise. Sometimes you roll on a table to see

what you find, or use a generator to create an NPC on the fly. When

you do, it helps to record what you rolled—both for transparency and

so you can recreate the logic later.

Simple table lookup:

tbl: d100=42 -> "A broken sword"

tbl: d20=15 -> "The merchant is nervous"

Use tbl: when you’re pulling from a straightforward random table—

the kind where you roll once and get a result.

Complex generators:

gen: Mythic Event d100=78 + 11 -> NPC Action / Betray

gen: Stars Without Number NPC d8=3,d10=7 -> Gruff/Pilot

Use gen: when you’re using a multi-step generator that combines

multiple rolls or produces compound results.

Integrating with oracle questions:

? What do I find in the chest?

tbl: d100=42 -> "A broken sword"

=> An ancient blade, snapped in two, with strange runes on the

hilt.

Why record the rolls? Three reasons:

1. Transparency: If you’re sharing the log, others see your

process

2. Reproducibility: You can trace how you got surprising results

3. Learning: Over time, you see which tables you use most

That said, if you’re playing fast and loose, you can skip the roll details

and just record the result: => I find a broken sword [tbl]. The

important part is the fiction, not the math.

4.4 Narrative Excerpts

Here’s a secret: you don’t need to write narrative at all. The

shorthand captures everything mechanically. But sometimes the

fiction demands more—a piece of dialogue that’s too perfect not to

record, a description that sets the mood, a document your character

finds.

That’s what narrative excerpts are for: the moments where

shorthand isn’t enough.

Inline prose (short descriptions):

=> The room reeks of mildew and decay. Papers are scattered

everywhere.

Use for: Quick atmospheric details, sensory information, emotional

beats. Keep it short—a sentence or two.

Dialogue (conversations worth recording):

N (Guard): "Who's there?"

PC: "Stay calm... just stay calm."

N (Guard): "Show yourself!"

PC: [whispers] "Not happening."

Use for: Memorable exchanges, character voice, important

conversations. You don’t need to record every word—just the

exchanges that matter.

Long narrative blocks (found documents, important

descriptions):

\---

The diary reads:

"Day 47: The tides no longer obey the moon. The fish have stopped

coming. The lighthouse keeper says he sees lights beneath the

waves.

I fear for our sanity."

---\

Use for: In-world documents, lengthy descriptions, key revelations.

The \--- and ---\ markers separate it from your log, making it clear

this is in-fiction content. The asymmetric delimiters prevent conflicts

with Markdown horizontal rules.

How much narrative should you write? Only as much as serves

you. If you’re playing for yourself and shorthand tells you everything

you need to remember, skip the prose. If you’re sharing your log or

you love the writing process, add more. There’s no right amount—

just what makes your log useful and enjoyable to you.

4.5 Meta Notes

Sometimes you need to step outside the fiction and leave yourself a

note: a reminder about a house rule you’re testing, a reflection on

how a scene felt, a question to revisit later, or a clarification about

your interpretation of a rule.

That’s what meta notes are for—your out-of-character asides to

yourself (or to readers, if you’re sharing).

Format: Use parentheses to signal “this is meta, not fiction”:

(note: testing alternate stealth rule where noise increases Alert

clock)

(reflection: this scene felt tense! the timer really worked)

(house rule: giving advantage on familiar terrain)

(reminder: revisit this thread next session)

(question: should I have rolled for that? seemed obvious)

When to use meta notes:

Experiments: Track rule variants or house rules you’re testing

Reflection: Capture what worked or didn’t work emotionally

Reminders: Flag things to follow up on later

Clarification: Explain unusual rulings or interpretations

Process: Document your thinking for shared logs

When NOT to use them: Don’t let meta notes overwhelm your

log. If you’re stopping every few lines to reflect, you’re probably over￾thinking it. The game is the thing—meta notes are just occasional

margin comments.

Think of them like director’s commentary on a movie. Most of the

time, you just watch the film. Occasionally, there’s an interesting

behind-the-scenes note worth sharing.

5. Optional Structure

So far we’ve talked about what you write (actions, rolls, tags). Now

let’s talk about how you organize it.

Structure helps in two ways: it makes your notes easier to navigate,

and it signals boundaries (this session ended, that scene began). But

structure adds overhead—more headers to write, more formatting to

maintain.

This section shows you the organizing elements: campaign headers

(metadata about your whole campaign), session headers (marking

play sessions), and scene structure (the basic unit of play). Use what

helps you stay oriented without slowing you down.

The key difference? Digital and analog formats handle

structure differently. Digital markdown uses headings and

YAML; analog notebooks use written headers and markers. We’ll

show both.

5.1 Campaign Header

Before you dive into play, it helps to record some basics: What are

you playing? What system? When did you start? Think of this as the

“cover page” of your campaign log.

This is especially useful when:

You’re running multiple campaigns (helps you remember which

is which)

You’re sharing logs with others (they need context)

You return to a campaign after a break (reminds you of

tone/themes)

If you’re just trying out the notation with a quick one-shot, skip this

entirely. But for campaigns you plan to revisit, a header is worth the

30 seconds.

Digital and analog formats differ here. Digital markdown uses

YAML front matter (structured metadata at the top of the file).

Analog notebooks use a written header block.

For digital markdown files, use YAML front matter at the very

top:

For analog notebooks, write a campaign header block:

=== Campaign Log: Clearview Mystery ===

[Title] Clearview Mystery

[Ruleset] Loner + Mythic Oracle

[Genre] Teen mystery / supernatural

[Player] Roberto

[PCs] Alex [PC:Alex|HP 8|Stress

0|Gear:Flashlight,Notebook]

[Start Date] 2025-09-03

title: Clearview Mystery

ruleset: Loner + Mythic Oracle

genre: Teen mystery / supernatural

player: Roberto

pcs: Alex [PC:Alex|HP 8|Stress 0|Gear:Flashlight,Notebook]

start_date: 2025-09-03

last_update: 2025-10-28

tools: Oracles - Mythic, Random Event tables

themes: Friendship, courage, secrets

tone: Eerie but playful

notes: Inspired by 80s teen mystery shows

[Last Update] 2025-10-28

[Tools] Oracles: Mythic, Random Event tables

[Themes] Friendship, courage, secrets

[Tone] Eerie but playful

[Notes] Inspired by 80s teen mystery shows

Optional fields (add as needed):

[Setting] — Geographic or world details

[Inspiration] — Media that inspired the campaign

[Safety Tools] — X-card, lines/veils, etc.

5.2 Session Header

A session header marks the boundary between play sessions and

provides context: when did you play, how long, what happened?

Why use session headers?

Navigation: Jump to specific sessions quickly

Context: Remember when you played and what was happening

Reflection: Track your play patterns (how often? how long?)

Continuity: Connect sessions with recaps and goals

When to skip them:

One-shot games (no multiple sessions)

Continuous play (you play daily with no clear breaks)

Pure shorthand logs (you just want the fiction, not the meta￾structure)

Like campaign headers, digital and analog formats handle sessions

differently. Choose the style that fits your medium.

5.2.1 Digital format (markdown heading)

## Session 1

*Date: 2025-09-03 | Duration: 1h30 | Scenes: S1-S2*

5.2.2 Analog format (written header)

=== Session 1 ===

[Date] 2025-09-03

[Duration] 1h30

[Scenes] S1-S2

[Recap] First session, introducing Alex and the mystery.

[Goals] Set up the central mystery, establish the lighthouse.

Optional fields:

[Mood] — Planned or actual tone for the session

[Notes] — Rules variants, experiments, or special conditions

[Threads] — Active threads this session

5.3 Scene Structure

Scenes are the basic unit of play within a session. At its simplest, a

scene is just a numbered marker with context.

Digital format (markdown heading):

Analog format:

S1 *School library after hours*

The scene number helps you track progression and reference events

later. The context (in italics/asterisks) frames where and when the

scene takes place.

| |

**Recap:** First session, introducing Alex and the mystery.

**Goals:** Set up the central mystery, establish the lighthouse as k

### S1 *School library after hours*

5.3.1 Sequential Scenes (Standard)

Most campaigns use simple sequential numbering:

S1 *Tavern, evening*

S2 *Town square, midnight*

S3 *Forest path, dawn*

S4 *Ancient ruins, midday*

When to use: Default for linear play. Scene 2 happens after Scene

1, Scene 3 after Scene 2, etc.

Numbering: Start at S1 each session, or continue across the whole

campaign (S1-S100+).

Example in play:

S1 *Tavern common room, evening*

@ Ask the barkeep about rumors

d: Charisma d6=5 vs TN 4 -> Success

=> He leans in close and tells me about strange lights at the old

mill.

[Thread:Strange Lights|Open]

S2 *Outside the tavern, night*

@ Head toward the mill

? Do I encounter anything on the way?

-> Yes, but... (d6=4)

=> I see a shadowy figure, but they don't seem hostile.

[N:Stranger|mysterious|watching]

5.3.2 Flashbacks

Flashbacks show past events that inform the current story. Use letter

suffixes branching from the “present” scene.

Format: S#a, S#b, S#c

When to use:

Revealing backstory mid-session

Character memory triggers

Showing how something happened

Explaining mysterious elements

Example structure:

S5 *Investigating the mill*

=> I find my father's old journal.

S5a *Flashback: Father's workshop, 10 years ago*

(This happened before the campaign)

=> Father: "Promise me you'll never go to the mill alone."

S6 *Back at the mill, present day*

(Now we continue from S5)

Complete example:

S8 *Lighthouse keeper's quarters*

@ Search the desk for clues

d: Investigation d6=6 vs TN 4 -> Success

=> I find a faded photograph. It's... my mother? She's standing at

this lighthouse!

[Thread:Mother's Connection|Open]

S8a *Flashback: Home, 15 years ago*

(Memory triggered by the photograph)

(Do I remember anything about this place?)

? Did mother ever mention a lighthouse?

-> Yes, but... (d6=5)

=> She mentioned it once, briefly, then changed the subject

quickly.

PC (Young me): "Mom, where is this?"

N (Mother): [nervous] "Just an old place. Nothing important."

S8b *Flashback: Mother's study, 14 years ago*

(Following the thread of memory)

(Did I ever see documents about the lighthouse?)

? Was I snooping in her papers?

-> Yes, and... (d6=6)

=> I found a deed. The lighthouse belonged to our family!

[E:LighthouseSecret 1/4]

S9 *Lighthouse keeper's quarters, present*

(Back to current timeline)

=> Armed with this memory, I search more carefully for family

records.

Numbering tips:

Branch from the scene that triggers the flashback

Return to sequential numbering afterward

Keep flashbacks short (1-3 scenes usually)

Note in context when returning: *Present day* or *Back at

the...*

5.3.3 Parallel Threads

When tracking multiple storylines that happen simultaneously or in

alternating focus, use thread prefixes.

Format: T#-S# where T# is the thread number, S# is the scene

number within that thread

When to use:

Multiple characters/viewpoints

Simultaneous events in different locations

Alternating between plot lines

Separate but related story arcs

Example structure:

T1-S1 *Main character at the lighthouse*

T2-S1 *Meanwhile, ally in the city*

T1-S2 *Back to lighthouse*

T2-S2 *Back to city*

T1-S3 *Lighthouse, continuing*

Complete example:

=== Session 3 ===

[Threads] Main story (T1), City investigation (T2)

T1-S1 *Lighthouse tower, dusk*

[PC:Alex|investigating the tower]

@ Climb to the top

d: Athletics d6=4 vs TN 4 -> Success

=> I reach the top. The light mechanism is still functional!

? Is anyone else here?

-> No, but... (d6=3)

=> Fresh footprints in the dust lead down.

T2-S1 *City archives, same time*

[PC:Jordan|researching at the library]

@ Search for lighthouse records

d: Research d6=6 vs TN 4 -> Success

=> I find construction documents from 1923. There's a hidden

basement!

[E:SecretBasement 1/4]

T1-S2 *Lighthouse basement stairs*

[PC:Alex]

@ Follow the footprints down

d: Stealth d6=3 vs TN 5 -> Fail

=> A step creaks loudly.

? Does someone react?

-> Yes, and... (d6=6)

=> A voice from below: "Who's there?" [N:Cultist|hostile|armed]

T2-S2 *City archives, moments later*

[PC:Jordan]

@ Call Alex to warn about the basement

? Does the call go through?

-> No, and... (d6=2)

=> No signal. The lighthouse is in a dead zone!

[Clock:Alex in Danger 2/6]

T1-S3 *Lighthouse basement*

[PC:Alex|unaware of danger]

@ Try to talk my way out

d: Deception d6=2 vs TN 5 -> Fail

=> The cultist isn't buying it. He advances with a knife!

When threads converge:

Once parallel threads meet, you can either:

Continue with thread prefixes: T1+T2-S5

Return to sequential: S14 (note: threads merged)

T1-S6 *Alex escapes the lighthouse*

T2-S4 *Jordan drives toward the lighthouse*

S14 *Lighthouse entrance, both reunited*

(Threads merged)

[PC:Alex|wounded] meets [PC:Jordan|worried]

5.3.4 Montages and Time Cuts

For activities that span time or multiple quick vignettes, use decimal

notation.

Format: S#.# (e.g., S5.1, S5.2, S5.3)

When to use:

Traveling across long distances

Training/research over weeks

Multiple quick encounters

Gathering resources

Time-lapse sequences

Example structure:

S7 *Beginning the journey*

S7.1 *Day 1: Forest*

S7.2 *Day 3: Mountains*

S7.3 *Day 5: Desert*

S8 *Arriving at destination*

Complete example:

S12 *Preparing for the ritual*

=> I need to gather three components across the region.

[Track:Ritual Components 0/3]

S12.1 *Herb shop, morning*

@ Buy sacred herbs

d: Persuasion d6=5 vs TN 4 -> Success

=> The herbalist gives me a discount.

[Track:Ritual Components 1/3]

[PC:Gold-5]

S12.2 *Blacksmith, afternoon*

@ Obtain silver dagger

? Is it in stock?

-> No, but... (d6=4)

=> He can make one by tomorrow.

[Timer:Ritual Deadline 2]

S12.3 *Graveyard, midnight*

@ Collect cemetery soil

? Am I interrupted?

-> Yes, and... (d6=6)

=> The groundskeeper catches me AND calls the guard!

[Clock:Suspicion 3/6]

@ Run and hide

d: Stealth d6=6 vs TN 5 -> Success

=> I escape with the soil.

[Track:Ritual Components 2/3]

S13 *Blacksmith shop, next morning*

(Montage complete, back to sequential)

=> I collect the silver dagger.

[Track:Ritual Components 3/3]

Travel montage example:

S8 *Setting out from Port Ashan*

=> Three-week journey to the Northern Wastes begins.

S8.1 *Week 1: Coastal road*

? Encounters on the road?

tbl: d100=23 -> "Merchant caravan"

=> I join a caravan for safety. [N:Merchants|friendly]

S8.2 *Week 2: Mountain pass*

? Weather problems?

-> Yes, and... (d6=6)

=> Blizzard hits. The pass is blocked!

[Clock:Supplies Dwindle 2/4]

@ Find shelter

d: Survival d6=5 vs TN 5 -> Success

=> I locate a cave. [L:Mountain Cave|shelter|dark]

S8.3 *Week 3: Descending into wastes*

@ Navigate the frozen terrain

d: Survival d6=4 vs TN 6 -> Fail

=> I'm lost for two days.

[Clock:Supplies Dwindle 4/4]

[PC:Rations depleted]

S9 *Arriving at the Northern Wastes*

(Journey complete)

=> Exhausted and hungry, but I've made it.

5.3.5 Choosing Your Approach

Use sequential (S1, S2, S3) when:

Playing straightforward, linear story

Don’t need complex time manipulation

Want simplicity

Most common choice

Use flashbacks (S5a, S5b) when:

Revealing backstory mid-game

Character development moments

Explaining mysteries

Short diversions from main timeline

Use parallel threads (T1-S1, T2-S1) when:

Playing multiple characters

Tracking simultaneous events

Alternating between locations

Complex, interwoven plots

Use montages (S7.1, S7.2) when:

Covering long time periods

Series of quick scenes

Travel sequences

Resource gathering

Training/research periods

5.3.6 Scene Context Elements

Beyond numbering, enrich scenes with context in the frame:

Location:

S1 *Lighthouse tower*

S1 [L:Lighthouse] *Tower room*

Time markers:

S1 *Lighthouse, midnight*

S1 *Lighthouse, Day 3, dusk*

S1 *Two weeks later: Lighthouse*

Emotional tone:

S1 *Lighthouse (tense)*

S1 *Lighthouse - moment of calm*

Multiple elements:

S1 *Lighthouse tower, midnight, Day 3*

S5a *Flashback: Father's workshop, 10 years ago*

T2-S3 *Meanwhile in the city, same evening*

S7.2 *Day 2 of journey: Mountain pass*

Minimal (just number):

S1

(Add context in first action or consequence)

Choose the level of detail that helps you track your story. More detail

helps future reference; less detail keeps notes cleaner.

6. Complete Examples

Theory is one thing, but seeing the notation in action is where it

clicks. This section shows complete play examples in different styles

—from ultra-compact shorthand to rich narrative logs—so you can

find the approach that works for you.

Each example demonstrates the same notation system, just with

different levels of detail. Pick the style that matches your preference,

or mix and match as your session demands.

6.1 Minimal Shorthand Log

Pure shorthand, no formatting — perfect for fast play:

S1 @Sneak d:4≥5 F => noise [E:Alert 1/6] ?Seen? ->Nb3 => distracted

S2 @Search d:6≥4 S => find key [E:Clue 1/4] ?Trapped? ->Yn6 => yes,

spikes!

S3 @Dodge d:3≤5 F => HP-2 [PC:HP 6] => bleeding, need to retreat

6.2 Hybrid Digital Format

Combines shorthand with narrative, using markdown structure:

### S7 *Dark alley behind tavern, Midnight*

```

@ Sneak past the guards

6.3 Analog Notebook Format

Same content as 6.2, formatted for handwritten notes:

S7 *Dark alley behind tavern, Midnight*

@ Sneak past the guards

d: Stealth d6=2 vs TN 4 -> Fail

=> My foot kicks a barrel. [E:AlertClock 2/6]

? Do they see me?

-> No, but... (d6=3)

=> Distracted, but one guard lingers. [N:Guard|watchful]

The guard's torch light sweeps across the alley. I press into

shadows.

N (Guard): "Who's there?"

PC: "Stay calm... just stay calm."

6.4 Complete Campaign Log (Digital)

d: Stealth d6=2 vs TN 4 -> Fail

=> My foot kicks a barrel. [E:AlertClock 2/6]

? Do they see me?

-> No, but... (d6=3)

=> Distracted, but one guard lingers. [N:Guard|watchful]

```

The guard's torch light sweeps across the alley walls. I press mysel

into the shadows, barely breathing.

```

N (Guard): "Who's there?"

PC: "Stay calm... just stay calm."

```

---

title: Clearview Mystery

ruleset: Loner + Mythic Oracle

genre: Teen mystery / supernatural

player: Roberto

pcs: Alex [PC:Alex|HP 8|Stress 0]

start_date: 2025-09-03

last_update: 2025-10-28

---

# Clearview Mystery

## Session 1

*Date: 2025-09-03 | Duration: 1h30*

### S1 *School library after hours*

```

@ Sneak inside to check the archives

d: Stealth d6=5 vs TN 4 -> Success

=> I slip inside unnoticed. [L:Library|dark|quiet]

? Is there a strange clue waiting?

-> Yes (d6=6)

=> I find a torn diary page about the lighthouse. [E:LighthouseClue 

```

The page is yellowed with age. The handwriting is shaky: "The light 

calls to us. We must not answer."

```

[Thread:Lighthouse Mystery|Open]

```

### S2 *Outside the library, empty hall*

```

? Do I hear footsteps?

-> Yes, but... (d6=4)

=> A janitor approaches, but he doesn't notice me yet. [N:Janitor|ti

```

I freeze. His keys jangle as he walks past the doorway.

N (Janitor): "Thought I heard something "

N (Janitor): Thought I heard something...

PC (Alex, whisper): "Gotta get out of here."

```

@ Slip out while he's distracted

d: Stealth d6=6 vs TN 4 -> Success

=> I escape into the night safely.

```

## Session 2

*Date: 2025-09-10 | Duration: 2h*

**Recap:** Found diary page hinting at lighthouse. Nearly spotted in

### S3 *Path to the old lighthouse, Day 2*

```

@ Approach quietly at dusk

d: Stealth d6=2 vs TN 4 -> Fail

=> I step on broken glass, crunching loudly. [Clock:Suspicion 1/6]

? Does anyone respond from inside?

-> No, but... (d6=3)

=> The light flickers briefly in the tower window. [L:Lighthouse|rui

```

### S4 *Inside lighthouse foyer*

```

@ Search the floor for signs of activity

d: Investigation d6=6 vs TN 4 -> Success

=> I find fresh footprints in the dust. [Thread:Who is using the lig

tbl: d100=42 -> "A broken lantern"

=> A cracked lantern lies near the stairs. [E:LighthouseClue 2/6]

```

Someone's been here. Recently.

PC (Alex, thinking): "This place isn't as abandoned as everyone thin

6.5 Complete Campaign Log (Analog)

=== Campaign Log: Clearview Mystery ===

[Title] Clearview Mystery

[Ruleset] Loner + Mythic Oracle

[Genre] Teen mystery / supernatural

[Player] Roberto

[PCs] Alex [PC:Alex|HP 8|Stress 0]

[Start Date] 2025-09-03

[Last Update] 2025-10-28

=== Session 1 ===

[Date] 2025-09-03

[Duration] 1h30

S1 *School library after hours*

@ Sneak inside to check the archives

d: Stealth d6=5 vs TN 4 -> Success

=> I slip inside unnoticed. [L:Library|dark|quiet]

? Is there a strange clue waiting?

-> Yes (d6=6)

=> I find a torn diary page about the lighthouse. [E:LighthouseClue

1/6]

The page is yellowed. Shaky writing: "The light calls to us."

[Thread:Lighthouse Mystery|Open]

S2 *Outside the library, empty hall*

? Do I hear footsteps?

-> Yes, but... (d6=4)

=> A janitor approaches, but doesn't notice me yet.

[N:Janitor|tired|suspicious]

N (Janitor): "Thought I heard something..."

PC (Alex): "Gotta get out of here."

@ Slip out while distracted

d: Stealth d6=6 vs TN 4 -> Success

=> I escape into the night safely.

=== Session 2 ===

[Date] 2025-09-10

[Duration] 2h

[Recap] Found diary page, nearly spotted in library.

S3 *Path to lighthouse, Day 2*

@ Approach quietly at dusk

d: Stealth d6=2 vs TN 4 -> Fail

=> I step on broken glass. [Clock:Suspicion 1/6]

? Does anyone respond?

-> No, but... (d6=3)

=> Light flickers in tower window. [L:Lighthouse|ruined|haunted]

S4 *Inside lighthouse foyer*

@ Search floor for signs

d: Investigation d6=6 vs TN 4 -> Success

=> Fresh footprints in dust. [Thread:Who uses lighthouse?|Open]

tbl: d100=42 -> "A broken lantern"

=> Cracked lantern near stairs. [E:LighthouseClue 2/6]

PC (Alex): "This place isn't as abandoned as everyone thinks..."

7. Best Practices

You’ve learned the notation—now let’s talk about using it well. This

section shows proven patterns that make your logs clearer and more

useful, plus common mistakes to avoid.

Think of these as guidelines from the solo community’s collective

experience. They’re not rigid rules, but they’ll help you create logs

that are easy to read, reference, and share.

7.1 Good Practices ✓

These patterns make your logs cleaner, more searchable, and easier

to reference later. You don’t need to follow all of them, but they

represent what works well for most solo players.

Do: Keep actions and rolls connected

@ Pick the lock

d: d20=15 vs DC 14 -> Success

=> The door swings open silently.

Do: Use tags for persistent elements

[N:Jonah|friendly|wounded]

[L:Lighthouse|ruined]

Do: Record consequences clearly

=> I find the key. [E:Clue 2/4]

=> But the guard heard me. [Clock:Alert 1/6]

Do: Use reference tags in later scenes

First mention: [N:Jonah|friendly]

Later: [#N:Jonah] approaches cautiously

Do: Mix shorthand and narrative as needed

@ Sneak past guard

d: 5≥4 S -> Success

=> I slip by unnoticed, heart pounding.

7.2 Bad Practices ✗

These are common pitfalls that make logs harder to read or parse. If

you catch yourself doing these, don’t worry—just adjust for next

time. We’ve all been there!

Don’t: Bury mechanics in prose

❌ I tried to pick the lock and rolled a 15 which beat the DC so I

opened it

✔ @ Pick the lock

 d: 15≥14 -> Success

 => The door opens quietly.

Don’t: Forget to record consequences

❌ @ Attack the guard

 d: 8≤10 -> Fail

✔ @ Attack the guard

 d: 8≤10 -> Fail

 => My blade glances off his armor. He counterattacks!

Don’t: Lose track of tags across scenes

❌ [N:Guard|alert] ... then later ... [N:Guard|sleeping]

 (How did this change? When?)

✔ [N:Guard|alert] ... then later ...

 @ Knock him out

 d: 6≥5 S => [N:Guard|unconscious]

Don’t: Mix action and oracle symbols

❌ ? Sneak past guards (This is an action, not a question)

✔ @ Sneak past guards (Actions use @)

 ? Do they notice? (Questions use ?)

Don’t: Forget scene context

❌ S7

 @ Sneak past guards

 ✔ S7 *Dark alley, midnight*

 @ Sneak past guards

8. Templates

Starting from a blank page can be daunting. These templates give

you a structured starting point—copy them, fill in the blanks, and

start playing.

Each template comes in both digital markdown and analog

notebook formats. Choose whichever matches your play style, or

use them as inspiration to create your own.

Don’t treat these as rigid forms. They’re scaffolding. Once you’re

comfortable with the notation, you’ll probably develop your own

templates that fit your specific needs better.

8.1 Campaign Template (Digital YAML)

For digital markdown files, use YAML front matter to store campaign

metadata. This goes at the very top of your file, before any other

content.

Copy this template, fill in your details, and you’re ready to start your

first session.

# [Campaign Title]

## Session 1

*Date: | Duration: *

### S1 *Starting scene*

title:

ruleset:

genre:

player:

pcs:

start_date:

last_update:

tools:

themes:

tone:

notes:

Your play log here...

8.2 Campaign Template (Analog)

For paper notebooks, write this header block at the start of your

campaign log. Keep it simple—you can always add more details later

if needed.

=== Campaign Log: [Title] ===

[Title] 

[Ruleset] 

[Genre] 

[Player] 

[PCs] 

[Start Date] 

[Last Update] 

[Tools] 

[Themes] 

[Tone] 

[Notes] 

=== Session 1 ===

[Date] 

[Duration] 

S1 *Starting scene*

Your play log here...

8.3 Session Template

Use this at the start of each play session to mark boundaries and

provide context. The digital version uses markdown headings; the

analog version uses written headers.

Fill in what’s useful and skip what’s not. The only essential field is

the date—everything else is optional.

Digital:

Analog:

=== Session X ===

[Date] 

[Duration] 

[Recap] 

[Goals] 

S1 *Scene description*

8.4 Quick Scene Template

This is your workhorse template—the basic structure you’ll use scene

after scene. It’s intentionally minimal: just enough structure to keep

you oriented without slowing you down.

Use this as your default starting point for every scene, whether you’re

playing digitally or analog.

## Session X

*Date: | Duration: | Scenes: *

**Recap:** 

**Goals:** 

### S1 *Scene description*

S# *Location, time*

```

@ Your action

d: your roll -> outcome

=> What happens

? Your question

-> Oracle answer

=> What it means

```

9. Adapting to Your System

Here’s the beautiful part: this notation works with any solo RPG

system. Ironsworn, Mythic GME, Thousand Year Old Vampire, your

own homebrew—doesn’t matter. The core symbols stay the same;

only the resolution details change.

This section shows you how to adapt the d: roll notation and ->

oracle formats to match your specific game system. We’ll cover

common systems (PbtA, FitD, Ironsworn, OSR) and oracles (Mythic,

CRGE, MUNE), but the principles work for anything.

The key insight: The notation separates mechanics from fiction.

Your system determines how mechanics work; the notation just

records them consistently.

9.1 System-Specific Roll Notation

The d: notation works with any system—you just need to adapt it to

your specific dice mechanics. Here’s how the notation looks across

popular solo RPG systems.

These examples show the pattern: record what you rolled, compare it

to what you needed, note the outcome. The details change by system,

but the structure stays the same.

9.1.1 Powered by the Apocalypse (PbtA)

d: 2d6=9 -> Strong Hit (10+)

d: 2d6=7 -> Weak Hit (7-9)

d: 2d6=4 -> Miss (6-)

9.1.2 Forged in the Dark (FitD)

d: 4d6=6,5,4,2 (take highest=6) -> Critical Success

d: 3d6=4,4,2 -> Partial Success (4-5)

d: 2d6=3,2 -> Failure (1-3)

9.1.3 Ironsworn

d: Action=7+Stat=2=9 vs Challenge=4,8 -> Weak Hit

d: Action=10+Stat=3=13 vs Challenge=2,7 -> Strong Hit

9.1.4 Fate/Fudge

d: 4dF=+2 (++0-) +Skill=3 = +5 -> Success with Style

d: 4dF=-1 (-0--) +Skill=2 = +1 -> Tie

9.1.5 OSR/Traditional D&D

d: d20=15+Mod=2=17 vs AC 16 -> Hit

d: d20=8+Mod=-1=7 vs DC 10 -> Fail

9.2 Oracle Adaptations

Different oracle systems have different output formats. Some give

yes/no answers, others generate complex results. Here’s how to

record results from popular oracle systems.

The key is consistency: always use -> for oracle results, then capture

whatever information your oracle provides.

9.2.1 Mythic GME

? Does the guard notice me? (Likelihood: Unlikely)

-> No, but... (CF=4)

=> He doesn't see me, but he's suspicious.

9.2.2 CRGE (Conjectural Roleplaying Game Engine)

? What is the merchant's mood?

-> Surge: Actor + Focus => Angry + Betrayal

=> The merchant is furious about being cheated.

9.2.3 MUNE (Madey Upy Number Engine)

? Is anyone home?

-> Likely + roll 2,4 => Yes

=> Lights are on, someone's definitely inside.

9.2.4 UNE (Universal NPC Emulator)

gen: UNE Motivation -> Power + Reputation

=> [N:Baron|ambitious|seeks recognition]

9.3 Handling Edge Cases

Every system has quirks. Here’s how to handle common situations

that don’t fit the basic notation patterns.

9.3.1 Multiple Rolls in One Action

When you need to make multiple rolls for one action:

Advantage/Disadvantage:

@ Attack with advantage

d: 2d20=15,8 (take higher) vs TN 12 -> 15≥12 Success

=> I strike true, blade finding a gap in the armor.

Multiple dice pools:

@ Perform complex ritual

d: INT d6=4, WILL d6=5, vs TN 4 each -> Both succeed

=> The spell takes hold, energy crackling between my fingers.

Contested rolls:

@ Arm wrestle the sailor

d: STR d20=12 vs sailor d20=15 -> 12≤15 Fail

=> His grip tightens. My arm slams to the table.

9.3.2 Ambiguous Oracle Results

When the oracle gives unclear or contradictory results:

? Is the merchant trustworthy?

-> Yes, but... (d6=4)

(note: "but" contradicts "yes"—interpreting as: trustworthy but

hiding something)

=> He seems honest, but keeps glancing at the door nervously.

Or re-roll if truly stuck:

? Can I trust him?

-> Unclear result (d6=3 on binary oracle)

(note: re-rolling with different framing)

? Is he trying to help me?

-> No, and... (d6=2)

=> He's actively working against me.

9.3.3 Nested Consequences

Sometimes one consequence leads to another, creating a cascade:

d: Lockpicking 5≥4 -> Success

=> The door opens

=> But the hinges squeal loudly

=> Guards in the next room hear it [E:AlertClock 1/6]

=> One starts walking this way [N:Guard|investigating]

When to use: Major successes or failures with multiple ripple

effects. Don’t overuse—most actions have one clear consequence.

9.3.4 Failed Oracle Questions

What if the oracle doesn’t help?

? What's behind the door?

-> [Roll unclear/contradictory]

(note: asking a more specific question)

? Is there danger behind the door?

-> Yes, and...

=> Danger, and it's immediate!

Pro tip: If an oracle result doesn’t spark fiction, it’s okay to re-frame

the question or roll again. The oracle serves your story, not the other

way around.

Appendices

A. Solo RPG Notation Legend

This is your quick reference—the cheat sheet to keep handy while you

play. Forget what => means? Need to remember how to format a

clock? This section has you covered.

Think of it as the notation’s “vocabulary list.” Everything here has

been explained earlier in detail; this is just the condensed version for

fast lookup.

Bookmark this section. You’ll come back to it often in your first few

sessions, then less and less as the notation becomes second nature.

A.1 Core Symbols

Symbol Meaning Example

@ Player action (mechanics) @ Pick the lock

? Oracle question

(world/uncertainty)

? Is anyone inside?

d: Mechanics roll/result d: 2d6=8 vs TN 7 ->

Success

-> Oracle/dice result -> Yes, but...

=> Consequence/outcome => The door opens

quietly

A.2 Comparison Operators

≥ or >= — Greater than or equal (meets/beats TN)

≤ or <= — Less than or equal (fails to meet TN)

vs — Versus (explicit comparison)

S — Success flag

F — Fail flag

A.3 Tracking Tags

[N:Name|tags] — NPC (first mention)

[#N:Name] — NPC (reference to earlier mention)

[L:Name|tags] — Location

[E:Name X/Y] — Event/Clock

[Thread:Name|state] — Story thread

[PC:Name|stats] — Player character

A.4 Progress Tracking

[Clock:Name X/Y] — Clock (fills up)

[Track:Name X/Y] — Progress track

[Timer:Name X] — Countdown timer

A.5 Random Generation

tbl: roll -> result — Simple table lookup

gen: system -> result — Complex generator

A.6 Structure

S# or S#a — Scene number

T#-S# — Thread-specific scene

A.7 Narrative (Optional)

Inline: => Prose here

Dialogue: N (Name): "Speech"

Block: --- text ---

A.8 Meta

(note: ...) — Reflection, reminder, house rule

A.9 Complete Example Line

S3 @Pick lock d:15≥14 S => door opens quietly [N:Guard|alert]

B. FAQ

Got questions? You’re not alone. These are the most common

questions from people learning the notation, along with straight

answers.

If your question isn’t here, remember: the notation is flexible. If

you’re wondering whether you can do something differently, the

answer is probably “yes, if it works for you.”

Q: Do I need to use every element?

A: No! Start with just @, ?, d:, ->, and =>. Add other elements only if

they help you.

Q: Can I use this with traditional RPGs (with a GM)?

A: The core notation works great for any RPG notes. The oracle

elements (?, ->) are specifically for solo play, but the

action/resolution notation works everywhere.

Q: What if my system doesn’t use dice?

A: Use d: for any resolution mechanic: d: Draw from deck -> Queen of

Spades, d: Spend token -> Success

Q: Should I use digital or analog format?

A: Whichever you prefer! They use the same notation. Digital has

better search/organization; analog is immediate and tactile.

Q: How detailed should my notes be?

A: As detailed as you want! The system works for pure shorthand

(Example 6.1) or rich narrative (Example 6.4).

Q: Can I share my logs with others?

A: Yes! That’s one reason for standardized notation. Others familiar

with the system can read your logs easily.

Q: What about house rules or custom symbols?

A: Document them in meta notes: (note: using + for advantage, -

for disadvantage). The system is designed to be extended.

Q: Do scene numbers have to be sequential?

A: No. Use S1, S2, S3 for simplicity, but branch (S3a, S3b) or use thread

prefixes (T1-S1) if helpful.

Q: Should I update tags every time something changes?

A: Show significant changes explicitly: [N:Guard|alert] →

[N:Guard|unconscious]. Minor changes can be implied through

narrative.

C. Symbol Design Philosophy

Lonelog’s symbols were chosen for specific reasons:

@ (Action): Represents “at this point” or the actor taking action.

Changed from > in v2.0 to avoid conflict with Markdown

blockquotes.

? (Question): Universal symbol for inquiry. Unchanged from

v2.0.

d: (Dice/Resolution): Clear abbreviation for dice rolls.

Unchanged from v2.0.

-> (Resolution): Retained from v2.0. Now unified for ALL

resolutions (dice and oracle). The arrow visually shows “this

leads to outcome.”

=> (Consequence): Retained from v2.0. Double arrow shows

cascading effects. Clarified usage: consequences only (v2.0

overloaded this for dice outcomes too).

Markdown Compatibility: All symbols work cleanly in code

blocks and don’t conflict with markdown formatting or mathematical

operators. Always wrap notation in code blocks when using digital

markdown to prevent conflicts with Markdown extensions.

Credits & License

© 2025-2026 Roberto Bisceglie

This notation is inspired by the Valley Standard.

Thanks to:

matita for the +/- method to track changes in tags

flyincaveman for the suggestion on the use of the @ symbol for

character actions (in the tradition of the early ASCII rpgs)

r/solorpgplay and r/Solo_Roleplaying for the positive reception

of this notation and the useful feedbacks.

Enrico Fasoli for playtesting and feedback

Version History:

v 1.0.0: Evolved from Solo TTRPG Notation v2.0 by Roberto

Bisceglie

This work is licensed under the Creative Commons Attribution￾ShareAlike 4.0 International License.

You are free to:

Share — copy and redistribute the material

Adapt — remix, transform, and build upon the material

Under these terms:

Attribution — Give appropriate credit

ShareAlike — Distribute adaptations under the same license

Happy adventuring, solo players!


Ivor Cogdell

Tears From The Front (C) Copyright 2026.

"Tears From The Front"Blogspot.com (C) Copyright 2026.

v 1.0.0: Evolved from Solo TTRPG Notation v2.0 by Roberto

Bisceglie

Saturday, 14 February 2026

Thoughts On - Soaps and Beware fake news - Updated

 Hi Everyone,

                     This was just going to be a quick tip, but I kept adding more and more as things popped into my head that I thought were relevant. It all started when I clicked on a YouTube spot that reported that Donald Trump had been deposed from the White House by an act of Congress. Great, I thought, this is the news I have been waiting to hear for the last twelve months. But the more the clip went on, the more suspicious I got. I had not heard any news that day, but I decided to double-check other sources and found that nobody else was reporting this breaking news headline.

 It was not likely, due to the gap in when this news clip came out and the time when I was checking was about ten hours difference, so this should have been splashed all over the media if it was true. Was it a deepfake impersonation or an actual channel peddling rubbish to support its own agenda? I am wondering now what else I had believed to be true over the months that was not true. 

There are mind games at work here; do not get caught in their lies. I have not bought a newspaper in months, and now I find that YouTube has been compromised, too. Where does it end, just living life in your own little bubble, not interacting with the lives of others, constantly asking, "What are you talking about, that is news to me?"

An example - "Did I see what is happening in the soaps? X is blackmailing Y because they mugged Z". "No, I have not watched Coronation Street or East Enders or Emmerdale, etc., since the writers got Tracey pregnant, about 2000. I do not want my evenings polluted by babies crying, or is Y going to be nicked because W heard X and Y arguing about it and is going to rat on him to the cops." or in a recent episode, someone is going to be murdered, and they are wondering who is going to get the blame for it.

"But that is three-quarters of the population watching them!" he replies.

"That may be. Sure, I know it happens, but all of the depressing plot lines they come up with, I don't call it entertainment. If they have to put a mental health advisory comment at the end of a program, they can keep it to themselves. They can watch what they like; I don't mind, just don't force it on me. I like fictional crime dramas, not true crime. There is too much crime going on in real life, I don't want to be reminded of it."

        The same thing goes for hospital dramas. I have watched Angels and Casualty in the dim and distant past. Since I have had a stay in hospital myself, my treatment by the doctors and nurses was very professional. But now that I am out of there, I do not want to be reminded of it by watching hospital soaps. One less thing to chat about.

Back to my main topic, the nugget of wisdom I pass on to you today is - 

Think twice when you hear or see a story, and if it is an important topic to you, 

always check with other sources, 

Just in case they are telling garbage.

Many thanks for being interested in what I have to say.

Regards all,


Ivor Cogdell

Tuesday, 6 January 2026

THoughts On - Obsidian Notes for RPG's and Wargaming - Updated.

 Hi  Everyone,

                      Today's topic is about a free PC, Mobile and probably LINUX app called "Obsidian". You may have seen it on YouTube before, as it has been out for a while. It is used for taking notes on both mobile devices and PCs.


 It has a wide range of core functions and community add-ins (some paid for), which allow you to customise the setup to suit your needs. All of your notes are stored on your own device in a folder called a vault, in plain text "Markdown" format. All text editors should be able to read the .md format, so if Obsidian goes kaput, you still have all of your data in a readable format on your local hard drive, which would not be the case in many other note taking apps. 

 Obsidian supports Python programming with editors, cut and paste snippets of code where they are needed, and the code font themes can be changed to suit your wishes.

                       Inside of your text, you can link notes together with [[note name 1]],  [[Author List]], [Daily notes]] etc. Just press on the highlighted entry to go to that note. You can change the colours of the tabs and highlights.  Headings, highlights, bullet points, strike-through, auto-numbered lists, bold, and italic are all easy to implement as you type.  Tags can be used for sorting content. Tables can be added with ease. Graphics are available. The latest development to come online is the database. I have not delved into that system yet.

There are plenty of YouTube tutorials showing how particular features and functions are set up. YouTubers have tailored the Obsidian system plug-ins for their needs, including Step-by-step walk-throughs. 

For instance, Mike of "Sly Flourish's "Return of the Lazy Dungeon Master" books and blog, uses Obsidian for his weekly tips and Adventure planning broadcasts. He has converted all of his paid-for "Patreon materials" to markdown format, including hyperlink indexing of books, so that they can seamlessly be ported over into your "Vault" and be used straight away.

You can use them for world-building notes, linking plot ideas and baddies together. Wargame Club scores and games that individuals play. GM information can be amended on the fly.  It is ideal for recording inspiration when you are on the move, swapping files from mobile to PC. Planning strategies, recording troop movements. journaling results to give to players. 

The Obsidian developer community are frequently adding new functionality to the app, giving it great expansion potential. Mind mapping visuals are also included. 

I am just a novice at using it, but I am sure you will find it of great use in your gaming and wider hobbies.

Regards,

Ivor Cogdell



Sunday, 4 January 2026

Thoughts On - Trump Attacks Venezuela. Updated.

 Hi Everybody,                                                                                                           3rd - 4th Jan 2026

                      We hear news from the other side of the pond that President Trump has just had a tizzy and commanded US forces to attack Venezuela, abducting the sitting president on the justification that they are moving drugs to the USA, which they have been doing. But the US has been blowing the boats out of the water, against International law, stop and seize, not kill them. They also swiped a couple of Venezuelan oil tankers, in part reparation for what the government is owed in the past, but I thought that was called by it's other name. piracy on the high seas?

 The Venezuelan President and first lady had been flown to New York and are being kept under guard.

                      Right off the bat. I would like to say I am not an expert in this matter, and this is only my humble opinion, whether the actions that they have taken are internationally legal or not. Could the armed forces be charged with unlawfully kidnapping a foreign head of state? Did I hear that they had been planning this move for months? So much for the Nobel Peace Prize.

                    What it will allow him to say now is that Venezuelan immigrants now pose a threat to the USA, so ICE can pick them off the streets as they please, hopefully for them with no comeback, whether that is true or not is debatable.

                    His pal "Big Bad Vlad" must be laughing his socks off right about now. There will be no more supposedly "moral high ground" for Donald to perch on when he calls him next. Not that it was making any difference. I would love to read a transcript of a few of those calls, but I don't suppose they keep them at the White House, otherwise known as the fun factory.

I am awaiting more news. Here we go - 

HEADLINE: Trump to run the country until transition.

Two points regarding that: Firstly, he cannot run the government that he has now competently, let alone take on another one that will actively be working against him. Secondly, once he does have power in there, that just means his cronies can move in and asset-strip the place as he has done with the USA, while no one is looking, or maybe he is past caring if they see or not.


Next in his sights, we hear it may be Canada or possibly Greenland. More of his allies to duff up. If you read it in a novel, you would think the plot was far-fetched. But here we are. Strange days indeed. He is totally off his trolley, but no one seems to care. Is this the beginning of the end for the USA?

Good luck, everybody,

Ivor Cogdell

Saturday, 3 January 2026

Thoughts On - Panic Mode and war between the land and the sea - Update

 Hi everyone,                                                                                                              3rd Jan 2026.

 Please give a very warm welcome to JB, the first to follow me on the blog. 

                    I hope you all had a good time over Christmas. I mainly stopped is as I was coming down with a cold and did not want to spread any germs. As I type this, there is still snow on the ground, not a white Christmas here, but closer than we usually get.

                    As for the title of this post, that was me just a few moments ago, when I tried to log on here, and Google, bless their cotton socks, couldn't find it. I was doing an email to a pal and wanted to include a link to my website, so that he could take a look at my mini painting skills, or rather, lack of them

                  I typed in tears from the front, nothing, added blogspot. com that usually does the trick, still nothing. I then added quotes, zippo.  I tried searching for red alert, page, got shedloads, but none were mine. I rechecked the spelling, which was ok. 

                 I finally hit on tears from the front blogspot.com and just blogspot.com. Have they shut up shop completely? I am very glad to see that I was wrong about that.

UPDATE: 24 Jan 2026 - I typed the website title in the search engine in tonight, and it found it straight away. Since I had added a couple of posts and the viewing figures had been ok, it seems to have sparked its algorithm interest again, which I am all in favour of.


Now that I have got my breath back, did you see the Dr Who spin-off by Russel T Davies, The War Between the Land and the Sea? (No spoilers). A five-part story, released in two pairs and the final instalment. It was a quality production all around. The sets and special effects were realistic. A couple of the UNIT crew would be recognisable to fans of the show.  It features an enemy that should have been given more airtime over the years.

            Quality acting from all of the cast, giving the plot conviction and weight. At the end of each episode, I was left wondering where the storyline was going to lead next. I do like a nice plot twist, within reason. I hope they do a sequel. Now that I have written this, I can read other reviews.

For your information, the next Dr Who series is planned to show at Christmas 2026.


Regards all,

Ivor Cogdell

(C) Copyright 2026.



Friday, 22 August 2025

Thoughts On - My birthday and "Beyond All Reason"

 Hi everyone,

                     This is just a bit of a filler to keep you informed on what I have been up to lately. It was my birthday recently, and a very good mate and I had an afternoon walking around Lichfield town centre. We visited most of the local charity shops and acquired some DVDs and a couple of paintings each, plus she found a couple of summer dresses that she liked.

                     I did a quick sketch of one of the statues in the Library Square while we were having a break, then had a quick glance in one of the antique shops. Time was getting on, so we had a very nice meal of fish and chips with cider in the Acorn pub before getting the bus home. I put my feet up and had a film night with one of my new DVD's and a chilled bottle of wine.


Success


 I found the Chepheus Engine RPG rules amongst my files earlier today. I thought it had been lost, but in fact, it was a case of not being renamed from its extracted .zip file name in the first place, so my search engine could not find it. Better late than never.

                        I gave my new strimmer its first run around the front garden today. It felt much lighter than my old one, which I am pleased about. I also treated my conifer to another haircut with the trimmer. It's now a truncated pyramid.


Something New


By chance the other day, I found myself watching the Virtual TableTop wargame "Beyond All Reason" (C) on YouTube (C) for the first time. To let you know, my wargame viewing habits are usually just of the miniature fighting variety or occasional sniper sims, so to see a ginormous 8-player electronic battle simulation in full colour blew me away completely. How the team leaders can plan strategies among the chaos is beyond me. 

The graphics are superb. Each warring team is colour-coded, so they can see their own forces easily. Power plants spawn weaponry, tanks, gunships, and many other sorts of tiny nastiness that were scurrying all over the place at the eight warlords' whims, trying to get and keep the upper hand and gain victory by wiping everyone else out. 

I think the commentator said there were over 19,000 units on the board at one point. Fantastic. Explosions range from small to devastating. They were even throwing multiple tactical nukes at each other at one point; these were being deflected by defending force fields until their hit points gave out. It was utter madness, but great to watch. I have now seen some other battles with different landscapes and numbers of troops. It makes for very entertaining viewing.

That's all for now, take care.


Ivor Cogdell

Monday, 4 August 2025

Thoughts On - Busy Bunny

 Hi Everyone,

                       This is just to let you know that I have not deserted you good people out there in gameland. I have been catching up with real life stuff, as you do and it has thrown a spanner into my gaming stuff. It had been so long since I was on here that I had to search a few times to find it with google.


 I have got a couple of bits of terrain from my pal M, (a bit less to pack) and they will star in my reworking of my Nations battle report, which I have been trying to get done for ages. I may just do a reset. I have a few more celtic warriors to do, thanks to Wargames Illustrated Magazine adding them to their front cover.

                      I have also started to work on a painting that has been idle for a while, as I needed some ideas on where to go next. I have seen a rock formation that has what I needed in the way of lighting, so I am starting to amend the skyline.

                      I am in the middle of pruning in the garden and the Jazz festival has just sailed through, I visited three new venues and bands. I visited the tribute area to Ozzy Ozbourne Passing Away in the local museum.

                      There has been no Alien gaming for a while, but I am still in touch with my other gamers. All are doing ok.

                    Now I have got the site updated and added a bit more into Red Alert 4 page, I can do a bit of painting with a clear conscience. I will see if I can find any wargaming podcasts to listen to while I am slopping paint about.


Regards all,


Ivor Cogdell


P.S. Oh yes, on the subject regarding to my mate being evicted by his landlord, which I mentioned in a previous podcast, well social services said that they have found him a place to rent about an hour away from where he is now, but he has not got the keys or a moving date as yet. He said he is swamped with boxes and can hardly swing a cat in his living room, as they say. He needs to be able to shift some stuff before he can do any more packing. But he is more cheerful than before, now that the process is under way.


 

Friday, 25 April 2025

Thoughts On - Trump Month Three


Hello Everyone,

 This is a bit off topic, although it does pertain to the fight against climate change and its causes and it may possibly lead to an American civil war, so that would count.


They say the Internet will live forever, I have my doubts, but just in case...


"To our Climate Change researchers and people in general in the future, who may wonder what those of our generation were thinking to vote in Donald J. Trump for a second term. (I hear that he is talking of a third term, which I predicted, which at the moment would be illegal, but that will not stop him from trying to do it.)"

         "May I pen an apology on behalf of the American people who voted for Donald Trump in the 2024 USA election. (That was not me, I live in the UK. My sin is that I voted for Mrs. Thatcher in the UK 1982 election, so we all make mistakes.) They heard the promises, they wanted things to change, but they just did not see the implications of what those actions would have to themselves or the people around them, or in some cases, did not care."

Why did they do it? 

Why is a question I have pondered? Big money swaying big advertising? Biased "News Channels" spouting promotional rubbish. The courts were rigged in his favour, Republicans had voted in flunkies (Not all of them). Most Republicans are too afraid to speak the truth for whatever reason, following his orders meekly like sheep. Regular Trump voters have admitted that they are now in deep trouble through Trump's actions. Considering that each business venture Trump has gone into, every one has gone bankrupt. He has been sued in the courts and is a felon. The "Tariff" spin had a lot to do with it, the thought of getting others to pay for their own improvements and debt relief.

Being Honest

To be honest, most governments are not set up to tackle the big picture like climate change. People in power mainly just want to keep the power they have and get more. The same for big companies. The profit margin is what counts to the shareholders, nothing else. It does not seem to matter that their families will have to pay the price of what they are allowing to be done today.

Consequences

I hope that the consequences of their actions are not too reaching and can eventually be clawed back. The Universities are fighting back against his immigration policies and funding rip-offs. They are going to court. 

       I am not a financial expert, but the stock market nosedive will have ripples in other economies too. That will affect my pension (UK) too. Since it is being orchestrated, the rich buddies know when to buy shares and when to sell to make the most profit. I heard $ Billions were made by Elon Musk and his pals. 

Change

Change is coming, so prepare the best you can. I fear that for the next few years, they will be downhill in our fortunes and standards again. I do not play any post-apocalypse wargames anymore, fearing that they are a glimpse of our future. I hope not, for my family's sake. I do not want to believe that we have seen the best of the world and just threw it away. Time will tell.

Live life the best that you can, and see the beauty around you. Hope is not all gone; it is just a bit dimmer at the moment.

Unbiased

Just in case you think I am talking complete rubbish, try a completely unbiased view for a change. There is an Artificial Intelligence  - "ChatGBT" that has analysed Donald Trump's performance in office in a totally unbiased way. Take a look at the blogs. Then see if your conclusions have changed or not.


https://www.youtube.com/watch?v=ml_XrFvVSnM Month one.

https://www.youtube.com/watch?v=GU4PhXQRWH0  Month two.

https://www.youtube.com/watch?v=Gpordab_GT0  Month three.


Regards all,


Ivor Cogdell

Birmingham

England

P.S. I tried to add it to my Facebook page, but it would only allow a certain amount of text. Typical. I suggest adding the link, perhaps.







Thoughts On - The Imagine Magazine And Pelinore

 Hi Everyone,

                        This was a magazine that I did not know existed until yesterday, when Alan G showed me a real-life paper copy at our wargaming club, Circle Battle Group.  I thought I would add information on here for my readers too young to have seen a copy either. For those who do know of it, just check the links for old times' sake. When I have a free moment, I intend to have a look at the online PDF version of Imagine Magazine. It is for the Dungeons and Dragons game. The first issue was published by TSR Hobbies in April 1983. They completed 30 issues in total.

                         On my first flick through the online PDF, (Yes, I have found Issue 1 online and readable in PDF format, at least). It looks like it could be of use to DM's looking for ideas for campaigns, locations and maps, etc., to slot into their setting if they are having a blank moment. A new source for ideas is always welcome, I would imagine.  (:-) . If all else fails to spark your interest, there are cartoons.

You can find it by searching on the Internet Archive.

Pelinore - This is the rather loose campaign setting within the magazine. Links are below.

ndd-an-adventurers-guide-to-pelinore.html

(That's odd, the link to this worked yesterday. I don't like to have broken links on here, so apologies. Possibly try a cut and paste rather than redirect, or a look on the Internet Archive.)

THE RPG Site articles.

https://www.therpgsite.com/pen-paper-roleplaying-games-rpgs-discussion/the-collected-pelinore/?PHPSESSID=307052317316e6545494dfa3c333889e

Which do not appear to be working. I will see if I can find a better link.

I hope you have found these links to the articles useful, if you got them to work. I certainly did. Any links for giving DM's more ideas on throwing their PC's to the wolves would be appreciated by commenting below. Any litigation that results from this should be sent to TSR and not me. 

Regards all,

Ivor Cogdell






Thursday, 3 April 2025

Thoughts On - Alumwell 30.03.2025

 Hi Everyone, 

                       The eve of the Alumwell show was cold and miserable as I walked home from my shopping expedition. I was in two minds whether to go at all, but I packed my bag ready and I would decide in the morning. The morning arrived, bright and sunny. I felt much better and decided to attend the show. I soon found the Circle Battle Group under their alias of "The Knights of St. George". I said "Hi" to all of the gang there, dumped my coat and bag with them, and then looked at the stalls and banners lining the walls.

                      

This was our Pirate Game, organised by Alan G.

Alan G put on a great pirate game, complete with galleons that were afloat in good condition, sinking and had actually sunk, (that would be me, LOL). Natives on the islands to be "bumped off" by cannon fire, sharks and dolphins in the sea, treasure chests to grab and Rum to drink. 

My Bosun did a last man standing against a gallant merchant vessel crew, after his mates had been horribly slain by the other members of the other attacking pirate ship. My brave captain was waiting in the longboat to rescue him, that is, if he survived the attack of the other pirate Captain who was trying to seize the vessel at the same time. Which was where we had to pack up.

 My photos are being uncooperative at the moment, so I cannot show you many battles taking place on the tables, but I will keep trying to display them here. 




More pictures to come.

I was very frugal in my spending this year, as I still have a lot of plastic to process at home. I bought three African circular huts that will see service as Celtic roundhouses for my Roman  stuff that is in the works, a laser cut slot together "Pig Pen" to go with it (but no animals) and an "Antenna setup" and some enemy figures to go with my sci-fy games. I did see some nice 3d planted fields and a wooden fort that would have done as a Roman marching Fort, but I can make do with a printed version for the time being. Unusual for me, nothing from the bring and buy table. Richard did sell all of his scenery that he brought along, so he was happy.

               I saw some of the regulars from previous years, the American re-enactment jeep, assorted chaps in uniforms of various types and the model display table, showing assorted dioramas, spaceships, The Eagle Moon Lander from Space 1999 and WWII scenes. One section had marvel figures displayed. I don't remember any space battle tables.

Thanks to all our club members who attended, April and Alan who gave Richard and I a lift home, and Nat who kindly offered too. Thanks too all of the  organisers, vendors and clubs that came and displayed great battles. We hope to see you back again next year.

hard did sell some of

Regards all,


Ivor Cogdell

Sunday, 2 February 2025

Thoughts On - Alien RPG 11 (Updated)

 Hi Everybody,

                        We last left off with one of our brave heroes coming round in an autodoc, which was sadly all too familiar to him. Not so good, was the discovery that he is totally paralysed and deaf in the left ear. The right ear, however, picks up the screaming that is coming from outside very well, unfortunately...

He trembles in fear, that is, he would if he could, but the only thing he can do at the moment is keep his teeth from chattering together by biting his lip and try not to let the nasty something that is outside know that there is an easy victim inside.

Meanwhile...

Evie is trying to get the command visor back on. It is sending no commands to the robot dog, who at the moment is trying to shoot at Shepherd, taking cover behind a console.

Evie  takes off the visor and throws the visor carefully at Cowboy, who catches them and swiftly puts on the headset. He bashes it with his hand a couple of times and it hums back to life again. He finally gets control of Robotdog again - The "Mother" computer had been sending it orders to wipe out the group!

Bishop had been busy, it had merged with a data pad. "Ava 7" has short-circuited trying to process every thing at once. We put Doc in the auto doc once it was safe to get Rooster out of it for a while. Eva King freaked out now that all the shooting had stopped.

--------------------------------------------------------

Chaplin and two Marines come through the NEXUS portal from Fort Nebraska.

After a detailed search through Charles' belongings, an unauthorised Level 3 access card is found, giving him unlimited access to the "Mother Computer".

Cowboy wants to kill him on the spot. Rooster pleads clemency, "How many times has he saved our lives?"

Cowboy replies, "Get him off this base and make sure we never see him again".

Captain Silver turns to Rooster. "We do have another matter that needs attending to. At Fort Nebraska, five of our Marines have gone Absent without Leave. They took with them a certain vital package."

Rooster replies, "So what has that got to do with us?"

"Since you have proved to be rather resourceful in dealing with unusual matters, we thought you might like to take part in the recovery process. Especially since one of those men is your brother, Blue!"

"Blue! I have not heard from him in ages.   He is not the sort to go off base without good reason. But he should listen to me, if anyone."

"Good, good. You can go through the NEXUS at 08:00. Zulu.

Rooster just nods his head, stunned to hear about his brother. 

He turns to Cowboy, "What sort of pickle has he got me into this time?"

=========================================================================

The big reveal was that Charles had his own hidden agenda, malevolently guided by Richard, our GM.

We knew that Kitty was running EDAN, the robotic Phycho that had it in for us from the start, (with orders to do something nutty at least once a day, usually aimed at us), but not that Richard was running Charles to be a fruitcake as well!.


Our Alien game was paused for a while for personal reasons, this seems a good breaking-off point in the storyline to leave it. We are not sure when it will come back. Thanks a bunch to Kitty, John and especially Richard for all the fun and games they provided.

Thanks to you, dear reader, for wading through the episodes too.

"May all your Space Lanes be safe ones."


Ivor Cogdell