Monday 9 October 2017

WHF - The Journey Part Three

The Journey To Mordheim Part 3

House Rules

"Since I am playing this game solo, for randomness, attacks will be rolled on a d12, 1-8 will come from a designated spot, 9 – 12 will generate no attack. After each conflict point has passed. I will add +2 to the dice roll. Multiple attacks are possible."

Bows or other weapons were able to be captured in the last scrap, as there are no shops out here to trade with. These are not visible on the Dwarf figures.

Roll for Weather

6 = Fine and clear.

Dwarf Team 1

Leader Bronn (Bow, Hammer, Shield, Helmet, Dagger, Light Armour). Move 3. Xp 22.
Champion Eldrand (Banner- Mace, Bow, Helmet, Dagger, Light Armour). Move 3. Xp 9.

(Currently Out of Action – not shown with the party.)
Champion Yolm (D Axe, Bow, Shield, Helmet, Dagger, Light Armour). Move 3. Xp 9.
Thunderer Strom (Horn - Mace, Pistol, Helmet, Dagger, Light Armour). Move 3. Strength 4. Xp 2.
Beardling - Klacker, (D Axe, Bow Shield, Dagger). Move 3. Xp 1.
Beardling - Grinder, (D Axe, Bow Shield, Dagger). Move 3. Xp 1.
Beardling - Gormish, (D Axe, Shield, Dagger). Move 3. Xp 1.


28 GC and 3 Wyrdstones found and a Master Map of Mordheim.
Warband Rank = 80.
Warband Current Rank (due to Eldrand being out of action) = 60.


After an uneventful night's rest and breakfast, our warriors got used to the bows that they had confiscated from the Lizards yesterday by doing some target practice. Then they broke camp and proceeded along the track towards Mordheim.
The bridges across the river were rather fragile, so they crossed them one at a time. For this reason, they became separated slightly.

As he is about to go across the second bridge, Bronn noticed that some sort of ceremony is taking place on top of a nearby hill, in some standing stones. Figures are shuffling forward and swaying from side to side. He can heat vague chanting from time to time.


Conflict point No. 2

Conflict Roll = 8, an attack has been generated. The enemy is Pack 1 - Beastmen. They are coming from location 2 +2 = 4, the cave.

Scenario

Picked from the Empire in Flames expansion pack – Beastmen ambush.

Pack 1 – The Possessed

Rearing Pony, a human Magister Bowman (Bow Dagger). Move 4. Str 3. Xp 20.
Ork Demon, Possessed. Ugg 1. Move 5. Str 4. 2 Attacks. 2 wounds. Causes Fear. Xp 8.
Ork Demon, Possessed. Ugg.2 Move 5. Str 4. 2 Attacks. 2 wounds. Causes Fear. Xp 8.
Beast Henchmen, Curly. Move 4. Str 3. (Chopper x2 (Axes)). Xp 0.
Beast Henchmen, Ringo. Move 4. Str 3. (Sickle x2 (Dagger). Xp 0.
Beast Henchmen, Lingo. Move 4. Str 3. (Sickle x2 (Dagger). Xp 0.
Verminkin Henchmen, Slinky. Move 5. Str 3. (Sword, Dagger) x2. Xp 0.
Rank = 78.


Turn 1

From a cave entrance emerged beastly humans and other creatures of nightmare. Directing their efforts was a fierce human warrior, just clad in animal skin and armed with a short bow. (He moves 5”, the rest ran, but over rough terrain, moved 4”).


The monsters in the distance.

Yolm, was last in the party marching order today, and it was his job to check that nothing had been left behind at the campsite. After giving it one last look around, making sure that the fire was completely out, he was about to climb up the first bridge across the stream and join his companions. Just then, Rearing Pony clambered onto a nearby rock and took a shot at him.



Bronn had gotten slightly separated from the others when he went to check the next section of the path going up the hill.


 Rearing Pony rolls a 4 to hit on a d6, (modifiers -1 for moving first, -1 for long range), so it whizzes past Yolm's shoulder, while Slinky studies their opponents for weaknesses, Ugg and Lingo advance.

Meanwhile

Klacker was about to go across the second bridge, saw a movement in the distance out the corner of his eye, took a better look and bellows, “To Arms ! To Arms !”. The Dwarves scurry to defensible positions and await the attacking creatures. (Average move 1” or less). They return fire.
Strom sticks his horn's spike in the ground, readies his pistol, aims and fires at the hideous green creature approaching the party. His hand was shaking slightly and he missed (Skill of 3; a roll of 3, needed 4 to hit, a miss).

Strom expects to fight Curly, but Curly has his snout set on another target.

Lingo tries to sneak up on Bronn through the trees. (Difficult ground slows him up).

Meanwhile

Gromish moves in to aid Strom against Ugg 1. He takes a fear test (4) and passes.
Grinder cannot see anything approaching yet.


Turn 2

Rearing Horse chooses to stay still and cast a spell on one of his henchmen. The “Eye of God” spell, difficulty 7, (Rolled 1,2), the spell fails.

Gormmish can see the warrior Bowman, but sadly does not have a ranged weapon yet. He raises his axe into the ready position. Strom's view was blocked by cover.

Ugg 1 charges the nearest stunted creature on the rock. (Strom). Strom took a Fear test (11) and failed. He backed up a pace.

Curly runs up beside Ugg 1, wondering who to attack first. (No-one was in range of a charge).

Ugg 2 and Slinky rush past the slower Ringo in their quest for blood. Slinky dives into the undergrowth as soon as it can.


Which one will Curly choose to attack?

Klacker's viewpoint.

Klacker does not want to fire at the nearest green creature, in case he hits Strom, but he can see the second brown beast on the left as well. He fires an arrow at it and it (6) hits and (5) the arrow just gets stuck in the fur of the creature (Curly). (Note: Not sure why I did not class that as wounded unless I thought the fur might act as light armour.)

Slinky appears out of the undergrowth near the stream to advance on Grinder, Ringo advances on Yolm and Curly advances up the bridge towards the weak looking Klacker.

A slightly different view.
Yolm aims and fires over Ringo at the Bowman, (an easier target with no armour), but he misses the human.

Ugg 2 ignores the fighting above him, as he spies the leader of the group.Ugg 2 and Lingo advance on Bronn from two different angles. 

Yolm moves up the bridge and past Grinder to get cover from the Bowman and to shoot at Curly. Grinder and Klacker hold their positions but looked worried as foul creatures approached them.

Klacker fires at Curly and misses (2) and Yolm misses also (1).

Ugg 1 has the higher Initiative (4 v 2 and 2) and so goes first in the melee and attacks Strom twice (3,3) and misses both of them. Strom retaliates (1) weakly, but is still getting over the shock of the encounter. Gromish does a flank attack and hits Ugg 1 on the side (5), but fails to do any real damage (3).

Turn 3

Yolm hits Ringo (4), (parry attempted = 4 rolled, so did not parry with his Buckler) in the chest with his arrow and scores a critical wound (6). Critical roll (5) – Master strike, 2 wounds caused, now at zero wounds. Injury roll (5), so Ringo is now Out of action. Yolm gains 1 xp.

Ugg 1 has the higher Initiative (4 v 2 and 2) and so goes first in the melee and attacks (random -1-3 Gornish, 4-6 Strom, results = 4,6) Strom twice (3,3). First attack = (5) a hit, (1) no wound caused. Second attack = (6) A hit, (2) no wound caused.

Strom no longer fears the creature. He attacks (6) and hits, wounds (5) with his improvised mace. Ugg 1 is now at 1 wound.

Gormish attacks and (4) hits, but (2) fails to injure the ugly thing.

Slinky and Ringo move towards Yolm and Grinder.

Rearing Horse comes out of his mystical trance and he moves up the track behind the others towards the enemy. He shoots over the top of Ringo at Yolm (1) but misses and the arrow goes between Yolm and Grinder.

Meanwhile

Bronn fires an arrow at Ugg 2, as it works its way around the rock. (3) A hit, but a glancing blow (1).

Klacker fires at Curly and (5) hits, but (2) fails to hurt the creature.

Grinder misses Slinky (1).
Turn 4

Ugg 2 and Lingo charge at Bronn. (I could not get them to stay in base contact). Bronn takes a fear test (4) and passes.


Curly charges at Klacker.

Slinky charges at Grinder, swiftly climbing up the rock face with its claws.

Yolm turns to attack Slinky with Grinder.

Rearing Horse could not quite get a shot at Klacker, as Ugg 1 was in the way, so he shoots at Yolm (3) but misses and the arrow goes past Yolm and hits Grinder (2), bouncing off his armour.

Ugg 1 attacks (random choice 1-3 Gornish, 4-6 Strom, results =1,5) Strom once (6) a hit, (3) no wound caused.

Ugg 1's second attack is against Gornish = (6), A hit, (6) Critical hit. Critical roll=2 wounds. Gornish failed to parry with his shield (1). Injury rolls=3,6. Gornish is put Out of Action.
Ugg 1 gains 1 xp.

Ugg 2 attacks Bronn twice, first attack (5) a hit and (2) no wound. Second attack, (5) a hit, (5) wounded, but blocked by his armour (6-1=5).

Meanwhile

Strom no longer fears the creature in front of him. He attacks Ugg 1 (6) and hits, but fails to wound (3) with his improvised mace.

Lingo attacks Bronn, (6) and hits, but fails to wound (3).
Curly attacks Klacker.(4) and misses. Klacker (4) hits and (6) Critically Hits. Crit roll =5. Master strike, 2 wounds, now at zero. Injury Roll =3,3 +2=5 Out of Action.
Klacker gains 1 xp.


Slinky is down.

Yolm rushes to the aid of his leader. Grinder jumps down and advances towards Rearing Pony.



View from the left.
Meanwhile

Ugg 1 attacks the panting Strom once more (4) a hit, a (5) wound caused.(1). Armour Save =2. Fails to parry. Injury roll=6. Strom is Out of Action.
Ugg 1 gains 1 xp.

Turn 5


A rout test for Rearing Pony, since he is three men down. (7) he passes by one. He moves up 4 inches.



Yolm moves across the slippery rocks and down the bridge towards Strom and his foe. He takes a fear test (5) and passes.
Strom is down.


Lingo does not move.

Ugg 2 attacks Klacker (1) a hit and (2) no wound. Ugg 2's second attack is on Bronn, (6) a hit, (5) wounded, armour save (2) failed. Injury roll = 6, Out of Action.
Ugg 2 gains 1 xp.

Klacker attacks Ugg 2 with renewed anger after seeing Bronn go down, (6) a hit, (5) wounded, now zero wounds. Injury roll = 5, Out of Action.
Klacker gains 1 xp.

Lingo stands his ground, trying to look menacing. (It cannot attack because it is not in base contact with Klacker.)
Ugg 1 jumps off the rock to face Yolm. Grinder is charged by Rearing Pony.

Grinder moves slightly to the right and jumps off the rock and runs towards the bowman, yelling,”For Honour !”.

Rearing Pony shoots at Grinder, but misses as he is weaving about.

 Turn 6

A rout test for Yolm since he is three men down, including leader Bronn. (8) he passes by one.

I did a random roll to see if Rearing Pony should take another Rout test, not required, he is confident of winning this fight.

Rearing Pony charges Grinder, Ugg 1 charges Yolm and Lingo makes a charge at Klacker.

Rearing Pony attacks Grinder with his dagger (1) a miss.

Ugg 1 attacks Yolm twice. Its first attack is (3) a miss, second attack (4) a hit, (6) a wound. Armour save (6-1 strength=5) failed. Wounds now zero. Injury roll = 4 Stunned.

Lingo attacks Klacker (4), a hit, (2) no wound.

Grinder attacks Rearing Pony (4), a hit, (6) wounded. Critical hit roll=1. Knocked down.


Turn 7

I did a random roll to see if Ugg 1 and Klacker should take another Rout test, not required, they are still confident of winning this fight.

Recovery phase

Rearing Pony gets back up from the Knock down.

Yolm has gone from stunned to just knocked down.

 However, (due to a random roll), Lingo is not confident of winning or even surviving. He is going to try to escape now. Rolls on Leadership test (6), just passed. He seizes his moment as the others are catching their breath to make a break for it. He dashes under the trees and is gone.


Should Ugg 1 to attack Klacker or Yolm ? Random roll - Ugg 1 charges Klacker.



Ugg 1 attacks Yolm twice. First attack (4) a hit, (5) wounds. Yolm failed to parry with his axe (4). Injury roll – 6 Out of Action.

Rearing Pony attacks Grinder with his dagger (2) a miss.
Grinder attacks Rearing Pony (4), a hit, (4) wounded. Injury roll=3. Stunned.
Yolm is Out of Action, Rearing Pony is Stunned.

Turn 8

Ugg 1was no longer under the Leadership influence of Rearing Pony and failed the Rout test. The game is now over, the Beastmen loose.


Aftermath

Bronn, Klacker and Gormish make a full recovery.
Strom has multiple wounds (21, 2 rolls), 62 = Hardened to Fear, 42 = Made a full recovery.
They found 2 Wyrdstone on the body of Ugg 2, awarded 10 GC and found 18 GC on the body of Curly.
Everybody gets 1 xp, Bronn +1 xp, Yolm +2 xp Klacker +3 xp.

For outstanding bravery, Klacker gets a field commission from Beardling to Warrior.

Rearing Pony +1 xp.
Ugg 1 +3 xp, Level up - Skill web of steel (Melee +1 Crit hit tables).
Lingo +1 xp.
Slinky +1 xp.
Found 3 Wyrdstone. 1 GC in a crack in a rock.

Look out for "WHF - Arrival In Mordheim - Part 1".

Please click the +1 button if you like it.

Ivor Cogdell


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