Wednesday, 7 November 2018

WHF - Arrival at Mordheim - Part 3

Hi all,
            Here is a quick top up of the Mordheim adventure. Parts 1 and 2 can be found earlier.

Turn 9

Rout Test

Wolf Head routs.
Wolf Head takes a Rout Test and fails (6.5), he flees the board with Iggy, Snifter and Yellow Top close behind. They stay on the board.

Movement

Initiative - The Skaven move first.


Slasher and Nobbler Charge Grinder, who calls for help. (Flika and Curly Tail initially charged him too, but turn and face Bronn and Gornish, who rush to Grinder's aid).

Klacker comes down the ladder onto the ground. (NOTE - He could have moved forward and shot from the walkway, but that would have made him even slower in joining the combat, if he was needed).

NOTE - I'm not sure if the about-face by Flika and Curly Tail was totally correct in the rules, but thought it went with the storyline and their need for self-preservation.

Feel free to add your thoughts in the comments.

Yolm (lower left) and Stron (Top right) move towards the fight. Stron was not quite in range to join in this round.
Shooting

Stron - Pistol still on his back, not ready.
Yolm - No clear target.
Klacker - He had no target.


Combat


Slasher attacks Grinder. 4 Hit. 3 Glancing blow.
Grinder defends, 6 a Critical Hit, 6 Two wounds caused, Injury 4+2 = Slasher Out of Action.

Nobbler attacks Grinder. 3 Miss.
Grinder defends, 1 Miss, he misses also with his dagger.

Flicka attacks Gornish (with a Flail) 4 Hit, 3 wound, Gornish tries to protect himself with his shield (6 needed, 4 rolled = failed), Injury 2, Knocked Down.

Curly Tail attacks Bronn. 2 Miss.
Bronn defends, 4 Hit, Ct attempts a parry with his sword 1, missed, Wound 3 missed with a glancing blow.

There you go, I hope you like it.

Parts 4 and 5 are published.

Regards,

Ivor Cogdell

P.S. Hmm, I tried to share this, nothing. I tried to add a comment, same thing, nothing doing. Is there a bug or problem in the system? Can you please add a comment, even if it is just a "Hi there", so that I know it is working.  Thanks.



Saturday, 3 November 2018

Project Z- Battle Report 2

Hi there,
            Today's action is over at Martin's pad, again for another outing of Zombie bashing. This is more of an overview of the battle rather than a battle report since there are four mini battles taking place at once. The pictures do not have a lot of information, but it showed how the game progressed.

In the Bunker. You may just be able to detect that he is keen on his wargaming.

Layouts in storage.

A Roman Villa layout ready for conflict.

My Ladies of  Larceny


Positions - North _Harry, East_Ivor, South_Martin GM, West_Richard. Steve controls the Zed's and Prof Puke.

Martin's base and spawn area, above.
The Ladies starting point, spawn area is to the NE.

Harry's Biker Gang.

The Zombie spawn point closest to The Ladies.

Zombie spawn area

Special guest star Mew.

Ladies move out.

Zombie spawn area in the background.

Martin's SWAT team in the wood.

Richard's Lawgivers

Harry's Biker Boys move out

Zombies advance on the ladies. Objective token on top of the hill, as well as zed's.

The Bikers spot some Zombies.

Note the circular Objective tokens on the crashed convoy.

The SWAT Team move out.

Close up of a Zombie Spawn Zone, with mutated mushrooms.

Prof. Puke has Zombified his former captors in the convoy. Objective markers on the convoy.

Turn 2.

Zombies heading for the nearest humans.

The Ladies are being tracked by some nasty characters.

Zombies king of the hill.

Zombies coming to attack the SWAT boys.

The Ladies down a Zombie (Left).

Harry checks the state of play.

The Ladies go hand to hand combat with a Zombie.

Harry working out his next move.

The Ladies fight their way free, one needs to reload (Crossed bullet marker).

Checking out the ruins for loot.

Harry's fracas in the forest, and some of our emergency rations.

Turn 3.

The Zombies are massing, advancing on the Ladies.

Finding some loot.

The Ladies......

.........and what's coming after them.

Grab the treasure quick.

Time to leg it.

But who should they meet, but the Biker Gang.

A couple of nasties attack the Ladies.

The ladies dig deep

A desperate bid for freedom
More keep coming.



What to do?


Martin and Mew survey the battle.

Richard's forces loot a police van, while fending off nasties.

Harry checks his forces.

Steve controls Prof Puke and the Zombies.

Mew wants to join the fray.

Take that!


Getting busy.

Nothing for me from the takeaway then?

Watch out!

Another threat.
Threat removed.



Take them out.


Loot and Grit tokens.

We are being swept into the middle.

Enemies on all sides.
Chaos rules.



Overview of the battlefield as it finished. Richard was the winner on points.
Well, there you have it. I hope you can make sense of it all. Everybody had a fun afternoon and evening. Thanks again to Martin for hosting the event and coming up with some great terrain to fight over.

Regards all,

Ivor Cogdell

Project Z Pt.3 The Inn_Campaign Turn 1