Hi there,
Today's action is over at Martin's pad, again for another outing of Zombie bashing. This is more of an overview of the battle rather than a battle report since there are four mini battles taking place at once. The pictures do not have a lot of information, but it showed how the game progressed.
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| In the Bunker. You may just be able to detect that he is keen on his wargaming. |
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| Layouts in storage. |
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| A Roman Villa layout ready for conflict. |
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| My Ladies of Larceny |
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| Positions - North _Harry, East_Ivor, South_Martin GM, West_Richard. Steve controls the Zed's and Prof Puke. |
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| Martin's base and spawn area, above. |
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| The Ladies starting point, spawn area is to the NE. |
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| Harry's Biker Gang. |
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| The Zombie spawn point closest to The Ladies. |
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| Zombie spawn area |
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| Special guest star Mew. |
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| Ladies move out. |
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| Zombie spawn area in the background. |
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| Martin's SWAT team in the wood. |
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| Richard's Lawgivers |
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| Harry's Biker Boys move out |
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| Zombies advance on the ladies. Objective token on top of the hill, as well as zed's. |
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| The Bikers spot some Zombies. |
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| Note the circular Objective tokens on the crashed convoy. |
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| The SWAT Team move out. |
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| Close up of a Zombie Spawn Zone, with mutated mushrooms. |
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| Prof. Puke has Zombified his former captors in the convoy. Objective markers on the convoy. |
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| Turn 2. |
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| Zombies heading for the nearest humans. |
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| The Ladies are being tracked by some nasty characters. |
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| Zombies king of the hill. |
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| Zombies coming to attack the SWAT boys. |
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| The Ladies down a Zombie (Left). |
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| Harry checks the state of play. |
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| The Ladies go hand to hand combat with a Zombie. |
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| Harry working out his next move. |
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| The Ladies fight their way free, one needs to reload (Crossed bullet marker). |
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| Checking out the ruins for loot. |
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| Harry's fracas in the forest, and some of our emergency rations. |
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| Turn 3. |
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| The Zombies are massing, advancing on the Ladies. |
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| Finding some loot. |
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| The Ladies...... |
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| .........and what's coming after them. |
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| Grab the treasure quick. |
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| Time to leg it. |
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| But who should they meet, but the Biker Gang. |
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| A couple of nasties attack the Ladies. |
The ladies dig deep
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| A desperate bid for freedom |
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| More keep coming. |
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| What to do? |
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| Martin and Mew survey the battle. |
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| Richard's forces loot a police van, while fending off nasties. |
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| Harry checks his forces. |
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| Steve controls Prof Puke and the Zombies. |
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| Mew wants to join the fray. |
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| Take that! |
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| Getting busy. |
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| Nothing for me from the takeaway then? |
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| Watch out! |
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| Another threat. |
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| Threat removed. |
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| Take them out. |
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| Loot and Grit tokens. |
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| We are being swept into the middle. |
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| Enemies on all sides. |
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| Chaos rules. |
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| Overview of the battlefield as it finished. Richard was the winner on points. |
Well, there you have it. I hope you can make sense of it all. Everybody had a fun afternoon and evening. Thanks again to Martin for hosting the event and coming up with some great terrain to fight over.
Regards all,
Ivor Cogdell
Project Z Pt.3 The Inn_Campaign Turn 1
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