Thursday, 27 August 2015

Camp Livingstone 1

Camp Livingstone Base


This is my section for my Angel Barracks setting and their (c)  KR16 rules.

Here is a picture of Camp Livingstone, on the planet of Kountermelodie, my base for the good guys, the Regional Defense Force. This is the quiet before the shower. The vehicles are nearly all by Angel Barracks, in their boxed set. (See the rules page or click on the Angel Barracks link above). They also have 6 mm houses, figures and terrain available to purchase on their site. I do have some 6 mm figures but they are only partially painted. so they will not play a part in the scrap on this occasion.

Layout

Top Left - Planted fields and Security Pillbox (in the Zig-zag section of the fence).
Top Center - Hydroponics / Research Lab.
Top Right - Transport /Storage Hangars.
Middle Center - Residential Unit and experimental garden.
Lower Center - Water storage and Fuel Dump.
Lower Right - Main Gate and junkyard.
Camp Livingstone-Rebels begin the attack
"Camp l - 1" by Ivor Cogdell

I did have a "Battle Report" to go along with this, but I could not find it, so I am going to "wing it" from memory. Note - I have used non-AB vehicles as well, (by the rock outcrop - middle, it was from a magazine collection) to give the rebel Junkers a bit more firepower.

Junkers
2 x Bullfrogs
2 x Bullfrogs and Rockets
1 x Warthog  (A Special Project Armoured Personnel Carrier and General Machine Gun )

Objective - Get fuel and /or disrupt the RDF base.

RDF
1 x Pathfinder GMG
1 x Pathfinder GMG CMD
1 x Pathfinder SM
A defensive "Pill Box" + Light Cannon. (SV =10.)
Electric Fence and gates around the compound.

Objective - Defend the RDF compound. Capture or kill the Junkers.

 You can see the Junkers forces (a "Warthog" attack Vehicle - middle left) moving into position to attack the main gate and a secondary target, a pillbox (Top middle, by the brownfield, the bend in the fence) being attacked by a Bullfrog.
                 The two-man "Bullfrog" buggies are armed with personal machine guns (operated by the passenger- on the road and top left by the field- out of focus in this picture) or a mortar battery on the back (middle left and far left),
                  There is a standoff at the main gate. The main unit towing the command car (at the far end of the road, by the left black hangar) has developed engine trouble.

From a higher viewpoint
One of the defending vehicles have driven to the west of the compound (by the garden and water tank) to defend the residential module (painted in yellow by the garden). They have destroyed two of the buggies, a fast one, and a mortar unit.
                Meanwhile, mortar fire has hit the fuel dump and the RDF unit has come under fire, (White tissues represent smoke and burning). it has advanced to attack the other rebel forces. This has left the gate unguarded and a buggy has just driven inside the main gate compound in the confusion of the fire. (The dice were to show if they have been activated this turn or not).

A closer look at the tussle at the main gate, the lone surviving Mortar unit in better detail.
The rebel attack vehicle keeps the RDF forces under attack and the Bullfrog with the mobile mortar unit sets to work against the fence.
The RDF vehicle is put out of action.

The Junkers have penetrated into the Fuel Dump and are stealing some fuel
The command car has finally got its engine repaired and is on the move (Top right)
 The other RDF Mobile is coming to stop the theft. (Top middle). But they are too late!


With a little help from the attack vehicle, the fence is breached and the Junkers make their way out of the compound. The attack vehicle fires on the RDF Mobile and the Habitation module. The Mobile moves in the way of the fire to protect the Habitation module from taking more damage.

Habitation Module and defending RDF.

The command car makes it to the main gate.

Too little too late?

One last volley

The attack vehicle then makes a strategic escape, giving covering fire as it goes. The command car is too slow and soon gives up the chase.

Battle Aftermath Report

The RDF forces took out one Bullfrog and one Bullfrog with rockets, worth = 40 Victory Points. The crews went to cover to sneak off later.

The Junkers took out 1 Pathfinder worth = 20 Victory Points. (I would have thought a Pathfinder would have represented more value as it is a better quality item and harder to repair or replace).

The Junkers also did damage to the habitation module, blew up part of a fuel dump and fences and stole fuel. I was wondering how to represent that in exact VP terms, although I would class it as a major victory for them. One up to the Junkers, they will be talking about this raid for a while.

I hope you enjoyed it.

Ivor Cogdell

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