Dark Things - Chapter 1 Turn 6
Adventurers
Ivor as Emlyn, John as Dexter, Kitty, Paul and Wendy - they are currently in the adventure doing stuff that Emlyn does not know about yet.
Character: Emlyn Cadoc
Settings: Rules: d20 rules Interaction: ‘Go for it!’
Profession: Reporter at the Wyndham Whistle
Player: Ivor Cogdell
Description: Young with an innocent smile. Aged 23, Male.
STR: 14 DEX: 15 CON: 14 INT: 14 POW: 13 APP: 11 SIZ: 13 EDU: 12 MOVE: 9 LUCK: 11 SAN: 65 MP: 13 HP: 13
Attacks: 1 Punch
Punch: (-1 to hit) doing 1d3+1d4+1
Skills: Photography 60%, Acting: 50%, Writing: 60%, Credit Rating: 50%, Dodge: 57%, Drive Auto: 20%, Brawling: 45%, Welsh Language: 21%, Advanced English: 20%, Library Use: 40%, Research: 70%, Gather Information: 40%, Diplomacy: 40%, Sense Motive: 40%
Equipment: Smart office suit, boots, notebook and pen, wallet with about £20 and the keys to a Land Rover! Fire extinguisher CO2 (next to the seat in reception), Press card, bottle of water
Turn 6 – The Gathering Storm – 1pm Saturday June 18th 1983
Emlyn turns to Dexter and asks how the vehicles are arranged outside.
Meanwhile Ramsay scribbles a couple of maps into his notebook (refer to the attached), one for the interior of the hotel (from the fire evacuation plan on the wall) and the exterior layout from shared knowledge as Emlyn was also able to look outside while talking to ‘Charlie the Tango Killer’.
The soldiers now seem to be moving up the hotel stairs searching the upper levels. One soldier has appeared from the far service room and is walking along the corridor.
The Colonel is in a bit of a heated conversation with the severe civilian guy with the clipboard. Dexter shouts over ‘I’m not going nowhere without my coach! It’s company property and if you want us at RAF Wyndham my coach would be a much better form of transport.”
You hear the Colonel saying “Adoph, that sounds like a good idea. We have no idea what we’re loading in the back of that army truck!”
It sounds like the Colonel likes the idea of commandeering the coach.
The 3 Hazmat suited personnel have left the hotel with Thomas the hotel day-manager, Marion's boss on the stretcher.
Both Dexter and Emlyn are set on a possible escape. Ramsay and Tom the Policeman are both up for it. Marion seems really scared and is shivering, but seems intent on following your lead.
Emlyn looks at the maps and determines that there would be a possible escape route if you decided to evade on foot. As you come out of the front of the hotel, which faces the railway station you could turn right (north) then right again and you would be around the northern corner of the hotel and out of sight of all the soldiers in and around the carpark.
You could then flee on foot along a footpath that runs east along the very top of the map away from the station area. No vehicle could chase, except for motorbikes but there are no sign of those.
Dexter's plan is to talk the army in allowing him to use his coach to transfer the 5 of you to RAF Wyndham, which seems to be an option from the response of the Colonel. You would form convoy with the military vehicles, but at an opportune moment he would veer off and make good your escape.
If they place a guard on the coach then at a signal Dexter could press the breaks, knock the guard off limits and you could overpower him.
A more dramatic course would be to gun it as soon as you are on the coach and make good the escape immediately. However, there seem to be a heck of a lot of military hardware on or near the approach road.
The five of you group together to consider your options.
Tom seems to favour the coach option. Marion is concerned that all these options involve abandoning Thomas and whoever the second casualty is. Ramsay favour's Emlyn's plan.
If it came to a vote it would seem to be 2 – 2 for the escape options with Marion undecided and the problem is that she doesn’t seem to be willing to make a decision!
Regards all,
Ivor Cogdell
Dark Things Copyright 2020 (C) Richard Burd. All rights reserved.
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