Tuesday, 14 June 2022

Firefly - The Signal (Where everybody is in the game) Chapter 1 Turn 0 - 2.

 

THE SIGNAL

The Firefly Initiative

A ship will bring you work, a gun will help you keep it. A captain’s goal is simple: find a crew, find a job and keep flying.

The Unification War resulted in a collapse of trade, particularly in the outer territories. To solve this problem Parliament has launched the Firefly Initiative.

Niska Shipyards at Ezra is selling ex-military hulks and Parliament are providing free registration for new captains willing to brave the black.

Already new ships have been sighted operating around the Space Bazaar and Harvest in Red Sun.

CHAPTER 1 - First Time in the Captain’s Chair

So you finally took the plunge and borrowed enough credits for a ship to call your own. You’re the master of your destiny and right now that destiny looks mighty uncertain! You’re in debt up to your eyeballs with a creditor that’s not the sort of man to be trifled with.

GOAL 1: Makin’ Friends: You ain’t gonna get far in the Verse without makin’ a few friends. It’s just good business.

To complete goal, be solid with two different agents. After completing this goal take a goal token.

GOAL 2: Seein’ Daylight: Carrying a heap a’ debt on your back is no way to live. Scrape together enough cash to get back in the black.

To complete goal, have $6,000 in hand and your first goal token. After completing this goal, take a second goal token.

GOAL 3: Feeding the Shark: Head over to pay off your loan shark. Adelia Niska is not a patient man.

The first player who travels to Ezra with two goal tokens and then pays the bank $6,000 wins this chapter. You own your ship free and clear.

Reaver Alert

Reavers are believed by most of the 'verse to be men that went insane at the edge of space and became savage. They stared into the void beyond and became what they saw: nothing. They gave into their primal nature and all that was civilized was discarded.

Reaver vessels have been sighted at the edge of the Burnham System. The Core Worlds of White Sun are safely guarded by Alliance forces, but the outer Colonies remain at risk. Caution is advised when travelling through Border or Rim Space.

Fly safe brave captains.

Alliance Patrols

Harken, the Alliance Agent is to be found aboard the Alliance Cruiser which is patrolling the White Sun area. Random checks of vessels within that area may occur leading to confiscation of illegal goods and possible fines.

An Alliance Corvette has been sighted at Cortex Relay 2 and is free to travel within any system, hunting down those who would do Parliament harm.

Most Wanted

The Alliance Cruiser patrols White Sun, however some miscreants still persist in a life of crime. Parliament have released their top three most wanted:

River Tam REWARD $4,000: Record Classified – Parliament level security clearance required. Target wanted alive. Caution: This young woman is armed and dangerous, use extreme caution. Last seen on Persephone. May be travelling with her brother Simon Tam.

Simon Tam REWARD $2,600: Wanted for the crimes of: Resisting arrest, impersonating an Officer, Criminal trespass, felony aiding and abetting and public indecency. Last seen on Persephone. May be travelling with his sister River Tam.

Crow REWARD $3,500: For the crimes of: Felony murder, premeditated murder, involuntary murder, aggravated murder and is armed and dangerous. Last seen on Regina. This ex-employee of Niska took it upon himself to start torturing and murdering those wanting to join the Firefly Initiative.


CHAPTER 1 – TURN 1

Harvest – Jubal Early worked mining high quality mud on the planet earning $200

Higgins, Harvest – Jubal Early obtained two jobs. (1) Transport 5 cargo from Harvest to Muir – Shipping / Legal – Reward $3,000 + $500 Transport bonus (2) Transport 3 contraband from Harvest to Liann Jiun – Smuggling / Illegal - Reward $2,800 + $500 Grifter bonus

Persephone – Womack purchases Security Interface Pad for $1,000 and an Enforcer Mercenary for $200

Badger, Persephone – Womack chooses a job: Transport 2 cargo from Persephone to Three Hills – Shipping / Legal – Reward $1,600 + $500 Grifter bonus +/- $500 based on negotiated test.

Space Bazaar – Murphy purchased Tracey an unlucky Grifter for $100 and Scrapper a dirty leech Pilot for $200.

Amnon Duul, Space Bazaar – Murphy obtained two jobs. (1) Transport 2 cargo from Bernedette to Shadow – Shipping / Legal – Reward $1,800 (2) Travel to Hera – Task / Legal – Reward $800 + $400 per Negotiate + $500 per Grifter

CHAPTER 1 – TURN 2
Harvest – Jubal Early worked the transport Harvest to Liann Jiun, loading 3 contraband.

Harvest to Space Bazaar – Jubal Early burned to the Space Bazaar. He had a slight mechanical problem along the way and the burn drew the attention of the Reavers. Their cutters moved slightly out from Reaver Space.

Persephone – Womack worked the transport Persephone to Three Hills and loaded 2 cargo.

Persephone to White Sun near Athens – Womack burned to White Sun near Athens. This burn drew the attention of the Alliance Corvette. Just as Womack was burning away from the Corvette the engines overheated. There was a fire and while bringing this under control the Enforcer Mercenary was fried and jettisoned into space.

Space Bazaar to Bernedette – Murphy burned to Bernedette, drawing the attention of the Alliance Cutter. The Operative in the Alliance Cutter intercepted Murphy at Bernedette and arrested Tracey the unlucky grafter. All other papers were in order and Murphy was released from custody.

Bernedette – Murphy worked the job loading two cargo.





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