Hello Everyone,
I am doing a Character upgrade from Version One to Edition Three of Five Parsecs from Home by Nordic Weasel Games. Ivan Sorensen still does a blog for his work. I have pasted the original stats here and then modify as I roll.
5 Core Rules,
5 Parsec From Home V1.0 by Ivan Sorensen, plus expansions.
My Five Parsecs From Home Campaign
Captain Martin Taggart
Background - He was brought up by Brent Farlane, the First Officer on The Rising Tide, a deep-space survey vessel after his parents were killed in a gravity sledge accident. His first job was in the Laundry, which at first he thought was pure drudgery, but it built up his muscles and he could see the benefits of it. He was later helped by a buddy who had a cargo haulier, The Big Fist. He was able to sign on with him and learn the trade from the inside, what to do and not to do. He found out that the cook was smuggling diamonds via some of the food crates. He spent most of the reward buying The Magic Carpet. He likes the spacer way of life.
Petty Criminal - He has bent the law on occasion to earn enough credits to get by. So long as no one gets hurt, he is willing to be flexible with the law when it suits him. Now he has his own ship he is trying to tread a straight path.
Motivation - Political. He is sick of the corruption in the world. He wants to help the little man.
Character Class - Starship Crew.
Current Status - Mental - Shock (Killed an attacker) - Rest, limited duties. Counselling is to be given by Lucy and David.
Weapon - Blast Pistol - Range = 8". Shots = 1. Damage = 1. Notes - Pistol.
Dave "Shorty" Muldoon (Mercenary)
Background - He is from the Blue Bandana Tech Guild, on Hougemont. His family are merchants. He scavenges old equipment and turns them into items people can use again. He has been caught up in assorted skirmishes, which taught him how to take care of himself and his friends. He likes to go hunting alien life forms, not that he gets much chance to do so.
Motivation - Glory. He believes in a supreme being that is out there somewhere, laughing at the rest of us.
Character Class - Nomad.
Medical Record
Recovered - (Plant reaction) Jellytosis. Symptoms - a loss of balance and uncontrollable shaking. Severe forms can last for three days.
Current Status - Fit for Duty. He is contributing to Martin's counselling sessions.
Commendation (Hougemont) - He tracked down a child who had gotten lost in the bush.
True Believer - A true fanatic with a cause, "we are in the right, so don't mess with us".
If a Bail result is applied against this figure, immediately move 6” towards the nearest enemy and attempt to initiate a Brawl.
Weapon - Hand Cannon. - Range = 8. Shots = 2. Damage = 1. Notes - Pistol.
Rose "Spike" Sharpe (Pilot) - 2nd in Command
Background -She is from Purgalis, an isolationist planet. A member of the wealthy Sharpe family, merchants who transport Unity gear about the systems. She is a survivalist and wants to make her own way in life. She was arrested for underage flying, but Daddy's money made the charge go away. She is a very good pilot. She has not seen any of her family for three years.
Scoundrel - She has falsified information about rivals in the past, to get where she is now, just to make sure the job would be hers. She likes to keep an eye on what other pilots in the area are doing. Planting rumours here and there, nothing specific or anything that could be traced back to her. She has a contact in the control tower who feeds her any interesting information he comes across.
Ted "Cracker" Greene (Tech expert)
Background - It is from the continent of Tremis on the planet Craagie, which has been classed as a Primitive level. It is currently in the "Wanderlust " stage of its development. It is another of the Blue Bandana Tech Guild graduates. It uses a variety of Martial Arts to keep fit. It fell out with the rest of its family, who do not work, sitting about playing holo games.
Terrifying - Roll a Shock die against each enemy when approaching within 4”.
Peculiar habits (Loud Singing) - No game effects but can be uncomfortable for the rest of the crew. Extra soundproofing has been requested for his quarters.
Weapon - Engraved Blast Rifle - Range = 16". Shots = 1. Damage = 1. Notes -
Weapon - Blade. Range = Brawl Damage = 0. Notes - Melee.
Background - She comes from the overcrowded planet of Mastrect. It also holds Isolationist views. She grew up in the gang wars that plagued the planet. She was trained in the 4078th M.A.S.H unit. She saved a patient's life by giving her a dose of an expensive drug intended for a rich senator. (The hospital had to get another dose for the Senator). She was sacked for Gross Misconduct. The unions fought her case and she won ("Treat everyone equally") and with her compensation money, she bought a ticket off-planet.
Motivated by what she had missed out on in her earlier life, wanting a slice of adventure, she came to the frontier planets.
Working class - Has done quite a few jobs. Has a wide skill set.
On any event roll of a 6, the Stalker may teleport to another location within 3”. This does not prevent its normal activation.
People Skills - One other figure in the group may ignore 1 Shock die result per game.
Lack of initiative - If more than 4” away from friendly figures, she may not move except to seek cover. She will only fire if an enemy is within 12” or if returning fire.
Counter Attack - If attacked in Brawl, may re-roll dice roll. She has been taking martial arts lessons from Ted, she is a natural at it.
See also - Reginald "Pinky" Farnsworth.
The Magic Carpet is an alien vessel that the Used Transport dealer thought was haunted, so he was willing to sell it at a knockdown price just to get rid of it. It was a troop transport in a former alien war. In fact, the ghost was the ship's Artificial Intelligence malfunctioning and producing a holo-image of itself, it is now repaired and called Melody.
See also - The Magic Carpet information.
Droids 834 and 811.
Droid 834 has now been fitted with an upgraded memory and operating system, plus override commands from Melody. Droid 834 is now doing light maintenance tasks, getting to know the ship operations.
Scanbot. - Add +1 to Seize the Initiative rolls.
500 Copper Bar Ingots.
13 Humanoid Droids.
Planet Patrons Rivals
The Episode List
Ship Log 1 - Out and About.
Ship Log 2 - A Guest Arrives.
Job 1 - Droids Part 1.
(Here is the news 1) insert.
Job 1 - Droids Part 2.
Job 1 - Droids Part 3.
Job 1 - Interlude.
Job 1 - Departure for CL.
Job 1 - Trouble Pts 1 + 2.
Job 1 - Holo-game Pts. 1 - 4.
Regards all and stay safe,
Ivor Cogdell
That's looking better. I have still got some more stuff to amend though.
ReplyDeleteIvor Cogdell