Monday, 3 April 2023

5P - Five Parsec From Home Character Upgrade For 3rd Edition

Hello Everyone,

I am doing a Character upgrade from Version One to Edition Three of Five Parsecs from Home by Nordic Weasel Games. Ivan Sorensen still does a blog for his work. I have pasted the original stats here and then modify as I roll.

5 Core Rules,

5 Parsec From Home V1.0 by Ivan Sorensen, plus expansions. 

Every star is an opportunity supplement.
Version 2 of Five Parsecs From Home is available from Nordic Weasel Games.

"Five Parsecs From Home Third Edition" and two supplements are available from  https://www.modiphius.net/en-us/collections/all/five-parsecs-from-home_all-products

My Five Parsecs From Home Campaign

Characters

Captain Martin Taggart

Background - He was brought up by Brent Farlane, the First Officer on The Rising Tide, a deep-space survey vessel after his parents were killed in a gravity sledge accident. His first job was in the Laundry, which at first he thought was pure drudgery, but it built up his muscles and he could see the benefits of it. He was later helped by a buddy who had a cargo haulier, The Big Fist. He was able to sign on with him and learn the trade from the inside, what to do and not to do. He found out that the cook was smuggling diamonds via some of the food crates. He spent most of the reward buying The Magic Carpet. He likes the spacer way of life.

Petty Criminal - He has bent the law on occasion to earn enough credits to get by. So long as no one gets hurt, he is willing to be flexible with the law when it suits him. Now he has his own ship he is trying to tread a straight path. 

(House Rule - Reinstate 1st Edition rule - When arriving on a planet Petty Criminals get free roll on Trade Table. Also knows one Criminal NPC, not a patron).

Motivation - Political. He is sick of the corruption in the world. He wants to help the little man.

Character Class - Starship Crew. 

Medical Record
Reactions = 1    Speed = 4   Combat = 0    Tough = 3    Savvy = 1    Experience = 3.5   Luck = 1

Current Status -  Mental - Shock (Killed an attacker) - Rest, limited duties. Counselling is to be given by Lucy and David.

Weapon - Blast Pistol - Range = 8". Shots = 1. Damage = 1. Notes - Pistol.

Dave "Shorty" Muldoon (Mercenary)

Background - He is from the Blue Bandana Tech Guild, on Hougemont. His family are merchants. He scavenges old equipment and turns them into items people can use again. He has been caught up in assorted skirmishes, which taught him how to take care of himself and his friends. He likes to go hunting alien life forms, not that he gets much chance to do so.

Motivation - Glory.  He believes in a supreme being that is out there somewhere, laughing at the rest of us.

Character Class - Nomad.

Rocker - He wears his hair short and plays oldie rock music loudly in his cabin, soundproofed naturally.

Medical Record
Reactions = 1    Speed = 4   Combat = 1    Tough = 3    Savvy = 0    Experience =4.0   Luck = 0

Recovered - (Plant reaction) Jellytosis. Symptoms - a loss of balance and uncontrollable shaking. Severe forms can last for three days.
Current Status - Fit for Duty. He is contributing to Martin's counselling sessions.

Commendation (Hougemont) - He tracked down a child who had gotten lost in the bush.

True Believer - A true fanatic with a cause, "we are in the right, so don't mess with us".
If a Bail result is applied against this figure, immediately move 6” towards the nearest enemy and attempt to initiate a Brawl.

Weapon - Hand Cannon. - Range = 8. Shots = 2. Damage = 1. Notes - Pistol.

Rose "Spike" Sharpe (Pilot) - 2nd in Command
Alien Screand


Background -She is from Purgalis, an isolationist planet. A member of the wealthy Sharpe family, merchants who transport Unity gear about the systems. She is a survivalist and wants to make her own way in life. She was arrested for underage flying, but Daddy's money made the charge go away. She is a very good pilot. She has not seen any of her family for three years.

Scoundrel - She has falsified information about rivals in the past, to get where she is now, just to make sure the job would be hers. She likes to keep an eye on what other pilots in the area are doing. Planting rumours here and there, nothing specific or anything that could be traced back to her. She has a contact in the control tower who feeds her any interesting information he comes across.

Motivation - Loyalty. She wants to make up for her past deeds by being loyal to this new crew.

Character Class - Scavenger.

Medical Record
Reactions = 1    Speed = 4   Combat = 0    Tough = 3    Savvy = 0    Experience =0   Luck = 0
Current Status - Fit for Duty.

Weapon - Hand Gun. - Range = 12". Shots = 1. Damage = 0. Notes - Pistol.


Ted "Cracker" Greene (Tech expert)
Alien Orakkg

Background - It is from the continent of Tremis on the planet Craagie, which has been classed as a Primitive level. It is currently in the "Wanderlust " stage of its development. It is another of the Blue Bandana Tech Guild graduates. It uses a variety of Martial Arts to keep fit. It fell out with the rest of its family, who do not work, sitting about playing holo games.

Motivation - Truth.  It believes that Order is the way forward for mankind and that things, in general, are getting worse rather than better.

Character Class - Soldier.

Medical Record
Reactions = 1    Speed = 4   Combat = 1    Tough = 4    Savvy = 0    Experience =3.5   Luck = 0
It was refused permission to Bond with a female because it had poor prospects for advancement. It aims to prove them wrong on that point.
Current Status -  Wounded right arm - Light duties. (It is not suffering from any shock for killing another being - It sees it as bringing Order to mankind, weeding out the defective units.)

Traits

Primitive - The old ways were best. It likes dishing out justice personally. It took a personal survival course, living off the bush with no modern technology, it passed with no problems.  It collects old ceremonial knives for the cabin wall.

Terrifying - Roll a Shock die against each enemy when approaching within 4”.

Peculiar habits (Loud Singing) - No game effects but can be uncomfortable for the rest of the crew. Extra soundproofing has been requested for his quarters.

Weapon - Engraved Blast Rifle - Range = 16". Shots = 1. Damage = 1. Notes - 
Weapon - Blade. Range = Brawl  Damage = 0.  Notes - Melee. 
 
Lucy Ronin (Nurse)

Background - She comes from the overcrowded planet of Mastrect. It also holds Isolationist views. She grew up in the gang wars that plagued the planet. She was trained in the 4078th M.A.S.H unit. She saved a patient's life by giving her a dose of an expensive drug intended for a rich senator. (The hospital had to get another dose for the Senator). She was sacked for Gross Misconduct. The unions fought her case and she won ("Treat everyone equally") and with her compensation money, she bought a ticket off-planet.
Motivated by what she had missed out on in her earlier life, wanting a slice of adventure, she came to the frontier planets.

Working class - Has done quite a few jobs. Has a wide skill set.

Motivation - Fame. She wants her deeds to be known across the planets. She is keeping a diary that she is sure one day will become a best-selling book.

Character Class - Ganger. Scythe tattoo on her left arm. Three drops of blood dripped from the blade.

Medical Service -   Unity Mobile Base (Mastrect 4078) - 2 years service.
Dishonourable Discharge - Gross misconduct (Not Guilty). Damages Awarded - Credits 50.

Medical Record
Reactions = 2    Speed = 4   Combat = 0    Tough = 3    Savvy = 0    Experience =0.5   Luck = 0
Current Status - Fit for Duty.
Traits 

Stalker - No one is sure where this breed came from. Likely a mutation or military experiment, Stalkers have spread throughout the Fringes. They have dark blue, crimson or purple skin tones with gleaming, unnatural eyes.
On any event roll of a 6, the Stalker may teleport to another location within 3”. This does not prevent its normal activation.

People Skills - One other figure in the group may ignore 1 Shock die result per game.

Lack of initiative -
If more than 4” away from friendly figures, she may not move except to seek cover. She will only fire if an enemy is within 12” or if returning fire.

Counter Attack - If attacked in Brawl, may re-roll dice roll. She has been taking martial arts lessons from Ted, she is a natural at it.

Weapon - Blast Pistol - Range = 8". Shots = 1. Damage = 1. Notes - Pistol.
Weapon - Hand Lazer. - Range = 12. Shots = 1. Damage = 0. Notes - Snap Shot, Pistol.

First Contact

They all met on a rainy evening in a starport bar, "The Light Show", on the planet Hugemont. They were taking part in the regular quiz night. They won, celebrated and realized that they all got on well together. Martin saw an opportunity since he needed a crew and they were all looking for work, so they decided to see how things worked out by doing a contract together on the Magic Carpet.

See also - Reginald "Pinky" Farnsworth.

The Magic Carpet is an alien vessel that the Used Transport dealer thought was haunted, so he was willing to sell it at a knockdown price just to get rid of it. It was a troop transport in a former alien war. In fact, the ghost was the ship's Artificial Intelligence malfunctioning and producing a holo-image of itself, it is now repaired and called Melody.

See also - The Magic Carpet information.

Droids 834 and 811.

Droid 834 has now been fitted with an upgraded memory and operating system, plus override commands from Melody. Droid 834 is now doing light maintenance tasks, getting to know the ship operations.  

Droid 811 is being worked on by Pinky in his spare time.

STATUS

Passenger Information

 Chris Don Roytona -  A freelance news reporter.
 Eric Vickers - his cameraman.

Reactions = 1    Speed = 4   Combat = 0    Tough = 3    Savvy = 0    Experience =0   Luck = 0

Equipment

Analyser. - Add +1 to see if Rumours result in a quest and when rolling for quest resolution.
Dazzle grenade - Range = 6". Shots = 1. Damage - Nil. Notes - Area effect, Stun, Single use.
Scanbot. - Add +1 to Seize the Initiative rolls.

Trade Goods
Alien shiny bits.
500 Copper Bar Ingots.
13 Humanoid Droids.

Credits Current  9.
Bounty                8
Air filter Repairs -6.
Passengers x2      ?
-----------------------
Total =               11

Planet                                Patrons                            Rivals
Hougemont                             2                                     0

Quest Log
Roumours = 3.
Quest Roumours = 3. 
1). Recover a Data File.
2). Recover a transmission.

Story Points = 7.


The Episode List

Ship Log 1 - Out and About.
Ship Log 2 - A Guest Arrives.
Job 1 - Droids Part 1.
(Here is the news 1) insert.
Job 1 - Droids Part 2.
Job 1 - Droids Part 3.
Job 1 - Interlude.
Job 1 - Departure for CL.
Job 1 - Trouble Pts 1 + 2.
Job 1 - Holo-game Pts. 1 - 4.
Job 1 - Holo-game Pt. 5.

An NPC List.

Regards all and stay safe,

Ivor Cogdell

1 comment:

  1. That's looking better. I have still got some more stuff to amend though.

    Ivor Cogdell

    ReplyDelete