Showing posts with label Kal-Arath. Show all posts
Showing posts with label Kal-Arath. Show all posts

Wednesday, 22 April 2026

Exploring Kal-Arath - Episode 8 - Finding Risks and Rewards

  Hi everybody,

Exploring Kal-Arath - Episode 8

Finding Risks and Rewards

Mal-Shui (PC) - Str = 1, Tou = 2, Agi = 1, Int = -1, Pre = 1. Fate Point =1.

Male Human. Age = 24. Brown eyes and hair, 6'1" tall. 

Personality: Friendly, Moody,  Hp = 7 out of 7. Xp=1.

Equipment
Longsword, (Att +1, Dam +1),  Staff, Dagger. Leather Armour, after being cleaned and adjusted.
15 days' rations in a sack.Tarnak Berries R=1 (Sc=3), Waterskin. Tinder and flint.   
 Rough blue tunic, an animal fur cloak. Terradon Tooth necklace with Tribal Totem carving.
Burvin's Journal. Eggshell cooking bowl2 Torches unlit, 1 just lit.
In pouch - Gold Coins = 1. Silver Coins = 13.

Threads
 1) Scaleel or Goritan Village Member, 2) Wizard - Jis-Kel, 3)  Khainar Yak Folk, 
4) Ref Sodrav, Tan Muen and Cazen Goorte.5) Hermit,  6).Mad Folk, 
7) Melek-Kesh, 

                                 Yamil-Torl  - Str = 1, Tou = 1, Agi = -1, Int = 2, Presence = 1.Fate Point =1.
Male Human. Age =34. Green eyes, Black hair.  5'11" tall.
 Personality: Independent, Opinionated. 
Goal: Wants to visit the jungle. Hp. = 4 out of 6. Xp = 1
.
Equipment
Sling, Staff, Club, (Att+0, Damage d6/disadvantage).Rough clothes. Bronze helmet. 
Hand Axe. Dagger. Silver Coins in pouch = 17! sack.
Rations = 7 in a sack, including Burvins supplies. Tarnak Berries/ 1 Ration.
Sword and Shield (After being cleaned in the stream.




Still Day Four - Weather - Heavy rain.

Mal carefully moved his hands and feet to the next grip or outcrop along the wall, testing each one before he put his full weight on it.

(Left Handhold 1 and Foothold 1 were tested ok before his weight was applied.)
(Right Handhold  and foothold, 4 and 9, Grip failed, foot solid = ok)
(Left Handhold  and foothold  5 and 10, Grip failed, foot solid = ok)
(Right Handhold and foothold, 10 and 13, Both ok).
(Left Handhold  and foothold, 10 and 7, foot slip ok.)
(Right Handhold and foothold, 3 and 9, Grip failed, foot ok).
(Left Handhold and foothold, 12 and 8, Both ok. Able to step onto firm ground again.) 

"Well done". said Yamil, as he strode across the boards covering the pit in three paces. 

(11, 9 and 16. (Added misc bonus of 4, previously tested ok)

Mal's jaw dropped at the sight."Wha.."
Yamil smirked, "If only I could capture the look on your face right now. I told you I had tested them, but did you notice that I kept my feet over different boards, so that if it did start to break,  I could get a springing leap from the other board. Apart from that, these two boards on the left and right would have had the least foot-traffic wear, however long they were in use. I was pretty well in no danger at all. Let's see what's next."
He picked up the torch and began checking for other sneakiness the Cultists may have left behind for interlopers.
Mal brushed the dust from his fingers and followed Yamil along the passageway as it bent slightly downward. "I hope you are not going to take those risks too often, as sooner or later you will figure wrongly and I will have to drag you out of a hole by your hair."

They continued onwards, finding hollows in the roof and walls where they had followed an ore junction, only for it to shrink and vanish among the other rocks. Other hollows were blocked up with waste rock that had none of the white ore in it. "They were keen on following every chance that the veins presented. That hole in the other room must have been very rich in what they were looking for. I just hope they got home to spend it."


The sound of running water and splashing came from not too far ahead. They kept to a steady pace, watching out for anything unusual. Soon, they found it, an upturned barrel and in the middle of it had been placed a small animal skull, with a necklace of beads surrounding it.
Mal said, "Well, at least one of the cultists had a sense of humour. An offering to the Gods?"
"If it were, I would think the Gods would be offended at such a small gift. In that case, do you want the beads, or the skull, for that matter?"
"I think it can lie there undisturbed for a little bit longer. I do not want to offend the Gods so early in my journey to The Pit Arena by claiming something that could be theirs. I will surely need their aid and intervention later on."
Yamil laughed, "Of that there is little doubt, as shall I. Onward, mighty warrior, the honour of the next discovery shall be yours."
He offered him the lead with a wave, and Mal went forward, liking Yamil's sense of humour, so similar to his own.

(No trap check needed as they did not touch it.)

They rounded a slow curve to the left to find a chamber dug three feet into the right wall, going upward following the vein and halfway across the floor, into which a small but steady flow of water, coming from a crack in the rock face. There were fire stones to the right of it.
"The miners had hit a spring when they tried to follow the vein upwards and decided to make the best of it by turning it into their own personal spa. You can see where they first carved a groove to direct it away from where they would be digging, then they excavated the pool down four feet, then carved the diagonal channel to catch the overflow from the pool and direct it to the gutter on the right wall so that the rest of the stone floor would remain dry and not become slippery."
"It is wide enough for three of them to relax at a time, and they have lined it with sacks to prevent scratches from the rocks. They added a torch slot in the left wall and two on the right wall. The air is much better here; there must be another vent nearby."
"Is that a clay bowl in the water? It must have got knocked off the shelf that they hollowed out above the water line."
"It's a pity that it was not a hot spring."
"They had that thought too. I bet that burn patch there was not just to cook on; they could have heated water and tossed in warm rocks to generate heat. We must try that at least once before we go."
"Only after your leg has healed properly. It has scabbed over nicely; you don't want to have a setback, do you?. Speaking of legs, let's move on from here."

They skirted around the edge of the makeshift pool into a wider section of tunnel, which began to gradually shrink and widen at odd intervals. At one point, timbers had been erected to make a platform, and the ceiling they had carved out of the living rock by standing on it was twenty feet above their normal height. Then it gradually sloped downwards again to a height of 12 feet and then back to its usual height of six feet. 

The pair rounded a corner to see a silhouette framed in the entrance light of the mine tunnel. It was a small humanoid of some sort. It started yelling as they came into view and ran out of the entrance. They chased after it, which was a foolish thing to do in that place, but they got out without mishap.

Once their eyes had adjusted to the glare of daylight again, they saw a young child running away from them into the steady rain, holding a spear. "Hello there. We are not going to hurt you."

(Roll for Encounter D6 = YES, Disposition 6+3+Pre=10 Friendly)  15 = Lost child.

At hearing this, the child stopped and looked back at them. Seeing them as humans, they smiled. He slowly approached them, "I was checking my traps", he patted the rabbit hanging at his belt, "And I came in here to get out of the storm and fell asleep. I woke up to tapping noises and thought you were demons from the underworld. "
Mal smiled at this, "No demons are we, just travellers like yourself. What's your name, lad? This is Yamil, and I am Mal."
"I am Farind, of the Onjos tribe. Some of our warriors are hunting below, and I sought shelter from the storm."
"Well, you are a brave warrior indeed to be hunting alone here; there are dangerous monsters about. We will see you safely back to your people."
Yamil asks the boy, "You wait here while we fetch the rest of our travel gear. It will be a while as these tunnels go quite a way into the mountain, so don't go wandering off. There are dangerous monsters out in the woods; we were not telling tales about that part."
"Can I come with you?"
"It is dangerous in the mine; we have not explored it all ourselves yet. We have already found a bottomless pit, and there is a water trap and a spike trap just around the corner. It is not safe for you to go in there alone, understand?"
"Yes."
"That's good. What you can do for us is to keep a lookout for any monsters on the prowl or your friends in case they come this way looking for you."
Mal adds, "We will be as quick as we can."
He gives him some dried meat from his pouch.
"Have this while we are gone."
"Thank you."
The pair swiftly retreat up the tunnel, the torch bobbing in Yamil's hand. The light soon vanished as they rounded the first corner.
As they swiftly moved along the passage, Mal remarked, "It was well done that you gave him something to do to occupy his mind so that he would not come in after us."
"That was my hope; we shall see if it works or not, you know what kids are like."

Soon, they had returned carrying their gear. They had left their last torch around the bend and out of sight, so that there was no recent sign of occupation at the entrance.

(? Did he run off?  1= No, and he saved the jerky for later too.)

They were glad to find Farind where they had left him. They looked out into the gloom."The rain will wash off the mine dust as we go. Point the way, Farind and then we will see if it is clear of anything dangerous."

They went downhill into the thicker part of the forest, and Farand made a shrill bird call, receiving one in reply. At track junctions, Yamil carves a notch into a tree, so that they can find their way back. After a few more calls to adjust their direction, they reach the hunter's camp and are met by two scouts on watch.

(?D: Encounter 6+3+1+10 Friendly) (I would have added +4 for child return, if needed.)

"May we approach the camp?"
"You may approach in welcome, since you return one of our own safely back to us."

(?D Farinds reception, were they mad at him? 6+3=9 Friendly) .

"Shemba, Boki, I found some new friends."
"So you have." They pat him on the shoulder, wave at the two strangers and then slip back into their hidden positions.

When they arrive at the camp, which consists of small tents with hammocks underneath them, surrounding a central fire pit. They can see and smell that the hunters have killed a juvenile Tyrant lizard, and are cooking both of its arms over a fire, while the others are dismembering the other parts for easy transport back to their village.

"I am Deramisk. Please come and eat with us, and tell us what this small destroyer of villages has been up to now?"
"I did catch our lunch. It's a start."
One of the others pokes a stick through a thigh joint on a stick, then jams the other end into the dirt, so that it hangs above the fire, cooking slowly, with the juices sizzling as they drop into the flames. 
"You find us on a very good day. We have been hunting this one for a week now; it has been attacking our herd of cattle, and we were finally able to corner it and bring it down."
"Will not the smell of a kill and the fire attract other beasts?" asked Mal.
"It is a risk. Normally, we would butcher the beast, eat the heart and be on our way, but our newest hunter here had strayed from the camp, so we had to wait for his return or go and find him. We decided on a meal while we waited and set sentries out for anything coming our way."
"Did you meet a small party yesterday?"
"No, but we did come across some obvious tracks leading down to the plain." 
"That would have been our new acquaintances, Ref and his friends. They had ha run into a Ghoul higher up the mountain the previous night, and it killed three of their number."
"That is sad to hear."
"There is an old hermit who lives up in the heights, too, but he seems harmless."He came upon us while we were burying a travelling historian. He had been killed by an undead Skeleton that we had found.in an abandoned mine, the one that young Farind would just love to explore. But to be fair, he had the good sense to stop at the entrance and not go in any further. With your permission, once it has been explored by us, we will give him the grand tour."
"I would like to see this too."
"Then so you shall."
"But first, you must meet the Elders of our village. They must learn of this."

(? Do they go with them? Find out next time.)

End of Episode 8

Mal-Shui (PC) - Str = 1, Tou = 2, Agi = 1, Int = -1, Pre = 1. Fate Point =1.

Male Human. Age = 24. Brown eyes and hair, 6'1" tall. 

Personality: Friendly, Moody,  Hp = 7 out of 7. Xp=1.

Equipment
Longsword, (Att +1, Dam +1),  Staff, Dagger. Leather Armour, after being cleaned and adjusted.
15 days' rations in a sack.Tarnak Berries R=1 (Sc=3), Waterskin. Tinder and flint.   
 Rough blue tunic, an animal fur cloak. Terradon Tooth necklace with Tribal Totem carving.
Burvin's Journal. Eggshell cooking bowl2 Torches unlit, 1 just lit.
In pouch - Gold Coins = 1. Silver Coins = 13.

Threads
 1) Scaleel or Goritan Village Member, 2) Wizard - Jis-Kel, 3)  Khainar Yak Folk, 
4) Ref Sodrav, Tan Muen and Cazen Goorte.5) Hermit,  6).Mad Folk, 
7) Melek-Kesh, 8) The Onjos tribe hunters.

                                 Yamil-Torl  - Str = 1, Tou = 1, Agi = -1, Int = 2, Presence = 1.Fate Point =1.
Male Human. Age =34. Green eyes, Black hair.  5'11" tall.
 Personality: Independent, Opinionated. 
Goal: Wants to visit the jungle. Hp. = 4 out of 6. Xp = 1
.
Equipment
Sling, Staff, Club, (Att+0, Damage d6/disadvantage).Rough clothes. Bronze helmet. 
Hand Axe. Dagger. Silver Coins in pouch = 17! sack.
Rations = 7 in a sack, including Burvins supplies. Tarnak Berries/ 1 Ration.
Sword and Shield (After being cleaned in the stream.

Regards all,

Ivor Cogdell



Wednesday, 11 March 2026

Exploring Kal-Arath - Episode 6 - New passageways - Updated

Hi Everybody,


Exploring Kal-Arath - Episode 6 - New passageways

 Mal-Shui (PC) - Str = 1, Tou = 2, Agi = 1, Int = -1, Pre = 1. Fate Point =1.

Male Human. Age = 24. Brown eyes and hair, 6'1" tall. 

Personality: Friendly, Moody,  Hp = 7 out of 7. Xp=1.

Equipment
Longsword, (Att +1, Dam +1),  Staff, Dagger. 
15 days' rations in a sack.Tarnak Berries R=1 (Sc=3), Waterskin. Tinder and flint.   
 Rough blue tunic, an animal fur cloak. Terradon Tooth necklace with Tribal Totem carving.
Burvin's Journal. Eggshell cooking bowl2 Torches unlit, 1 just lit.
In pouch - Gold Coins = 1. Silver Coins = 13.

Threads
 1) Scaleel or Goritan Village Member, 2) Wizard - Jis-Kel, 3)  Khainar Yak Folk, 
4) Ref Sodrav, Tan Muen and Cazen Goorte.

                                 Yamil-Torl  - Str = 1, Tou = 1, Agi = -1, Int = 2, Presence = 1.Fate Point =1.
Male Human. Age =34. Green eyes, Black hair.  5'11" tall.
 Personality: Independent, Opinionated. 
Goal: Wants to visit the jungle. Hp. = 4 out of 6. Xp = 0
.
Equipment
Sling, Staff, Club, (Att+0, Damage d6/disadvantage).Rough clothes. Bronze helmet. 
Dagger. Silver Coins in pouch = 15. 

 Burvin Charank Str = 1, Tou = 1, Agi = -1, Int = 2, Presence = 1.
Male Human. Age =31. Blue eyes, Black hair.  5'6" tall.  Necklace from the Deity Wars.
Hp.  = 6 out of 6. Xp=0. Dagger. Hiking gear. Rations =3, Tarnak Berries, R=4. Silver Coins =6.

Ref Sodrav, Tan Muen and Cazen Goorte

Day Three - Weather - A storm is blowing in.
(D6: 1-3 Stay, 4-6 Go)= 4 Go.)

 After a cold meal of beef jerky, Rev, Tan and Calzen decide to make an early start on their descent of the mountain. "What are your plans now?" asks Mal.

Calzen explains their hopes, "We may find an old battle barge and restore it, or if there are none to be had, join up with a crew that has already found one," replies Cazen.
"May Dorgan the Mighty. watch over you on your travels. I hope that we may see you along the path again."
"May it be so and your fire always be welcoming as it was last night," seconded Ref, as they turned to go downhill with a cheery wave.
"And what of your plans, Burvin? Are you going to be risking the storm today, too?" asks Yamil.
(D6: 1-3 Stay, 4-6 Go)= 2 Stay.)

Burvin speaks up, "Normally, I would have gone with the three warriors there, since I, too, would like to see a battle barge and learn of its adventures. But I am interested in seeing what is in the mine, if you will allow it? I noticed you did not mention it to them."
"Well, to be fair", admits Mal, "You did find it first, and you might understand things in there that we might miss. As to them, an old proverb states, 'What once has been said cannot be unsaid later, much as you might wish it."

Yamil added, "We do not know their character; although I am a fair judge in those matters, mostly anyway, they seem of good stock, but the chance of wealth can tempt anyone, especially the young."
Mal confirmed, "It tempted me to leave home, and here I am, on a mountainside, with two stout companions, with the unknown in front of us."

 They have breakfast, fill the waterskins from a nearby stream and then Mal and Yamil forage for torch materials and extra food.
(d12: = 9 torches, 30 stumps, Mal 5 rations, Yamil 3 rations.)

Burvin chops some logs up for tonight's fire and stashes them inside the entrance to keep the expected rain off them, as well as putting their camp things slightly further inside. The storm finally arrives, at first with a few spots and splashes bouncing off the leaves, then with increasing force. 
The threesome moves into the mine entrance, assembles the torches and then eats their lunch. 
Yamil sniffs the air, "It seems much healthier in here today than yesterday."
Mal nods, "True, but the torches will burn quicker in the good air, and at least we will not have to search along the passages for loose rocks and stuff until we get to a new section. These birchbark stumps will work better when we are in a static situation."

Burvin suggests, "If we take all nine torches in with us, then drop four of them at the furthest crossroads, we have less to carry afterwards, one lit and two spares unlit each and can easily come back for more, keeping one there for emergencies."
He swings on his mostly empty pack, checks that the dagger at his belt is handy.

Once they entered the first chamber, they moved the wood from the right wall to the left wall so they could get from one tunnel to the other without tripping on anything, relying on following the right wall if all the torches were extinguished. They find a couple of sacks, wedged high up in a crack where rodents could not get at them.
Yamil mused, "They are not in very good condition, but they can be washed and used for something."

(Marching order - Yamil with torch and staff, Mal with sword and two unlit torches, Burvin with two unlit torches).

Still being wary of creatures possibly living in there, they advanced to the second junction, with the air shaft corridor on the left. They propped a couple of torches against the side wall and started in the tunnel opposite their entrance. This bent to the right and went for about 40 feet.
          When Yamel entered the next opening, he heard a scraping noise coming from the left wall. Getting slowly to its feet was a skeleton warrior with a small shield and a sword. 
Yamil alerts the others, "Skeleton", and moves towards the undead horror, allowing the others to move behind him to the right and attack afterwards.

(?D: foe table.) Skeleton Warrior S=0, Agi=0. Hp=11, Leather Armour 1, Slash and pierce done at disadvantage.

It speaks, "Who is the master?" and points to a symbol that had been carved into the mine wall. It depicts a circle, within it, a bird being shot with an arrow.

(?d: Does Yamil know? 1= No) 
"Kelbos?", he guesses.
Burvin announces just too late, "Melek-Kesh!"

"Unbeliever." It advances towards him with its sword ready.

Round 1

Yamil rolls 1+-1 Agi =0 for Initiative. Failed. 
The skeleton tries to attack Yamil with its sword, but due to its long inactivity, it fails miserably, and it slips out of its hand.
 (? > 1+1=2 Critical Miss = Drops it's sword.)

Yamil attacks one- handed with his staff to the head. 
(?> 3+2+1 str =6 Miss).

"I'll attack the left side, you attack on its right side, less chance of us getting in each other's way."

Mal attacks with his sword on the skeleton's leg bone. 
( ?> 5+3+1str =8 Hit > 5 damage-1 armour - Hp now 7.)    

Burvin drops the unlit torches at the entrances and moves to  Yamil's left, "Give me the torch."
Yamil does so, then he repositions his grip on the staff to give himself a better blow next time.

Round 2

The Skeleton has to pick up its sword. It makes a weak attack against Burvin.
 (?4+1 > Miss).
Yamil swings his staff and hits its ribcage as it is coming back up. 
(1+5+1 Str +1 Attack of opportunity, no defence = 8 Hit > Roll 2 damage -1 Armour=1damage. HP=6.)

Mal aims for its neck, but hits its armour.
(3+3+1 Str +1 Attack of opportunity, no defence = 8 Hit > Roll 2 as well, damage -1 Armour=1damage. HP=5.)

 Burvin wonders whether to try to set fire to its leather armour with the torch, but decides not to risk their only source of light. He did get his dagger out so he could block sword blows, though.
                                                                     Round 3

The Skeleton tries a different tactic and lunges at Mal (2, 2 = Miss)
Mal has to parry the blow, so he cannot attack.
Yamil hits again on its unprotected side. 
(2+5+1 str, +1 AO=9 Hit. > Roll 3 Damage - 1 armour=-2 Hp=3.)

Burvin shouts encouragement, "It's getting slower. You're winning."

                                                                     Round 4

The skeleton switches its attack to Burvin again.
(5+5=10, possible hit. Burvin opposed dodge roll 6+3-1 Agi = 8, so it scores a Hit > Damage > Exploding 6 + 6 = 12.
Burvins' Hp = -6. (Burvin got a 7 on the wounds table, but 12 damage all in one go with no armour sounds pretty nasty to me.)

Burvin tries to deflect the strike with the dagger, but is not used to two-handed fighting and gets stabbed in the side, drops the torch and collapses backwards with a scream, "Ahh.."
Yavin yells a war cry and aims at its skull with a vicious swing of his staff.
The skeleton tries to raise its shield to block the blow.
(6+3+1str +1 AO=11, skeleton block 3+3=6= failed. A Hit > Damage > Exploding 6+1 -1 leather = 6 damage Hp=-3 Dead). 

With its skull decapitated, it crumbles to dust, leaving its armour, shield and sword behind. 

Mal rushes to Burvin, asking, "How bad is it?"
But he gets no reply or response of any kind. He picks up the torch to get a better view, and that is when they see the bloody rock where his head hit it.
He bends over him and realises he is not breathing.
Mal said, "He is with the Goddess now. All of his questions will be answered."
"Yes, 'tis true."
"The first one would be who put that skeleton guardian there, and who is Melek-Kesh?"
"We may find out, but not today."
"No, not today. You take the torch and one spare; we can leave the rest here. I will have the honour of carrying him."
"No, I shall carry him; it is my fault that he is dead. I blurted out the wrong answer instead of giving him the chance to get it right."
"That is not for you to say."
"Tis' what I believe."
"As you wish, then."
They carefully make their way through the passages to the fresh air.
"We will set him to rest in the meadow where he first camped; he must have liked the place to stop there."
"Yes, that is a good choice."

They dig the grave facing the morning sun and lay him to rest with his Deity necklace in one hand, his quill in his other hand, and his ink bottle at his side.
"I will take his journal to Thraz, so they can add his final journey to it, then it can be placed in the archives, to be read and studied by scholars from all over the Heartlands," said Mal.
Yamil affirmed,"I will take his dagger, so I can carve his name wherever I go in this world, so that his name will be remembered forever."

Just as they are placing the last few stones on his grave, they are interrupted by a shrill voice from behind them.
"You there, what are you doing in my meadow!"
They turn around to see a tall, long brown haired, scruffy vagabond waving a staff in their direction.

(?d: 5 on encounter roll = Hermit.)

Mal asked, " Your meadow?"
"Yes, my meadow. I live here, it's my mountain, so it's MY meadow."
"We are just putting a fellow traveller to rest."
"Oh, I see. "
He suddenly stopped approaching them.
"Twas nothing dangerous to others they died of, was it? Not one of them evil curses from those mad folks, was it now?"
 "Who are those mad folk you speak of?"
"Well, let me just think back, yes, the tale goes that they were refugees from some big opulent palace somewhere that got attacked by a battle barge, and the place was looted. The royal family there was killed defending it, so they say. "he paused, gathering his thoughts.

"Ever since that time, they had been trying to bring their royals back to life, with something they know about, or once knew about, the stories differ accordingly depending on who is telling it. They camped up here for a few years, then moved on, to where I could not say. But after they had abandoned the place, there were ghouls and all sorts of things here on the mountain. They either attracted them or made them, I dunno, but they are here now. I stick to my side of the mountain where it's safe, and you'd better do the same, unless you want to be juicy monster food for something nasty!"
"Yes, some travellers had come upon one of those Ghoul things; it killed three of their number, the others barely escaped."
"We have seen one of the monsters roaming about yesterday ourselves, an Eukarrya. A very tall one, red, with a yellow striped back."
"Oh, yes, that would be my Jazz. I found a  Eukarrya hatchling once and kept it as company, but it got too big as they do around here, so I freed it. I would not say it is exactly tame, but so long as you leave it alone, you might survive. But get too close or bother it in any way, and you two are its next lunch. You have been warned!"
With that parting message, he turned about and vanished back into the forest.
Yamil stated, "Well, they say Many a mountain has a hermit. Now we have met this one." he laughed, "We could track him in the snow easily enough."
"No, we will respect his privacy. We are just visitors after all, and who knows what other strange pets he might have with him? At least we have a starting point as to what went on here in the past and led to Burvin's passing."

(Yamil +1 Xp. Leg no better.. Mal =-2 Rations.)

"Let's eat and drink to our fallen comrade in arms. We have only water, but that will do! To Burvin Charank,"
"To Burvin Charank, a delver into secrets."

(D: Night encounter = 0 Nothing.)

End Of Part 6.

c Mal-Shui (PC) - Str = 1, Tou = 2, Agi = 1, Int = -1, Pre = 1. Fate Point =1.

Male Human. Age = 24. Brown eyes and hair, 6'1" tall. 

Personality: Friendly, Moody,  Hp = 7 out of 7. Xp=1.

Equipment
Longsword, (Att +1, Dam +1),  Staff, Dagger. Leather Armour, after being cleaned and adjusted.
15 days' rations in a sack.Tarnak Berries R=1 (Sc=3), Waterskin. Tinder and flint.   
 Rough blue tunic, an animal fur cloak. Terradon Tooth necklace with Tribal Totem carving.
Burvin's Journal. Eggshell cooking bowl2 Torches unlit, 1 just lit.
In pouch - Gold Coins = 1. Silver Coins = 13.

Threads
 1) Scaleel or Goritan Village Member, 2) Wizard - Jis-Kel, 3)  Khainar Yak Folk, 
4) Ref Sodrav, Tan Muen and Cazen Goorte.5) Hermit,  6).Mad Folk, 
7) Melek-Kesh, 

                                 Yamil-Torl  - Str = 1, Tou = 1, Agi = -1, Int = 2, Presence = 1.Fate Point =1.
Male Human. Age =34. Green eyes, Black hair.  5'11" tall.
 Personality: Independent, Opinionated. 
Goal: Wants to visit the jungle. Hp. = 4 out of 6. Xp = 1
.
Equipment
Sling, Staff, Club, (Att+0, Damage d6/disadvantage).Rough clothes. Bronze helmet. 
Hand Axe. Dagger. Silver Coins in pouch = 17! sack.
Rations = 7 in a sack, including Burvins supplies. Tarnak Berries/ 1 Ration.
Sword and Shield (After being cleaned in the stream.

Map to be added.

Episodes 7 and 8 await you.

Regards all,

Ivor Cogdell

Kal-Arath (C) Copyright 2023 Castle Grief. Permission to copy for personal use.
Exploring Kal-Arath (C) Copyright 2026 Ivor Cogdell.
Map 1a and Mine Maps 1 and 2 Artwork (C) Copyright 2026 Ivor Cogdell.
I am using "Wilderness Encounters" from drivethruRPG.com. No copyright visible.

100 Items Found In An Abandoned Mine From (C) Copyright: the GM Mastery list.

P.S. If you have problems with my choice of colours, email me at ivorcogdell52 "at" gmail.com, and I will send you a plain text version.