Showing posts with label Actual Play. Show all posts
Showing posts with label Actual Play. Show all posts

Tuesday, 31 March 2026

Exploring Kal-Arath - Episode 7 - Seeking answers in the darkness

 Hi everybody,

Exploring Kal-Arath - Episode 7

Seeking Answers In The Darkness

 Mal-Shui (PC) - Str = 1, Tou = 2, Agi = 1, Int = -1, Pre = 1. Fate Point =1.

Male Human. Age = 24. Brown eyes and hair, 6'1" tall. 

Personality: Friendly, Moody,  Hp = 7 out of 7. Xp=1.

Equipment
Longsword, (Att +1, Dam +1),  Staff, Dagger. Leather Armour, after being cleaned and adjusted.
15 days' rations in a sack.Tarnak Berries R=1 (Sc=3), Waterskin. Tinder and flint.   
 Rough blue tunic, an animal fur cloak. Terradon Tooth necklace with Tribal Totem carving.
Burvin's Journal. Eggshell cooking bowl2 Torches unlit, 1 just lit.
In pouch - Gold Coins = 1. Silver Coins = 13.

Threads
 1) Scaleel or Goritan Village Member, 2) Wizard - Jis-Kel, 3)  Khainar Yak Folk, 
4) Burvin Charank 5) Ref Sodrav, Tan Muen and Cazen Goorte.

                                 Yamil-Torl  - Str = 1, Tou = 1, Agi = -1, Int = 2, Presence = 1.Fate Point =1.
Male Human. Age =34. Green eyes, Black hair.  5'11" tall.
 Personality: Independent, Opinionated. 
Goal: Wants to visit the jungle. Hp. = 4 out of 6. Xp = 1
.
Equipment
Sling, Staff, Club, (Att+0, Damage d6/disadvantage).Rough clothes. Bronze helmet. 
Hand Axe. Dagger. Silver Coins in pouch = 17. ! sack.
Rations = 7 in a sack, including Burvins supplies. Tarnak Berries/ 1 Ration.
Sword and Shield.

Day Four - Weather - Heavy rain.

Mal and Yamil both slept in the entrance passage to the mine, as it had been raining all night and seemed likely to continue for most of the day, on and off. They cooked breakfast in the vent room so that the smoke would be sucked away easily.

Mal asked Yamil, "Are you ready to see what other dangers lurk in here?"
"Now that I have eaten, yes," he replied.
Mal had cleaned the armour from the skeleton and adjusted the straps to provide proper protection, and Yamil had cleaned the shield to try to remove old bloodstains, but they would not wash off. It was relatively new; it did not have the sigil of its former owner, but it did have a brand on the inside. The circle and dying bird motif again.

 They walked to the second junction, and instead of turning left towards where the skeleton had been killed, Mal turned right towards the entrance.
"I have been wondering what was down the first opening on the right. I don't want any nasty surprises coming up behind us, so we can check them as we go. I know it is not always unavoidable, but I want to be as safe as we can be, now that we know that there are dangers in here for sure."
"I, too, have had uneasy dreams about what this old mine contains," Yamil confirmed.

They came to the first junction and turned sharply left around the corner, heading roughly east.
The rough passage continued forward for about fifteen feet and then turned to the right by 45 degrees, went forward six feet and then expanded into a roughly square room 15 feet square. 

One glance revealed a tool storage area for the miners; they had made wooden shelves and racking for wooden beams. A hammer for crushing the rock and a crude cart for moving the rock to the outside. Three picks were in the corner, with the staves upright, off the damp floor.

 Foot-long metal chiseels were laid on a shelf. Their tips were blunted and worn. In a box, there was a patch of mould and some pips, along with a few white and orange chips of rock with yellow specks glinting in them. A wide circular pan was next to two helmets with scratches on the top.
Mal tried them on, all too loose again. 
"I could put one of those sacks in for padding, now that we have washed them."
"Try it."
With a bit of prodding, Mal got the helmet to fit snugly on his head. He tested it with a few shakes, and it remained firm.
"That will do for now. I can trim the bits at the back later."
"No, leave them in place, they are a bit more protection for you. You could actually add another sack in there with wet sand as extra protection for your neck. It may only last for one blow, but that might save you."

There was another exit at the far corner of the room, going in roughly the same direction, following an ore vein in the roof. It carried on for about four feet and then vanished into a hole. Suspended above the hole was a stout log with a rope dangling from it. There was no tension on the rope, so they pulled it up. It had been cut or snapped by something at about the fifteen-foot length."Well, we are not getting down there in a hurry."

They toss a lit torch stub down into the darkness. It flared for about 65 feet and illuminated parts of the shaft until it hit the floor with a shower of sparks and then died. 
"No, good or bad, whatever is down there is going to be staying down there for a bit longer yet. Let's wedge a few beams in front of it so we don't accidentally join it."
"Good idea".

Once that was done, they turned their attention to a blank area of the wall, where a wooden frame mounted a goatskin with a drawn picture of the mine tunnels. "That will come in handy." Yamil smiled. "Look, there is a second entrance and more chambers deeper in."
"We thought there might be one around here somewhere, but if we are here, that shaft behind us is not on the chart."
"It might have been the last thing they dug."
"Or there is another map that covers that bit, and they took it with them."
"And they never made it back."
"For whatever reason. They could have just left it there, or taken it with them when they went."
"The refugee cultists might have taken it, or someone else entirely. Another mystery, if it exists at all."
"Mal suggested, "Let's concentrate on what we can discover on this level. We have been through the back door oval storage room, the first junction, with a dead end to the left and this tool room on the right."

He continued, "The second junction with the stone in has the vent shaft to the left and is connected to another junction room on the right, with a connection to the skeleton room north and the main entrance going east and joining another room and then the entrance."
"With just one more room above the skeleton room and whatever it was it was protecting."
"Which seemed very important to them that it stays that way and be left undisturbed. Let's do the easy bits first."
"Yes, I am getting quite used to this quiet life, now that I don't have to boss everyone all day and night, and I want to get some more of it while I can," confirmed Yamil.

They grabbed a couple of spare torches and made their way to the second junction, and turned right for about 20 feet and then a man-made space opened up again into a larger oval with two fat pillars of rock holding up the mountain. Scattered against the walls were 11 human-sized beds, and two tables to serve their meals on.

(? Anything nesting here ? D6 5 Yes).

Just then, a small colony of bats descended from the ceiling, startling them. The smoke from the torch must have disturbed them. They flew at waist height around them for a few seconds and then silently headed into the gloom, towards the exit and out along the passage.

"They gave me a bit of a shock. Now we know where the exit is," stated Mal. "Are we going coin hunting again?", looking at the row of beds along both sides of the walls.
"Yes, but not just yet. Let's confirm what we think we know first, and then check if anything was left by the cultists afterwards. Look out for any tripwires or more dancing bones. The skeleton does prove that they had at least one wizard amongst their number, possibly more. Wizards and shamans give me the shudders; you never know what they are thinking or planning from one day to the next," he grumbled.
"You cannot leave the camp because of an omen, or the signs in the sky mean this or that. The goat's liver is too red, so we need to kill an enemy."
Yamil shook his head, "It was so annoying, because they were usually right. Even when they got something wrong, they explained it as evil spirits in the area causing trouble for us."
They followed the bats' direction, seeing the expected opening in the north wall between the two crudely carved pillars, as the chamber bends to the right again before narrowing to the other exit.

(D6? Check for traps = 5 Yes)

 As they got closer, they could see above the exit, a hollow had been carved into the roof with a net of rocks suspended in it, with a braided rope coming down the side of the opening and across to a stone, with a covering of dust and pebbles to conceal it.

"It's a pressure stone to trigger a rockfall. simple, but effective. If we had been coming the other way, it could have been deadly, "explained Mal, as he looked closer, "Those two small stones would be wedged underneath the stone to render it harmless in everyday use. It would deter most other folk from coming in any further. There may be something in the next room, too."

Yamil looked over the deadly trap that had been made by the refugees with a nasty outlook, "These cultists seem to be very possessive of what they did or left in this place; Either it met their needs or they were forced into using what they found up here, they certainly like their privacy."
"They are prepared to kill to keep it secret, as we know to our cost. They must have left something of interest to them in here."
"Yes, but it might be down that deep, dark, hole which we found, so don't get thinking of vast riches just yet. It might be somewhere to carve statues to their deity from, to them, this sacred mountain, which would have absolutely no worth to anyone else."
There were thick planks inside the entrance area that were worn and scratched at the top and bottom, for about nine inches, that were bound together.
"That's odd", mentioned Yamil.

They examined the entrance passageway carefully. It was wider than the others, Roughly seven feet wide. It might have been the original width, or enlarged by the cultists efforts. The torch fluttered more in the breeze coming down the tunnel.
 Not wanting to risk that his safety pebbles would stay intact, Mal jumped over the pressure trap and into the tunnel. He cecked the walls and floor to check for tampering, 

(D6? Check for traps = 4 Yes, but "There might be others.)

He noticed that one part of the tunnel seemed rather flatter and even compared to the other sections that they had passed through. He lightly brushed away the gravel to reveal matting of some kind. "Yamil, I think I have found a pit trap here. That could be what the boards are for."
He started checking how wide the matting went. "It goes almost to the edge and six feet forward. If you were coming the other way, you would have to get someone to cross just using rock foot and handholds, then put the boards in place. Would the boards take someones weight, or have they been weakened too?"
"I will try them between two cots."
"Be careful in case the cots have tripwires too."

(D6? Check for traps =1 No, And - "Nothing else is trapped".)

The boards held.

Yamil announced, They are strong enough to hold me without bending, so you should be fine."
"Are you saying I am skinny?" challenged Mal.
"No, that I am plumper than I should be."
"Rubbish, thats muscles you have under there, not fat."
"No, I was keen, lean and mean in my youth, but those days are long gone. Too many gazelle around the fire recently."

(D6? Check for traps = 2 No)

He passed the boards to Mal, who realised when he had placed them on the edge of the pit, that was a loose end of a rope tied to the bottom. He flipped the boards cumsily the right way up, slotted them into the notch that had been carved on the lip and then lowered them into place with the rope. He realised now that one of the stones jutting out of the wall could have toe rope looped over it to give better leverage when lifting it back up again.

"I am going to go across using the rock wall and just use the boards as a safety device." announced Mel.
"Is that wise?"
"It should be safe enough, so long as I test the holds before I use them."
He puts the half burned torch carefully on the ground, lights another and tosses it over to the other side of the pit on the left side of the tunnel, so he would lot land on it if had to make a leap for  the edge. Testing each grip, he starts across the rockface.

(?D Do all of the holds stay stable   D6 ?????????? Find out next time !)


End of Episode 7

No change in stats from the top.

Mine map to be added to here.


Regards all,

Ivor Cogdell

Wednesday, 11 March 2026

Exploring Kal-Arath - Episode 6 - New passageways - Updated

Hi Everybody,


Exploring Kal-Arath - Episode 6 - New passageways

 Mal-Shui (PC) - Str = 1, Tou = 2, Agi = 1, Int = -1, Pre = 1. Fate Point =1.

Male Human. Age = 24. Brown eyes and hair, 6'1" tall. 

Personality: Friendly, Moody,  Hp = 7 out of 7. Xp=1.

Equipment
Longsword, (Att +1, Dam +1),  Staff, Dagger. 
15 days' rations in a sack.Tarnak Berries R=1 (Sc=3), Waterskin. Tinder and flint.   
 Rough blue tunic, an animal fur cloak. Terradon Tooth necklace with Tribal Totem carving.
Burvin's Journal. Eggshell cooking bowl2 Torches unlit, 1 just lit.
In pouch - Gold Coins = 1. Silver Coins = 13.

Threads
 1) Scaleel or Goritan Village Member, 2) Wizard - Jis-Kel, 3)  Khainar Yak Folk, 
4) Ref Sodrav, Tan Muen and Cazen Goorte.

                                 Yamil-Torl  - Str = 1, Tou = 1, Agi = -1, Int = 2, Presence = 1.Fate Point =1.
Male Human. Age =34. Green eyes, Black hair.  5'11" tall.
 Personality: Independent, Opinionated. 
Goal: Wants to visit the jungle. Hp. = 4 out of 6. Xp = 0
.
Equipment
Sling, Staff, Club, (Att+0, Damage d6/disadvantage).Rough clothes. Bronze helmet. 
Dagger. Silver Coins in pouch = 15. 

 Burvin Charank Str = 1, Tou = 1, Agi = -1, Int = 2, Presence = 1.
Male Human. Age =31. Blue eyes, Black hair.  5'6" tall.  Necklace from the Deity Wars.
Hp.  = 6 out of 6. Xp=0. Dagger. Hiking gear. Rations =3, Tarnak Berries, R=4. Silver Coins =6.

Ref Sodrav, Tan Muen and Cazen Goorte

Day Three - Weather - A storm is blowing in.
(D6: 1-3 Stay, 4-6 Go)= 4 Go.)

 After a cold meal of beef jerky, Rev, Tan and Calzen decide to make an early start on their descent of the mountain. "What are your plans now?" asks Mal.

Calzen explains their hopes, "We may find an old battle barge and restore it, or if there are none to be had, join up with a crew that has already found one," replies Cazen.
"May Dorgan the Mighty. watch over you on your travels. I hope that we may see you along the path again."
"May it be so and your fire always be welcoming as it was last night," seconded Ref, as they turned to go downhill with a cheery wave.
"And what of your plans, Burvin? Are you going to be risking the storm today, too?" asks Yamil.
(D6: 1-3 Stay, 4-6 Go)= 2 Stay.

Burvin speaks up, "Normally, I would have gone with the three warriors there, since I, too, would like to see a battle barge and learn of its adventures. But I am interested in seeing what is in the mine, if you will allow it? I noticed you did not mention it to them."
"Well, to be fair", admits Mal, "You did find it first, and you might understand things in there that we might miss. As to them, an old proverb states, 'What once has been said cannot be unsaid later, much as you might wish it."

Yamil added, "We do not know their character; although I am a fair judge in those matters, mostly anyway, they seem of good stock, but the chance of wealth can tempt anyone, especially the young."
Mal confirmed, "It tempted me to leave home, and here I am, on a mountainside, with two stout companions, with the unknown in front of us."

 They have breakfast, fill the waterskins from a nearby stream and then Mal and Yamil forage for torch materials and extra food.
(d12: = 9 torches, 30 stumps, Mal 5 rations, Yamil 3 rations.)

Burvin chops some logs up for tonight's fire and stashes them inside the entrance to keep the expected rain off them, as well as putting their camp things slightly further inside. The storm finally arrives, at first with a few spots and splashes bouncing off the leaves, then with increasing force. 
The threesome moves into the mine entrance, assembles the torches and then have their lunch. 
Yamil sniffs the air, "It seems much healthier in here today than yesterday."
Mal nods, "True, but the torches will burn quicker in the good air, but, at least we will not have to search along the passages for loose rocks and stuff until we get to a new section. These birchbark stumps will work better when we are in a static situation."

Burvin suggests, "If we take all nine torches in with us, then drop four of them at the furthest crossroads, we have less to carry afterwards, one lit and two spares unlit each and can easily come back for more, keeping one there for emergencies."
He swings on his mostly empty pack, checks that the dagger at his belt is handy.

Once they entered the first chamber, they moved the wood from the right wall to the left wall so they could get from one tunnel to the other without tripping on anything, relying on following the right wall if all the torches were extinguished. They find a couple of sacks, wedged high up in a crack where rodents could not get at them.
Yamil mused, "They are not in very good condition, but they can be washed and be used for something."

(Marching order - Yamil with torch and staff, Mal with sword and two unlit torches, Burvin with two unlit torches).

Still being wary of creatures possibly living in there, they advanced to the second junction, with the air shaft corridor on the left. They propped a couple of torches against the side wall and started in the tunnel opposite their entrance. This bent to the right and went for about 40 feet.
          When Yamel entered the next opening, he heard a scraping noise coming from the left wall. Getting slowly to its feet was a skeleton warrior with a small shield and a sword. 
Yamil alerts the others, "Skeleton", and moves towards the undead horror, allowing the others to move behind him to the right and attack afterwards.

(?D: foe table.)

Skeleton Warrior S=0, Agi=0. Hp=11, Leather Armour 1, Slash and pierce done at disadvantage.

It speaks, "Who is the master?" and points to a symbol that had been carved into the mine wall. It depicts a circle, within it, a bird being shot with an arrow.

(?d: Does Yamil know? 1= No) 
"Kelbos?", he guesses.
Burvin announces too late, "Melek-Kesh!"

"Unbeliever." It advances towards him with its sword ready.

Round 1

Yamil rolls 1+-1 Agi =0 for Initiative.Failed. 
Skeleton tries to attack Yamil with its sword, but due to its long inactivity, it fails miserably and it slips out of its hand.
 (? > 1+1=2 Critical Miss = Drops it's sword.)

Yamil attacks one- handed with his staff to the head. 
(?> 3+2+1 str =6 Miss).
"I'll attack the left side, you attack its right side, we should not get in each other's way."

Mal attacks with his sword on the skeleton's leg bone. 
( ?> 5+3+1str =8 Hit > 5 damage-1 armour - Hp now 7.)    

Burvin drops the unlit torches at the entrances and moves to  Yamil's left, "Give me the torch."
Yamil does so, repositioning his grip on the staff to give himself a better blow next time.

Round 2
The Skeleton has to pick up its sword. It makes a weak attack against Burvin.
 (?4+1 > Miss).
Yamil swings his staff and hits its ribcage as it is coming back up. 
(1+5+1 Str +1 Attack of opportunity, no defence = 8 Hit > Roll 2 damage -1 Armour=1damage. HP=6.)
Mal aims for its neck, but hits its armour.
(3+3+1 Str +1 Attack of opportunity, no defence = 8 Hit > Roll 2 as well, damage -1 Armour=1damage. HP=5.)
 Burvin wonders whether to try to set fire to its leather armour with the torch, but decides not to risk their only source of light. He did get his dagger out so he could block sword blows, though.

                                                                     Round 3
The Skeleton tries a different tactic and lunges at Mal (2, 2 = Miss)
Mal has to parry the blow, so he cannot attack.
Yamil hits again on its unprotected side. 
(2+5+1 str, +1 AO=9 Hit. > Roll 3 Damage - 1 armour=-2 Hp=3.)
Burvin shouts encouragement, "It's getting slower. You're winning."

                                                                     Round 4
The skeleton switches its attack to Burvin again.
(5+5=10, possible hit. Burvin opposed dodge roll 6+3-1 Agi = 8, so it scores a Hit > Damage > Exploding 6 + 6 = 12.
Burvins' Hp = -6. (Burvin got a 7 on the wounds table, but 12 damage all in one go with no armour sounds pretty nasty to me.)
Burvin tries to deflect the strike with the dagger, but is not used to two-handed fighting and gets stabbed in the side, drops the torch and collapses backwards with a scream, "Ahh.."
Yavin yells a war cry and aims at its skull with a vicious swing of his staff.
The skeleton tries to raise its shield to block the blow.
(6+3+1str +1 AO=11, skeleton block 3+3=6= failed. A Hit > Damage > Exploding 6+1 -1 leather = 6 damage Hp=-3 Dead). With its skull decapitated, it crumbles to dust, leaving its armour, shield and sword behind. 

Mal rushes to Burvin, asking, "How bad is it?"
But he gets no reply or response of any kind. He picks up the torch to get a better view, and that is when they see the bloody rock where his head hit it.
He bends over him and realises he is not breathing.
Mal said, "He is with the Goddess now. All of his questions will be answered."
"Yes, 'tis true."
"The first one would be who put that skeleton guardian there, and who is Melek-Kesh?"
"We may find out, but not today."
"No, not today. You take the torch and one spare; we can leave the rest here. I will have the honour of carrying him."
"No, I shall carry him; it is my fault that he is dead. I blurted out the wrong answer instead of giving him the chance to get it right."
"That is not for you to say"
"Tis' what I believe."
"As you wish, then."
They carefully make their way through the passages to the fresh air.
"We will set him to rest in the meadow where he first camped; he must have liked the place to stop there."
"Yes, that is a good choice."

They dig the grave facing the morning sun and lay him to rest with his Deity necklace in one hand, his quill in his other hand, and his ink bottle at his side.
"I will take his journal to Thraz, so they can add his final journey to it, then it can be placed in the archives, to be read and studied by scholars from all over the Heartlands," said Mal.
Yamil affirmed,"I will take his dagger, so I can carve his name wherever I go in this world, so that his name will be remembered forever."

Just as they are placing the last few stones on his grave, they are interrupted by a shrill voice from behind them.
"You there, what are you doing in my meadow!"
They turn around to see a scruffy vagabond waving a staff in their direction.

(?d: 5 on encounter roll = Hermit.)

Mal asked, " Your meadow?"
"Yes, my meadow. I live here, it's my mountain, so it's MY meadow."
"We are just putting a fellow traveller to rest."
"Oh, I see. "
He suddenly stopped approaching.
"Twas nothing dangerous to others they died of, was it? Not one of them evil curses from those mad folks, was it now?"
 "Who are those mad folk you mentioned?"
"Well, let me just think back, yes, the tale goes that they were refugees from some big opulent palace somewhere that got attacked by a battle barge, and the place was looted. The royal family there was killed defending it, so they say. Ever since that time, they had been trying to bring their royals back to life, with something they know about, or once knew about. They camped up here for a few years, then moved on, to where I could not say. But after they had abandoned the place, there were ghouls and all sorts of things here on the mountain. They either attracted them or made them, I dunno, but they are here now. I stick to my side of the mountain where it's safe, and you'd better do the same, unless you want to be juicy monster food for something nasty!"
"Yes, some travellers had come upon one of those Ghoul things; it killed three of their number, the others barely escaped."
"We have seen one of the monsters roaming about yesterday ourselves, an Eukarrya. A very tall one, red, with a yellow striped back."
"Oh, yes, that would be my Jazz. I found a  Eukarrya hatchling once and kept it as company, but it got too big as they do around here, so I freed it. I would not say it is exactly tame, but so long as you leave it alone, you might survive. But get too close or bother it in any way, and you two are its next lunch. You have been warned!"
With that parting message, he turned about and vanished back into the forest.
Yamil stated, "Well, they say Many a mountain has a hermit. Now we have met this one''s.", he laughed,"We could track him in the snow easily enough."
"No, we will respect his privacy. We are just visitors after all and who knows what other strange pets he might have with him. At least we have a starting point as to what went on here in the past and led to Burvin's passing."

(Yamil +1 Xp. Leg no better.. Mal =-2 Rations.)

"Lets eat and drink to our fallen comrade in arms. We have only water, but that will do! To Burvin Charank,"
"To Burvin Charank, a delver into secrets."

(D: Night encounter = 0 Nothing.)

End Of Part 6.

c Mal-Shui (PC) - Str = 1, Tou = 2, Agi = 1, Int = -1, Pre = 1. Fate Point =1.

Male Human. Age = 24. Brown eyes and hair, 6'1" tall. 

Personality: Friendly, Moody,  Hp = 7 out of 7. Xp=1.

Equipment
Longsword, (Att +1, Dam +1),  Staff, Dagger. Leather Armour, after being cleaned and adjusted.
15 days' rations in a sack.Tarnak Berries R=1 (Sc=3), Waterskin. Tinder and flint.   
 Rough blue tunic, an animal fur cloak. Terradon Tooth necklace with Tribal Totem carving.
Burvin's Journal. Eggshell cooking bowl2 Torches unlit, 1 just lit.
In pouch - Gold Coins = 1. Silver Coins = 13.

Threads
 1) Scaleel or Goritan Village Member, 2) Wizard - Jis-Kel, 3)  Khainar Yak Folk, 
4) Ref Sodrav, Tan Muen and Cazen Goorte.

                                 Yamil-Torl  - Str = 1, Tou = 1, Agi = -1, Int = 2, Presence = 1.Fate Point =1.
Male Human. Age =34. Green eyes, Black hair.  5'11" tall.
 Personality: Independent, Opinionated. 
Goal: Wants to visit the jungle. Hp. = 4 out of 6. Xp = 1
.

Equipment
Sling, Staff, Club, (Att+0, Damage d6/disadvantage).Rough clothes. Bronze helmet. 
Hand Axe. Dagger. Silver Coins in pouch = 17. ! sack.
Rations = 7 in a sack, including Burvins supplies. Tarnak Berries/ 1 Ration.
Sword and Shield (After being cleaned in the stream.



Map to be added.

30.03.2026 - I have done a page of episode 7 so far.

Regards all,

Ivor Cogdell

Kal-Arath (C) Copyright 2023 Castle Grief. Permission to copy for personal use.
Exploring Kal-Arath (C) Copyright 2026 Ivor Cogdell.
Map 1a and Mine Maps 1 and 2 Artwork (C) Copyright 2026 Ivor Cogdell.
I am using "Wilderness Encounters" from drivethruRPG.com. No copyright visible.

100 Items Found In An Abandoned Mine From (C) Copyright: the GM Mastery list.

P.S. If you have problems with my choice of colours, email me at ivorcogdell52 "at" gmail.com, and I will send you a plain text version. 





Monday, 23 February 2026

Exploring Kal-Arath - Episode 5 - Going Deeper in The Mine Updated 2

Hi Everybody,

 Exploring Kal-Arath - Episode 5 - Going Deeper in The Mine

 Mal-Shui (PC) - Str = 1, Tou = 2, Agi = 1, Int = -1, Pre = 1.

Male Human. Age = 24. Brown eyes and hair, 6'1" tall. Hp = 6 out of 7. Xp=0.

Equipment
Longsword, (Att +1, Dam +1),  Staff, Dagger. 
7 1/2 days' rations in a sack.Tarnak Berries (Sc=3), Waterskin. Tinder and flint.   
 Rough blue tunic, an animal fur cloak. Terradon Tooth necklace with Tribal Totem carving.
 Eggshell cooking bowl2 Torches unlit, 1 just lit.
In pouch - Gold Coins = 1. Silver Coins = 10.

Threads
 1) Scaleel or Goritan Village Member, 2) Wizard - Jis-Kel, 3) Treasure seekers,
 4) Khainar Yak Folk, 5) Yamil-Torl.

Yamil-Torl Str = 1, Tou = 1, Agi = -1, Int = 2, Presence = 1.
Male Human. Age =34. Green eyes, Black hair.  5'11" tall
Hp.  = 4 out of 6. Xp=0.

Equipment
Sling, Staff, Club, (Att+0, Damage d6/disadvantage).Rough clothes. Bronze helmet. 
 Silver Coins in pouch = 15.

Threads
1) Previous Tribe members.

Continuation of day 2. At the four-way crossroads. - Halfway through their second torch.  Yamil picks up a rock, "Let's mark the junctions we have gone down with signs on the walls and sticks on the floor, an arrow to signal which way we get out. off to one side, so we do not knock them unintentionally."
Mal agrees, "I like that, so even if the torch goes out, we are not stuck." he adds," We turn back when we light the third torch, regardless of where we are. So then, Left?" Yamil turns to the left tunnel wall and puts two lines on it, "Two vertical lines, so not a random mark that the miners would have made, also, it is fresh and sharp. Four stones in a square on the floor, too."
Mal nodded.

The shaft continued for about 15 feet, then turned to the left, and then another twenty feet to a dead end.
"The seam must have run out." They walked back to the main shaft, and Yamil put a row of pebbles across the entrance. "Blocked and done. Do the other side passage or the main one?"

(? 1-3 Main, 4-6 Side =2)
 "Carry on down the middle hole, we don't know in what order that they were dug."
They marked the tunnel and proceeded onwards, with occasional coughs to cover the silence. There were soot marks on the rough-hewn ceiling, leading them to think this was a frequently used passageway. It bent here and there but gradually swung to the left. Another chamber appeared.

(? 1-3 Still a mine, 4-6 Something else =4? 1-3 Dungeon 4-6 Lair = 5) 
The blackness gradually lifts, and we see scattered tables and chairs with a big boulder on the left side wall.. The oval room has three new exits again, left, right and straight ahead.
(NPC roll = Historian).

Suddenly, a voice rings out from the left passage, "Don't hurt me, don't hurt me."
"Show yourself", demands Mal, in a piercing voice, with his sword at the ready.
Around the corner comes a small, thin man in grubby travelling garb, sandals on his feet. His short blonde hair stands out in the torchlight. His hands were free of weapons.
"What are you doing here?" asks Yamil.
"My name is Burvin Charank, I am a historian from Kar'Eldani, I am on my way to Thraz to study some histories I have heard about, but I lost my way in these hills. I was picking Tarnak berries when I saw your friend coming along the track. I found the entrance just as you must have done. I felt my way along the tunnels, but I got lost in the dark, and I did not want to die in here."

(?Lair Occupied = 1 Empty / abandoned).
 There is an old nest in one of the corners, with some gnawed bones. In another corner is an old wheelbarrow that has been used as a nest by something smallish, like a cat or goat.
"Who else is with you?" growled Yamil, "Truthfully now, I can smell lies like flies love the Pit".

He shook his head, flicking dust into the torchlight, "No, no, I am travelling alone. I swear on the Shadow of Dorgan the Mighty. Patron of Travellers." 

He showed us his necklace from the Deity Wars.
"His aid and blessing were the only reasons I am here today, among the living. So many times our walled compound was attacked by unbelievers, but we were strong in our belief and were able to fend them off and survive to the end of the conflict."

 Burvin Charank Str = 1, Tou = 1, Agi = -1, Int = 2, Presence = 1.
Male Human. Age =31. Blue eyes, Black hair.  5'6" tall.  Necklace from the Deity Wars.
Hp.  = 6 out of 6. Xp=0. Dagger. Hiking gear. Rations =3, Tarnak Berries, R=4. Silver Coins =6.

Yamil decided, "Well, now that you are here, you can be useful by carrying the torch. DON'T drop it, understand? Keep a firm grip, "Burvin nodded in agreement. Yamil passed him the torch. Barvin held it out in front of him at an angle.

(? Random Air Clock roll 20=5).

Mal suggested, "We may as well do this tunnel he came out of next." They introduced themselves as they went along the passageway. Yamil prodding in front of Burvin with the staff.  
This passage was only 30 feet long before it expanded into another oval chamber. It had two tables and a fire pit with a metal rod suspended above it by being jammed into the rock. The torch flickered, then brightened slightly. "There must be an air shaft somewhere. Someone was cooking here."
"For quite a while, according to the scratches in the chopping board and the mounting brackets for two torches,"
In the far wall was a narrower opening, the width of a pick swing, which followed a crack in the rock. Rough foot holes were carved for better grip as the hole went upwards.
Putting the torch in there showed a speck of light twenty feet up.
"We should be able to clear it," declared Yamil, "I'll go up".
"Not with your leg, I'll do it."

He dropped his pack and the spare torches on the cutting block, took the staff and started upward, slowly feeling for the next hold with his hands and feet as he went, making sure he did not hit his head on the rocks above or get dust in his eyes. "I should have used your helmet; it would have been quicker."
"I can poke it up to you on the staff if you want?"
"No, it's getting a bit brighter in here the higher I get. I can manage, but it was a good idea and I will use it if there is a next time."

(D: Agi roll  6,3 +1=10 Success) 
He got to the top and gradually widened the hole by prodding it with the staff, where a rock had partially blocked it. With a shove, it was out of the way. Mal sucked in lungfuls of pure, clean air, feeling the hot, stale air and smoke moving past him. He poked his head out of the hole, but could only see grass around him. He announced, "It's clear, not much of a view though., still masked by trees, which is good for secrecy."
He paused a while to get his breath back fully, then carefully made his way back down the makeshift chimney.

(D: Agi roll?Adv 4,6 +1=11 Success) 
He was pleased at how well the air was moving up and out of the hole now. Even so, the torch was looking much dimmer. "We need to get out of here while the tunnels suck in some good fresh air. We can come back in the morning when we are rested."
Burvin said, "I like that idea." Yamil replied, "You were not being asked," sharply, just to stamp his authority on the scholar, who he thought was weak and not of much use to them.
They lit the last torch and made their way out.

Hilside            Entrance
Mine Map 2.

 They exited the tunnels,  carefully avoiding damaging the plants in front of the opening, and Burvin brought his things to their campsite, expanding the shelter while there was still daylight to get dryish sticks and mosses. Burvin made short work of splitting them with his hand axe. This improved Yamil's idea of him somewhat. 
They soon had a fire going from the embers of the last torch, once it was dark enough to hide the smoke. 

"I would be able to make the hole at the top wider if we needed to", mused Mal around the campfire. "It would be easier to do from the outside if the miners had only been good enough to leave us a pick somewhere that we could find it. We may have to make a new handle for it."
"It would probably be too much effort and trouble for the time we will spend in there. After all, the miners managed with that air gap; why shouldn't we?
It is decided that Yamil will stand the first watch, then Mal.
Mal and Burvin settle down to sleep.

(Mal gains 1 Xp. Heals 1 Hp.)
(Yamil tries to heal his leg, fails on a 1 and 1+Pre =3 Fail. Use Fate Point =2 Still Fail).

(Roll 2 - A night encounter).
An hour into the watch, a voice rings out, breaking the silence in the night, "Hello, the camp, may we approach?"
Yamil nudged Mal awake with his foot and threw another couple of small logs on the fire from the pile drying next to it, sending glowing embers fluttering upwards towards the sky, "Who is it that approaches?"
"We are weary travellers like yourselves."
"Come and be seen". 
A few moments later, into the firelight stepped three men; the wet leaves had muffled their footsteps from Yamil. They were wearing in part hiking garb, part warrior gear, carrying spears on their backs, their clothes still bloodied from the fight they had just been through, swords in scabards, with their hands empty of anything.

The tallest of them spoke first, "I am Ref Sodrav, Tan Muen and Cazen Goorte." They each nodded at their name.
"I am Yamil-Tori, Mal-Shui and sleepy head there, is Burven Charnak. What brings you to the high forest in the dead of night?"

"We are trophy hunters, after gouls or giants and such monsters. Or we were, until we actually found a ghoul, and it killed three of our party before we could escape from its clutches and run into the night."
They huddled around the fire, the glow reflected off their faces. 
"We made sure it was not following us before descending the mountain. That is why we have not made camp sooner. We happened to smell your smoke on the breeze, luckily for us. We have food to share".
"Then eat, by all means," Said Mel, sitting up from his bedroll, where he had hidden his sword, ready if needed.

They felt through their packs and grabbed some supplies. The morsels of dried beef were soon sizzling over the fire on sticks, with vegetables warming in an actual cooking pot of metal.
 While the food was cooking over the glowing embers and flames, Ref said sadly, "We overestimated our strength and underestimated the ghoul's strength and ferocity. We thought that with the six of us, it would be a simple task to dispatch it. Oh, the folly of young warriors, new to the hunt. That was our downfall."
Yamil replied, "Ya. Wise words are usually learned by a hard lesson and not just spoken. 'Tis often the way of the world."
They gathered more wood and moss and prepared bedding around the fire, which had extra logs added to it. They were exhausted. and were soon asleep, but they were often tossing and turning from uneasy dreams, while Mal kept the second watch.

(No encounters on the second watch).

 Mal-Shui (PC) - Str = 1, Tou = 2, Agi = 1, Int = -1, Pre = 1. Fate Point =1.

Male Human. Age = 24. Brown eyes and hair, 6'1" tall. Hp = 7 out of 7. Xp=1.

Equipment
Longsword, (Att +1, Dam +1),  Staff, Dagger. 
5 1/2 days' rations in a sack.Tarnak Berries R=1 (Sc=3), Waterskin. Tinder and flint.   
 Rough blue tunic, an animal fur cloak. Terradon Tooth necklace with Tribal Totem carving.
 Eggshell cooking bowl2 Torches unlit, 1 just lit.
In pouch - Gold Coins = 1. Silver Coins = 10.

Threads
 1) Scaleel or Goritan Village Member, 2) Wizard - Jis-Kel, 3)  Khainar Yak Folk, 
4) Ref Sodrav, Tan Muen and Cazen Goorte.

                                 Yamil-Torl  - Str = 1, Tou = 1, Agi = -1, Int = 2, Presence = 1.Fate Point =1.
Male Human. Age =34. Green eyes, Black hair.  5'11" tall.
Rations = 0. Hp. = 4 out of 6. Xp=0.

Equipment
Sling, Staff, Club, (Att+0, Damage d6/disadvantage).Rough clothes. Bronze helmet. 
 Silver Coins in pouch = 15.

 Burvin Charank Str = 1, Tou = 1, Agi = -1, Int = 2, Presence = 1. Fate Point =1.
Male Human. Age =31. Blue eyes, Black hair.  5'6" tall. Deep sleeper. Necklace from the Deity Wars.
Hp. = 6 out of 6. Xp=0. Dagger. Notebook, Padded ink, quills. Hiking gear - Hand axe.  
Rations =2, Tarnak Berries, R=4. Silver Coins =6.

Ref Sodrav, Tan Muen and Cazen Goorte

End Of Part 5.
Regards all,

Ivor Cogdell

Kal-Arath (C) Copyright 2023 Castle Grief.
Permission to copy for personal use.

Exploring Kal-Arath (C) Copyright 2026 Ivor Cogdell.
Map 1a and Mine Maps 1 and 2 Artwork (C) Copyright 2026 Ivor Cogdell.

I am using "Wilderness Encounters" from drivethruRPG.com. No copyright visible.

100 Items Found In An Abandoned Mine From (C) Copyright: the GM Mastery list.