Monday, 12 October 2026

#NoHardReset

 #SaveStarGate,

                          04.10.2026 - Another news story states they did not like the new writing team output, so they scrapped them and went with a previous team they had in the wings that was more in keeping what they had asked for. Check out the Tachion Pulse podcast for the latest news online.

#No Hard Reset - That is the new fear, that they are going to scrap all of the "Cannon Lore", in other words, all what has gone before will count for nothing. This is almost the worst outcome. We want a continuation of the story, not starting again.

Regards all,


Ivor Cogdell


Exploring Kal-Arath - Episode 12 - Attacked!

 Hi everyone,

Welcome to Exploring  Kal-Arath - Episode 12 - Attacked!

Kal- Arath Map 3. Orange = Battle wagon tracks.

 Mal-Shui (PC) - Str = 1, Tou = 2, Agi = 1, Int = -1, Presence = 1. Fate Point =1.

Male Human. Age = 24. Brown eyes and hair, 6'1" tall. 

Personality: Friendly, Moody,  HP = 7 out of 7. Xp=1.4.

Equipment
Longsword (Att +1, Dam +1),  Staff, Dagger. Leather Armour
9 days' rations in a sack. Waterskin and strap. Flint and tinder (Gathered inside from scraps).   
 Rough blue tunic, an animal fur cloak. Teradon Tooth necklace with Tribal Totem carving.
Burvin's Journal in a water-resistant pouch. Speckled Eggshell serving bowl. 
In pouch around neck - Gold Coins = 1. Silver Coins = 13.

Threads
 1) Scaleel or Goritan Village Member, 2) Wizard - Jis-Kel, 3)  Khainar Yak Folk, 
4) Ref Sodrav, Tan Muen and Cazen Goorte.5) Hermit,  6)  The Beloved of Lotross.
7) Melek-Kesh symbol 

                                 Yamil-Torl  - Str = 1, Tou = 1, Agi = -1, Int = 2, Presence = 1.Fate Point =1.
Male Human. Age =34. Green eyes, Black hair.  5'11" tall.
 Personality: Independent, Opinionated. 
Goal: Wants to visit the jungle. Hp. = 5 out of 6. Xp = 1.2
.
Equipment
Sling, Staff, Club (Att+0, Damage d6 / disadvantage).Rough clothes. Bronze helmet. 
Hand Axe. Dagger. Silver Coins in pouch = 17! sack.
Rations = 7 in a sack, including Burvin's supplies. 
Sword and Shield (Design of the Cultists).

   Deramask and the Hunters Str = 1, Tou = 1, Agi = 1, Int = 2, Presence = 1. Fate Point = Used.
Male Human. Age = 18. Green eyes, Black hair.  5'11" tall.
 Personality: Independent, Willing to listen. 
Goal: Wants to keep his tribe safe.
                        Hp. = 6 of 6.         Xp = 0.4.  
Scouts  Boki    Hp = 3 of  3.         Xp = 0.2.   
                                                  Kudu    Hp. = 1 of 2.         Xp = 1 (Deeply affected by his      
                                                  experience. He has gained Aglar as a Spirit Guide.  He may
become a Shaman).   
          Shemba     Hp = 6 of 6.          Xp = 0.2.     

The Hunters Equipment
Sling, Stone tipped Spear, Hand Axe, Dagger (Att+0, Damage d6 / disadvantage). Rough clothes.
Tinder and flint in a pouch. Waterskin, clay bowl. 1 Food sack. Tribal necklace. Hammock 
and sheet. Bedroll, Rations = 5 in a sack. A wooden banner carrier. 
Dermask and Shemba = Swords & shield (Painted red and brown wavy lines).
Boki and Kudu = Buckler.

 (? D6 Roll for encounter  6 = YES).

Twilight of Day Seven - As they are setting up camp on a flatt-ish area of ground, they hear the sound of yelling and screaming coming from over the ridge. They grab their weapons and sneak to the top of the ridge. Siloueted against the skyline, they can see a group of five men and 5 terrified horses being attacked by two juvenile raptor lizards.

      Rodati, An Artefact Hunter  Str = 0, Tou = 0, Agi = 2, Int = 1, Presence = 1. Fate Point = 1. 
Gold Coins in pouch = 16. Sp=16.
All have Longswords (Damage d6), Spears x 5 (Damage d6).
Bows x 6, and a shield (-1 damage).
Sgt. Tokros L1 Warrior has +1 on Attack and Damage. 
Morale =7. Hp.= 5.   Xp = 0  

Guards 
Coprim Hp = 6.    Str = 2, Tou = 1, Agi = 2, Int = -1, Presence = 0. Fate = 1. Gc=3, Sp=1.
Jukand  Hp = 6.    Str = 2, Tou = 1, Agi = 2, Int = -1, Presence = 0.Fate = 1. Gc=5. Sp=15.
Ertind  Hp = 5.    Str = 2, Tou = 1, Agi = 2, Int = -1, Presence = 1. Fate = 1. Gc=3. Sp=7.
Sgt. Tokros L1.  Hp = 6.   Str = 2, Tou = 0, Agi = 1, Int = -1, Presence = 2. Fate = 1. Gc=2. Sp=13.         

Pack Horses x5. Hp=2.

 Raptor lizard 1. Armour =1. Morale =10. Hp=19.
Claws = D6 Damage.    Bite (2 per turn) =2d6 damage.
 Raptor lizard 2. Armour =1. Morale =10. Hp=19.
Claws = D6 Damage.   Bite (2 per turn) =2d6 damage.

Turn 1

Initiative Artefact Party roll = 4+1 They go first. Rodati, Coprim and Sgt. Tokros on Raptor 1.They move either side of the beast and stab its neck.  

Rodati attacks = 3+3+0 str =6 Miss, his blade bounced off its scales. He should have used the point to stab it instead of trying to chop it.

Raptor 1 Bite targets Rodati.  Dodge Roll 3+3+2 Ag =8 Miss. Hit 5 -1 for shield = 4 damage. The raptor bites through part of his shield and jabs into Rodati's upper arm, blood spurts from the wound. Rodati screams in shock and agony. HP =1.

Raptor 1 swings his head for his second bite as Rodati jerks back in pain. Dodge Roll 5+2+1Ag =8 so a Miss.

Rodati Morale Check = 4 Passed, he continues fighting.

Coprim runs in while Rodati has distracted it, flings his right leg over the creatures back and mounts it. He stabs its neck. 
Attack Roll= 3+3+2 str =8 Hit. Damage 3-1 (Scales)=2. 

Raptor 1 HP now=17. Blood runs from the gash Coprin has made in the left side of its neck.

Sgt. Tokros against Raptor 1, uses longsword and spear to the body. 
Rolls 5+3+2 str+1L = 11 hit for longsword = 3+1-1 (Scales)=3 damage. 
Rolls Spear 6+1+2 str+1L = 10 Hit = 3+1 L-1 (Scales)=3 damage. 
Raptor 1 HP now=11.

Raptor 1 targets 1-2 horse, 3 Rodati, 4 Coprim. 5 Sgt. Tokros,  Rolls a 4 = Caprim.  
Raptor 1tries to attack Caprim with its Claws. 
Dodge Roll 3+2+2 Ag =7 Is a Hit. 
Damage Roll  4-1 for shield = 3 damage. Caprim Hp=3. Clawed along his right leg and screams in pain. The other leg is protected from attack by the shield.
Morale roll = 9, failed. Caprim just hangs on for dear life.

Jukand against Raptor 2. 6+5+2 str =13 Hit.   Damage Exploding 6+1-1scales=6.
Its head was coming around for a bite and Jurkland parried with his longsword. Damage 1-1scales=0.
Raptor 2 HP =13. 

Raptor 2 against Jurkand. First bite Parried by sword. Second bite 5+2+2Agi =9 Missed again.

Raptor 2 against horse 2. Claw Hit roll 4+1 = 5 miss.  The horse kicks out with back leg  6+2=8
Exploding 6+2=8. Blinded in left eye. Raptor 2 HP=5.

Ertind  against Raptor 2. The raptor jerks violently when it was blinded, and it knocked Ertind's spear out of his hand. (Rolled 1+1 critical fail on to hit with left weapon) -  and he rolled 2+1+2 STR on his sword attack, a Miss.
Raptor 2 Morale roll = 9 Passed, Continues the fight.

Turn 2

Rodati attacks Raptor 1 again,  = 4+2+0 str = 6 a Miss again, his blade bounced off its scales as he was off balance for the strike.  He moves back out of range.

Caprin leans forward in agony, accidentally driving his sword deeper into the Raptor's neck. 
Rolls 5+4+1Str = 10 a Hit. Damage 4-0 (Already through scales) = Raptor 1 HP now=7.
Raptor 1 Morale roll = 6+1=7 Passed, It continues the fight.

Sgt. Tokros against Raptor 1, uses longsword and spear to the body again. 
Rolls 6+2+2 str+1L = hit for longsword = 3+1-1 (Scales)=3 damage. 
Rolls Spear 6+3+2 str+1L = 12 Hit = 5+1 L-1 (Scales)=5 damage, he struck a lung. 
Raptor 1 HP now=2. The raptor staggers and bellows in pain, but the sound is weaker at the end.
Raptor 1 Morale roll = 3+4=7 Passed, It continues the fight.

Raptor 1 targets 1-2 horse, 3 Rodati, 4 Caprin, 5 Sgt. Tokros for his claw attack  Rolls a 3 = Rodati.  
Raptor 1 pivots right and tries to grapple attack Rodati with its Claws. 
Rolls 2+2 a Miss, as it sways from its last wound.
Raptor 1 targets 1-2 horse, 3-4 Rodati, 5-6 Sgt. Tokros for his bite attack. (It cannot reach Caprin).   Rolls a 3 = Rodati.  
Attack Roll= 1+1 = Critical fail. It lunges at Rodati, but misses as Rodati leaps aside at the last moment (using his Fate point.) and the Raptor head-butts a rock formation. It is stunned for three turns.
Caprin grapple check to stay on the Raptor's neck 5+2+2Str = 9 Yes, He hangs on to his sword, which cuts laterally, doing 5 damage, which slashes its windpipe, HP = -3, Instant Death. It flops to the floor, falling to the right.
The impact would have crushed Caprin, (Using his Fate Point). but he gave a mighty push with his left hand and rolled clear and collided with Rodati, knocking him down. 

Jurkand against Raptor 2 with Spear. 4+3+2 str =9 Hit. Damage 3+-1scales=2. Raptor 2 HP=3.
Readying his sword to parry the head again.

Ertind moved to grab his spear and thrust upward into Raptor 2's belly, where its scales were weaker. 3+1 +2, a Miss. The angle was too shallow to get a good purchase and bounced off.

The horse tried another kick, 5+1 =6 miss, and it was almost grabbed by the claws, but it was grabbed by its clamping jaws. With a twist of its neck and a loud crunch, the horse was flipped onto its back with its leg severed. At last it had something to chew on.

Shouts of "We're coming to help!" rang from lower down the hill and our group ran into sight, charging up the hill.

Turn 3

Rodanti and Caprin slowly tried to catch their breath and untangle themselves without making their wounds any worse.

Sgt. Tokros spun around and moved in just past Jurkand, looked for any weak spots on Raptor 2, saw where its chest was heaving and aimed for that spot, using longsword and spear to the body again. The spear just grazed the skin and then he had to dodge the horse leg as it was sticking out of the Raptor's mouth, being eaten. Roll Dodge 6+5+1Agi = 12, passed.

Jurkand against Raptor 2 with Longsword. 6+2+2 str =10 Hit. Damage 4-1 scales=3. Raptor 2 HP=0.
He could tell he had hit something vital as the beast shuddered. He moved back as it collapsed like the other had done.

Ertind dispatched the neighing horse and started to reach into a pack for some medicinal salve in a sealed pot to treat the wounded.

The party arrived just as the salve was being daubed onto the wounds. Looking around at the scene of battle, Mel remarked, "We seem to be a bit late, but we can give you a hand with the butchering."

Deramask added, "There is a campsite at the bottom of the valley. You will have no problem using it, as these are our tribal grounds. Other predators will soon be here smelling a fresh kill, so you cannot stay here."

Rodanti winced as he moved his arm into a more comfortable position. "It always good to find friendly locals, it makes my job much easier."

End of Part Twelve

 Mal-Shui (PC) - Str = 1, Tou = 2, Agi = 1, Int = -1, Presence = 1. Fate Point =1.

Male Human. Age = 24. Brown eyes and hair, 6'1" tall. 

Personality: Friendly, Moody,  HP = 7 out of 7. Xp=1.4.

Equipment
Longsword (Att +1, Dam +1),  Staff, Dagger. Leather Armour
9 days' rations in a sack.Waterskin and strap. Flint and tinder (Gathered inside from scraps).   
 Rough blue tunic, an animal fur cloak. Terradon Tooth necklace with Tribal Totem carving.
Burvin's Journal in a water-resistant pouch. Speckled Eggshell serving bowl. 
In pouch around neck - Gold Coins = 1. Silver Coins = 13.

Threads
 1) Scaleel or Goritan Village Member, 2) Wizard - Jis-Kel, 3)  Khainar Yak Folk, 
4) Ref Sodrav, Tan Muen and Cazen Goorte.5) Hermit,  6)  The Beloved of Lotross.
7) Melek-Kesh symbol 

                                 Yamil-Torl  - Str = 1, Tou = 1, Agi = -1, Int = 2, Presence = 1.Fate Point =1.
Male Human. Age =34. Green eyes, Black hair.  5'11" tall.
 Personality: Independent, Opinionated. 
Goal: Wants to visit the jungle. Hp. = 5 out of 6. Xp = 1.2
.
Equipment
Sling, Staff, Club (Att+0, Damage d6 / disadvantage).Rough clothes. Bronze helmet. 
Hand Axe. Dagger. Silver Coins in pouch = 17! sack.
Rations = 7 in a sack, including Burvin's supplies. 
Sword and Shield (Design of the Cultists).

   Deramask and the Hunters Str = 1, Tou = 1, Agi = 1, Int = 2, Presence = 1.Fate Point = Used.
Male Human. Age = 18. Green eyes, Black hair.  5'11" tall.
 Personality: Independent, Willing to listen. 
Goal: Wants to keep his tribe safe.

                        Hp. = 6 of 6.         Xp = 0.4.  
Scouts Boki      Hp = 3 of  3.         Xp = 0.2.   
                                                  Kudu    Hp. = 1 of 1.         Xp = 1 (Deeply affected by his      
                                                  experience. He has gained Aglar as a Spirit Guide.  He may
become a Shaman).   
          Shemba     Hp = 6 of 6.          Xp = 0.2.     

Equipment
Sling, Spear, Hand Axe, Dagger (Att+0, Damage d6/disadvantage).Rough clothes.
Tinder and flint in a pouch. Waterskin, clay bowl. 1 Food sack. Tribal necklace. Hammock 
and sheet. Bedroll, Rations = 5 in a sack. Banner Carrier. Swords & shields X2

     Rodati Artefact Hunter  Str = 0, Tou = 0, Agi = 2, Int = 1, Presence = 1. Fate Point = 0. 
Gold Coins in pouch = 16. Sp=16.  Xp = 0.5
All have Longswords (Damage d6), Spears x 5 (Damage d6), Bows x 6, and a shield (-1 damage).
Sgt. Tokros L1 Warrior has +1 on Attack and Damage. 
Morale =7. Hp.= 1.   Xp = 1  

Guards 
Coprim Hp = 3.    Str = 2, Tou = 1, Agi = 2, Int = -1, Presence = 0. Fate = 0. Gc=3, Sp=1 .Xp = 0.5
Jukand  Hp = 6.    Str = 2, Tou = 1, Agi = 2, Int = -1, Presence = 0.Fate = 1. Gc=5. Sp=15 Xp = 0.5.
Ertind  Hp = 5.    Str = 2, Tou = 1, Agi = 2, Int = -1, Presence = 1. Fate = 1. Gc=3. Sp=7. Xp = 0.25
Sgt. Tokros L1.  Hp = 6.   Str = 2, Tou = 0, Agi = 1, Int = -1, Presence = 2. Fate = 1. Gc=2. Sp=13.
 Xp = 1.25        

Pack Horses x4. Hp=2.

Regards all,

Ivor Cogdell

Kal-Arath (C) Copyright 2023 Castle Grief. Permission to copy for personal use.
Exploring Kal-Arath (C) Copyright 2026 Ivor Cogdell.
Map 1a and Mine Maps 1 and 2 Artwork (C) Copyright 2026 Ivor Cogdell.
I am using "Wilderness Encounters" from drivethruRPG.com. No copyright visible.

100 Items Found In An Abandoned Mine From (C) Copyright: the GM Mastery list.


P.S. If you have problems with my choice of colours, email me at ivorcogdell52 "at" gmail.com, and I will send you a plain text version. 


P.P.S. The next episode has been slightly delayed while I work on https.//www.thepeoplesvoice.online

website. I am currently doing the administration for it. Please take a look; it is for you to use, after all.




Regards all,

Ivor Cogdell

Kal-Arath (C) Copyright 2023 Castle Grief. Permission to copy for personal use.
Exploring Kal-Arath (C) Copyright 2026 Ivor Cogdell.
Map 1a and Mine Maps 1 and 2 Artwork (C) Copyright 2026 Ivor Cogdell.
I am using "Wilderness Encounters" from drivethruRPG.com. No copyright visible.

100 Items Found In An Abandoned Mine From (C) Copyright: the GM Mastery list.


P.S. If you have problems with my choice of colours, email me at ivorcogdell52 "at" gmail.com, and I will send you a plain text version. 


P.P.S. The next episode has been slightly delayed while I work on https.//www.thepeoplesvoice.online

website. I am currently doing the administration for it. Please take a look; it is for you to use, after all.




Monday, 28 September 2026

Thoughts On - Wargamer Martin Oakes R.I.P. - Updated 30 September 2026.

 Hello everyone,

                          It deeply saddens me to write about the passing of my good friend, Martin Oakes, on the 18th September 2026. He was a passionate cat lover, a massive DVD collector, a music collector and fan, and a wargamer, to name a few of his loves. He was a long-standing member of the Battle Circle wargaming group at Highcroft Community Centre, which is where I met him.

                          His wargaming collection covered the three walls of his front room, from floor to ceiling, with his gaming table in the middle, which was covered with that day's game terrain, sometimes bought, sometimes home made, ready for us to take part. He loved putting on games for us happy troopers that were able to come and join him and his putty tats on Sunday afternoons. Terrain and models were everywhere, science fiction, historical and fantasy, all neat and tidy, with a model painting area set up in one corner by the window. 

                        I would just like to point out that it was not always wargaming at Martin's house, sometimes we would just go round for a good old chat, grab some food from the shops and listen to music and show off our latest painted models in the process. On other occasions, we would meet up at Richard's and have a gaming session there. Either way, it was worth the trip to Erdington.

                        In his younger days, he did live-action role-playing weekends, having the complete kit of a soldier, ready to go. He took along his Bauron, so that he could join in the music that sprung up in those social events.  His dedication to the cause included brewing strong hooch in the weeks before and distributing it during evening meals. After sampling a drop or two during one gaming session, I can confirm that it was a rather nice tipple.

Here are one or two of his games for you to enjoy.

2018/06 - wizards-tower-terrain - His work in progress.

Some more terrain 2021.06

The Zombie Maze. Avoid the Zombies and get to the central Tower First.

Giant Putty Tat Alert!

Putty Tat is readying an attack.



















































The Zombie Totems looking down on us.







Castle



Taverna.



Storage for wonders.

2018/11 - Project-Z-battle-report-2.html


2019/05/project-z-campaign-pt1-battle-report.html


The Wild West Layout

Martin's Wild West Layout.
























Giant sponge dice at the ready.


        
                  I am not sure if these were part of a game or just set up, ready if he wanted           
       to run something on the fly. I do remember doing a wild west game, along
with "Her Majesty's Secret Service." a couple of times.

I have just played "Comfortably Numb" by Pink Floyd, "The Hedgehog's Song" and "the Painters box" by the Incredible string band, "White Rabbit" by Jefferson Airplane and "Battle of the fields" Album by the Albion Country Band. I think Martin would have approved.

If you knew Martin, you were a happier person for it, I certainly was. Thanks for all of the good times you shared with us all.

Ivor Cogdell