Thursday 29 June 2017

5P - Job 1 - Hologame part 6

Hi all,
This is my sixth and final installment of the first Holo-game in the lounge of the Spaceship Magic Carpet.

The remaining players.

                                   Armour                                   Snap Fire            Aimed              Combat
                 React Exposed Cover      Weapon      Range  to hit     Range to hit      Hit    Parry Speed
Lucy             8           7           10       BP + Knife         8       1D+1      16       1D+2    2D+2               3
Sgt Ted       10          8           10       BP + Chain        8       1D+1      16       1D+2    2D+3     P
Gus              8           7           10       BP + Knife         8       1D+1      16       1D+2    2D+2
(-2 to hit rolls)

Squad 2 100 PTS
Martin         8            7           10        BP + Knife        8        1D+1      16        1D+2   2D+2
Chris           8            7           10        BP + Knife        8        1D+1      16        1D+2   2D+2
Pinky           8           7            10        BP + Knife        8        1D+1      16        1D+2   2D+2
Harry           8           7            10        BP + Knife        8         1D+1      16        1D+2   2D+2              4

Baddies
Warrior     7            11          11       Deathspitter        8         1D+5      24        1D+5  2D+6               6

Extra Action Table D12 Roll              Actions
1-4 = 0                                                  Charge = Speed +2 (No shoot, can attack
5-8 = 1                                                                  (cost 1 square of move))
9-12=2                                                 Advance= Speed (Can Snap shoot, can attack
13-16=3                                                                (cost 1 square of move))
17+=4                                                  Ready Weapon = Move 1 square (Optional)
Sgt gives +2 to extra action rolls.        Take an aimed shot or throw grenade. Enter Overwatch status.
                                                             Reload= Reload weapon.
                                                                            Move 1 square (Optional).
                                                                            No attacks.

For other stats and House rules, see part one.

Turn 13

Roll for extra actions. 8 +2 =10. So 2 extra actions are available.

Squad 1


                                                                        Exposed       Hit Points
Forebrain (Right)                                                   6                  3
Aftbrain (On green nutrient slab)                           5                  3


Lucy, Sgt. Ted and Gus advance into the next chamber. It contains two sections of material and a warrior behind the second element.


(1-3=Warrior, 4-6 =Aft Brain).
Lucy fires at the (3) warrior, but (8,2). Both miss.
Gus fires at the warrior (10-2=8,8-2=6). Both miss.

Sgt. Ted fires at the Warrior (1 – Out of ammo). He uses an Extra action to throw his last Frag grenade while he reloads. The grenade lands just beyond the warrior, it goes off and the warrior is not injured, but is stunned by the blast.

Gus uses an Extra action to advance to Lucy and throws one of her frag grenades. It hits the middle of the brain, but rolls off to one side before it explodes.

(Both parts of the brain are in the blast radius, frag attack roll of 10, both parts take 1 point of damage.)



Squad 2


The outsides of the brains have been blackened by the fragmentation grenade. Pinky hears the firing and the grenades going off, so he charges into the room where the party has recently entered and the smoke is drifting out of.



 Martin, Chris and Harry charge forward along the passage, hoping they can be of help.

Meanwhile


Another violent shudder goes through the ship. The warrior slowly backs up and starts to turn around. The blip is telepathically stunned, but gradually makes its way towards the entrance.

Turn 14

Roll for extra actions. 10 +2 =12. 2 extra actions available.

Squad 1

(1-4 = Forebrain, 5-6 =Aft Brain, 7-8 = Warrior, 9-10 = Miss).

Lucy aims a quick burst at the warrior, but a shockwave passes through the room as she fires, (6) and hits the Aft brain, damaging it further, 1 hp left. The second (4) hits the forebrain, it has 1 hp left also now.

For Gus (1-3 = Forebrain, 5-7 =Aft Brain, 8=miss, 9-10= Warrior, 11-12 = Miss).

Gus aims at the warrior, but he (12) misses the warrior by a fraction, his second shot hits (7), but (2) bounces off its carapace.

Sgt.Ted advances slightly to get a better shooting angle and then lets off a volley at the warrior.

(1-9 = Warrior, 10 = Miss).(7,2,9,3,1 – 5 hits scored, 9,6,3,9,11). The last shot hit a vital spot and the warrior crumpled to the ground. 2 Victory Points.


Squad 2

Pinky lets off a volley at the two brains.
(1-3 = Forebrain, 4-5 =Aft Brain, 6 = Miss).
d6-(3,6,5,2,1,1-5 hits).
D12-(3,5,4,6,8), Both brains destroyed. 20 Victory Points.

The ship gives a judder and then stops vibrating.

(Extra Actions not used.)
Meanwhile


Another Warrior appears, staggering around the corner, armed with another Deathspitter. It squirts acid at Pinky, who it sees is the most recent threat. (9+5) This causes an extra drain on his shields, now down to 1.
Gus also gets splashed by acid, (8) he shudders with the pain. Now at -3 to hit.

Turn 15

Roll for extra actions. 2 +2 =4. No extra actions available.

Squad 1



Lucy fires first (11 +1) and hits at a vital spot, killing the final Warrior. 2 Victory points.




The End.






The Scores


Martin - 6th with 2 Points.
Dave - 5th with 3 Points.
Lucy – 4th with 4 Points.
Ted – Third with 12 Points.
Chris – Second with 14 Points.

The Winner with 24 Points – is Pinky.

There you go, all finally done. It took slightly longer than I expected, but as you can see in Pause 8, "Life" had stubbed my toe. The "Aft Brain" was hand sculpted from clay. GW models were from the "Rogue Trooper" era. The bolt blasts were cable ties. Please hit the G+1 button if you enjoyed the fun. Thanks for taking the time to follow this to the end.

Ivor


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