Tuesday 25 December 2018

WIP- Painting 28 mm Fantasy Miniatures


Hi all,
            Here are a few pictures of my latest painting project, to increase my 28 mm model fantasy community. They are from assorted companies so I am not sure of the copyright.




The Bowmen







I hope you like them.

Part two has now been posted.

Ivor Cogdell


Saturday 22 December 2018

WHF - Arrival At Mordheim - Part 5

Hi all,
         This concludes the Dwarfs first arrival in Mordheim, Will it be their last, you may be wondering to yourself? Read on ....

Turn 11

Skaven Rout Test, (1.2.) passed. 

Nobbler - retreat test (already escaping) ,(6,5) failed again, so he is moved off the board.                                                                                                     
Movement
                                                                                                                                                   

Snifter is searching a ruined building for treasure, nothing was found, so comes out and looks to see where the others have gone.                                                                                                           
Iggy and Yellow Top are running towards the sound of battle.

Expecting them to return, Bronn charges into  the slightly faster Iggy as he comes around the corner.                                                                                                                                                         
Shooting

The Dwarfs are too close to Iggy to get a bow shot off and YT is not quite in view of anyone.

Combat

Bronn attacks Iggy, 4 a hit, 3 just a glancing blow from his kit.
Iggy defends itself, 2 a miss.

Turn 12

Skaven Rout Test taken by YT, (1.2.) passed.

Movement


Snifter is coming.

YT charges Gornish.
Yolm charges Iggy.
Grinder and Klacker both charge YT.

Stronn runs towards the battle. (He only has a move of 2), carrying the Battle Horn. He does not have a clear shot of either Skaven.

Combat


YT attacks Gornish, 3 Hit, 3 wound, (failed parry with Buckler, failed parry with Axe), 1 knock down.
Grinder attacks YT, 4 hit, 1 glancing blow.
Klacker attacks YT, 3 miss.
Turn 13


Skaven Rout Test, (5,3) failed. "Run away! Run away!" squeaks YT.
Scurrying to safety.

The Game Ends


Aftermath

The Treasure chest found by the Dwarfs, it contained 8 gold coins, a suit of light armour, a sword, 2 x Jems worth 10 Gold coins.

Undead
Hern and WH gain 1 XP each. Redclaw, Pike, Footsie and Clubber were re-animated. (There is no xp award for zombies).
Hern got a smashed leg. (NOTE house rule - minus 1 to move, now = 5). It will miss the next battle.

Dwarfs
Bronn and Strom gain 3 xp, Yolm and Klacker gain 2 xp, Grinder and Gornish gain 1 xp.
Skaven
Flicka, Greyface and Curly Tail are dead.
Yellow Top = 2 xp, Slasher = 2 xp, Nobbler =1 xp, Iggy = 2 xp. Snifter gets sold to a Pit Fight Club to serve as an example to the rest of the warband.

The Pit Fight

Snifter, with his sword, faces a veteran pit fighter, Tom Greyshirt, who is armed with a morningstar and a spiked gauntlet.


Turn 1

Snifter uses his greater speed and quickly moves in to attack Tom, but slips in some blood from a previous contest, and Tom dodges the blow easily, 3 Miss. The crowd hoot with laughter.

Tom defends using his morningstar, 3 hit, 3 wounded, (3, Snifter failed to parry with his sword), 1 a Knock Down.



Tom's second attack with his spiked gauntlet, Auto Hit, 3 Wounded, so, Out of Action. (Injury Roll, 2 - dead). Tom finishes it with a quick slash to the throat. The crowd cheer their hero on after another victory.  Tom gets 1 xp.

Exploration

The Undead and the Skaven find 1 wyrdstone each.
The Dwarfs find 4 wyrdstones and an overturned wagon containing 8 gold coins, light armour, a sword and a dagger. Checking under the seat he finds 2 gems worth 10 gold coins.

Recruiting replacements

Once Hern becomes corporeal again, it resurrects Redclaw, Pike, Footsie and Clubber, at a cost of 80 gold coins. Savings = 130 gc.
Yellow Top hires a dark runner and two verminkin into his gang, plus assorted weapons.
Savings = 82 gc.

Trade

Bronn finds a market, he sells 3 Wyrdstone for 65 gold coins and buys Eldrond, (who is now healed and can take part again) a shield, Stronn gets a shield and a sword. Klacker, Grinder and Gormish get a light sword. Savings = 57 gc.

Advancement

Bronn and Yolm gets +1 to Wounds stat, now 2. Strom and Klacker gets Master of Blades skill, Grinder and Gornish (Beardlings), get +1 to Toughness, now = 5.

Ratings

                                               Rank              Gold                Wyrdstone
Lizardmen                                  38                 235                        3
Beastmen                                   58                   38                        1
The Undead                               55                 130                        1
Skaven                                      68                   82                         1

Rank Average                            54.75

Dwarfs                                       91                 57                          4
Average of the 3 battles fought   76                                   

I hope you liked the action. The Skaven seem to be nasty opponents, but no doubt the others will have some nasty tricks too. I have not decided who will star in the next episode yet.

Regards all,

Ivor Cogdell



Wednesday 12 December 2018

Just a quick question

Hi all,
         Just a quick question for you, "what RPG or Wargame did you expect not to like, but did ?", Or if you want to do it the other way around "What did you expect to like but did not ?"

Please put your answers (and why, if you want) in the comments section below.

In my case it was Chuthulu, I am not usually into horror as such (apart from D and D), but I tried it a couple of times at my local club, "Circle Battle Group" and liked it. If you want to find us on Facebook, it is Circle Battlegroup.

I watched the final 15 minutes of  Robo Rally, a card-driven board game. Robots race around a randomly generated conveyor strewn course, where you plan your moves with the cards you are given (which may be of no use to you whatsoever but you have to use them anyway), then they all move together and hope you are not knocked out of sequence and crash into a hazard or shot by another player. The gamers all seemed to be enjoying it, but I'm not sure it is my sort of thing. I suppose that the proof is in the playing.

Regards all,

Ivor Cogdell

Saturday 1 December 2018

WHF - Arrival at Mordheim - Part 4

Hi all,
           Another quick instalment of the first Dwarf battle in Mordheim.

Turn 10

Skaven rout test, (6,1) passed.

Movement


Gornish stands up.

Snifter went to search a ruin site. Iggy and Yellow Top head back towards the sound of fighting.

Yolm charges Flicka from behind.
Stromm charges Nobbler.
Klacker runs out of the building towards the action.

Shooting

Klacker ran so he could not shoot this turn.

Combat

Flicka v Gornish + Yolm.

Flika attacks Gornish, 1 miss, he was distracted by Yolm, who was about to attack him from the flank.
Gornish defends - He seizes his chance, 6 Critical Hit, 5 Slicing attack causing 2 wounds  and +2 on Injury roll, Rolled 4+2=6 Out of action.

Curly Tail v Bronn.
CT attacks Bronn, 5 Hit, 4 Glancing Blow off his armour.
Bronn defends, 6 Critical Hit with his warhammer, with a mighty blow, blugeoned, CT Armour Save 3, failed. CT is Out Of Action. Gains 1XP.

Nobbler v Grinder + Stromm.
Nobbler attacks Grinder, 4 Hit, 6 Possibly wounded, failed his Armour Save, but parried with his Buckler.
Stromm attacks Nobbler, 5 Hit, 2 Glancing Blow.
(No return attack by Nobbler, as he only has one to use.)

Nobbler - All Alone test (4,4), Failed. Turn to flee. Grinder Auto Hits and does a Glancing Blow and the same for Stromm.


 Nobbler flees the fight, its little feet a blur, claws seeking grip on the rough rocks.


There we are, another bite sized chunk of action from Mordheim. I hope it was to your liking. There is more to come.

Regards,

Ivor Cogdell


Wednesday 7 November 2018

WHF - Arrival at Mordheim - Part 3

Hi all,
            Here is a quick top up of the Mordheim adventure. Parts 1 and 2 can be found earlier.

Turn 9

Rout Test

Wolf Head routs.
Wolf Head takes a Rout Test and fails (6.5), he flees the board with Iggy, Snifter and Yellow Top close behind. They stay on the board.

Movement

Initiative - The Skaven move first.


Slasher and Nobbler Charge Grinder, who calls for help. (Flika and Curly Tail initially charged him too, but turn and face Bronn and Gornish, who rush to Grinder's aid).

Klacker comes down the ladder onto the ground. (NOTE - He could have moved forward and shot from the walkway, but that would have made him even slower in joining the combat, if he was needed).

NOTE - I'm not sure if the about-face by Flika and Curly Tail was totally correct in the rules, but thought it went with the storyline and their need for self-preservation.

Feel free to add your thoughts in the comments.

Yolm (lower left) and Stron (Top right) move towards the fight. Stron was not quite in range to join in this round.
Shooting

Stron - Pistol still on his back, not ready.
Yolm - No clear target.
Klacker - He had no target.


Combat


Slasher attacks Grinder. 4 Hit. 3 Glancing blow.
Grinder defends, 6 a Critical Hit, 6 Two wounds caused, Injury 4+2 = Slasher Out of Action.

Nobbler attacks Grinder. 3 Miss.
Grinder defends, 1 Miss, he misses also with his dagger.

Flicka attacks Gornish (with a Flail) 4 Hit, 3 wound, Gornish tries to protect himself with his shield (6 needed, 4 rolled = failed), Injury 2, Knocked Down.

Curly Tail attacks Bronn. 2 Miss.
Bronn defends, 4 Hit, Ct attempts a parry with his sword 1, missed, Wound 3 missed with a glancing blow.

There you go, I hope you like it.

Parts 4 and 5 are published.

Regards,

Ivor Cogdell

P.S. Hmm, I tried to share this, nothing. I tried to add a comment, same thing, nothing doing. Is there a bug or problem in the system? Can you please add a comment, even if it is just a "Hi there", so that I know it is working.  Thanks.



Saturday 3 November 2018

Project Z- Battle Report 2

Hi there,
            Today's action is over at Martin's pad, again for another outing of Zombie bashing. This is more of an overview of the battle rather than a battle report since there are four mini battles taking place at once. The pictures do not have a lot of information, but it showed how the game progressed.

In the Bunker. You may just be able to detect that he is keen on his wargaming.

Layouts in storage.

A Roman Villa layout ready for conflict.

My Ladies of  Larceny


Positions - North _Harry, East_Ivor, South_Martin GM, West_Richard. Steve controls the Zed's and Prof Puke.

Martin's base and spawn area, above.
The Ladies starting point, spawn area is to the NE.

Harry's Biker Gang.

The Zombie spawn point closest to The Ladies.

Zombie spawn area

Special guest star Mew.

Ladies move out.

Zombie spawn area in the background.

Martin's SWAT team in the wood.

Richard's Lawgivers

Harry's Biker Boys move out

Zombies advance on the ladies. Objective token on top of the hill, as well as zed's.

The Bikers spot some Zombies.

Note the circular Objective tokens on the crashed convoy.

The SWAT Team move out.

Close up of a Zombie Spawn Zone, with mutated mushrooms.

Prof. Puke has Zombified his former captors in the convoy. Objective markers on the convoy.

Turn 2.

Zombies heading for the nearest humans.

The Ladies are being tracked by some nasty characters.

Zombies king of the hill.

Zombies coming to attack the SWAT boys.

The Ladies down a Zombie (Left).

Harry checks the state of play.

The Ladies go hand to hand combat with a Zombie.

Harry working out his next move.

The Ladies fight their way free, one needs to reload (Crossed bullet marker).

Checking out the ruins for loot.

Harry's fracas in the forest, and some of our emergency rations.

Turn 3.

The Zombies are massing, advancing on the Ladies.

Finding some loot.

The Ladies......

.........and what's coming after them.

Grab the treasure quick.

Time to leg it.

But who should they meet, but the Biker Gang.

A couple of nasties attack the Ladies.

The ladies dig deep

A desperate bid for freedom
More keep coming.



What to do?


Martin and Mew survey the battle.

Richard's forces loot a police van, while fending off nasties.

Harry checks his forces.

Steve controls Prof Puke and the Zombies.

Mew wants to join the fray.

Take that!


Getting busy.

Nothing for me from the takeaway then?

Watch out!

Another threat.
Threat removed.



Take them out.


Loot and Grit tokens.

We are being swept into the middle.

Enemies on all sides.
Chaos rules.



Overview of the battlefield as it finished. Richard was the winner on points.
Well, there you have it. I hope you can make sense of it all. Everybody had a fun afternoon and evening. Thanks again to Martin for hosting the event and coming up with some great terrain to fight over.

Regards all,

Ivor Cogdell

Project Z Pt.3 The Inn_Campaign Turn 1