Hi all,
Here are my photos of the Barrage Wargames show, some with a description and the club responsible for it, some without. Thanks to all who came and made it another enjoyable event.
If I missed your table out or missed giving you credit, apologies. There were lots of varied terrain, but all were good quality.
For more information, click www.barrage.org.uk.
See you there next year.
Ivor Cogdell
This is for my war gaming and Role Playing exploits, settings include SF worlds, fantasy lands and Post-Apocalypse vistas, with a dash of historical goodness. It is a mix of solo and group game play. Commercial and D.I.Y. terrain making are also included in the Blog, with a few reviews of figures, TV shows and films. I support Green Climate Change Policies. A big round of applause for our emergency services and all those who are working, "Smashed it" for everybody staying in. Black Lives Matter.
Saturday, 21 July 2018
Thursday, 5 July 2018
WHF - Arrival at Mordheim - Part 1
Hi all,
The Dwarf party has finally arrived at the outskirts of Mordheim, Leader Bronn decides to search the
area for information and any treasure. Bronn leads a scouting party into the ruins of what was
once the great city of Mordheim, famed for its wealth and lavish lifestyle. Also in the area are a band of Skaven and a party of the undead, led by Hern the Vampire, who is seeking revenge on the dwarves for disrupting one of its ceremonies recently on a nearby hill.The Dwarf party has finally arrived at the outskirts of Mordheim, Leader Bronn decides to search the
area for information and any treasure. Bronn leads a scouting party into the ruins of what was
Movement (in inches) - Skaven 6", Zombies 4", Dwarf 3".
Starting positions. Dwarfs - bottom left, Skaven - bottom right, Zombies top centre.
Turn 1
The dwarves move around the corner of an abandoned ruin that had been reworked as a defensive position, not knowing what to expect, but that it could be dangerous. No bodies were seen inside, so it probably did its job of protecting the occupant or occupants.
they come across. Treasure Roll (4,4) nothing was found here.
Also in the area are a pack of Zombies who have been trailing the Dwarf party. They are guided
by the dreaded Hern, the vampire and Wolf Head,its human necromancer ally. The Dwarfs
unintentionally disrupted one of their ceremonies that happened to be taking place on a nearby hilltop. (See the previous episode).
The zombies obey the mental commands to split into two forces and move through the rubble. A
Treasure Roll (2,4) nothing was found there.
Hern
Banger
Chopper
Gutsie
Clubber
Wolf Head
Pike
Redclaw
Footsie
There are no sightings of each other at the moment.
Treasure Roll (2,4) nothing found here.
Snifter stands on the rubble pile for a better view of what might be scurrying about this morning.
Turn 2
Flicka and Greyface move into the ruined Tower and search here. Treasure Roll (2,5) nothing found amongst the rubble.
This is Greyface and Flika in the tower ruin. All of the wooden steps have rotted away, leaving just the shell left.The Hern Crew move towards the large ruin, while Wolf Head and his squad skirt the outside.
Another view of the Hern zombie squad. Red hand and Banger wait their turn to go into the ruin, followed by their controller, Hern.
Slasher, who is now hiding in the bushes (top right), raises the alarm with a whistle, "Creatures are approaching.", as he sees movement by the Zombies.
Iggy is charged by Pike (Cause Fear). Curly Tail gives another hoot of alarm as it spots another party in the distance, the Dwarf party have been spotted too.
Stron the Dwarf, sees movement over by the ruin in the distance. They are now aware of the Skaven menace, but not the zombie problem.
The zombies see movement behind a fence and moves to intercept. Pike is in the lead, obscured by bushes, followed by Redclaw and Wolf Head, Footsie is below.
Greyface and Flika move out of the tower to spy on the intruders.Stron the Dwarf, sees movement over by the ruin in the distance. They are now aware of the Skaven menace, but not the zombie problem.
The zombies see movement behind a fence and moves to intercept. Pike is in the lead, obscured by bushes, followed by Redclaw and Wolf Head, Footsie is below.
Curly Tail seeks refuge by a rock, with zombies approaching him. Note, no search was carried out by the zombies, as they were too busy trying to get breakfast.
YT and Iggy prepare for action against their zombie threat.
Hern directs its squad into the building. The shadows being their ally in situations like this.
The view from the zombie starting position.
The overall picture of the battlefield.
Shooting
Yellow top shoots at Pike. Rolls 5, -1 long range -1 moved =3 Missed.
? shoots at Footsie, miss.
? shoots at Footsie, miss.
Nobbler shoots at Pike, rolls 3, at long range -1, had moved -1= 1 Missed.
Smifter shoots at Pike 4, at long range -1 on the rubble pile, 3 Hit, 2 no damage.
Wolf Head tries to cast "Lifesteal" at Iggy, but fails.
Combat
Iggy does a fear check, (3,1=4) pass.
Iggy attacks Pike, 4. A Hit. Wound =3, knock down.
Klacker attacks Greyface rolls 6, long range -1, move -1, in cover -1 = 3, missed.
Strom loads his pistol and aims at Greyface.
Grinder shoots at Greyface, a miss.
Bronn shoots at Greyface, a miss.
(I don't think they like Greyface at all).
Turn 3
Recovery
Pike gets up.
Nobbler and a friend move through the undergrowth.
Yellow Top and Iggy prepare to do battle with Pike again.
Snifter moves to the wall from the rubble pile.
Bron moves to the rock, followed by Gornish and Grinder.
Slasher squeaks a warning at Curly Tail that an attacker is on his right side. Curly Tail swivels to meet the threat.
Pike charges Yellow Top (Fear).
Footsie moves to the left to go around the wall. Wolf Head follows Pike and Redhand.
Gutsie and Chopper move through the house towards Curly Tail. Gutsie is just out of Hern's control range, but it has a clear target, so it does not matter and it presses on towards its target.
Banger and Clubber are outside the building with Hern.
Shooting
Curly Tail shoots at Gutsie, 3 a miss.
Slasher shoots at Chopper, 3 a miss.
Greyface shoots at Klacker, 2 miss.
Stron shoots at Curly Tail (CT), as he could not shoot Greyface (who was closer) because Klacker was in the way, misses.
Bronn shoots Greyface, 5 hits, 1 no damage.
Gornish shoots at Greyface,1 miss.
Combat
Yelllow Top (YT) has been charged by Pike. (Cause Fear). Leadership roll 4 passed. YT wins Initiative roll 5,4. YT hits Pike 5, wounds 4, Injured 4, knock down.
Turn 4
Recovery
Pike gets back up.
Movement
YT and Snifter charge Pike.
Iggy moves over to the left of YT and Snifter and is charged by Clubber, encouraged by Wolf Head behind it.
CT and Nobbler are charged by Gutsy coming out of the building. (Right of rock).
Slasher is charged by Chopper. (Left of rock).
Flicka moves to the other side of the house ruin to try a flank attack on one of the creatures invading his home.
Bron charges Greyface, who is charging Klacker.
Yolm moves left on the ridge to get a better view of the combatants and anything else about.
Wolf Head looses mental contact with Footsie and it wanders off, (Random direction roll 6), back the way it came, since it could not see any targets, (all were behind the wall).
Shooting
Stronn prepares his pistol for action. (Not got any particular target in mind.)
Combat
YT and Snifter v. Pike - Pike has just recovered so is last with Initiative. Snifter wins initiative, but fails his Fear test 9. Hit roll 4 miss. YT hits 6, wounds 4, 3 Knock Down (again) - so no return attack from Pike.
Iggy v Clubber - Initiative rolls Iggy 4, Clubber 5, but Iggy has a Pole so goes first. 3 Misses.
Clubber bats the pole away with its arm, it hits 6, but is off balance, 4 glancing blow.
CT + Nobbler v Gutsy (Fear) - CT=7, N=7, both pass.
Initiative roll, CT=6, N+4, G=2.
CT hits 6, wounds 5 and Injures 6, Gutsy is out of action (OOA).
Slasher v Chopper (Fear) - Passed fear test 6. and Initiative.
Hits 6, Wounds 2, Injures 5, OOA. Gains 1 XP.
Klacker + Bronn v Greyface - Greyface is almost classed as all alone, but not quite. Flicka was round the corner and CT was by the rock in the central area, both within 6".
Klacker strikes first, hits 6, wounds 4, Injures 6. So Greyface is Out Of Action.
Clubber bats the pole away with its arm, it hits 6, but is off balance, 4 glancing blow.
CT + Nobbler v Gutsy (Fear) - CT=7, N=7, both pass.
Initiative roll, CT=6, N+4, G=2.
CT hits 6, wounds 5 and Injures 6, Gutsy is out of action (OOA).
Slasher v Chopper (Fear) - Passed fear test 6. and Initiative.
Hits 6, Wounds 2, Injures 5, OOA. Gains 1 XP.
Klacker + Bronn v Greyface - Greyface is almost classed as all alone, but not quite. Flicka was round the corner and CT was by the rock in the central area, both within 6".
Klacker strikes first, hits 6, wounds 4, Injures 6. So Greyface is Out Of Action.
Well, there you have the dramatic end to Turn 4. The action continues with Turn 5 in Part 2.
Parts 2 to 5 have been published.
Regards,
Ivor Cogdell
P.S. Still no luck with the Comments entry box. It will not let me add anything.
P.S. Still no luck with the Comments entry box. It will not let me add anything.
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