Monday 14 October 2019

A Mordheim four way rumpus.

A Battle Report

A four way scrap from Mordheim



Hi all,
           For your delectation, here is another Mordheim Brawl for you, with not two, not three, but four gangs eager and willing to make a mess of the place.

I have just found my notes for this scrap, so I have updated them to the game's conclusion, I thought it was high time I posted a battle of some sort anyway, so I described the action from what I could see, but they are slightly sketchy in one or two places.

This battle features His Right Royal Majesty, King Charlie V, who is the rightful ruler of Mordheim and its environs, or so he claims.....

King Charlie V is pitting his mighty force against a bunch of disloyal upstarts, those being - ( temporary names - The Marauders, The Gangsters, and The Looters. - actually, they were;

                                                                      Rated        Corner
Mikes Mad Manglers (Richard)                       109           NW
The entourage of Geoff Botkham (Steve)        68            NE
Marrianberg Marauders (Martin)                      90            SE
King Charlie V  (Ivor)                                       86            SW


Tonight's Scenario: Breakthrough.


Here are King Charlie and his men.

King Charlie's Starting point - SW corner. Giving his men a pep talk.

Mikes Mad Manglers / Gangsters to the NW.

Geoff Botkham  How quickly can they flee?

Turn 1


Move

Marrianberg Marauders begin to move from the SE.

Marauders appear from the SE.

A rough-looking lot.

King Charlie's brave boys move out.
Turn 2

Move

King Charlies forces move out

More brigands from the NW.

Geoff Botkham in the graveyard, being very cautious.

The Marauders advance past the graveyard.
Shooting

Dave in the Botkhamites Shoots Sgt. Ernie. A Hit, but no wound.

Turn 3

Move

King Charlie checks out the opposition

He can see some Gangsters in the open.

The Looters move through the graveyard.

The Marauders move into cover from the Looters.

The Looters planned to attack from the rear.
Shooting

Four of Mikes Mad Manglers Shoot at the Botkhamites, one Hit, but no wound. The others missed.
The Botkhamites return fire, 2 misses.

Turn 4

Move

The looters are poised for action

Marauders move to counter-attack

King Charlie Looks set for action

The Gangsters charge King Charlie
Shooting

The Botkhamites fire, 2 misses.
 Mikes Mad Manglers Shoot at the Botkhamites, Oscar shoots Bernie, Hit, wounded, failed to parry, Knocked Down.
Tom shoots at  Mikes Mad Manglers. Critical Hit, Wounded, Captain Insane Mike Out Of Action.
Charlie shoots Ted, Ted returns fire, both miss.
                                                                         
Turn 5

Recovery


Bernie recovers and gets to his feet. (Half move available.)

Move


The looters start digging up bodies while they can.

The gangsters, noticing the Marauders, pepper them with arrows.

King Charlie is wary of an ambush

A lull in the fighting
 Shooting

Charlie shoots at Mike. 5, a hit, 2 Glancing blow off armour.
Bhothkam shoots at Mike. 5, a hit, 2 Glancing blow off armour again
.
Turn 6

Move

The marauders charge the Looters
Shooting

Bhothkam shoots at Mike
Bhothkam shoots at Mike. 6, a hit, A critical wound. Holibut is   Out Of Action.
Mike shoots at Prince Eric, missed him.
Combat

Charlie charges the Marauders.

The gangsters want a fight

Charlie gives them one.
Spotty rolls 3 miss.
Speedy Hit, Critically, but it was parried, so no wound.
King Charlie missed.
Ginger and Kung Po hit, but it was a glancing blow, no wound.
Archer hit Kung Po, wounded, Knock Down.
Archer Tom Auto hit Kung Po, Automatic Out Of Action.
Archer Tim hit Ginger, 6 critical, 5  Out Of Action.
Simon Hits King Charlie with his two attacks, 3 + 3, both miss.
Archer attacks Speedy with 2 attacks, Both hit, but glancing blows.
Will attacks Spotty Hit 6, Crit Wound 6, no armour, 6 Out Of Action.


Turn 7

A Rout Test


King Charlie passed with 8.

Move

King Charlie is charged.
The Bothamites move to the west.

                                                                       
Shooting
King Charlie's crossbowman misses.
The Bothamites shoot three times and miss every time

                                               Combat
Ted and Neo scrap.
Pete and Ted ? scrap. 6 hits, 5 wounded, Parry failed to stop the blow. Knock Down.
Ted is auto-hit and goes  Out Of Action. Someone gains 1 xp.
Prince Eric is Hit. He fails to Parry, is wounded, he fails his Armour save and goes Out Of Action. 
Happy hits 6, no wound.
Happy's second attack with dagger hits, wounds, and Stuns Tom.
King Charlie Hits an Archer, critical wound, Knock Down.
Dave hits King Charlie, wounded him, Knockdown, the second attacker renders him Out Of Action. 
Bernie is hit and wounded, fails his armour save.5 Out Of Action. 
A right Royal scrap. 4 Out of Action, what a bloodbath.

Turn 8

Rout Tests

For King Charlie's Forces - (Voluntary fail the rout test). Since King Charlie and Prince Eric have both been captured, their forces just melt away into the rubble. They are hopefully going to get some ransom money somewhere in the ruins.
One Knock down.

Turn 9

Move


Mikes Manglers go SE, the Bothgamites go South and the Mariembergers go west.

Turn 10

Move

 The Mariembergers continue west, get off the board and win the game.
.
Looters I Think after the Marauders
                                                          Shooting

Mad Mike's Manglers and the Bothkamites peppered each other with arrows to no avail, a few hits but no wounds.

  Turn 11

Move

Mikes Manglers went NE by the middle wall.
The Manglers head NE by the middle wall.
The Botkamites made a pincer move, the Warriors went North, the Archers went west.

                                                         Shooting

Mike's manglers shoot at the warriors, all miss

  Turn 12

Move

The Botkamites Warriors went SW, the Archers went west.
The Manglers move against the middle wall.


  Turn 13



Move


Both teams make it off the table.
                                   Game Over

                                   Aftermath

The Botkamites get 17 xp, Captain gains +1 on Initiative, 1 Henchman gets promoted, with 14 xp a Crossbow and +1 Initiative. Gains 3 Wyrdstone. Rating = 85.

King Charlie and his men all recover, but Kung Po gets robbed of all of his kit. Sold 1 Wyrdstone and saved one. Bought a sword, light armour, dagger. 35 Gc for everybody.

Mike's Mad Marauders, Neo recovers, Captain Mike now immune to Fear.A well was found, Marksmen +1 initiative, Swordsmen +1 to Ballistic skill. Dick gains auto step aside. Rating 127.

Marriamberg Marauders, 3 wyrdstone found, plus a halberd in a smithy. Bought Marksman Dick. 2xp for each man +1 xp for Tom. Rating = 111.

We did have a good time. Thanks again to Richard for his hospitality.

Ivor Cogdell


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