Monday 27 December 2021

Frostgrave Battle Report No.1 Part 1

My First Frostgrave Battle Report Part 1

For the statistics that go with this Battle Report, see my earlier post "Frostgrave Warriors". I will add more captions and text to the rest of the pictures soon. The actual game mechanics governing why the characters won or lost will have to wait until I finish the rest of the beginning script. The wizard and apprentice would be throwing spells at the monsters and the troops are armed with some sort of weapon, even if it is only a club or dagger.  I am currently editing turn 7 in part three, on the next post. I have edited in the last page, so the finale is complete. I am in the process of chopping them into three parts, as they are rather lengthy in one go.

Here are my gallant heroes, seeking to gain knowledge and fortune, Haviskan Skaravir, the Thurmaturge Wizard and his apprentice, William Tremayer. Both are carrying a Staff. (-1 to hit, but -1 to enemy hit too).

 Haviskan has hired a few brave souls to venture into Frostgrave with them. 
Jac Trusk the Ranger, Muddy the Crossbowman and Eric the Infantryman.

Plus some thugs - Happy, Ginger, Ben and Ella.

Assorted monsters prowl the ruins of Frostgrave, seeking out rats, wolves or anything else that disturbs their hunting area. They have been given nicknames by warriors who have come this way before and tell tales beside the fire at night. 
The Harvester-Armoured Skeleton. Move = 6, Fight +2,  Shoot = 0, Armour = 12, Will = 0, Health = 1.

Clubber, near a treasure Chest. There are other blue treasure containers in the area.
Move =6, Fight +2, S=0, A=12, W=0, H=1.

Clubber, near the statue of the watchman.
    
House Rules: 
I will be using cm instead of inches.
I will be awarding 5 Xp for Failed Spells.
I will be classing Monsters as Enemy Soldiers for Xp purposes, since there are no other warbands on the table.

Turn One.

Haviskan First and second Actions - Group Move forward 6, taking Jac, Happy and Eric with him. 
(Group Rule - Able to move three soldiers with him at once).

William First Action- Will, Ben and Muddy Group move 6 to the right, close to a makeshift dwelling. Wood has been gathered in the entrance by its missing occupant. Did he fall victim to the monsters ?
William Second Action - He tries to casts SHIELD (3+2) Fail. 1 Damage, so Health = 9. 5 XP.

SOLDIERS


Ginger moves past the rock and looks inside the ruin. Ella moves forward, planning to search the hovel.

CREATURES
The Harvester wanders the ruins. Has it sensed intruders ?

William observes how "The Slasher" moves and reacts to sounds from the cover of bushes.
Move =6, Fight +2, S=0, A=12, W=0, H=1.
All creatures double Move.

Clubber is attracted by movement and closes in on Ginger, who takes up a ready stance.

Turn 2.

Haviskan First Action - Group Move forward 6, taking Jac, Happy with him. 
Haviscan Second Action -  tries to cast SHIELD on self - (9+4) Success. 10 XP.

Eric splits from the group and climbs past the spiky barrier onto the piles of rubble inside, disturbing a nest of small creatures in the process, who flee into burrows. Move=3 and 3.

"Beware, we are observed ! Make less noise, Eric." reprimands Haviscan. 
The Harvester begins to shuffle in their direction. 
"It may not have been my fault", Eric thinks, "They were standing in the open, after all. That's bosses for you, always ready to dish out the blame when it is their fault."

An overview of the area.

Eric explores the ruin and will later climbs the ladder and finds the attic bridge to the other ruin, with the treasure token on it.

William First Action, Move right 3.
William Second action -  casts ARMOUR on himself. 10 XP.

SOLDIERS
On the other side of the ruin....Ella has moved to the side of the hovel, trying to get inside, so that she can spring a surprise attack later.

"Get away, you filth !", yells Ginger. Sticking to his ground.
Ginger moves to attack Clubber.
Ginger Second Action -  Fight - Roll 14 +4=18.
Clubber Fight - Roll 20 (Critical Hit - Double damage) +2 = 22 hit.
Clubber wins the attack - 22-10 (Ginger Armour) = 12 +12 =24. Damage to Ginger.

With two swipes of his bony weapon, Basher disables Ginger. Health = -14. He is is Out of Action.
Bashers second action - Move to attack Ella. (In Combat next round).
Slasher and Chopper move 9 on the right flank.

Harvester moves up to the tree.
"Stick it !, while it is an easy target !"
 
Ella gives out a war cry, hoping to frighten the beast, but it keeps on coming.

Redblade appears on the scene, attracted by the noise of battle. Move = 9. (Random Direction = Forward).
(They appear at random spots around the board, 1d8 roll.)

Where everybody is at the end of turn 2.

Turn 3.

First Action - Move forward 6. 
Second Action - Haviscan tries to cast SHIELD on Jac -  (9+4) Success. 10 XP.
--------------------------
William Moves Forward.
William tries to casts SHIELD (5+2) Fail. No Damage, so Health still = 9. 5 XP.
------------------------------
SOLDIERS
First Action - Move forward 6. Jac nimbly leaps onto the tree.
Second Action - Jac shoots at The Harvester.
Jac Roll 17 +2 (Shoot) = 19.
Harvester  Roll 12 +2 (Fight) +1 (Hasty Shot by Jac) =15
Damage 19 -15 = 4.  Health = -3.. The Harvester is Dead.

Ben First Action - Moves 6, Second action Goes into Combat with Slasher.
Ben Rolls 3 + 4 =7
Slasher Rolls 17 + 2 =19. 9 points of damage to Ben. Health = 1.
--------------------
Ella moves into Combat with Clubber.
Ella Rolls 1 + 4 -1 (Dagger) = 4.
Clubber Rolls 18 + 2 =20.
Damage 20 - 10 (Ella's armour) =10. Health =0. 
Ella goes Out of Action.

Muddy Shoots at Clubber.
M Roll 18 + 2 (Shoot) = 20.
C Roll 3 + 2(Fight) = 5. Muddy Hits.
Damage 20 +2(Crossbow) - 12 (Armour) = 10.Health =-9. Clubber is Dead.
Second Action - Muddy reloads crossbow.
------------------------------
CREATURES

Chopper First action - Moves 6, Into Combat with William.
Second Action - Attack - Chopper Rolls 14 + 2 (Fight) = 16.
Will Roll 10 +0 (Fight) = 10. Chopper wins the round.
Damage 16 - 13 (Armour 10 +2 Shield Spell +1 Will Staff defence) = 3. Health = 6.
(Continue in Combat).

Slugger comes on the board at point 4 = North.

There you have it, Parts 1 - 3 are finally in the computer, ready and waiting for you to come along and take a look at it.

Regards all,

Ivor Cogdell


Frostgrave by Joseph A McCulloch.
 (C) Copyright 2015 - 2022 Joseph A McCulloch.. Osprey Games Ltd. All Rights Reserved.
Osprey Publishing is part of Bloomsbury Publishing Plc.


 This blog is not intended to infringe any Copyrights.



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