My First Frostgrave Battle Report. Part 1of 3.
For the statistics that go with this Battle Report, see my earlier post "Frostgrave
Warriors". The wizard and apprentice would be throwing spells at the monsters, and
the troops are armed with some sort of weapon, even if it is only a club or dagger.
Updated 16 Jan 2026 - Text added to and pictures enlarged.
Here are my gallant heroes, seeking to gain knowledge and fortune: Haviskan
Skaravir, the Thurmaturge Wizard and his apprentice, William Tremayer. Both
are carrying a Staff (-1 to hit, but -1 to enemy hit too).
Haviskan has hired a few brave souls to venture into Frostgrave with them.
Jac Trusk, the Ranger, Muddy the Crossbowman and Eric the Infantryman.
Assorted monsters prowl the ruins of Frostgrave, seeking out rats, wolves or anything else that may be unfortunate enough to wander into their hunting area. They have been given nicknames by the brave warriors who have come this way before and have lived to tell their tales beside the fire at night.
The Harvester-Armoured Skeleton.
Move = 6, Fight +2, Shoot = 0, Armour = 12, Will = 0, Health = 1.
Clubber, near a treasure Chest.
NOTE - There are other blue treasure containers in the area.
Move =6, Fight +2, S=0, A=12, W=0, H=1.
Clubber, near the statue of the watchman.
House Rules:
I will be using cm instead of inches.
I will be awarding 5 Xp for Failed Spells.
I will be classing Monsters as Enemy Soldiers for Xp purposes, since
There are no other warbands present on the table.
Turn One.
Haviskan First and second Actions - Group Move forward 6, taking Jac, Happy and Eric with him.
(Group Rule - Able to move three soldiers with him at once).
William First Action- Will, Ben and Muddy Group move 6 to the right, close to a makeshift dwelling. Wood has been gathered in the entrance by its missing occupant. Did he fall victim to the monsters?
William Second Action - He tries to cast SHIELD (3+2). Fail. 1 Damage, so Health = 9. 5 XP.
Ginger moves past the rock and looks inside the ruin. Ella moves forward, planning to search the hovel.
William observes how "The Slasher" moves and reacts to sounds from the cover of bushes.
Move =6, Fight +2, S=0, A=12, W=0, H=1.
All creatures "Double Move", as there is no combat yet.
Clubber is attracted by movement and closes in on Ginger, who takes up a ready stance.
Turn 2.
Haviskan First Action - Group Move forward 6, taking Jac, Happy with him.
Haviscan Second Action - tries to cast SHIELD on self - (9+4) Success. 10 XP.
Eric splits from the group and climbs past the spiky barrier onto the piles of rubble inside, disturbing a nest of small creatures in the process, who flee into burrows. Move=3 and 3.
"Beware, we are observed! Make less noise, Eric," reprimands Haviscan.
The Harvester begins to shuffle in their direction.
"It may not have been my fault", Eric thinks, "They were standing in the open, after all. That's bosses for you, always ready to dish out the blame when it is their fault."
An overview of the battle area.
Eric explores the ruin and will later climb the ladder and find the attic bridge to the
other ruin, with the treasure token on it.
William's First Action is to move right 3.
William Second action - casts ARMOUR on himself. 10 XP.
SOLDIERS MOVE
On the other side of the ruin, Ella has moved to the side of the hovel, trying to get
inside, so that she can spring a surprise attack later.
"Get away, you filth !" yells Ginger. Sticking to his ground.
Ginger moves to attack Clubber.
Ginger Second Action - Fight - Roll 14 +4=18.
Clubber Fight - Roll 20 (Critical Hit - Double damage) +2 = 22 hit.
Clubber wins the attack - 22-10 (Ginger Armour) = 12 +12 =24. Damage to Ginger.
With two swipes of his bony weapon, Basher disables Ginger. Health = -14. He is "Out of Action".
Basher's second action - Move to attack Ella. (They will be In Combat next round).
Slasher and Chopper move 9 on the right flank.
Harvester moves up to the tree.
"Stick it now! While it is an easy target !"
Ella gives out a war cry, hoping to frighten the beast, but it keeps coming towards her with no sign of slowing down. She readies her weapon.
Redblade appears on the scene, attracted by the noise of battle.
(The creatures appear at random spawning spots around the board, 1d8 roll.)
Turn 3.
First Action - Move forward 6.
Second Action - Haviscan tries to cast SHIELD on Jac - (9+4) Success. 10 XP.
--------------------------
William Moves Forward.
William tries to cast SHIELD (5+2) Fail. No Damage, so Health still = 9. 5 XP.
------------------------------
SOLDIERS MOVE
First Action - Move forward 6. Jac nimbly leaps onto the tree.
Second Action - Jac shoots at The Harvester.
Jac Roll 17 +2 (Shoot) = 19.
Harvester - Roll 12 +2 (Fight) +1 (Hasty Shot by Jac) =15
Damage 19 -15 = 4. Health = -3.. The Harvester is Dead.
Ben First Action - Moves 6, Second action - Goes into Combat with Slasher.
Ben Rolls 3 + 4 =7
Slasher Rolls 17 + 2 =19. 9 points of damage to Ben. Health = 1.
--------------------
Ella moves into Combat with Clubber.
Ella Rolls 1 + 4 -1. (Dagger) = 4.
Clubber Rolls 18 + 2 =20.
Damage 20 - 10 (Ella's armour) =10. Health =0.
Ella goes "Out of Action". Chopper comes into viewm top right.
Muddy Shoots a bolt at Clubber.
Muddy Rolls 18 + 2 (Shoot) = 20.
Clubber Roll 3 + 2. (Fight) = 5. Muddy Hits.
Damage 20 +2 (Crossbow) - 12 (Armour) = 10.Health =-9. Clubber is Dead.
Second Action - Muddy reloads her crossbow.
------------------------------
CREATURES MOVE
Chopper First action - Moves 6, Into Combat with William.
Second Action - Attack - Chopper Rolls 14 + 2 (Fight) = 16.
Will Roll 10 +0 (Fight) = 10. Chopper wins the round.
Damage 16 - 13 (Armour 10 +2 Shield Spell +1 Will Staff defence) = 3. Health = 6.
(Continue in Combat).
Slugger comes on the board at point 4 = North.
=========================
End of part one of three.
Regards all,
Ivor Cogdell
Frostgrave by Joseph A McCulloch.
(C) Copyright 2015 - 2026. Joseph A McCulloch.. Osprey Games Ltd. All Rights Reserved.
Osprey Publishing is part of Bloomsbury Publishing Plc.
This blog is not intended to infringe any Copyrights.
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