Hey folks,
I had another scrap over at Martin's place with our mate Richard. The table was set out for Project Z - Zombie Apocalypse Battle Report 3.
Project Z pt 1 - The Bunker.
Project Z pt 2 - The Wilds.
This time we are starting a campaign.
Ivor was sporting the Female Survivors again, Richard was Grooving On Down with the Biker Gang and Martin was shambling along with the Zombies.
The objective was to search the tavern. There are also circular "Loot Tokens" on the table. That's the good news; the bad news is that there are also four "Spawn Locations" to add d6 Zombies at the end of each turn. (Shown as dotted circles on the table).
 |
| Turn 1 |
 |
| Ivor's Female Survivors, coming onto the table at the Southeast. (Random Roll by Martin). |
 |
| Richard's Biker Gang. Coming on the table at the East. (Again, random edge rolled by Martin). |
Game note: If the biker gang kill every body on the table (instead of the zombies) they get all of the loot.
 |
| The immediate threat area for the Ladies. Spawn point just above the centre. Bikers to the NE. |
 |
| The Inn objective on the other side of the river. Spawn Points in the wood and to the right of the Inn. |
 |
| Richard and Martin. |
 |
| Ivor (At the 3D Cinema). |
 |
| The North East Ruin, Biker Guys to the East. Spawn Point just below the ruin. |
 |
| The Ladies move towards the nearest Zombie Group. |
 |
| Top view, one of the Ladies is stunned, two Zed stunned. One Lady out of ammo. |
 |
| Biker Boss about to ram a Z. |
 |
| VRROOOOM ! |
 |
| Z Squished under tyres. |
 |
| Punch up with zed's. |
 |
| To rub salt into the wounds, here come the Bikers, EEK ! |
 |
BRRRRRRRPPPP ! "MAISIEEEEE...Nooo. The Bikers let rip
with multiple Uzis. Out Of Ammo Tokens litter the area. |
Sad to tell, the ladies were decimated; firstly, little Maisie
bites the dust - shot by an evil biker who trod her teddy into
the sand, one more clawed by a zed and one girl goes
turncoat and polishes off another party member.
 |
| My Ladies are in deep trouble, with just a stunned zed to show for it. |
 |
| The bikers get in the thick of it and take a wound (Red Marker). |
 |
| One of the ladies scouts ahead, or rather flees the carnage. |
 |
| The biker gets stuck in the thick undergrowth and has to retreat. |
 |
| One biker scoops up the loot (bottom right), while the others make an orderly retreat. |
 |
| Whats this? Some mercenaries have turned up. Are they going to help our damsels in distress? |
 |
| Here come more zeds. At this point we had 100 zeds on the table! Is that a record? Please post with a photo if you have had more. |
 |
| A close-up at the back of the inn. |
 |
| Zed's swarming, or rather shambling out of the wood. |
 |
| A lone biker keeps the horde at bay with a burst from his gun. (Now out of ammo and needs to reload). |
 |
| Still trying to get out. |
 |
| The bridge crossing and sanctuary. |
 |
| The APC moves around to the front of the building |
 |
| The zeds ford the river, seeking warm flesh. |
 |
| The biker rejoins his comrades. |
 |
| One of the two remaining ladies, unfortunately, her bazooka is a dud! |
 |
| "Food !" |
 |
| The Bikers lay down covering fire. |
 |
| "UUURRRRGGGHHHH !" |
 |
| "The entrance looks clear". |
 |
The APC moves up to the door of the Inn, and the troops disembark. "Get
that door open without doing too much damage to it." "Yes, sir." |
 |
"You would'nt hurt l'lii ole me now, would you ?" BANG.... "Uuuhh......". Falls to the ground.
Thinks "Good job i'm wearing a Flak vest." |
 |
| "We got 'er. OOh, where did they come from ?" |
 |
| "Kill them !" |
 |
| "You're not getting Mama today, boys". Blam. Blam.. |
 |
| "Supression fire, then, in you go ! |
 |
| "Food here too !" Momma's (left) in more trouble. |
 |
| "UNNNGGGGG." |
 |
| "Food fresh ..." |
 |
| "I'll just play possum a bit longer to make sure they have gone." |
 |
| Splash, splash, splash. |
 |
| "It's time to leave!" Everybody on the bikes !" |
 |
| "Now's my chance to sneak away; the noise will attract the zeds". |
 |
| Inside the Inn, the soldiers dispatch the two zeds, then make a quick search of the room and find a vending machine still intact. They rip it off the wall and make their way back to the APC. |
 |
| "Alll aboard !" Clunk,Vrooommmm......... |
 |
| "Urrg........." Crunch, Bump, Squish......... |
 |
| "Charrrge.!" |
 |
"Time to grab that boat " Marcy breaks the surface beside the boat. "I'm glad I was on the swimming team." "Pat, I thought you had died too.", as she swims toward the boat.
Close.
The Aftermath.
The Mercenaries obtained their objective, namely, "Get some Ciggs for the Boss", so they get some points. The Bikers got some loot and finished off four civilians, so they get some extra goodies when starting the next game too. The Ladies were having a bad hair day, to say the least. They will have to find some other group to join. Then they will seek revenge on the bikers.
We did enjoy that. It was noted that it would have been a totally different game if the "dice gods" had put us in different locations, but it did ramp up the tension of the game for me. Everybody went home happy after a good game. Another great table design by Martin.
Ivor Cogdell
P.S. Martin's Putty Tats were about, but not very nosy, for a change.
|
Project Z pt.2 - The Wilds
Project Z pt. 1 - The Bunker