Tuesday, 10 February 2026

Exploring Kal-Arath -SOLO RPG Actual Play - Character Creation and Episode 1

 Hi Everyone,

                       I have just purchased the Kal-Arath compendium rules #1 (Kal-Arath, The Valley of the Black Ziggurat, Lords of the Pit) from Lulu.com, and this is my first solo mission, setting out into the world. I like it, I will be buying the supplements.



Meet Mal-Shui

Strength =1, Toughness=2, Agility=1, Intelligence=-1, Presence=1
Male Human. Age =24. Brown eyes, 6'1" tall.
Longsword, (Attack +1, Damage +1)
Hp. Max =7, Current =6.

Resolution=2d6+STAT.
8+= Standard success.
If the task is very difficult = roll 2d6 and pick the lowest.
Two 6's= Critical Success. Two 1's= Critical failure.
Initiative = d6+ADI. 4+ They go first.
Range Attack= 2d6+agi>8.
Melee Attack=2d6+str +(Longsword+1)>8
Encumbrance = 9 items.

Equipment
Longsword, Staff (Homebrew Item = Easy to find and make.) Dagger.
5 days' rations in a sack. Waterskin. Rough clothes, an animal fur
cloak, tinder and flint. Silver Coins = 4.

Episode 1 - Starting setting. You are in your home village of Scaleel, a depressing village in the middle of the grasslands, which is in decline. It is on high ground at the edge of a marsh. You know that the city of Thraz is somewhere far to the east. Your goal is to join the Black Legion by winning in the fighting Pits in Thraz. You say farewell to your friends in the village and set out on your journey.

Season - Autumn. Weather - Early snow flurries. 

I make time plodding through the local marsh, where he has fished his whole life. He sees a wizard, Jis-Kel, coming from the next village over, Goritan to the east, but he missed the usual path. He is friendly, and I confirm the path back to Scaleel for him. He thanks me and starts on his way. I skirt the main body of water ahead and head NE.
             I meet a party of treasure seekers, who nod to me as they pass by (neutral). They do not seem to be in the mood to chat, so I do not enquire what lies ahead. Later, I pass into hillier foothills and stop for a break where I have a good view, or at least I would have, if the snow-filled clouds would lift a bit. I gather some branches off some dry bushes and break them up into a bundle, just in case there is nothing where I have to make camp.
            I met some Kainar yak herders coming down from the higher plains. I mention that I have seen a terradun nesting on the cliff, which would be too fearsome to face alone, but together we can take it down. We discuss the problem and decide to shoot it at range from the clifftop, and I will dispatch it, if needed, with my sword.


Terradum = 40 HP.  5 shots hit, mortally wounded. I climb down a rope to finish it off, along with the chicks. I slip partway and get friction burns. 1 damage.


 Then we haul up the carcass and have a feast. I have bonded with the Kainar tribesfolk. They give me a Terradon tooth on a necklace with the tribal symbol carved on it. No night encounters. I gain 6 rations. End of day 1.
Map 1a- Day 1.

A Hex is 6 miles wide. His Village is on the left. Mal foraged in the first marsh to the east and found nothing apart from the wizard and the treasure seekers. NE is the hills with the Yak folk.
I am using "Wilderness Encounters" from drivethruRPG.com to give me more setting information.

More to come.

Ivor Cogdell

Kal-Arath (C) Copyright 2023 Castle Grief.
Permission to copy for personal use.
Terradon pictures (C) Copyright? Meta.AI.
"The Warrior" Artwork # 0276 (C) Copyright 19 May 2008 Ivor Cogdell.
Map 1a Artwork  (C) Copyright 2026 Ivor Cogdell.
 














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