Here is the second instalment of my initial Mordheim bash. We left our Dwarf heroes observing a scrap between a scurry of Skaven and some Zombies lead by Hern the Vampire and Wolf Head, its human "necromancer" underling.
Read on .......
Turn 5
Recovery
Pike, the zombie, gets slowly back to its feet as if nothing had happened.
Movement
Footsie, now free of Wolf Head's mental control wanders off, back towards the house, (top right corner) as nothing is happening that interests it. (Random direction roll, 6).
Klacker searches the fortified ruin, (5,2), but nothing of value was found, just animal bones and a burnt out fire from the last inhabitant that passed this way.
Bronn waves his war hammer and chases Flicka, who swiftly dodges back into the tower. Bronn is joined in the chase by Gormish, but they do not catch the faster creature yet.
Stronn moves up into better cover.
Yolm moves towards the other ruin on the hill and keeps watch on the unfolding fight and any other dangers that may approach them.
Banger charges Slasher (left). Red Claw charges Curly Tail and Nobbler (middle). Iggy faces Clubber, with Wolf Head behind him (right). Snifter and Pike are just visible (far right).
Still in combat
Yellow Top (YT) and Snifter v. Pike.
Iggy v. Clubber.
Shooting
Wolf Head casts the "Lifesteal" spell at Iggy, gets 7 but fails to drain any energy this turn.
Yolm can see the silhouette of Hern, he readies his bow, not wanting to shoot and alert the creature to their location just yet.
Combat
Yellow Top (YT) and Snifter v Pike.
Snifter rolls his Fear test,(5,5 ), but fails.
Next, he rolls to hit, 3 a miss.
YT rolls to hit, 3 a miss.
Pike aims a menacing hand at YT, hits on a 4. Rolls a 3 to wound, just a glancing blow off its armour.
Iggy v Clubber.
Iggy hits Clubber on 6, wounds it on a 5, injures on a 5, so Clubber is put out of action. Iggy gains 1 XP.
Red Claw v Nobbler and Curly Tail (CT).
CT rolls his Fear test,(6,5 ), but fails. Nobbler bravely passes (4,3).
Nobbler hits on a 5, but does no damage 1.
CT hits on 6 (despite being afraid), wounds on a 2, Knocking Nobbler to the floor.
Banger v Slasher.
Slasher hits on a 4. Rolls 3, a glancing blow, which causes a "CHINNG" to echo around the ruins.
Banger missed with a 3.
Turn 6
Hern takes a rout test, (3,1), passed it. (NOTE: Possibly taken too early).
Recovery
Red Claw slowly gets back to its feet, with all of the grace of a creaking gate.
Movement
Footsie finds nothing of interest at the house, so wanders back towards the arm waving Wolf Head. (Random direction roll, 6).Yolm remains still, ready for action.
Iggy charges Wolf Head.
Flicka dives into the undergrowth to escape Bronn, who is lagging behind it. Gornish puts on a youthful spurt of speed to catch up with Bronn.
Still in combat
Yellow Top (YT) and Snifter v Pike.
Red Claw v Nobbler and Curly Tail (CT).
Banger v Slasher.
Shooting
Yolm shoots at Hern, 4 and hits, 4 but just scores a glancing blow. Hern looks around and sees the Dwarf. It loses concentration. The zombies' pause in their attack, confused and then resume as their natural instinct takes over again.
Yellow Top (YT) and Snifter v Pike.
Wolf Head casts the"Lifesteal" spell at Iggy, 7 but fails again.
Bronn shoots at Flicka. Rolls 6 (-1 Moved, -1 in cover) so 4 a hit, 1 a glancing blow.
Flicka throws morning stars back, rolls 5 -1 cover, -1 moved, a miss.
Gornish has no line of sight.
Combat
YT attacks Pike once more, 5 a hit, 5 wounds it, and knocks it to the ground again.
Snifter rolls his Fear test again, gets a (4,1), passed ok, as it does not seem so menacing on the ground.
Snifter gives it an extra good whack, 6, Pike is now out of action.
Iggy attacks Wolf Head. It hits on 4, Wounds on 5, is stunned on 3 and collapses to the ground.
Nobbler attacks Red Claw as it pauses in its attack, hits on 3, 6 critically wounded, 3 Knocked Down.
CT now moves in and stabs it (auto hit) and put Out of action.
Slasher attacks Banger well and hits 5, but it does no damage 1.
Banger swings his arm wildly 1 and slasher ducks the blow easily.
Turn 7
Hern takes a rout test, (6,2) and passes again, it does not care about the others.
Recovery
Wolf Head goes from Stunned to Knocked down.
Movement
Snifter and YT charge the prone Wolf Head.
Zombie Footsie finally gets an interesting whiff of blood and charges towards the prone and defenceless Wolf Head.
Initiative roll H=2, CT=4, N=5.
Nobbler charges Banger (still in combat with Slasher).
Flicka emerges from cover.
Hern climbs the ladder to the first floor, seeking an advantage over its foes.
Bronn and Gornish creep to the opening in the tower to get a better look out.
Stronn follows his comrades into the tower.
Grinder moves to the other corner.
Klacker climbs the ladder and takes up lookout duties.
Yolm searches the building. Treasure Roll = 6 + 4, fail.
Stronn follows his comrades into the tower.
Grinder moves to the other corner.
Klacker climbs the ladder and takes up lookout duties.
Yolm searches the building. Treasure Roll = 6 + 4, fail.
Shooting
Hern shoots at CT, (it is just the closest), 1 - a miss.
Flicka would have thrown morning stars at Hern, but it was out of range.
Grinder shoots at Slasher (the closest target), 1 - a miss.
Klacker shoots at Hern (It has no line of sight to the others on the ground), rolled 5 (-1 as it had moved, so ) = 4, a miss.
Combat
Initiative Roll YT=5, Snifter =4+4, Iggy=4+2.
YT attacks the prone Wolf Head auto hits, 1- A shallow wound. He yells in agony, "Ahaaa, Help me master."
Snifter follows up the attack, auto hits, 2 gets a glancing blow off its headdress.
Iggy strikes next, auto hits and also fails to wound with a 1.
Turn 8
Hern takes a rout test, (3,1) and passes again, confident that it will be triumphant. It ignores the pleas of Wolf Head below.
Recovery
Wolf Head flails out with his staff to clear room for him to stand in. (He goes from Knocked Down to standing). He takes a deep breath trying to clear his head.
Movement
Wolf Head now wants to escape, as he realises that Hern does not care if he lives or dies and this mob of skaven are possibly too strong for him, (originally I let him do a runner here, but spotted my error when typing this and checking the rules) but he is still too dizzy to make a run for it yet. He tries to send mental commands to Footsie (1-3 weak, 4-6 strong) = 4.
Footsie tries to resist and attack Wolf Head, who, despite being its master, is its nearest target smelling of blood. (Resist 1-3, 4-6 strong)=3. It obeys Wolf Head's command and shambles towards YT.
Footsie tries to resist and attack Wolf Head, who, despite being its master, is its nearest target smelling of blood. (Resist 1-3, 4-6 strong)=3. It obeys Wolf Head's command and shambles towards YT.
Hern steps back a couple of paces, checking for the best exit, just in case it gets too tricky for it.
Stronn went to the tower ruin corner.
Yolm continued to the search the building. Treasure roll in building 2 (A big area) 6,3 failed again.
Initiative Roll WH=3, Hern =2+6, Klacker = 2+2, Grinder = 2+1
Hern shoots at Flicka, 3 -1 moved 2, a miss.
Klacker shoots at Hern, 5 -1 long distance, hit, 6 -A Critical wound, 5 Injury, a Master Strike causing 2 wounds, injury 5 - Hern is Out of Action. Klacker Gains 1 XP.
Grinder shoots at Slasher, 5 a hit, but 3 only gets a glancing blow. Slasher looks around to see where the arrow came from and mark his next foe.
YT and Slasher roll their Fear tests,(1,3 and 2,2), both pass.
Initiative Roll YT =1 S=2.
Slasher attacks Footsie, 4 hits, 5 wounds, 1 Knock Down.
YT attacks Footsie, 3 hits, 5 wounds, damages it with a mighty blow 6, Out Of Action. Gains 1 XP.
Initiative Roll Slasher 5+1, Nobbler 5+4, CT=4.
Nobbler attacks Zombie Banger, 2 a miss.
Slasher attacks Banger, 3 a hit, causing a Critical Wounds on 6, table1 causes 2 injuries, damages it with a mighty thrust, 6, Out Of Action. Gains 1 XP.
Iggy attacks Wolf Head, 3 a miss.
WH attacks Iggy, 5 a hit, wound - 2, a glancing blow.
Phew! There we will have to leave the brave combatants to float in limbo, until the third exciting episode goes global on the net in the not too distant future.
Parts 3 to 5 are published.
Wolf Head casts the "Lifesteal" spell at Iggy, 1,3 but fails again.
Hern shoots at Flicka, 3 -1 moved 2, a miss.
Klacker shoots at Hern, 5 -1 long distance, hit, 6 -A Critical wound, 5 Injury, a Master Strike causing 2 wounds, injury 5 - Hern is Out of Action. Klacker Gains 1 XP.
Grinder shoots at Slasher, 5 a hit, but 3 only gets a glancing blow. Slasher looks around to see where the arrow came from and mark his next foe.
Combat
YT and Slasher roll their Fear tests,(1,3 and 2,2), both pass.
Initiative Roll YT =1 S=2.
Slasher attacks Footsie, 4 hits, 5 wounds, 1 Knock Down.
YT attacks Footsie, 3 hits, 5 wounds, damages it with a mighty blow 6, Out Of Action. Gains 1 XP.
Initiative Roll Slasher 5+1, Nobbler 5+4, CT=4.
Nobbler attacks Zombie Banger, 2 a miss.
Slasher attacks Banger, 3 a hit, causing a Critical Wounds on 6, table1 causes 2 injuries, damages it with a mighty thrust, 6, Out Of Action. Gains 1 XP.
WH attacks Iggy, 5 a hit, wound - 2, a glancing blow.
Phew! There we will have to leave the brave combatants to float in limbo, until the third exciting episode goes global on the net in the not too distant future.
Parts 3 to 5 are published.
Regards all,
Ivor Cogdell
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