Hi Everyone,
Nation's Battle Report Number 1 Part Two
This should not be confused with my Mighty Empires campaign, which is set in the past of Bjantfas.
This is in the present day.
Here are the stats for the warring nations.
Sector Red
Silver Elves Align 0 Tech +1 Morale 0 Defence 1 Realm - City States P
Colony Morale 3 Tactics C War +1 Recruit 6
Units War Rating Range Class Rep. AC SP Figs Cost Rolls Move Points
3
1x Guard - Elite - Foot 6 4 1 4 44 2,11,12 6 44
3x Archers -Elite 6" Foot Missile 5 4 0 3 27 3,4,7 8 54
1x Marine - Dual 3" Foot Melee 5 4 1 3 30 5,10 8 30
9x Soldiers - Foot 5 4 0 4 44 6,8,9 6 288
Scout Value = 0. Total = 416 Points
Goblin Warband Align -1 Tech -1 Morale 1 Defence 2 Realm - Tribal S
Colony Morale 1 Tactics A War +1 Recruit 6
Units War Rating Range Class Rep. AC SP Figs Cost Rolls Move
2 +1 Capt
4x Archers 3 Foot Skirmish 3 2 -2 2 6 6,9 8 24
13x Goblin - Frenzy, Undis. 3 Foot Melee 3 2 0 4 20 2,5,7,11 6 260
1x Wolf Riders - Terror 3 Mount Skirmish 2 0 2 2 10 4 16 10
2x BM Goblins - Frenzy 4 Foot Melee 2 0 4 4 28 8 6 56
5x Ogres - Terror, Undis. 4 Foot Melee 4 4 0 1 8 2,10,12 8 40
Scout Value = 1. Total = 410 Points
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The Field of Battle (Version 2, Added background)
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Colonel Hacket and his men.
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Elven Stats. |
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Boss Neckbreaker (Black) |
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Goblin Archers. |
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Goblins (Frenzied).
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Boss Man, Main Goblin Force Reserve. |
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Goblin Wolf Rider Unit. |
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Figures representing Ogre Forces. |
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Elven Forces on the plain (Top Left)
Goblin forces on top of the hills (centre and right concealed by a wood) Reserves (Lower rear and right, in a gully between the two hills). |
TERRAIN LAYOUT - It was randomly generated on a 3 x 3 square grid.
Clear, Clear, Clear and Lake.
Clear, Hill, Clear and Lake.
Hill, Gully, Gully strip.
The Setup
Colonel Hacket and his men have finally caught up with the cowardly Goblin raiders that they have been tracking for the last few days. The goblins have just been spotted desecrating a shrine on a hill. The ground to the Colonel's left is the shore of the Lake of Nitan's Tears, which was formed from the stream running off from one hill of "Nitan's Fingers", with another hill and a Ferryman's cottage, close by the ferry beacon.
--==--
Commander Neckbreaker looks down the hill at the formation of Elves in the distance.
"Don't they look pretty, all in those nice green tunics? Well, they will not look so pretty when we get finished with them. An extra 50 gold pieces to whoever brings me the head of their boss, with or without the hat !"
"Archers, form up on the left flank. Black Fingers, form a line in the middle."
The soldiers form a rough line, facing him.
"Don't face me, you idiots. Face the enemy!"
Shuffle, clank, squeak, "Ow, that woz my foot!", Punch, clang, shuffle. Silence, almost.
"No, no, no, not bent like a rat's leg! Straighter! Straighter! Or the lot of you will get fed to the Ogres. A bit better. Spread out a bit. Yes, stop there. Now we wait."
Initiative - The elves are attacking, and so are the active agents.
View at Turn 1
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The Elven Force looks at the enemy goblins up on the hill. (Version 2 view). |
Initial Formation
The Elven archers and double line of the Grembling Rangers move towards the enemy, who seem to be scratching goblin faces into the shrine with their daggers. (The Archers move 8 cm, Soldiers move 6 cm). No other Elven forces have moved yet.
Shooting Phase
The Elven archers are not in range of the enemy, so do not fire yet.
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Commander Neckbreaker sees some of his troops twitching with tension.
"WAIT, you dogs, until I say so. The first man to move forward will get stabbed! Understood!"
"Yes, boss!"
"But, since I like your keenness, you can shout and make evil faces at them".
The Goblins immediately began making an awful din, clanking weapons on breastplates, yelling, stomping feet, and generally getting themselves worked up.
The Goblins hold their position for this turn.
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Bossman is looking down on the enemy. |
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Elven forces await orders. |
Colonel Hacket gave out his orders.
"Archers, form up on the Left flank. Grembling Rangers, Double Line. Form up!"
"Rangers - Engage the enemy - Advance!"
"Archers - When in range of the enemy, Halt.
Turn One
The Elven archers and double line of the Grembling Rangers move towards the enemy, who seem to be scratching goblin faces into the shrine with their daggers. (The Archers move 8 cm, Soldiers move 6 cm). No other Elven forces have moved yet.
The Elven archers are not in range of the enemy.
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Commander Neckbreaker sees some of his troops twitching with tension.
"WAIT, you dogs, until I say so. The first man to move forward will get stabbed! Understood!"
"Yes, boss!"
"But, since I like your keenness, you can shout and make evil faces at them".
The Goblins immediately began making an awful din, clanking weapons on breastplates, yelling, stomping feet, and generally getting themselves worked up.
The Goblin Aechers hold the position for this turn and give Cover fire, even though the elves are out of range - "Advance!"
Turn 2
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The Raiders and Archers Advance. |
The Grembling Rangers continue to advance, as the noise from the top of the hill continues to grow louder as they get closer. The Elveb archers form into a square as the ground gets narrower.
The Elven archers are still not in range of the enemy.
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Commander Neckbreaker turns to the Goblin, carving the commander's face into the column holding up the roof of the shrine, "That looks nothing like me. Start again over there. No, wait. Climb up and do an evil grin on her booby first, that will annoy them for certain, as the next lot of pilgrims that come along will have to carve a new statue then as well."
"Yes, Boss. Very good idea, Boss."
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Goblin Archers Move Out. |
Turn Three
The Grembling Rangers continue to advance to the foot of the hill, and the archers advance again. The Elven archers are still not in range of the enemy.
Colonel Hacket orders the rest of his men to Advance at a slow march. "Look, men, they quiver in fear at our approach, the battle is won before we have struck the first blow!"
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Commander Neckbreaker decided they had come close enough. "Black fingers. You may advance!"
A mighty roar went up at this order, "OOWWwww.." They moved forward as one, and then the line started to bend again.
"Straight.....Oh, never mind. Just go down and kill them."
"Red Cresters, Advance!". His bowmen moved forward as commanded.
Shooting Phase
The Red Cresters had to make an Involuntary Halt and fire a volley at the Grembling Rangers.
Rolled 2d6 = 5 and 3. Modifier +2 for 4 figures shooting = 7 + 5. Result = 2 HITS.
The Grembling Rangers take a Received Hits Roll = 6 and 3.
The Rangers are Rep 5 +1 (For Unit Support) -2 (Hits received) = 4.
Result = Grembling Rangers. PASS 1 dice. HALT.
Turn Four
The Grembling Rangers are activated again and are given the order to "Engage the enemy". They advance 5 cm and prepare to "Charge".
Black Fingers roll for an "Enemy threat" = 6 and 5. Rep 3 +1, (Unit Support), +1 (Uphill) = 5
Result = PASS 1 dice. HALT.
Grembling Rangers - "Wanting to charge" - Roll = 1 and 3. Rangers are Rep 5 -2 (Hits) = 3.
Result =Grembling Rangers. PASS 2 dice. They CHARGE.
Black fingers - Roll "Being Charged" = 6 and 6. Rep 3 +1, (Unit Support), +1 (Uphill) = 5
Result = PASS 0 dice. Status "ROUTED" = 64 VP for Colonel Hacket. They run away from the Rangers.
The Red Cresters roll "Enemy threat" = 5 and 5. Rep 3.
Result = PASS 0 dice. Status. "ROUTED" = 24 VP for Colonel Hacket. Seeing their mates run away, they do the same.
(Actually, due to poor rolls on my part.)
The Elven Archers moved forward into position beside the Rangers, having now nothing to fire at.
Colonel Hacket signalled the rest of his men to proceed at Marching pace, "We want to be there at the end. I want their leader taken alive!"
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--=====--
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The ROUT of the Goblins. |
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The Colonel is pleased. |


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The Goblin Archers are routed, too. |
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The Rout from a different angle. |
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Da Bossman is not happy at all. |
Commander Neckbreaker was not happy to see what was unfolding before him. "Where are my wet-nosed little troops going? Cowards!. Curs!. "
"Archers, kill them! Archers? Archers, what are you doing? Where are you going? Da enemi is over dere not that way. Your mothers were frogs and your fathers were rats!"
He blew two blasts on his horn and then, when he realised how close those cursed elves were getting to him, three more. He waved to his reserve guards/
(I did a random attack roll for which force would attack next.) Part two of his dastardly plan had begun.
--=====--
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Force Two - Showing in the distance, by the hut, Imagine a wooden cover. |
Force two - (Roll fog of war - 5) They suffer a "Slow start" for this round, also being in a wood. (Move 1 1/2) .
The Corporal in charge of Force Two in the woods listens to the horn blowing. "One and one....then.a gap and one and one and one. Err, that's not us, is it?. Let's see. One and one. I've lost count. Start again. One and one. Ah, oh, yes, that means us. Oh, Oh, OH... THAT'S US! THAT'S US!"
He kicks the nearest goblin in the side.
"OW!".
"On your feet, you lazy slugs. Grab your weapons too, you are going to need them soon."
He saw one Goblin with a nest on his head. "Well done, Smudge, for using that bird's nest for sneakiness."
He nodded back.
Smudge whispered to his mate, "It made a good pillow too. I'm glad E' did not notice I 'ad lost me 'Elmet in them dark caves we were in."
Another goblin nudged his neighbour, "See, I told you the daisy-picking outing was the other line."
Force three moved forward swiftly in a single file through the gully between the two hills, eager for bloodshed.
--=====--
Force four (Roll fog of war - 5). The guards also forgot what the signals were - Slow start (Move 3) .
Commander Neckbreaker heard a squeaky voice from the back of him, "Err, is that us, Boss?"
"Yes you fools, get up here now!" (Move 4).
"Sure, Boss". They struggle to find a semblance of a straight line.
ScRITitch, SCRitch, Clank, squeeak, Clank, SCRrritch....Tink, Tink, Tink, Tink.
He turned round to see a slacker, "You with the hammer and dagger, that means you as well."
"Ok, Booo.. aaahhhh.". He slips from the statue and hits the ground with a thud and a louder clanking.
"OOOFF"
"Don't just lie there loafing, go over there and kill something Elf-shaped!"
"Y...Us......Boss..."
He limps over to join the others, shaking his head, trying to clear his blurred vision without much success. He gives the nearest one a nudge.
"Hey, 'ave I missed much ?"
"Err, well, let's see, we moved from ova dere to ova ere.........no, you idiot."
"Aah, U say de most nicest fings."
"Ow dere U" He kicked his shin.
"Ow."
The Boss looks around.
"You again. I did not say you could yell yet, did I?".
"No, Boss."
"Well then, Shoosh."
"Yus, Boss."
Two seconds later.
"You may yell"
A lone voice rings out, "Ta, Boss. Yaaaaa... Cough Cough. aaaaaa"
"That means all of you can yell!"
"YAAAAAAAAAAAAAAAAAAAA"
"Now Kill them....Charge!"
"Er, all of us, Boss or just some of us ?"
"ALL OF YOU....NOW!."
Turn Five
The Grembling Rangers are activated again and given the order to "Engage the enemy". They advance halfway up the hill - 3cm. (Difficult Ground - half speed.)
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View just as Force Two is about to emerge from the wood on the left.
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As the horn blasts echo around the hills and over the lake, the Elven archers become more alert and soon spot movement on top of the hill to the left. "Enemies on the left!". They wheel 45 ' to the left from a line and ready their bows. (A Full Move).
(Note: The Goblins on the left hill are just outside the 4 cm "Enemy Threat" distance and also out of range of the Elf bows.)
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ALARM! Look to your left.
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Colonel Hacket surveys the new threat. "Steady, archers. Make ready".
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More of them!
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He continues to march forward with his men.
--=====--
Force Two - The Goblin Archers on the left hill move forward from their position, 1 cm down the hill, generating an "Enemy Threat" test against the Elves.
RESULT 4+2 = Pass 2d6.
Colonel Hacket yells. "FIRE!".
The elite Elven archers let loose a volley. Roll 4+3 (Modifiers +1 ELITE) = 8.
1 HIT = -1 to Goblin Archer's Rep.
This triggers a "Received Fire" test by the Goblins. Roll 2 + 4. Rep = 2 +1 (Uphill) - 1 (Hit) = 2.
RESULT = Pass 1d6 = All will retire 1 cm and take 1 hit. Hits =2.
They are forced back by the hail of arrows coming towards them.
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The Goblins are forced back up the hill by a hail of arrows. (The cone is where Force Three will emerge.) |
Colonel Hacket yells. "Another Volley and then change to swords".
--=====--
Force Three quietly emerges from the hidden gully between the two hills and quickly advances towards the Elven Archers' flank, as they concentrate their fire upon the Goblins charging down the hill at them.
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It has taken me a while to put all of this together. I hope you enjoy it. Part three should be coming soon, with improved paintwork on some minis.
Ivor Cogdell
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