Thursday, 21 June 2018

Project Z - Battle Report 1 - A Bunker Fight

Hi all,
           Here are some pictures of my first Warlord Game's "Project Z" (R) (C) scrap. Many thanks go to Martin for hosting the event at his home and doing a very fine job at GM-ing and Richard and Steve for providing competition.

 We were warned. LOL. Note, there are some more of the weird terrain he has put together visible on the top shelf.

Free Project Z rules are available at the Warlord Game's website Warlord games.com/. at the moment (June 2018).

The setting of this adventure (I'm not sure if this was official or a home brewed game), was a two-level bunker complex, where Professor Puke (boo, hiss) was turning out lots of zombies, this was a hobby of his.

I ran an all-girl survivor group. The others ran survivors or a biker gang. Our collective  job was to stop him. We have status cards, combat cards (single use random cards, giving re-rolls, grit etc.) and grit tokens. I came in at the SE corner of the bunker, Richard came in the NE, Steve and Martin the NW corner. The game can be a set turn length or open-ended until the objective has been completed.

1Victory Point for every dead Zombie.
10 Victory Points for killing Professor Puke.
20 Victory Points for destroying the Zombie making machinery.

The terrain was constructed from Polystyrene foam covered in wet cardboard (loo rolls), allowed to dry and then covered in sand and painted.

16 numbered entrances and four rotating quadrants give extra randomness to the game. Also available with this layout were random lift exits and controllable doors for ramping up the danger.

 This was my second encounter with some nasties. That is why some figures have out of ammo status. (A single bullet for a single shot, crossed double bullets for auto fire burst). Reload by rolling on the dice supplied or by using a "grit" token or combat card.

 The enemy is knocked down. (Zombies can recover in their movement phase on the correct roll of the combat dice). Once all of the zombies are dead in a room, you can then search any items in the room for treasure - 1d4 Victory points. Of course, it may be a trap!


 Blips (from GW Space Hulk game (R) (C) ) denote zombie locations behind doors, but not how many there are. Doors can be opened in the movement phase, 6" for us. (Doors will open on anything but a 1, also optional 1-2, 1-3 etc.) Zombies move 4".

 Resulting in 3 zombies discovered, once the door opened.

 2 are finished off and one is knocked down.

 I'm finally at the lift doors, but more zombies await around the corner. Bridges (shown on the left) give access to the other quadrants if this lift was out of order and you had to use another one. (Another game option.)

Hand to hand combat took place in various spots.

 This is the second level of the complex. (Martin our GM is on the left.) The dice in view in the foreground was our "turn tracker". The evil "Professor Puke" is just visible on the second floor of the machine complex.

 I emerge from the lift and 6 zombies meet their end in a hail of lead.

 More Zombies appear around the corner after a quick reload, with some of my ladies still out of ammo.

 Also, there are some more zombies shambling from the left, licking their lips to attack the party.

 Will this be curtains for our heroines?

 No, Richard's Biker Gang joins the fight, emerging from the second lift in at the nick of time to attract the zombie horde. He made up time after suffering problems with three jammed doors (those pesky ones).

My ladies attack the zombies emerging from the machine.

I thought I had taken more pictures of the second-floor scrap, but apparently not.

Steve and Martin's survivors emerged from their respective lifts (Steve had to find his way to his designated lift) and dealt with the zombies closest to them.  The evil professor P was defeated this time, when Steve destroyed his dastardly machine with a well-aimed shot with a bazooka. 

So there we are, a fun game for all (my first and a win for me to boot), with Steve a close second.

Our special guest star, Mews the cat.

Remember the giant cat in the "Goodies" tv program intro? This could have been a sequel to it. 

A rather good game. Thanks to Steve, Richard and Martin for a fun day out and Mews for stealing the show.

Thursday, 31 May 2018

Thoughts on - Star Wars "Solo" (no spoilers)

Hi all,
         Just a quick post, this one. Sad news if you were one of those who hoped that Disney had mended their ways and started to adhere to "cannon" or original Star Wars lore. In this case, they mess with the Falcon's origin. Lore has it that she was built by Han and Lando (on re-checking with my source, that should have been Obi-wan and Aniken) from the hulks of three other ships. For the new take on it, you will have to see the film.
          Overall, I did enjoy the film (seen in 2D) which does fill in some of the gaps in Han's history. There seemed less reliance on special effects in this film. L3 was a nice addition to the robotic cast. Disney does seem ok when filling in some details of a story, but so far have been failing miserably when forging ahead with no guidelines to go on.

Rating - 8 out of 10.

Ivor

Thursday, 24 May 2018

Thoughts on - Avengers Infinity War

Hi all,
            Just a quick comment or two for this one. First off, I had not seen the latest Thor and Black Panther movies, so I was unaware of the Panther's origins. This film just lept into the first battle scene without much of an explanation or warning. I was not impressed.
           My main concern, plot-wise, was why did they need to call in the "Guardians of the Galaxy"? The film is supposed to be about the Avengers, or so I thought. If the Guardians came along, where were all of the other Galactic hero types, like the Silver Surfer? They will be raiding the DC universe next, Superperson and Batman save the day.

While doing a bit of digging into the Thanos backstory on wiki afterwards, it does seem that old Thanos has been all over the place in the comic book side of the Marvel Universe and that indeed, there is a legitimate link to the Guardians. (I won't spoil it here just in case you did not know either.) But if you are not a dyed in the wool fan, how would you know?

            Overall, I did enjoy the film, in 3D IMAX, as you would expect. The sequel will have to be a doozy to keep up with the expectations the first one left us with.

Rating - 8 out of 10. Revised, 9 out of 10.

Ivor


Home made ruins

Hi all,
             Here are a few pictures of some ruins I made with foam core sheets and a few lolly sticks. All are suitable for 28 mm or 15 mm battle terrain layouts such as Mordheim, Necromunda or Frostgrave.

This is the beginnings of a crude shelter which evolved out of a few parts of upright walls. The upright wooden supports were put in first and then allowed to dry firmly. The lolly cross beams were then added.


I originally had the front roof beam sticking out further to the right, but it looked too out of shape, so I changed it to this.


 The rear view, with dirt area around the edges. I had originally planned to cover the complete roof area with wood but thought that the crude look worked better.

The tent fabric is made using a tissue, that had been pre-cut to size, dipped in a solution of 50% water and 50% PVA glue, mixed on a paper plate. Drape over the surface and add any folds. Leave to dry before adding weathering paints.


 The front entrance. The stonework was added with acrylic paints (front building) or felt tip markers (rear). A pale yellow base coat, followed by a darker coat of brown mixed in.


Added grime and dirt.



A side view where the woodpile is starting to be stacked.

More ruins with felt tip floor markings.



The flagstones were laid on the inner surface. Outer and inner walls of different stone types. The rough stone floor was easy to add with felt tips.
I added a couple of masonry chunks.

Plus some botanical items.

The raw foam board stuck on a card base, ready for decorating. Possibly a fire pit / table dining area or a minor lookout point.

I have added a bit of colour.

I hope you like them and hope it will get you adding to your terrain.

Ivor

Saturday, 5 May 2018

RPG_Department 7 Trouble at Timberlake Part 1

Department 7 Adventures

Case File : Trouble at Timberlake

Part One

Don Clements here, I am an out of work astronomer. I had done my training at Jodrell Bank. I did some collaboration with our European partners on the Merlin Project, to stitch the Radio Telescopes together to mimic a giant receiver to get better data. Following that, I did a stint at the Spaceguard Center and Observatory in Knighton, Wales. We did the follow-up tracking of newly discovered chunks of rock to see if they were coming our way.

After a couple of years, I had the urge to travel to the States to see if I could get my hands on some bigger equipment. I tried to get into Kitt Peak, but had to settle for The State College at Eastern Florida. I managed to make a few connections at NASA and the SETI community. Scuba diving is the closest thing I can get to being an astronaut about now.

I managed to get a nice 10 " portable telescope from Rusty Bits, the local Pawnbroker. He was a friendly guy, he liked my British accent I could put on and we got to be buddies.

I was contacted by Department 7 originally regarding an asteroid which they thought was coming a bit too close for comfort, luckily for us, it was not as bad as things had looked.

Department 7 seemed a bit of a shifty organisation, so I did a bit of digging with Jackie Wu, a reporter on WUCF radio in Orlando. I got in a bit too deep and it was a case of either join us or have a slightly fatal accident, so, I was in. It turns out that Department 7 is similar to the CIA, but a bit more Black Ops about them, it's not exactly your regular sort of work.

I received a message -”Meet at Room 17 at the Regency Hotel on the 17th September. Your contact will be Jason”. I told my boss I was off on one of my regular field trips, got on my trusty Triumph and off I went.

Hotel Briefing
I made my way to room 17, where “Jason” checked my I.D. And I checked his. I was not the only one in room 17, most of them were not very talkative, especially the lady in the wheelchair, nobody would expect her to be anybody out of the ordinary. She announces, “Just call me Ironsides.” and laughs. One chap introduced himself as “Agent A”. A tall character stood out from the bunch, Jack Daniels, well, he was louder than my bike! He was going to be a famous author, no doubt about it and we were going to have starring parts in his book, sure we were. It certainly made for a good cover story though.


“Jason” began the briefing – There had been some strange events in Timberlake, NE Phoenix, Arizona. There are reports of missing persons, UFO's, sightings of Bigfoot and other strange things, trucks are being hijacked. Not the normal mix of events.

He continued – "NORAD did have an army unit up there at one time, they checked out the mine for usefulness. The missing persons were two Navy men on shore leave – Tex and Ringo Lane. They had served for four years with clean records, no red flags. The hijacked lorries were carrying building materials. The drivers were found the next day, tied up but with water and food, all except one, who had been killed, his neck had been broken."

Our job was to find out what was going on. Jason introduced us to Rhanie Kadesh, our medic. Our cover story – we were a research group from NASA. We were issued with comms and other bits of kit he thought might come in useful and sent on our way. I found out there was another biker amongst us, Neil Bradburn, riding a Harley. We shook hands and started off together.

Timberlake was a small community, huddling together, dreaming of days past and what might have been. When the copper mine closed it was the end of the glory days. When we arrived in our mini convoy, the population soared by about a quarter. We passed the Sheriff's office on the left and pulled in by the B and B. Opposite was the General Store and the Garage. Not far behind us, Jack and his driver pulled in with a screech of brakes and a cloud of dust covered the blue camper van. Rhanie, Agent A and Ironsides arrived in a black van, pulled up in the B and B parking lot.
Jail
Sheriff's        Band B   House
                                        Road                         Wood
                   House      Store    Garage     House     Lane      House
I booked the biggest room in the place, thinking “Before the star of the show, Jack could get at it” and then chatted to Sally Ann, the waitress, asking if she had seen any of the strange lights in the sky.

I saw them not three days ago, they go over to Raven's Claw, that flat top peak over there”, she points to the peak not too far away, “I'm not the only one, White Plume saw it too, he lives on the reservation you passed to get up here”.

Thanks,”, I smiled,” I'll speak to him in the morning, I'm sure he will be able to help us. In the meantime, can you rustle up some food and drinks for us, I feel a party coming on.”

Sure thing.”, she disappeared into the back room.

I went outside, “Come on in, everybody, the party's on Jack !”

That's fine, I'm up for a party”, announced Jack, taking selfies in all directions (making sure that he covered all of the important buildings in the background, but got no lights in the sky), “But I won't be sleeping in that fleapit, I shall be in my nice warm van.”

While the party was in full swing, I nipped out the back of the B and B, finding the jailhouse in the process, slipped into Jack's Camper with the aid of my lockpick, grabbed all of Jack's booze and hid them in the cleaning compartment, in his dressing gown pockets and in his long boots. Finding a rubber duck in the bathroom, I run some water in the basin and set him afloat. Checking that the coast was clear, I slipped back to the party.


The next morning, Agent A and I go to interview White Plume on the nearby reservation.

Rhanie and Neil go off to explore the mine and army base, down the right-hand dirt track at the end of the hamlet. “We'll keep in touch by comm.” Unfortunately, the pair is soon out of radio range for some unknown reason.

Ironside plans to the local area for radiation and plans to do a radar scan of the local Indian caves later on with some fancy equipment on her van.

Jack sleeps late, he awakes to find everyone has gone off to do stuff. He looks in the cab, to find this includes his driver, who has strict instructions not to go off wandering until after he has cooked breakfast and served it. “I'll dock his wages for this !” as he threw a few sandwiches together for later.

The Hopi village was not far from Timberlake, and it did not take us long to find White Plume sitting on the porch of his wooden shack. We introduced ourselves and asked about Raven's Claw.

That mountain is cursed”, he spat in the dirt, “All of the big game have fled from there, those that did not go soon got sick and died, there's nothing up there now but a few scrawny rabbits and what's left of the army base.”

Would you take a few of  us up there?”

He shook his head, “No”. He shuddered. “Them two navy boys went up there, looking for the strange lights, they never came back.”

Sally Ann up at the motel said you got a clear look at the lights the other night.”

I sure did, I can draw you a picture of it.” He drew a saucer-shaped craft in the dirt with his stick. ”That's it, near enough.”  Picture here

I added a few more details to show that I was familiar with that craft too. “The Hannenbu II - I have heard reports of these things from time to time, but I thought they were myths made up by mad housewives.”

Agent A drew one of his own ufo-Die Glockner

White Plume nodded, “Sometimes one, sometimes the other one, they go to the mountain of death. Go now, I must commune with the spirits.”

We thanked him for his time and headed back to Timberlake. Agent A said,“That other one I showed him was called “Die Glocke - The Bell”.

I replied, “It's not one I am familiar with. We might as well stop in on the Sheriff and see what he has to say for himself”.

The Sheriff was in his office, with his feet up on the desk when we walked in. The walls had colour western posters dotted here and there,“What can I do for you boys?”

We flashed our badges, he was not impressed, “Ha, that cloak and dagger outfit. So, what can I do for you fellers?”

We're looking into the disappearance of those two local Navy men, the Lane brothers and the truck hijackings.”, explains Agent A.

He snorted, “What, those two drunks, they are nothing but deserters, plain and simple. Probably just hiding out on the reservation somewhere. That's not my usual jurisdiction. They will slip up, when they are getting supplies or moonshine and I will get them sooner or later.”

What about the truck hijackings around here?”

Nothing to do with us, the local store takes care of all our needs. Probably just business rivals scrapping.”

Did you have any dealings with the Army base?”

He shook his head, “Naw, they kept themselves to themselves. One of their professors could not find the place, I put him straight, some Kraut named Franz Gorman, at first I thought he said German, so it stuck in my mind.”

What about the strange lights?”.

Have you been drinking moonshine, sonny? That's nothing more than fog and marsh gas being ignited by glow bugs.”

OK Sheriff, thank you for your time.”

Once we were outside and out of sight and earshot of the lawman, I put in a call to Jackie Wu and asked her to do some digging regarding Franz Gorman.

Agent A announced, “I will check on the net for a bit too, two heads are better than one, there is nothing going on at the moment.”

I went off to brief Ironsides and Jack and find out what they had discovered.

I found that Rhanie and Nick had come back from the army base, they found that the copper mine had bee converted with giant blast doors. It was now owned by Draco Industries, as a hydroelectric power plant. Hoffman TEC was a subsidiary company listed.

At some point, Jack's driver, Chuck walks into the B and B, where we were having a meeting in the corner.
Jack stands up when he sees him and demands in a loud voice, “Where have you been all day ?”

Chuck replies, “What do you mean? I've just come in for breakfast like the rest of you? You were just a few minutes ahead of me.” He sniffs, “I can't smell any breakfast cooking, are we early or is the cook late this morning?”

Jack points at the clock on the mantelpiece, ticking away quietly to itself. “It's showing 3.30. now. What do you think?”

Chuck ponders, “That's strange, that hooch we were drinking last night must have been a lot stronger than I thought, it did go down rather smoothly. Maybe I dropped off to sleep again, I do feel a bit out of sorts, I must admit.”

Jack continues, “So, where did you go?”

Go? Nowhere, I was just in the front cab bunk, asleep.”

“How do you explain that when I looked in the cab at 9:30 this morning, there was nobody home”, he paused, “And what have you done with all of my booze?”

He replied angrily, “Well, I don't sleepwalk if that's what you are thinking, what's the booze got to do with me?”

You were probably out selling it to the Indians on the reservation or one of the local yokels hereabouts, so either way, you're fired!”

Chuck looks stunned.”Now, wait a minute...”

I piped up quickly, “Err, let's not be hasty here, Jack. Calm down. It was me that moved your booze, not Chuck, nobody stole anything. So, no harm was done, and so Chuck still has his job. I'll get a bottle from the van and it's your round.” I stood up and made a hasty retreat through the door, hoping things will have cooled off by the time I get back.

Later on that evening, I am sitting in my room with the lights out. My camera, with its long focal length lens, is clamped to a tripod, focused and at the ready. I stare out of the open window, checking for UFO's heading towards the mountain. Its flat top pokes out of the mist covering the valley bottom, and it is starting to swirl around our ridge topped hamlet.

I hear a bump from the room next door. Knowing that it is unoccupied, I try the door, It does not budge. I pick the lock and go through into the other room. The dim light through the window reveals a figure on the bed.

I walked over and shook him, but got no response. I checked for a pulse at his neck but detected nothing underneath the cold skin. I got on the comm,”Rhani, I seem to have a dead body in room four.”

My earpiece crackled a moment, “Have you touched it?

Not much”, I replied.

I'll be right there.”

A few moments later she came in, put on a mask and rubber gloves and got to work, taking a mouth swab and some skin cells, then checked its temperature.”20ºC, he has been dead for about a couple of days,” “Jack, we have some samples that need to go to our lab.”

OK, my chopper can be here within 30 minutes. He can land on the road between us and the reservation.”

Thanks. I'll bring them down to you.”She packed up her kit and went downstairs while Jack made the call to his pilot.

I went through to my room and shut the door, shuddering at the closeness of death. I sit down again and try to get relatively relaxed once more, hoping that I had not missed any action on the mountain. My mind drifted back to the day's events and wondered where had Chuck been earlier?

I hear another muffled bump from next door, “Do you need help with more samples, Rhani?”

Getting no reply, I ask again, “Rhani, is that you in there?”

Still nothing. A dog started barking in the neighbourhood. I grabbed a poker from the fireplace and fling open the door, only to discover that the body had gone! “Someone has nicked the body, check outside quick.”

Jack replies,”Will do, Don.”

I go back to my room and grab a torch and my gun then head for the landing.

Jack,”I'm outside now. I can see a figure walking towards the wood, I'll ask him if he has seen anyone carrying anything. Excuse me, sir, sir. sir. Hmm, he totally ignored me. I' ll check around back.”

I get outside with Agent A just as Jack comes running around the corner of the house. “Nobody else about”, he pants.

Where was this local?”, asks Agent A.
Jack points to a figure vanishing into the mists.

I'll go after him on my bike.” I jump on and start it. I am just about to rev the engine when the Sheriff comes bursting out of his house, shotgun in hand.” What's all the ruckus about! Was that you that woke up my hound. Turn that off now before I run you all in for a breach of the peace! Some folks are trying to sleep around here. Now go inside the lot of you.”

Agent A complained, “But Sheriff...”

But nothing, it's either inside the B and B or inside a cell, take your pick.”

Agent A admitted defeat,“OK, Sheriff, you win.”

We tramped back inside, to be met by Ironsides and Rhani, who asked, “Did you get them?”

Nope,”, I replied, “But we made the Sheriff mad. That's probably the fastest he's moved all year.”

"Call the pilot again and tell him Rhani will be meeting them further out of town. A chopper landing on his front lawn would really ruin the Sheriff's night."

--------------------------------------------------------------------------------------------------------------------

To be continued in part two.

Ivor

Saturday, 28 April 2018

Review - Paper Bombed House by David Graffam

Hi all,
          The "Bombed House" by David Graffam was my first Papercraft Project and I had no problems with it. Three lots of printable designs are included in the PDF, so you can pick your design to suit your relevant time period. I mounted the prints on fibreboard for my gaming use afterward, as you may have guessed, I thought it would look better than "plasticard" or cardboard.

TIP: To aid in the assembly, I used small nails to hold the floors and walls in position while my PVA glue set. I then painted the edges of the fibreboard to match the stone and beams on the walls. The project also comes with crates, walls, and ladders as a bonus.

The Bombed House and many other designs by David Graffam can be obtained on the wargame vault website.


A selection of the prints

The overlapping edges need to be glued down or cut off.

The top two floors are yet to be added.

First additions of edge paint, with GW Skavens for scale.

The top two-floor remnants added.







A fun little project. More pictures in this range coming soon. The embellished model can be seen in some of my "Arrival at Mordheim" wargames. 

Rating 5 out of 5.

Ivor Cogdell


Saturday, 14 April 2018

Thoughts On - Ready Player One (12A)

Hey folks,
                 This has been my first outing to the cinema for a while, I'm sad to say I missed the new Blade Runner, but that's what DVD's are for. I get back into the saddle with this little Steven Spielberg number. The plot - ordinary lives are usually so depressing that most people live out their lives as "Avatars" in the Oasis, a monster, anything goes, internet RPG- type, Virtual Reality headset and feedback suit, free for all.

                  Hidden in here are three keys and three clues, which can be found by winning three games, ownership of all three keys will grant ownership of the internet. The question is, which three games?

                 The baddies are represented by the boss and henchpeople of the 101 Corp, our heroes are everyday joes off the street, trying to save the net from disaster. This film is littered with film, music and gaming references from the early days of computing, see how many you can spot. (See below.)

                  The actors must have had a hard time in places, as lots of the action scenes must have been shot using green screen / computer tech, plus all of the fighting going on they had to get right.

                 I saw it in the 2d format. but if you get the chance, the 3d / 4dx experience is highly recommended to one and all. One of my sources said the book, written by Ernest Cline , was even better than the film, so that is worth keeping in mind too.  (Later research reveals that quite a bit of the book has been changed, so if you have previously read it, you will still have some twists ahead,)

                   The special effects grabbed you by the eyeballs and earlobes and did not let go all the way through. Just in case you are still wavering,"Just go and see it now."

Review - 9 out of 10. I would like to see the Directors Cut.

Ivor

P.S. Some of the scenes in the film would make great wargame ideas, whatever models you have handy would fit right in there, so keep it in mind when you see the film and let the creative juices flow.

P.P.S. For the trivia contained within the film, click the link. - http://www.imdb.com/title/tt1677720/trivia