Saturday, 1 January 2022

Frostgrave Battle Report No. 1 Part 2 Updated.

"Happy New Year Everyone",

                                           Here is my Frostgrave Battle Report Number 1, part 2. 

Updated 16 Jan 2026 - The text has been added to, and the pictures have been enlarged.

Turn 4


Haviskan leads the party quickly away from the corpse of The Harvester, using the "Double Move" action. 
"Are you done in there, Eric?". "No, not just yet." comes the reply.

Second Action - Haviscan tries to cast SHIELD on Happy -  (10 +4) Success. 10 XP.
Happy follows Haviscan, with Jac bringing up the rear. He climbs halfway up the wall to get a better view of the local area, checking for lurking creatures.

(William is still in Combat with Chopper).

William Roll 1+0 (Fight)=1.
Chopper Roll 12 +2 (Fight) =14. Chopper wins the round.
Chopper does 14 -13 (Armour 10+2 Shield Spell +1 Will Staff defence). Damage =1.Health = 5.
(No second Action for William).


SOLDIERS MOVE
Eric "Double Moves" Up the ladder and along the bridge (3 and 3, counts as 
rough terrain), towards the treasure token.



Muddy moves into Combat with Will and Clubber.
Second action - Attacks Clubber.
Muddy Rolls 19 + 3 (Fight +4 dagger -1) +2 (Support of Will) = 24.
Chopper Roll 7 +2 (Fight) = 9. Muddy wins the round.
Damage 24 - 12 (Armour) = 12. Health = -11.
Chopper is Dead.

Ben Moves into Combat with Slasher.
Second Action - He attacks Slasher.
Ben Rolls 14 + 4 (Fight) = 18.
Slasher Rolls 5 +2 (Fight) = 7. Ben wins the round.
Damage 18 - 12 (Armour) = 6. Health = -5.
Slasher is Dead.
The bloody aftermath of combat.

Eric reaches the Treasure Container and picks it up.
 (He will now be moving at quarter speed, as he is in Rough terrain and carrying treasure.)


CREATURES MOVE

Another monster approaches from the north.
Redblade moves 6 West, sees Eric and moves 3 South.
Slugger Moves 9 South and sees Will.
Here is another skinny one, Lefty (Who is Unarmed), attracted by some vague noises from hereabouts.

Lefty does not notice the party behind the undergrowth to his right, now that the fighting between the party and the monsters has stopped, so it carries on straight from the edge.

Overview - Our heroes are surrounded by creatures on three sides, two at the top and Lefty, just out of view by the dice at bottom right.

Turn 5

Haviskan, Happy and Jac move 6 East.
Second Action  - Haviscan tries to cast FLEET on Happy - (5+4) Fail. Takes 1 Damage. Health =13.

Will Moves 6 West.
Second Action - He casts HEAL on himself.(11 + 0) Success. Health = 10. 10 XP.

SOLDIERS MOVE
Happy picks up the Treasure Container (He is now at half speed).
First action - Jac moves 2 and readies his bow. He is worried by Eric above, might attract attention to the group).

Muddy stands on guard.
Ben gets treasure (Now at half speed).
Eric sees a movement in the rubble and warns Jac.
Second Action - Jac shoots at Redblade.
Jac Rolls 18 +2 (Shoot) = 20.
Redblade Rolls 18 +2 (Fight) +1(In Cover) +1(Hasty shot) = 22. A Miss.

CREATURES Move

Redblade Moves forward 3 (Rough terrain).
Slugger Moves towards Harry.

Lefty "Double Moves" towards Muddy.

Lefty walks into view.

There is more treasure to be had, but is it worth the risk?

Turn 6

Haviskan moves 6 down the alley.
Haviskan casts ARMOUR on Ben. 10 Xp.

William Double Moves to Haviskan.

SOLDIERS MOVE
Eric Jumps down with the Treasure. Moves 1 1/2 cm.


First Action - Jac shoots at Redblade.
Jac Rolls 17 +2 (Shoot) = 19
Redblade Rolls 8 +2 (Fight) +1(In Cover) = 11. A Hit.

Damage 19 - 12 (Armour) = 7. Health = -6. Redblade is Dead.
Second action - Move 6 to catch up with the rest of the party.

First Action - Muddy shoots at Lefty. Rolls 13 + 2 (Shoot) = 15.
Lefty Rolls 18 +1 (Fight) = 19. A Miss.

Second Action - Muddy Reloads.

CREATURES MOVE

Lefty moves into Combat with Muddy.

Lefty Attacks - Rolls 11 + 1 (Fight) =12

Muddy Rolls 18 +4 (Fight) -2 (Unarmed) = 20. Muddy wins.

The other creatures move towards their closest targets in sight or make a move in a random direction.

Damage 20 - 12 -8. Health = -7. Lefty is Dead.

This is the end of turn 6. 

For more of the saga, please go to part three. 

Regards all,

Ivor Cogdell


Frostgrave by Joseph A McCulloch.
 (C) Copyright 2015 - 2026 Joseph A McCulloch. Osprey Games Ltd. All Rights Reserved.
Osprey Publishing is part of Bloomsbury Publishing Plc.


 This blog is not intended to infringe any Copyrights.



Monday, 27 December 2021

Frostgrave Battle Report No.1 Part 1 - Updated.

My First Frostgrave Battle Report. Part 1of 3.

For the statistics that go with this Battle Report, see my earlier post "Frostgrave
 Warriors". The wizard and apprentice would be throwing spells at the monsters, and 
the troops are armed with some sort of weapon, even if it is only a club or dagger.

Updated 16 Jan 2026 - Text added to and pictures enlarged.

Here are my gallant heroes, seeking to gain knowledge and fortune: Haviskan
 Skaravir, the Thurmaturge Wizard and his apprentice, William Tremayer. Both
 are carrying a Staff (-1 to hit, but -1 to enemy hit too).

 Haviskan has hired a few brave souls to venture into Frostgrave with them. 
Jac Trusk, the Ranger, Muddy the Crossbowman and Eric the Infantryman.

Plus some of the local thugs who want to earn a few coins - Happy, Ginger, Ben and Ella.

Assorted monsters prowl the ruins of Frostgrave, seeking out rats, wolves or anything else that may be unfortunate enough to wander into their hunting area. They have been given nicknames by the brave warriors who have come this way before and have lived to tell their tales beside the fire at night.


 The Harvester-Armoured Skeleton. 
Move = 6, Fight +2,  Shoot = 0, Armour = 12, Will = 0, Health = 1.


Clubber, near a treasure Chest. 

NOTE - There are other blue treasure containers in the area.
Move =6, Fight +2, S=0, A=12, W=0, H=1.

Clubber, near the statue of the watchman.
    
House Rules: 
I will be using cm instead of inches.
I will be awarding 5 Xp for Failed Spells.
I will be classing Monsters as Enemy Soldiers for Xp purposes, since
 There are no other warbands present on the table.

Turn One.

Haviskan First and second Actions - Group Move forward 6, taking Jac, Happy and Eric with him. 
(Group Rule - Able to move three soldiers with him at once).

William First Action- Will, Ben and Muddy Group move 6 to the right, close to a makeshift dwelling. Wood has been gathered in the entrance by its missing occupant. Did he fall victim to the monsters?
William Second Action - He tries to cast SHIELD (3+2). Fail. 1 Damage, so Health = 9. 5 XP.

SOLDIERS MOVE

Weeds and shrubs block the line of sight. They approach carefully.

Ginger moves past the rock and looks inside the ruin. Ella moves forward, planning to search the hovel.


THE CREATURES MOVE

The Harvester wanders the ruins. Has it sensed intruders nearby?

William observes how "The Slasher" moves and reacts to sounds from the cover of bushes.
Move =6, Fight +2, S=0, A=12, W=0, H=1.
All creatures "Double Move", as there is no combat yet.

Clubber is attracted by movement and closes in on Ginger, who takes up a ready stance.

Turn 2.

Haviskan First Action - Group Move forward 6, taking Jac, Happy with him. 
Haviscan Second Action -  tries to cast SHIELD on self - (9+4) Success. 10 XP.

Eric splits from the group and climbs past the spiky barrier onto the piles of rubble inside, disturbing a nest of small creatures in the process, who flee into burrows. Move=3 and 3.

"Beware, we are observed! Make less noise, Eric," reprimands Haviscan. 

The Harvester begins to shuffle in their direction. 
"It may not have been my fault", Eric thinks, "They were standing in the open, after all. That's bosses for you, always ready to dish out the blame when it is their fault."

An overview of the battle area.

Eric explores the ruin and will later climb the ladder and find the attic bridge to the
 other ruin, with the treasure token on it.

William's First Action is to move right 3.
William Second action -  casts ARMOUR on himself. 10 XP.

SOLDIERS MOVE

On the other side of the ruin, Ella has moved to the side of the hovel, trying to get
 inside, so that she can spring a surprise attack later.

"Get away, you filth !" yells Ginger. Sticking to his ground.
Ginger moves to attack Clubber.
Ginger Second Action -  Fight - Roll 14 +4=18.
Clubber Fight - Roll 20 (Critical Hit - Double damage) +2 = 22 hit.
Clubber wins the attack - 22-10 (Ginger Armour) = 12 +12 =24. Damage to Ginger.

With two swipes of his bony weapon, Basher disables Ginger. Health = -14. He is "Out of Action".
Basher's second action - Move to attack Ella. (They will be In Combat next round).
Slasher and Chopper move 9 on the right flank.

Harvester moves up to the tree.
"Stick it now! While it is an easy target !"
 
Ella gives out a war cry, hoping to frighten the beast, but it keeps coming towards her with no sign of slowing down. She readies her weapon.

Redblade appears on the scene, attracted by the noise of battle.
 Move = 9. (Random Direction = Forward).
(The creatures appear at random spawning spots around the board, 1d8 roll.)

Overview - You can see where everybody is at the end of turn 2.

Turn 3.

First Action - Move forward 6. 
Second Action - Haviscan tries to cast SHIELD on Jac -  (9+4) Success. 10 XP.
--------------------------
William Moves Forward.
William tries to cast SHIELD (5+2) Fail. No Damage, so Health still = 9. 5 XP.
------------------------------

SOLDIERS MOVE

First Action - Move forward 6. Jac nimbly leaps onto the tree.
Second Action - Jac shoots at The Harvester.
Jac Roll 17 +2 (Shoot) = 19.
Harvester - Roll 12 +2 (Fight) +1 (Hasty Shot by Jac) =15
Damage 19 -15 = 4.  Health = -3.. The Harvester is Dead.

Ben First Action - Moves 6, Second action - Goes into Combat with Slasher.
Ben Rolls 3 + 4 =7
Slasher Rolls 17 + 2 =19. 9 points of damage to Ben. Health = 1.
--------------------
Ella moves into Combat with Clubber.
Ella Rolls 1 + 4 -1. (Dagger) = 4.
Clubber Rolls 18 + 2 =20.
Damage 20 - 10 (Ella's armour) =10. Health =0. 
Ella goes "Out of Action". Chopper comes into viewm top right.

Muddy Shoots a bolt at Clubber.
Muddy Rolls 18 + 2 (Shoot) = 20.
Clubber Roll 3 + 2. (Fight) = 5. Muddy Hits.
Damage 20 +2 (Crossbow) - 12 (Armour) = 10.Health =-9. Clubber is Dead.
Second Action - Muddy reloads her crossbow.
------------------------------
CREATURES MOVE

Chopper First action - Moves 6, Into Combat with William.
Second Action - Attack - Chopper Rolls 14 + 2 (Fight) = 16.
Will Roll 10 +0 (Fight) = 10. Chopper wins the round.
Damage 16 - 13 (Armour 10 +2 Shield Spell +1 Will Staff defence) = 3. Health = 6.
(Continue in Combat).

Slugger comes on the board at point 4 = North.


=========================

End of part one of three.


Regards all,

Ivor Cogdell


Frostgrave by Joseph A McCulloch.
 (C) Copyright 2015 - 2026. Joseph A McCulloch.. Osprey Games Ltd. All Rights Reserved.
Osprey Publishing is part of Bloomsbury Publishing Plc.


 This blog is not intended to infringe any Copyrights.



Sunday, 26 December 2021

Merry Christmas 2021 and Happy New Year 2022

 Hi Everybody,

                     Unless you have been having a break, camping in a cave, or doing something similar at the moment (possibly a wise option with what's going on with the Covid Omicron variant), the telly adverts would have tipped you off that it has been Christmas time once more. The time when some people forget what is safe and sensible diet and pack as many calories, carbs and assorted flavours of alcoholic beverages in their cakehole as they can. 


To be fair, after the last couple of years, we certainly do deserve a pick me up of good tidings and joy. Just, please do not go over the top while you are making happy memories. Some do see it as a time to do good deeds. I hope we remember to turn a few lights off and try to save the planet. You remember the planet ? That thing that used to be green before we turned it into lots of sprawling concrete monsters, which gradually decay into homes of the forgotten. Ah yes.I see its coming back to you, the blue steaming orb, that's the one. 


Regarding the wargaming hobby of ours, it seem like nearly every set of new games come with loads of new, expensive, starter set armies to collect, with reserves and squads of creatures waiting in the wings, ready to invade our tables, fuelling the rampant use of resins, lead or plastics yet again. How about digging out those figures at the back of the drawer that you thought cool enough to buy in the past.


 Recycling is needed in every form of life, why should our hobby be any different? Scratch build some terrain out of scraps instead of that expensive terrain you had your eye on. If you don't want to paint them up and use them yourself, put them on E-bay, so that someone in our community can get some gaming miles out of them. The bonus is, you feel a sense of achievement, you can boost your funds to afford those new games a bit later on down the road. The Postie gets to keep his job too. Everybody wins.

A happy new year to one and all,


Ivor Cogdell

Wednesday, 15 December 2021

Frostgrave Warriors

 
Hi everyone,
                    Here is a list of my first bunch of Frostgrave Warriors. Meet my daring Wizard, Haviskar Skaramir, his apprentice, William Tremayer and their assorted hired guards.
Haviskan and William are armed with Staffs at the moment.  



They are ready for action. 

I was not exactly sure how this "paste" from a spreadsheet that I had used to create it was going to turn out like. I do admit that the result was a bit fuzzy, but hopefully it is clear enough for you.

Frostgrave Report no 1 part 1 contains turns 1 - 9 photos and After battle campaign report, text complete for Turns 1-3, and Turn 9.

Frostgrave Report no 1 part 2  contains turns 4 - 6 photos and partial text for turns 4 and 5.

I am in the process of editing the rest.(Apologies - I seem to have missed adding this in.)

Stay safe and warm.

Ivor Cogdell