Saturday, 24 February 2024

Painted Mordheim models - Updated

 Hi Everyone,

                      Here are some models and terrain I did for my Mordheim Setting.    

Zombie having a bad day, "Anyone seen my 'ead? Gargle. I must 'ave nodded off again."

"Stop right there or I'll let you have what's in ear for free."

Bretonian.

A Dwarf and Beastman about to come to blows.

"Dey' call me Smacker I like Smackin 'fings".

Smacker and Eadless at the rear.

Bsnger and Chopper.

The terrible Dwarf twins from the Rear.

Dwarf and Beast rear.

Nice for sitting down on.

Amazon - "I forgot to put my makeup on."


Spring. "Any coins?" "Rocks and stuff, maybe a couple".














"Beware my invisible blade!"


"Is this the set of Star Trek or am I lost again?"




























Banner Carrier.


Every possible camera angle known to man.

Not a fantastic paint job on them, I admit, but at least now they are table-ready. I am not sure if they are official Games Workshop models, but they will suit that purpose.

Please see Rules and Copyright Pages for Copyright information on models etc.

Webpage - https://broheim.net/ . For updates on Mordheim rules, adventure plots, factions, expansions, weapons, maps and loads of other good stuff.

Regards all,


Ivor Cogdell

Thursday, 15 February 2024

Making and painting a Barricade / Shelter Base - Updated 23/02/2024.

 Hi Everyone, 

                     I was flicking through my photos and came across these photos of a scratch-built barricade part shelter I had thrown together, which would be suitable for most settings and I thought you might like a look.



I could have added more roof cover, but then it would have been harder working out the line of sight.


It was constructed from a bit of curved plastic I had found lying about and leftovers
from a laser-cut building project and some model sprues, clay was added around the
base with a bit of moss thrown on, and then painted in post-apocalypse style. Add a
bit of debris on the floor, sand mixed with a light wash of dark paint. 

That is how the barricade remained, for a while. Then, on reflection, I decided that the
defences needed to be beefed up slightly, as the side did not provide enough protection. I
grabbed a few more planks and lolly sticks and away I went again.

I added another front panel.


Plus a support made from a lolly stick.



I added some protection at the windows and some battle scars on the sides.


Someone is doing lone sentry duty. Who did he annoy? Are the survivor numbers getting low?


"I might as well get comfy in here".

"A board to stop critters climbing in easily. That's good".



A bit more paint and blood on there.




Finally, I added a removable barricade for good measure, just in time. He has visitors.

"What's this? What's your business?"




"ALARM ! ALARM!"

Lizard Folk are on the attack.


Will he survive? I leave that up to your imagination to decide.

Here I prepare the base for it.


A painted hardboard base. Smooth down the edges with a craft knife.

 

These are hardboard Laser Cut walls, available at hobby shops. The same effect can be
achieved by sticking two strips of foam core together, scoring them and painting them.
The Square blobs are foam-core, for supports. Foot traffic has churned up the ground.

The glue should be covered with sand while wet.

The Barricade in its setting.




Stepping stones at the back.




The Barricade in action.

I hope it gives you an idea of what you can make with your leftovers. Keep all of your offcuts in a container for use later.

Regards all,

Ivor Cogdell
(C) Copyright 2024 Ivor Cogdell.

Sunday, 11 February 2024

Warhammer Mighty Empires Turn1 Month 00 - Generating Tribes and 01b - Updated 09.03.2024.

 Hi everyone,

                      I am trying out Warhammer Mighty Empires, (C) Copyright 1990 Games Workshop, to flesh out one of my early "Nations" continents Bjantfass. I may mix in with it the "Countrycraft" rules, from Dragon Magazine # 293, (C) Copyright Wizards of the Coast. I tried to load a spreadsheet with my info in, but it was no good. I will just have to be descriptive.

                      I was using a 29 tall x 18 wide Hex map to begin with, but decided to use a 62 x 56 hex map instead to get finer detail. This works out to 50 miles across the face of a hex. I have a rough map to give me an idea of the general large-scale contents of the landscape, as shown in the preview. I plan to colour a second Hex map to show the conquests of each tribe over time.

House Rule - I have introduced Bandits, Pirates and Monsters to inhabit wasteland areas and some of the islands. Their territory will be a d4 or d6 depending on intelligence.

The army represents a quarter of the population of the tribe.

Map Key - I have split each Hex into 6 to represent the resources of the land and then added any features that may be generated by the game. Each Capital has a castle, except Bandits which have a fort.

Br = Bridge or Ford, C = City, D = Desert Tile, F = Forest Tile, Fo = Fortress, HA = Harbour, H = Hill, L= Lake,

J = Jungle, MG = Mine Gold, M = Mountain, N = Necropolis, Number = Tribe number Capital,   PL = Plain, PT = Plateau, S (1-6) = Ships in Port, T = Temple, Vo = Volcano, W = Wizard's Tower.

                    NW        NE

              W            1           E

                    SW         SE

Turn 0 Setup.


Tribe 01 Skularn Dark Elves. Alignment - Chaotic Neutral.

Resources = Capital, Built on a Ruin. (x = 25, y = 27) M5 D1 (e.g Mountain 5 Desert 1) - River, NW = F1 H5 - Barren, 

NE = PT5 D1 - Barren, E = M3 D3 - Barren, SE = H2 D4 - Village in a Cave, SW = H2 D4 -Village, W = PT3 H3 - Fort & Lookout Tower.

Army = 588 Total. (Not sorted into Banners yet.)

Tribe  3 Halflings. Alignment - Neutral Good.

Resources = Capital ( x = 28, y = 33) PL3 L3 , NW = PL3 F3 - Village, NE = PL2 L4 - Barren, E = L6  - Barren, SE =  M2 H2 L2 - Village & Necropolis, SW = M2 H4 - Fort, W = H6 - City.

Total Army = 633.

I have been adding monster lairs and bandits randomly over the map and two of them have landed close to some of our tribes already generated, so there will soon be friction in the air. Such as this one coming next.  Unless they talk it out and have a party.

Tribe  3a Lizard Folk Alignment - Neutral.

Resources = Capital ( x = 31, y = 30) PL6, NW = PL3 L3 - Fort, NE = PL3 L3 - Fort, E = PL6  - Village, SE = M1 PL3 H2 - Village, SW = PL4 F2 - Barren, W = PL6 - Village River.

Total Army = 648.

Tribe 7 Hobgoblin Raiders. Alignment - Chaotic Evil.

Resources (1d4 Hex) = Capital, actually it's just a Large Fort. ( x = 24, y = 34) F6 - Hot Spring. E = PL5 F1 - Village, SE = PL4 F2 - Village.

Total Army = 377.

Tribe 14 Elves - Alignment - Chaotic Good.

Resources = Capital (x = 29, y = 17) PL6 R, NW = H6 - Village,  NE = H4 J1 L1 - Village, E = H2 L4 - Fort, SE = H6 - Fort River, SW = H2 J4 - Village, W = H2 J4 - City.

Total Army = 909.

Tribe 16 Elves - Alignment - Chaotic Good.

Resources = Capital ( x = 31, y = 30) M2 PL4 Necropolis, NW = M2 PL2 F2 Fort Barren, NE = PL6 - Fort Hot Spring, E = M3 H3 Village River, SE = H3 L3- Village in a Cave, SW = M4 H2 - Village Lookout Tower, W = M2 L4 - Fort.

Total Army = 636.

Tribe 22 Human Bandits - Alignment - Chaotic Good.

Resources  = Large Fort. (x = 26, y = 11) PL3 F2 S1 River. NW = PL6 - Fort, NE = H4 F2 Village Lookout Tower,  E = PL4 F2 Village, SE =  M3 H2 F1 City & Lookout Tower.

Total Army = 649.

Tribe 30 Bosh Goblins - Alignment - Chaotic Evil.

Resources = Capital (x = 21, y = 06) H6 Built on Ruined City Lookout Tower, NW = P6 - Village  & Necropolis,  NE = PL3 F3 City, E =C4  City Port (No ships), SE = Lowland 5 F1 Castle, SW = C4 Village, W = PL5 F1 Village.

Total Army = 1197.

Tribe 34 Snotlings - Alignment -Neutral.

Resources = Capital (x = 19, y = 13) Lowland 4 Lake 2 , NW = PL6 - Fort,  NE = PL6 

Village & Temple to Neptune, E =PL3 L3 Village, SE = Lowland 1 Lake 5 Barren, SW = C4 Fort, W =PL6 Ruin.

Army = ____ Total.

Tribe 35 Bash Orks - Alignment - Chaotic Evil.

Resources = Capital (x = 26, y = 07) Lowland 6 Wizard, NW = PL5 F1 - Fort & Necropolis,  NE = PL5 F1 Castle & Road NE, E =PL4 F2 Village, SE = Lowland 5 F1 Castle & Wizard, SW = C4 Fort, W =PL6 Ruin.

Army = ____ Total.

Tribe 62 Orks - Alignment - Chaotic Evil.

Resources = Capital (x = 46, y = 20) C6 Built on a Ruined town -  W, NW = PL6 - City,  NE = PL6 -  Village, E = H2 L4 - Fort, SE = L3 F3 - Fort, SW = C4 - Barren Port, W = H3 F3 -Village.

Army = ____ Total.

There are armies to add next and then I will start them off scouting in nearby Hexes.

Warhammer Mighty Empires by Rick Priestley and Nigel Stillman. (C) Copyright 1990 Games Workshop Ltd. All Rights Reserved

Warhammer Fantasy Battle Original Game Design by Rick Priestley, Richard Halliwell and Bryan Ansel. 

Third Edition:  by Rick Priestley and Jim Bambra. 

Additional Material: Richard Halliwell and Bryan Ansel. 

Copyright (C) 1987 Games Workshop Ltd and Citadel Miniatures.


Regards all,


Ivor Cogdell

Web Page Copyright (C) 2024 Ivor Cogdell.



Warhammer Mighty Empires (C) Project Preview

 Hi Everyone,

                       I have just started my draft of  Warhammer Mighty Empires (C) Campaign Turn One, set on my continent of Bjantfass, roughly 2571 years ago. The idea is to work out the kingdoms and provinces, put a name to some locations and battles, flesh out my timeline and work out who were the dominant players in history. This will be my first time using Mighty Empires.

Warhammer Mighty Empires by Rick Priestley and Nigel Stillman. is Copyright (C) 1990 Games Workshop Ltd. All Rights Reserved. 

Here is a look at the continent of Bjantfass. Copyright (C) 2024 Ivor Cogdell. It may not be geographically accurate and subject to change, but that's why it's a fantasy.



Some of the names are the current sector colour designations and other countries. I may be tweaking the border of Ellrostanne and other Sectors as events unfold. I may add settlements to the left and right areas too, as my timeline unfolds.

The continent of  Drennas is to the West, Jelv, Bretonia and Cathay are to the East. I have no plans to expand into those areas as yet.

I have not made up my mind whether to just use the ME points system to resolve battles on all conflicts or occasionally convert to Warhammer Fantasy Battle (C) armies and fight it out on the tabletop.


Warhammer Fantasy Battle Original Game Design by Rick Priestley, Richard Halliwell and Bryan Ansel. 

Third Edition:  by Rick Priestley and Jim Bambra. 

Additional Material: Richard Halliwell and Bryan Ansel. 

Copyright (C) 1987 Games Workshop Ltd and Citadel Miniatures.


Regards all,


Ivor Cogdell

 Copyright (C) 2024 Ivor Cogdell


Friday, 2 February 2024

Thoughts On - Alien RPG 7 (No Spoilers)

 Hi all,

           Just to put your mind at ease regarding our cliffhanger that occurred last week (See Alien RPG 6). One of our heroes was bleeding out with a gashed leg, or so we thought. But no, it turns out that our Junior member had a saving throw that was triggered (roll twice and use the lower damage) and he turned out to have actually suffered a crushed hand and a slashed tummy, so he was wounded but it was not terminal. He was dragged off to the lair of one of the aliens. After some planning, we managed to rescue him using some robotics and a bit of alien tech. That was the good news.

              The bad news is that he had picked up some sort of contagion from the alien gloop when they were using it to stick him to the roof. He and the doctor came down with some nasty disease. We threw them both into a large airlock, which was the closest thing we now had to a quarantine area since our original medical room and Autodoc Pod had been shot full of holes during the previous episode fighting the silver alien. Their stress went through the roof again.

             On top of that situation, we have just received a report that a group of renegade Sinth robots had landed at our main base and it was under attack with very few people there to defend it. We have still not had news of the other spaceship that crashed in the badlands. Yes, it's all go on LV 426.


Regards,


Ivor Cogdell

Friday, 26 January 2024

Thoughts On - Alien RPG 6 (No Spoilers) - Updated

 Hello Everyone,

                           Thanks for joining me tonight. Richard, our GM has just got the Alien Colony expansion and recommends it to all GMs. It certainly got his creative juices flowing. He was on fire tonight. 

The episode begins as one of our NPCs had been infected by something nasty, it was gradually coming on over a few days, but we could not find the source of the problem. We popped her into the Auto doc, just to make sure. When she came out of the auto doc, she was silver and proceeded to wipe the floor with us. She killed one NPC and very wisely, four of the party fled. 

                            One of the scientists put the research Lab's nuclear power plant into critical mode, with a 10-minute countdown. The two of us fighting this critter reached record stress levels (14 and 17) before we finally took her down with three minutes to go before the reactor was due to go BOOM. We are now permanently at stress 1 and have a phobia of the colour silver!

                             Later, two of our party working outside got jumped by a silver face-hugger-ish thingy, as I was watching in horror on the monitor. Our Marine went catatonic, due to the phobia he had just received, and the other junior party member drove off in a buggy, with this thing as a passenger. He went into shock and froze at the wheel, crashed the buggy, as you would expect, slashed his leg open and is now bleeding out. That is where the episode ended.

               Side note: This was a three-hour session as opposed to our usual two-hour sessions. Thanks as usual to Richard (GM), John and Kitty. I hope you are having as much fun in your game as we are.    


Regards all,


Ivor Cogdell