Saturday, 5 August 2017
Pause 9
Hi there,
Just a quick post to let you know that I have finally completed describing the first skirmish of "The Journey To Mordheim part 2", my 28 mm Warhammer Fantasy battle report. Its not quite as good as the Journey to the Misty Mountain, but I had fun doing it.
It will be turn-based, as usual, not a video production, as some clever folks can put out, but I hope you like my narrative style, as I go through the moves and reactions of the minis. I'm not sure how many chunks it will end up in, so please bear with me as we go along in what may be a haphazard fashion.
Now that I have just finished the first battle, I wonder who will be next on the stage to face our heroes? (It is randomly generated from a list of naughty critters I have on standby.)
On the wider picture, a kind little birdie dropped me a note in my email regarding those chaps at Two Hour Wargames are releasing their earlier works, "Larger than Life Directors Cut" and "Adventures in the Lost Lands" for $9.95 each. Both of these titles should be capable of giving you a good yarn, everything else I have tried of theirs has been top notch and the rules usually cater for solo play (Just check on their website or forum to confirm it).
For more info, check out "A little treat".
Ivor
Tuesday, 11 July 2017
WHF-The Journey Part One.
Hey folks.
I'm just setting up my battleground that my merry band of Dwarfs will have to pass through on the way to the mysterious and fabulously wealthy place that is Mordheim. The streets are paved with gold and jewels, with magical artifacts ripe for the picking, so 'tis said, although the people that are saying it are not exactly fabulously wealthy themselves, another mystery to be solved. My landscape is not totally complete yet, bits need painting and gluing. I'm pondering on the party size, I may split my group into two.
That is just the thing to get the dice rolling.
I have added a few bits here and there, a couple of camp sites and paths need to be painted up, the ruin has been modified slightly. I have got to wait on the postie for some characters to arrive. It's a bit greener and wetter, but the tree bases need painting as well. Swings and roundabouts.
I pondered on adding some extra photos but don't want to ruin the actual conflict to come.
What's that?
OK, you talked me into it, one photo, two if you are good.
I hope you like the setup. As for the baddies, you will just have to wait and see, I'm thinking of at least two lots for variety.
Ivor Cogdell
I'm just setting up my battleground that my merry band of Dwarfs will have to pass through on the way to the mysterious and fabulously wealthy place that is Mordheim. The streets are paved with gold and jewels, with magical artifacts ripe for the picking, so 'tis said, although the people that are saying it are not exactly fabulously wealthy themselves, another mystery to be solved. My landscape is not totally complete yet, bits need painting and gluing. I'm pondering on the party size, I may split my group into two.
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| The wooded area. |
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| The hilly area. |
![]() |
| The Farmstead |
I have added a few bits here and there, a couple of camp sites and paths need to be painted up, the ruin has been modified slightly. I have got to wait on the postie for some characters to arrive. It's a bit greener and wetter, but the tree bases need painting as well. Swings and roundabouts.
I pondered on adding some extra photos but don't want to ruin the actual conflict to come.
What's that?
OK, you talked me into it, one photo, two if you are good.
![]() |
| Woodland trek |
![]() |
| The Camp Site |
Ivor Cogdell
Thursday, 29 June 2017
5P - Job 1 - Hologame part 6
Hi all,
This is my
sixth and final installment of the first Holo-game in the lounge of the Spaceship
Magic Carpet.
The remaining players.
Armour Snap Fire Aimed Combat
React
Exposed Cover Weapon Range to hit Range to hit Hit Parry Speed
Lucy 8 7 10 BP + Knife 8 1D+1 16 1D+2 2D+2 3
Sgt Ted 10 8 10 BP + Chain 8 1D+1 16 1D+2 2D+3 P
Gus 8 7 10 BP + Knife 8 1D+1 16 1D+2 2D+2
(-2 to hit rolls)
Squad 2 100 PTS
Martin 8 7 10 BP + Knife 8 1D+1 16 1D+2 2D+2
Chris 8 7 10 BP + Knife 8 1D+1 16 1D+2 2D+2
Pinky 8 7 10 BP + Knife 8 1D+1 16 1D+2 2D+2
Harry 8 7 10 BP + Knife 8 1D+1 16 1D+2 2D+2 4
Baddies
Warrior 7 11 11 Deathspitter 8 1D+5 24 1D+5 2D+6 6
Extra Action
Table D12 Roll Actions
1-4 = 0 Charge = Speed +2 (No shoot, can attack
5-8 = 1 (cost 1 square of move))
9-12=2 Advance= Speed (Can Snap shoot, can attack
13-16=3 (cost 1 square of move))
17+=4 Ready Weapon = Move 1 square (Optional)
Sgt gives +2 to extra action rolls. Take an aimed shot or
throw grenade. Enter Overwatch status.
Reload= Reload weapon.
Move 1 square (Optional).
No attacks.
For other stats and
House rules, see part one.
Turn
13
Roll for extra actions. 8 +2 =10. So 2 extra actions are available.
Squad
1
Exposed Hit Points
Forebrain (Right) 6 3
Aftbrain (On green nutrient slab) 5 3
Lucy, Sgt. Ted and Gus advance into the next chamber. It contains two sections of material and a warrior behind the second element.
(1-3=Warrior, 4-6 =Aft Brain).
Lucy fires at the (3) warrior, but (8,2). Both miss.
Gus fires at the warrior (10-2=8,8-2=6). Both miss.
Sgt. Ted fires at the Warrior (1 – Out of ammo). He uses an Extra action to throw his last Frag grenade while he reloads. The grenade lands just beyond the warrior, it goes off and the warrior is not injured, but is stunned by the blast.

Sgt. Ted fires at the Warrior (1 – Out of ammo). He uses an Extra action to throw his last Frag grenade while he reloads. The grenade lands just beyond the warrior, it goes off and the warrior is not injured, but is stunned by the blast.
Gus uses an Extra action to advance to Lucy and throws one of her frag grenades. It hits the middle of the brain, but rolls off to one side before it explodes.
(Both parts of the brain are in the blast radius, frag attack roll of 10, both parts take 1 point of damage.)

Squad
2
The outsides of the brains have been blackened by the fragmentation grenade. Pinky hears the
firing and the grenades going off, so he charges into the room where
the party has recently entered and the smoke is drifting out of.

Martin, Chris and Harry charge forward along the passage, hoping they can be of help.

Martin, Chris and Harry charge forward along the passage, hoping they can be of help.
Meanwhile
Another violent
shudder goes through the ship. The warrior slowly backs up and starts
to turn around. The blip is telepathically stunned, but gradually
makes its way towards the entrance.
Turn 14
Roll for extra actions. 10 +2 =12. 2 extra actions available.
Squad
1
Lucy aims a quick burst at the warrior, but a shockwave passes through the room as she fires, (6) and hits the Aft brain, damaging it further, 1 hp left. The second (4) hits the forebrain, it has 1 hp left also now.
For Gus (1-3 = Forebrain, 5-7 =Aft Brain, 8=miss, 9-10= Warrior, 11-12 = Miss).
Gus aims at the warrior, but he (12) misses the warrior by a fraction, his second shot hits (7), but (2) bounces off its carapace.
Sgt.Ted advances slightly to get a better shooting angle and then lets off a volley at the warrior.
(1-9 = Warrior, 10 = Miss).(7,2,9,3,1 – 5 hits scored, 9,6,3,9,11). The last shot hit a vital spot and the warrior crumpled to the ground. 2 Victory Points.
Squad 2
Pinky
lets off a volley at the two brains.
(1-3
= Forebrain, 4-5 =Aft Brain, 6 = Miss).
d6-(3,6,5,2,1,1-5
hits).
D12-(3,5,4,6,8),
Both brains destroyed. 20 Victory Points.
The
ship gives a judder and then stops vibrating.
(Extra Actions not
used.)
Meanwhile
Another Warrior appears, staggering around the corner, armed with another Deathspitter. It squirts acid at Pinky, who it sees is the most recent threat. (9+5) This causes an extra drain on his shields, now down to 1.
Gus also gets
splashed by acid, (8) he shudders with the pain. Now at -3 to hit.
Turn 15
Roll for extra actions. 2 +2 =4. No extra actions available.
Squad
1
Lucy fires first (11 +1) and hits at a vital spot, killing the final Warrior. 2 Victory points.
The End.
The Scores
Martin - 6th
with 2 Points.
Dave - 5th
with 3 Points.
Lucy – 4th with 4
Points.
Ted – Third with
12 Points.
Chris – Second
with 14 Points.
The Winner with 24 Points – is Pinky.
There you go, all finally done. It took slightly longer than I expected, but as you can see in Pause 8, "Life" had stubbed my toe. The "Aft Brain" was hand sculpted from clay. GW models were from the "Rogue Trooper" era. The bolt blasts were cable ties. Please hit the G+1 button if you enjoyed the fun. Thanks for taking the time to follow this to the end.
Ivor
Saturday, 24 June 2017
Pause 8
Hi all,
I have hit a real life snag, as you do from time to time. as I am having a new bathroom installed, new plumbing, fittings, a shiny new bath and shower installed, tiled floor and walls (I took ages to pick the tiles, lol).
The electrics are half done, a wire from the bathroom runs under the floorboards downstairs to my mains area, a safety isolation switch has to be added yet, but first I need a new fuse box to be fitted by my Electric company as the installed one is out of date by 40-odd years. (Still no news after a fortnight, I will give them a prod again. Their reply - Any electrician can do it. So that's another hurdle overcome)
(Good News) I have cold running water again, for the time being, sheer bliss. More pipework needs to be done for the washbasin. The bath is installed, but the taps are still loose (Need fixing to the bath itself.)
(Bad news) The water board are outside doing maintenance and are prone to cut the water off at no notice, such is their hobby.
This will make me a very happy bunny once it is all finished, but it is slowing me down, game wise. I am doing a landscape painting as well, so am torn between the two hobbies. I usually make stuff / paint minis / play until inspiration strikes, then swap over to my landscape painting
.
I have just completed my sixth and final episode of my first 5 Parsecs Hologame and that is now online.
I have completed painting my Dwarf warriors, I have just done the game stats for them and their travelling companions, and have almost finished with the baddie teams (yes teams). I have got most of my nasties painted (pics coming soon). I have posted pictures of the battleground to be fought over, now much improved.
I am doing a bit of paper terrain and adding foam board for strength. I have added extra details on it, but some bits still need painting.
That's my status at this time, whats known as snail mode, but I am progressing.
Another bit of good news is that I have an invite to go to a gaming session with a mate, but the date has yet to be confirmed. I will report on that when it happens.
Regards all,
Ivor
I have hit a real life snag, as you do from time to time. as I am having a new bathroom installed, new plumbing, fittings, a shiny new bath and shower installed, tiled floor and walls (I took ages to pick the tiles, lol).
The electrics are half done, a wire from the bathroom runs under the floorboards downstairs to my mains area, a safety isolation switch has to be added yet, but first I need a new fuse box to be fitted by my Electric company as the installed one is out of date by 40-odd years. (Still no news after a fortnight, I will give them a prod again. Their reply - Any electrician can do it. So that's another hurdle overcome)
(Good News) I have cold running water again, for the time being, sheer bliss. More pipework needs to be done for the washbasin. The bath is installed, but the taps are still loose (Need fixing to the bath itself.)
(Bad news) The water board are outside doing maintenance and are prone to cut the water off at no notice, such is their hobby.
This will make me a very happy bunny once it is all finished, but it is slowing me down, game wise. I am doing a landscape painting as well, so am torn between the two hobbies. I usually make stuff / paint minis / play until inspiration strikes, then swap over to my landscape painting
.
I have just completed my sixth and final episode of my first 5 Parsecs Hologame and that is now online.
I have completed painting my Dwarf warriors, I have just done the game stats for them and their travelling companions, and have almost finished with the baddie teams (yes teams). I have got most of my nasties painted (pics coming soon). I have posted pictures of the battleground to be fought over, now much improved.
I am doing a bit of paper terrain and adding foam board for strength. I have added extra details on it, but some bits still need painting.
That's my status at this time, whats known as snail mode, but I am progressing.
Another bit of good news is that I have an invite to go to a gaming session with a mate, but the date has yet to be confirmed. I will report on that when it happens.
Regards all,
Ivor
Tuesday, 20 June 2017
Painting Dwarf Warriors Part 4
Hi all,
Here are the results of another painting session, the warriors are now complete, apart from the odd tweak or touch up that may be needed.
Now to get started on some opponents......
Ivor
Here are the results of another painting session, the warriors are now complete, apart from the odd tweak or touch up that may be needed.
![]() |
| The standard Bearer. |
![]() |
| The Chief. |
![]() |
| The Battle Horn. |
![]() |
| The Champion. |
Ivor
Wednesday, 7 June 2017
WIP - Painting Dwarf Miniatures Part 3
Hi all,
Here are my next bunch of snaps of my Fantasy Dwarven Skirmishers, for an upcoming scrap I am planning.

Massed warriors.
Ivor
Here are my next bunch of snaps of my Fantasy Dwarven Skirmishers, for an upcoming scrap I am planning.
![]() |
| Rear View Added more details to the banner. |

Beards and details added.
![]() |
| I have distressed the leftmost Dwarf's shield and axe to give him battle damage. |
Ivor
Sunday, 4 June 2017
5P-Job 1 - Hologame Part 5
Hi all,
This is my
fifth installment of the Hologame in the lounge of the Spaceship
Magic Carpet.
The remaining players.
Squad 1 100 PTS Armour Snap Fire Aimed Combat
React
Exposed Cover Weapon Range to hit Range to hit Hit
Parry Speed
Lucy 8 7 10 BP + Knife 8 1D+1 16 1D+1 2D+2 3
Sgt Ted 10 8 10 BP + Chain 8 1D+1 16 1D+1
2D+3 Y
Gus 8 7 10 BP + Knife 8 1D+1 16 1D+1
2D+2
(now -2 to hit rolls).
Squad 2 100 PTS
Martin 8 7 10 BP + Knife 8 1D+1 16 1D+1
2D+2
Chris 8 7 10 BP + Knife 8 1D+1 16 1D+1
2D+2
Pinky 8 7 10 BP + Knife 8 1D+1 16 1D+1
2D+2
Harry 8 7 10 BP + Knife 8 1D+1 16 1D+1
2D+2 4
Extra Action
Table D12 Roll Actions
1-4 = 0 Charge = Speed +2 (No shoot, can attack
5-8 = 1 (cost 1 square of move))
9-12=2 Advance= Speed (Can Snap shoot, can attack
13-16=3 (cost 1 square of move))
17+=4 Ready Weapon = Move 1 square (Optional)
Sgt. gives +2 to extra action rolls. Take an aimed shot or
throw grenade. Enter Overwatch status.
Reload= Reload weapon.
Move 1 square (Optional)
No attacks.
For other stats and
House rules, see part one.
Turn
11
Roll for extra actions. 1 +2 =3. So no extra actions.
Squad
1
Lucy finds her comrades. Ted tells her to go the other way, as they
have checked all the area in there. She retraces her steps and turns
left at the junction, glancing at the body to make sure it is not
moving.
Sgt. Ted leads Gus back down the passage towards Lucy.
Squad
2
Martin yells for help at the trapped room entrance, Pinky and Harry rush back to Martin. Harry does not quite make it in time, but Pinky adds his strength to Martin's efforts to open the door. (Door strength weakened, now 11.) Roll 9 + 2 Strength= 11.
![]() |
| SCWLAPP |
With a
“SCWLAPP” the doorway springs open. Luckily the tentacles had not
grown long enough to grab onto Chris. They pull him to safety, while
the hole expands a bit larger, then starts to shrink, as it senses
its prey has escaped. 2 Victory points.
Meanwhile
Lucy's sensors
report another large chamber ahead, but with the other vibrations
going on around the ship, it is masking any life forms that would
otherwise show up.
Turn 12
Roll for extra actions. 7 +2 =9. 2 extra actions.
Squad
1
Lucy advances
towards the doorway, followed by Sgt. Ted and Gus.
Squad 2
Pinky leads the rest of the squad towards the Squad 1 locator beacons.
Extra Actions
– He moves forward (1) and opens the door (2).Sgt. Ted sees the door opening, reacts too quickly, turns and fires.
(10) A hit, Pinky's armor goes down by one, to 3.
Meanwhile
Lucy's scanner seems to be playing up, giving inaccurate readings.
There is no way to tell how many creatures is behind the door.
The vibrations continue to be felt through the spongy floor surface. Lucy listens at the doorway, but she is unprepared for her proximity to cause the door to spring open wide !
That is where we
have to leave Part 5........
You can catch up on
the other four installments if you have missed them.
If
you liked them, please press the relevant G+1 button.
Please
add a comment below.
Ivor
Ivor
P.S. Based on Warhammer 40K "Advanced Space Crusade", Copyright 1990 Games Workshop Ltd. All rights reserved.
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