Monday, 3 January 2022

Thoughts On - Eco Warriors 1

 Hi everyone,

                    This is swerving on a bit of a tangent to my usual blogs, in that it takes its subject matter to be Eco Warriors and the climate change. I have been following the climate battle since I have been knee high to a duck. Well, maybe not quite small, but you get the idea. I started going on proper rambles into the countryside in 1982. At the time I was an unemployed year old and Action Sport showed up at the jobcentre offering free waterproof  kit and use of a minivan. I jumped at the chance, along with some others. I soon learned the use of  Landranger Ordinance Survey maps and compass bearings and they stood me in good stead for many years of enjoyment.

                  The years passed and I was well and truly a fan of nature. Then the warnings of man made pollution started coming along. More and more of them and I, like many others heard the promises of the governments down  the years, but nothing, or certainly nothing near enough got done about it.

                2015 - The Paris accord. At last, People could see we were in real trouble and were going to do something about it. Or so we thought. All the right words were there, but there was no substance. The people want it. But the governments and the big companies in power just kept rolling along, doing the same old thing.

                Here we are now in 2022, the big fanfare of UN COP 26 at Glasgow has come and gone, with a mixed reception. They say a lot was achieved, I hope it was. But that voice at the back of my head kept saying, we want action to go with the words this time around.


What was the old saying ? "You can't moan at the government, if you did not use your vote". (Assuming the voting is fair., that is).

This is a slightly different version, "The Government can't give you what you want if you don't tell them what you want."


I intend to add my very small voice to the booming masses out there telling them loud and clear,

We demand climate change action, not in 2050, when it will be far too late for us and the animals on the planet, but now, when it can do some good!"

All new car designs to be hybrid. Older cars to be retrofitted with hybrid systems. All homes to be converted to double glazing. No green belt land to be touched unless all brown field sites in the area have been used. Convert more industrial sites to be reclamation centres or hydro farms. Supermarkets to grow and pack their own veg in the roof storage areas. More pavements converted to be green soakaways, even if it is just one at a time. All lamposts to come with mini blades to feed energy back into the grid or charge batteries .Do more research into recycing items. No more polluting our rivers with sewage, or chemicals. If they do fine them Big time and put the money into cleaning up the waste. More unemployed clean-up squads picking up litter or craft classes to recycle waste.

            The age old cry, "Where is the cash coming from ?" Oil companies, Shipping fleets, airlines (less flights = less pollution and less covid spread). Big business say they want to help. Now is the time.

Petitions: Read them, Write them, Sign them!"

Phew, rant over for today. I hope you see that you can be a force for change too. Keep poking the politicians with a big stick. Over and over again. Lobby them, when they show up near you, give them a hard time. Whenever there is a choice to make, we want their first question to be will this be better or worse for the climate and the environment, is it sustainable?. Make the government prove they are doing what they say they are going to do.

Thank you for caring and taking the time to read to the end of this. Hopefully, we can make a difference together.

Ivor Cogdell







 


Frostgrave Battle Report No.1 Part 3. Updated.

 Hi Everyone,

                     This is part three of my first Frostgrave battle report. It is finally all complete, with

                     no more need to swap about to get the text for what is going on. 

Updated 16 Jan 2026 - The text has been added to, and the pictures have been enlarged.

Turn 7

First Action - Haviskan tries to cast FLEET on Ben. 19 Success. 10 Xp.
Second Action - Move 6 South.

Will tries to cast ARMOUR on Haviscan. (11+2) Success. 10 Xp.

Eric, Happy and Ben with a recovered Treasure Token, Each of them now moves at half speed.
Muddy moves 6 and reloads.
Jac "Double Moves" to catch up with the rest of the party.


CREATURES ACTIONS NOW

Jingles moves 9 Paces East to the well.
Slugger moves towards Jac.
Gutsy moves SW.
Banger arrives close to Gutsy.


Turn 8

Haviscan Moves 6 for his first action.
Second Action -  Tries to cast FLEET on Harry.  2 Fails. 2 Damage. Health =11.
 

Will Moves 3 Left.
Second Action - Tries to cast FLEET on Eric, (Looking through the window) Success. 10 Xp.

SOLDIERS
Eric, Ben and Happy with a Treasure Token each move at half speed (4,4, 3).

 First Action - Jac shoots at Slugger.
Jac Roll 14 +2 (Shoot) = 16.
Slugger Roll 10 +1 (Fight) =11. A Hit.
Damage 16 -12 = 4.  Health = -3.. The Slugger is Dead.

Second Action - Jac Retreats 6.

Gutsy in the foreground. Banger in the background.

First Action - Muddy Shoots at Gutsy.
Muddy Rolls 18 +2 (Shoot) = 20.
Gutsy Roll 15 +2 (Fight) =17. A Hit
Damage 20 -12 = 8.  Health = -7. Gutsy is Dead.
Second Action - Muddy moves S 6.

CREATURES ACTION

Jangles moves 4 1/2 South over rubble.
Banger Moves 9 SW.
Spike emerges from the ruins of the house.

Turn 9

Houiskon moves 1 South west. Tries to cast BLINDING LIGHT on Banger.
Success Roll 11,+4.=15. Resist Roll =19. FAIL. -0 Health Loss.

William Moves SE. Tries to cast FLEET on Happy. Success Roll 14. 10 Xp.

Soldiers - Happy moves 4 and 2 (Fleet). Ben moves 2 and 1 1/2. Jac Double moves 10 1/2.. 
Muddy Reloads and Shoots at Banger, (M roll 11+2. B Roll 13 +1) A Miss.

Creatures Jangles and the others move in, but not close enough.




Turn 10.

 All of our heroes "double move" off the board before the creatures can reach them.

Aftermath

Haviskon gets 160 Xp. ( Treasure Removed = 60 Xp, Joint Spell Success = 100 Xp). 
He is raised to Level 1.
Haviskon is going to change weapons to Sword and dagger, so Fight = 3. (So William's Fight =1)
                             Increase Health Stat to 15, Will = 11.

House Rule: - William gets 90 Xp. (Spell Fail 2 x 5  = 10 Xp, Personal Spell Success = 50 Xp, Treasure Removed = 30 xp).

Treasure Tokens = 150 Gc.

Treasure Value = 131 Gc.(150 +120 & 11 Gc from Treasury Roll)
Base of Operations = "The Treasury". 
Party Upgrade bought - Carrier Pigeons = (New soldier price  -1 Gc less than stated.).
Warband Size Max = now 10. 

Buy
1 x Healing potion 50 Gp = +5 Hp.

VAULT
Grimoire - Plague of Insects.

Health Recovery Rolls
Ginger 15 -  OK.
Ella 11 - OK.

Treasure Value Now = 231 Gc.


It's been a long while coming, treat it as an extra Christmas pressie. I hope you liked it.

Regards all,

Ivor Cogdell


Frostgrave by Joseph A McCulloch.
 (C) Copyright 2015 - 2026 Joseph A McCulloch. Osprey Games Ltd. All Rights Reserved.
Osprey Publishing is part of Bloomsbury Publishing Plc.


 This blog is not intended to infringe any Copyrights.





Saturday, 1 January 2022

Frostgrave Battle Report No. 1 Part 2 Updated.

"Happy New Year Everyone",

                                           Here is my Frostgrave Battle Report Number 1, part 2. 

Updated 16 Jan 2026 - The text has been added to, and the pictures have been enlarged.

Turn 4


Haviskan leads the party quickly away from the corpse of The Harvester, using the "Double Move" action. 
"Are you done in there, Eric?". "No, not just yet." comes the reply.

Second Action - Haviscan tries to cast SHIELD on Happy -  (10 +4) Success. 10 XP.
Happy follows Haviscan, with Jac bringing up the rear. He climbs halfway up the wall to get a better view of the local area, checking for lurking creatures.

(William is still in Combat with Chopper).

William Roll 1+0 (Fight)=1.
Chopper Roll 12 +2 (Fight) =14. Chopper wins the round.
Chopper does 14 -13 (Armour 10+2 Shield Spell +1 Will Staff defence). Damage =1.Health = 5.
(No second Action for William).


SOLDIERS MOVE
Eric "Double Moves" Up the ladder and along the bridge (3 and 3, counts as 
rough terrain), towards the treasure token.



Muddy moves into Combat with Will and Clubber.
Second action - Attacks Clubber.
Muddy Rolls 19 + 3 (Fight +4 dagger -1) +2 (Support of Will) = 24.
Chopper Roll 7 +2 (Fight) = 9. Muddy wins the round.
Damage 24 - 12 (Armour) = 12. Health = -11.
Chopper is Dead.

Ben Moves into Combat with Slasher.
Second Action - He attacks Slasher.
Ben Rolls 14 + 4 (Fight) = 18.
Slasher Rolls 5 +2 (Fight) = 7. Ben wins the round.
Damage 18 - 12 (Armour) = 6. Health = -5.
Slasher is Dead.
The bloody aftermath of combat.

Eric reaches the Treasure Container and picks it up.
 (He will now be moving at quarter speed, as he is in Rough terrain and carrying treasure.)


CREATURES MOVE

Another monster approaches from the north.
Redblade moves 6 West, sees Eric and moves 3 South.
Slugger Moves 9 South and sees Will.
Here is another skinny one, Lefty (Who is Unarmed), attracted by some vague noises from hereabouts.

Lefty does not notice the party behind the undergrowth to his right, now that the fighting between the party and the monsters has stopped, so it carries on straight from the edge.

Overview - Our heroes are surrounded by creatures on three sides, two at the top and Lefty, just out of view by the dice at bottom right.

Turn 5

Haviskan, Happy and Jac move 6 East.
Second Action  - Haviscan tries to cast FLEET on Happy - (5+4) Fail. Takes 1 Damage. Health =13.

Will Moves 6 West.
Second Action - He casts HEAL on himself.(11 + 0) Success. Health = 10. 10 XP.

SOLDIERS MOVE
Happy picks up the Treasure Container (He is now at half speed).
First action - Jac moves 2 and readies his bow. He is worried by Eric above, might attract attention to the group).

Muddy stands on guard.
Ben gets treasure (Now at half speed).
Eric sees a movement in the rubble and warns Jac.
Second Action - Jac shoots at Redblade.
Jac Rolls 18 +2 (Shoot) = 20.
Redblade Rolls 18 +2 (Fight) +1(In Cover) +1(Hasty shot) = 22. A Miss.

CREATURES Move

Redblade Moves forward 3 (Rough terrain).
Slugger Moves towards Harry.

Lefty "Double Moves" towards Muddy.

Lefty walks into view.

There is more treasure to be had, but is it worth the risk?

Turn 6

Haviskan moves 6 down the alley.
Haviskan casts ARMOUR on Ben. 10 Xp.

William Double Moves to Haviskan.

SOLDIERS MOVE
Eric Jumps down with the Treasure. Moves 1 1/2 cm.


First Action - Jac shoots at Redblade.
Jac Rolls 17 +2 (Shoot) = 19
Redblade Rolls 8 +2 (Fight) +1(In Cover) = 11. A Hit.

Damage 19 - 12 (Armour) = 7. Health = -6. Redblade is Dead.
Second action - Move 6 to catch up with the rest of the party.

First Action - Muddy shoots at Lefty. Rolls 13 + 2 (Shoot) = 15.
Lefty Rolls 18 +1 (Fight) = 19. A Miss.

Second Action - Muddy Reloads.

CREATURES MOVE

Lefty moves into Combat with Muddy.

Lefty Attacks - Rolls 11 + 1 (Fight) =12

Muddy Rolls 18 +4 (Fight) -2 (Unarmed) = 20. Muddy wins.

The other creatures move towards their closest targets in sight or make a move in a random direction.

Damage 20 - 12 -8. Health = -7. Lefty is Dead.

This is the end of turn 6. 

For more of the saga, please go to part three. 

Regards all,

Ivor Cogdell


Frostgrave by Joseph A McCulloch.
 (C) Copyright 2015 - 2026 Joseph A McCulloch. Osprey Games Ltd. All Rights Reserved.
Osprey Publishing is part of Bloomsbury Publishing Plc.


 This blog is not intended to infringe any Copyrights.



Monday, 27 December 2021

Frostgrave Battle Report No.1 Part 1 - Updated.

My First Frostgrave Battle Report. Part 1of 3.

For the statistics that go with this Battle Report, see my earlier post "Frostgrave
 Warriors". The wizard and apprentice would be throwing spells at the monsters, and 
the troops are armed with some sort of weapon, even if it is only a club or dagger.

Updated 16 Jan 2026 - Text added to and pictures enlarged.

Here are my gallant heroes, seeking to gain knowledge and fortune: Haviskan
 Skaravir, the Thurmaturge Wizard and his apprentice, William Tremayer. Both
 are carrying a Staff (-1 to hit, but -1 to enemy hit too).

 Haviskan has hired a few brave souls to venture into Frostgrave with them. 
Jac Trusk, the Ranger, Muddy the Crossbowman and Eric the Infantryman.

Plus some of the local thugs who want to earn a few coins - Happy, Ginger, Ben and Ella.

Assorted monsters prowl the ruins of Frostgrave, seeking out rats, wolves or anything else that may be unfortunate enough to wander into their hunting area. They have been given nicknames by the brave warriors who have come this way before and have lived to tell their tales beside the fire at night.


 The Harvester-Armoured Skeleton. 
Move = 6, Fight +2,  Shoot = 0, Armour = 12, Will = 0, Health = 1.


Clubber, near a treasure Chest. 

NOTE - There are other blue treasure containers in the area.
Move =6, Fight +2, S=0, A=12, W=0, H=1.

Clubber, near the statue of the watchman.
    
House Rules: 
I will be using cm instead of inches.
I will be awarding 5 Xp for Failed Spells.
I will be classing Monsters as Enemy Soldiers for Xp purposes, since
 There are no other warbands present on the table.

Turn One.

Haviskan First and second Actions - Group Move forward 6, taking Jac, Happy and Eric with him. 
(Group Rule - Able to move three soldiers with him at once).

William First Action- Will, Ben and Muddy Group move 6 to the right, close to a makeshift dwelling. Wood has been gathered in the entrance by its missing occupant. Did he fall victim to the monsters?
William Second Action - He tries to cast SHIELD (3+2). Fail. 1 Damage, so Health = 9. 5 XP.

SOLDIERS MOVE

Weeds and shrubs block the line of sight. They approach carefully.

Ginger moves past the rock and looks inside the ruin. Ella moves forward, planning to search the hovel.


THE CREATURES MOVE

The Harvester wanders the ruins. Has it sensed intruders nearby?

William observes how "The Slasher" moves and reacts to sounds from the cover of bushes.
Move =6, Fight +2, S=0, A=12, W=0, H=1.
All creatures "Double Move", as there is no combat yet.

Clubber is attracted by movement and closes in on Ginger, who takes up a ready stance.

Turn 2.

Haviskan First Action - Group Move forward 6, taking Jac, Happy with him. 
Haviscan Second Action -  tries to cast SHIELD on self - (9+4) Success. 10 XP.

Eric splits from the group and climbs past the spiky barrier onto the piles of rubble inside, disturbing a nest of small creatures in the process, who flee into burrows. Move=3 and 3.

"Beware, we are observed! Make less noise, Eric," reprimands Haviscan. 

The Harvester begins to shuffle in their direction. 
"It may not have been my fault", Eric thinks, "They were standing in the open, after all. That's bosses for you, always ready to dish out the blame when it is their fault."

An overview of the battle area.

Eric explores the ruin and will later climb the ladder and find the attic bridge to the
 other ruin, with the treasure token on it.

William's First Action is to move right 3.
William Second action -  casts ARMOUR on himself. 10 XP.

SOLDIERS MOVE

On the other side of the ruin, Ella has moved to the side of the hovel, trying to get
 inside, so that she can spring a surprise attack later.

"Get away, you filth !" yells Ginger. Sticking to his ground.
Ginger moves to attack Clubber.
Ginger Second Action -  Fight - Roll 14 +4=18.
Clubber Fight - Roll 20 (Critical Hit - Double damage) +2 = 22 hit.
Clubber wins the attack - 22-10 (Ginger Armour) = 12 +12 =24. Damage to Ginger.

With two swipes of his bony weapon, Basher disables Ginger. Health = -14. He is "Out of Action".
Basher's second action - Move to attack Ella. (They will be In Combat next round).
Slasher and Chopper move 9 on the right flank.

Harvester moves up to the tree.
"Stick it now! While it is an easy target !"
 
Ella gives out a war cry, hoping to frighten the beast, but it keeps coming towards her with no sign of slowing down. She readies her weapon.

Redblade appears on the scene, attracted by the noise of battle.
 Move = 9. (Random Direction = Forward).
(The creatures appear at random spawning spots around the board, 1d8 roll.)

Overview - You can see where everybody is at the end of turn 2.

Turn 3.

First Action - Move forward 6. 
Second Action - Haviscan tries to cast SHIELD on Jac -  (9+4) Success. 10 XP.
--------------------------
William Moves Forward.
William tries to cast SHIELD (5+2). Fail. No Damage, so Health still = 9. 5 XP.
------------------------------

SOLDIERS MOVE

First Action - Move forward 6. Jac nimbly leaps onto the tree.
Second Action - Jac shoots at The Harvester.
Jac Roll 17 +2 (Shoot) = 19.
Harvester - Roll 12 +2 (Fight) +1 (Hasty Shot by Jac) =15
Damage 19 -15 = 4.  Health = -3.. The Harvester is Dead.

Ben First Action - Moves 6, Second action - Goes into Combat with Slasher.
Ben Rolls 3 + 4 =7
Slasher Rolls 17 + 2 =19. 9 points of damage to Ben. Health = 1.
--------------------
Ella moves into Combat with Clubber.
Ella Rolls 1 + 4 -1. (Dagger) = 4.
Clubber Rolls 18 + 2 =20.
Damage 20 - 10 (Ella's armour) =10. Health =0. 
Ella goes "Out of Action". Chopper comes into view, top right.

Muddy Shoots a bolt at Clubber.
Muddy Rolls 18 + 2 (Shoot) = 20.
Clubber Roll 3 + 2. (Fight) = 5. Muddy Hits.
Damage 20 +2 (Crossbow) - 12 (Armour) = 10.Health =-9. Clubber is Dead.
Second Action - Muddy reloads her crossbow.
------------------------------

CREATURES MOVE

Chopper First action - Moves 6, Into Combat with William.
Second Action - Attack - Chopper Rolls 14 + 2 (Fight) = 16.
Will Roll 10 +0 (Fight) = 10. Chopper wins the round.
Damage 16 - 13 (Armour 10 +2 Shield Spell +1 Will Staff defence) = 3. Health = 6.
(Continue in Combat).

Slugger comes on the board at point 4 = North.


=========================

End of part one of three.


Regards all,

Ivor Cogdell


Frostgrave by Joseph A McCulloch.
 (C) Copyright 2015 - 2026. Joseph A McCulloch.. Osprey Games Ltd. All Rights Reserved.
Osprey Publishing is part of Bloomsbury Publishing Plc.


 This blog is not intended to infringe any Copyrights.